Caww wrote: » being somewhat insulting diminishes any worth-while points
Azherae wrote: » btw a serious request, can you point out the somewhat insulting parts? I am truly not good at determining which parts are being taken as insults or not as insults, especially when trying to interact with strong-willed communities, so I'd appreciate it.
Azherae wrote: » btw a serious request, can you point out the somewhat insulting parts?
Caww wrote: » Azherae wrote: » btw a serious request, can you point out the somewhat insulting parts? So, ascribing someones understanding of a circumstance or problem as "something that Steven doesn't 'get' or doesn't care about" would be the first instance followed shortly by "fixing the damage being done by him not 'getting' it is way worse than being able to double down." would be a second. Further down we have "Steven .... just 'believes it will work'". Using just the above 3 examples, there is no other context that allows the statements to be constructive. The "Motivation - Opportunity vs Necessity" seems to me to be reasonable observation worth discussing but characterizing his personal attitude or actions, as was done, does nothing to advance the readers knowledge of your perspective.
Azherae wrote: » Ok Intrepid I'll keep this short since it is broader reaching and either something that Steven doesn't 'get' or doesn't care about. At this point I'm seriously hoping it's the latter actually, because fixing the damage being done by him not 'getting' it is way worse than being able to double down. An MMORPG is at best a simulation of a world not a world. Fantasy worlds do not have player serfs for a reason. A human living their miserable life takes up arms and plans a revolt when there is a critical mass of people who will manage to revolt without dying or when their life is no longer worth it to them. An MMO player living their miserable ingame life leaves the game. Necessity and suffering/constant frustration are not motivating factors for the majority of players. If you only desire the truly 'hardcore' for whom these are endless motivations, great, ignore the rest. MMORPGs therefore tend to simulate a reality in which the player, at least, has agency and opportunity and is happy. This is a scale. PvP games automatically are toward the 'Necessity' part of that scale. Some balance this by adding more opportunity and reducing necessity through matchmaking. You don't have the second option. You need to factor this for every aspect of your game. Either reduce Necessity or increase Opportunity. Not everyone needs to get everything, but they all need to feel like they get something. Here is where your Open PvP Oceans and 'Hard to Get Freeholds' fall short in the eyes of players, and where your Corruption system was always tenuous. People look at those systems and see you creating Necessity but where their Opportunity is controlled by someone else. Reality had a whole war about this somewhere around 250 years ago. Opportunity won, I think. I have no reason to go into this more because I don't have any reason to think it will matter, this is a 'just in case' post. For all I know it's already completely factored and this is definitely the way Steven wants it or believes it will work because of something we don't know about or just 'believes it will work'. But every single point of Econ in MMOs is colored by this specific thing, it is the point where the parallels to reality break down the fastest and in my personal experience it is the place you have to know/learn what to do the fastest. It's so complex that I've considered writing a book on it more than once. But since I haven't released a successful fantasy MMORPG, I don't feel I'm qualified yet. For all of you who do the thing, that line above. Quote that one. It's there for you. And then argue about the next line. Steven hasn't either.
Azherae wrote: » Caww wrote: » being somewhat insulting diminishes any worth-while points Yeah, it's why I gave up on this sort of thing. If I'm not insulting, people ignore it. If I'm insulting, people ignore it. I think it's a problem with my personality combined with the way expertise is treated especially on the Internet. Unprovable expertise or 'not really expertise but lots of experience' seems to be the same. Hopefully it works out for Steven though. btw a serious request, can you point out the somewhat insulting parts? I am truly not good at determining which parts are being taken as insults or not as insults, especially when trying to interact with strong-willed communities, so I'd appreciate it.
JustVine wrote: » What a player needs to know more than the fact that you need a freehold to become a master artisan, is if we can rent out work stations at freeholds to ALSO obtain mastery even if we are not landed gentry. We need to know this more than that it is locked behind a giant play wall. We need to know how the selling system works and WHY people are likely to sell freeholds instead of reaping the economic benefit from them and how often he wants to see that happening economically speaking far more than the fact that it is locked behind an approval process and bidding war.
NiKr wrote: » JustVine wrote: » What a player needs to know more than the fact that you need a freehold to become a master artisan, is if we can rent out work stations at freeholds to ALSO obtain mastery even if we are not landed gentry. We need to know this more than that it is locked behind a giant play wall. We need to know how the selling system works and WHY people are likely to sell freeholds instead of reaping the economic benefit from them and how often he wants to see that happening economically speaking far more than the fact that it is locked behind an approval process and bidding war. Steven's response to that "you can sell processing services by selling invites to your family and then letting that newcomer use your freehold". I sure hope Bill gonna do some amazing work at Intrepid, cause oooh boi
JustVine wrote: » Wat.... Was that a serious quote from Steven from somewhere? He wants people to RMT for family invites? I'm confused.
Neurath wrote: » Won't be many family slots available for sale if you need a family to have a freehold to begin with.
NiKr wrote: » JustVine wrote: » Wat.... Was that a serious quote from Steven from somewhere? He wants people to RMT for family invites? I'm confused. Neurath wrote: » Won't be many family slots available for sale if you need a family to have a freehold to begin with. Yeah, it's a whole pretty mess rn. edit: a follow up on that btw
Neurath wrote: » Sounds like crafters will be choked by lack of processors. A lack of crafted items means even less people will obtain decent gear. I see these sinks, choke points and funnels to be infuriating.
JustVine wrote: » NiKr wrote: » JustVine wrote: » Wat.... Was that a serious quote from Steven from somewhere? He wants people to RMT for family invites? I'm confused. Neurath wrote: » Won't be many family slots available for sale if you need a family to have a freehold to begin with. Yeah, it's a whole pretty mess rn. edit: a follow up on that btw Oh ok. thank you. If they don't plan on having a system to facilitate using in game currency I expect RMT will be the preffered way for this transaction to happen then. Thanks for the paste
Depraved wrote: » in game, u simply trade someone, give them the gold and they invite u. if they scam you, you only lose in game gold and they get a bad reputation and repercussions from other players. in real life, u give them money and they scam you, you lose real life money and you cant even advertise that they scammed you, since rmt isn't allowed and you can lose your account, so no punishment for the offender.