CROW3 wrote: » Azherae wrote: » land's ability to produce is the only real value and the societal structures built up around it that we take for granted. It would become politics. Lockstep on both points. Azherae wrote: » I believe that the land speculation can be avoided while retaining (rather, by increasing) the limits, and that the price that will be paid is 'denial of this content to a very large portion of the playerbase' which is the thing I have the problem with. And as you know, this is not a personal problem. Yep. After a year, there will be an equilibrium reached based on Intrepid’s business goals & the capacity of their product (& customer base) to reach those goals. There will be a population of players that will tolerate the lack of accessibility balanced with the opportunity of accessibility. Even if it’s mostly illusory.
Azherae wrote: » land's ability to produce is the only real value and the societal structures built up around it that we take for granted. It would become politics.
Azherae wrote: » I believe that the land speculation can be avoided while retaining (rather, by increasing) the limits, and that the price that will be paid is 'denial of this content to a very large portion of the playerbase' which is the thing I have the problem with. And as you know, this is not a personal problem.
Azherae wrote: » Which brings me back to:Why did you make them BIGGER, Intrepid?
CROW3 wrote: » Pff.. communism. You know that American city, county, state, and federal government has laws and regulations allowing for the condemnation, demolition, seizure, and repossession of abandoned property - either by government, corporate, or non-profit actors, right?
Azherae wrote: » It's theoretically a long book.
NiKr wrote: » Azherae wrote: » Which brings me back to:Why did you make them BIGGER, Intrepid? My current theory is "someone during a meeting said: We should promote families somehow. And someone else answered: Freeholds are now for families!" And you obviously need a hugeass freehold if you want to have several people live/use/work on it. These types of answers from Steven support my theory.
CROW3 wrote: » Azherae wrote: » It's theoretically a long book. 🤣
Azherae wrote: » CROW3 wrote: » Azherae wrote: » It's theoretically a long book. 🤣 Hey now, I've probably written it twice over now in design documents and forum arguments. This change alone is refining my ~checks notes~ third chapter for me! I'm just really aware of the low demand for a book explicitly about how to design fantasy MMORPG economies.
Depraved wrote: » Azherae wrote: » CROW3 wrote: » Good thoughts, @Azherae - as usual. I’m wondering if between citizenship requirements, one freehold per account limits, and the up front cost of a freehold - There are enough constraints such that you would need a very well organized guild to take land speculation to a problematic level at scale. I think individual realtors/speculators will paint themselves into a corner relatively quickly. They would either find themselves without a Freehold (with lots of capital), or with a Freehold they cling to and won’t sell. Totally agree on the land grabbing; it’s a zero sum game, with advantages to guilds dominating a node. Of course, the real lever in this equation is that all of those players pay the same sub. So, I think there’s some longer term revenue advantages for Intrepid to throwing the FFXIV crowd a really robust set of aesthetic options for those instanced apartments. I believe that the land speculation can be avoided while retaining (rather, by increasing) the limits, and that the price that will be paid is 'denial of this content to a very large portion of the playerbase' which is the thing I have the problem with. And as you know, this is not a personal problem. If it reaches the point where it is a 'personal problem' for my very tight knit family who are basically all 'definitely not casuals' then I have no condolence I can even offer to any other. I just believe that 'repossessing someone's cool Trophy or functional furniture' is cleaner. If your house is empty, why should the Node/State 'let you keep it' in a game like Ashes anyway? It's unrealistic. The Node Citizens would vote to have it taken from you. I really really don't want to go all the way down to explaining how land's ability to produce is the only real value and the societal structures built up around it that we take for granted. It would become politics. coughcommunismcough. so if you have 100 bucks nd you arent hungry, is it ok for me and my friend to beat u up and take your $100 so that we can eat? don't think so eh. if I wanna buy land not build anything and just look at the grass, that's my right. its my money, my land, I do whatever I want with it. maybe I just wanna have a picnic with my girl or friends. of course ahses has the war mechanics and all that, and its in the server best interest to have land producing something. that means your enemies will try to take it from you. its ridiculous that the same citizens who live in your area can vote and take it from you because they don't like what you do with your plot. i mean node allegiance suprseeds every other faction...
Azherae wrote: » CROW3 wrote: » Good thoughts, @Azherae - as usual. I’m wondering if between citizenship requirements, one freehold per account limits, and the up front cost of a freehold - There are enough constraints such that you would need a very well organized guild to take land speculation to a problematic level at scale. I think individual realtors/speculators will paint themselves into a corner relatively quickly. They would either find themselves without a Freehold (with lots of capital), or with a Freehold they cling to and won’t sell. Totally agree on the land grabbing; it’s a zero sum game, with advantages to guilds dominating a node. Of course, the real lever in this equation is that all of those players pay the same sub. So, I think there’s some longer term revenue advantages for Intrepid to throwing the FFXIV crowd a really robust set of aesthetic options for those instanced apartments. I believe that the land speculation can be avoided while retaining (rather, by increasing) the limits, and that the price that will be paid is 'denial of this content to a very large portion of the playerbase' which is the thing I have the problem with. And as you know, this is not a personal problem. If it reaches the point where it is a 'personal problem' for my very tight knit family who are basically all 'definitely not casuals' then I have no condolence I can even offer to any other. I just believe that 'repossessing someone's cool Trophy or functional furniture' is cleaner. If your house is empty, why should the Node/State 'let you keep it' in a game like Ashes anyway? It's unrealistic. The Node Citizens would vote to have it taken from you. I really really don't want to go all the way down to explaining how land's ability to produce is the only real value and the societal structures built up around it that we take for granted. It would become politics.
CROW3 wrote: » Good thoughts, @Azherae - as usual. I’m wondering if between citizenship requirements, one freehold per account limits, and the up front cost of a freehold - There are enough constraints such that you would need a very well organized guild to take land speculation to a problematic level at scale. I think individual realtors/speculators will paint themselves into a corner relatively quickly. They would either find themselves without a Freehold (with lots of capital), or with a Freehold they cling to and won’t sell. Totally agree on the land grabbing; it’s a zero sum game, with advantages to guilds dominating a node. Of course, the real lever in this equation is that all of those players pay the same sub. So, I think there’s some longer term revenue advantages for Intrepid to throwing the FFXIV crowd a really robust set of aesthetic options for those instanced apartments.
Azherae wrote: » If they make it bigger to encourage the use of it across a family of players/alts, it's still too big, probably, and also way more abusable without the upkeep part being the primary part.
Azherae wrote: » You know who doesn't agree with you...?THE MONGOLS.
Azherae wrote: » Depraved wrote: » Azherae wrote: » CROW3 wrote: » Good thoughts, @Azherae - as usual. I’m wondering if between citizenship requirements, one freehold per account limits, and the up front cost of a freehold - There are enough constraints such that you would need a very well organized guild to take land speculation to a problematic level at scale. I think individual realtors/speculators will paint themselves into a corner relatively quickly. They would either find themselves without a Freehold (with lots of capital), or with a Freehold they cling to and won’t sell. Totally agree on the land grabbing; it’s a zero sum game, with advantages to guilds dominating a node. Of course, the real lever in this equation is that all of those players pay the same sub. So, I think there’s some longer term revenue advantages for Intrepid to throwing the FFXIV crowd a really robust set of aesthetic options for those instanced apartments. I believe that the land speculation can be avoided while retaining (rather, by increasing) the limits, and that the price that will be paid is 'denial of this content to a very large portion of the playerbase' which is the thing I have the problem with. And as you know, this is not a personal problem. If it reaches the point where it is a 'personal problem' for my very tight knit family who are basically all 'definitely not casuals' then I have no condolence I can even offer to any other. I just believe that 'repossessing someone's cool Trophy or functional furniture' is cleaner. If your house is empty, why should the Node/State 'let you keep it' in a game like Ashes anyway? It's unrealistic. The Node Citizens would vote to have it taken from you. I really really don't want to go all the way down to explaining how land's ability to produce is the only real value and the societal structures built up around it that we take for granted. It would become politics. coughcommunismcough. so if you have 100 bucks nd you arent hungry, is it ok for me and my friend to beat u up and take your $100 so that we can eat? don't think so eh. if I wanna buy land not build anything and just look at the grass, that's my right. its my money, my land, I do whatever I want with it. maybe I just wanna have a picnic with my girl or friends. of course ahses has the war mechanics and all that, and its in the server best interest to have land producing something. that means your enemies will try to take it from you. its ridiculous that the same citizens who live in your area can vote and take it from you because they don't like what you do with your plot. i mean node allegiance suprseeds every other faction... You're the sort of person that I need to write the book for. Like, definitionally. The people who decided it was 'not ok' to beat someone else up and take their $100 are the same people who decided what a '$100' was. It is your land until someone takes it. It is your money until someone takes it. Do you know why you get to claim otherwise without being laughed at and then skewered on a pike? Or as my friend says: You know who doesn't agree with you...?THE MONGOLS.
Depraved wrote: » Azherae wrote: » Depraved wrote: » Azherae wrote: » CROW3 wrote: » Good thoughts, @Azherae - as usual. I’m wondering if between citizenship requirements, one freehold per account limits, and the up front cost of a freehold - There are enough constraints such that you would need a very well organized guild to take land speculation to a problematic level at scale. I think individual realtors/speculators will paint themselves into a corner relatively quickly. They would either find themselves without a Freehold (with lots of capital), or with a Freehold they cling to and won’t sell. Totally agree on the land grabbing; it’s a zero sum game, with advantages to guilds dominating a node. Of course, the real lever in this equation is that all of those players pay the same sub. So, I think there’s some longer term revenue advantages for Intrepid to throwing the FFXIV crowd a really robust set of aesthetic options for those instanced apartments. I believe that the land speculation can be avoided while retaining (rather, by increasing) the limits, and that the price that will be paid is 'denial of this content to a very large portion of the playerbase' which is the thing I have the problem with. And as you know, this is not a personal problem. If it reaches the point where it is a 'personal problem' for my very tight knit family who are basically all 'definitely not casuals' then I have no condolence I can even offer to any other. I just believe that 'repossessing someone's cool Trophy or functional furniture' is cleaner. If your house is empty, why should the Node/State 'let you keep it' in a game like Ashes anyway? It's unrealistic. The Node Citizens would vote to have it taken from you. I really really don't want to go all the way down to explaining how land's ability to produce is the only real value and the societal structures built up around it that we take for granted. It would become politics. coughcommunismcough. so if you have 100 bucks nd you arent hungry, is it ok for me and my friend to beat u up and take your $100 so that we can eat? don't think so eh. if I wanna buy land not build anything and just look at the grass, that's my right. its my money, my land, I do whatever I want with it. maybe I just wanna have a picnic with my girl or friends. of course ahses has the war mechanics and all that, and its in the server best interest to have land producing something. that means your enemies will try to take it from you. its ridiculous that the same citizens who live in your area can vote and take it from you because they don't like what you do with your plot. i mean node allegiance suprseeds every other faction... You're the sort of person that I need to write the book for. Like, definitionally. The people who decided it was 'not ok' to beat someone else up and take their $100 are the same people who decided what a '$100' was. It is your land until someone takes it. It is your money until someone takes it. Do you know why you get to claim otherwise without being laughed at and then skewered on a pike? Or as my friend says: You know who doesn't agree with you...?THE MONGOLS. its still not ok. so vikings pillaging villages was ok? why does it matter who decide what money was? do you think we were better before than now? before money: I can only produce apples. i want pears. you produce pears and you don't want apples, you want a horse. so now I have to try and trade with 549567675 until I can get something that can be traded for a horse. by the time I come back to you with the horse, your pears are spoiled its also harder to assign a value to things. with money: I sell my apples to whoever is interested. they voluntarily buy them. nowi can go to you and buy pears, then you can use the money to buy a horse. why not remove gold from mmorpg? also, still evil for me to beat u up and take your money. otherwise, why do we have laws?
Azherae wrote: » Depraved wrote: » Azherae wrote: » Depraved wrote: » Azherae wrote: » CROW3 wrote: » Good thoughts, @Azherae - as usual. I’m wondering if between citizenship requirements, one freehold per account limits, and the up front cost of a freehold - There are enough constraints such that you would need a very well organized guild to take land speculation to a problematic level at scale. I think individual realtors/speculators will paint themselves into a corner relatively quickly. They would either find themselves without a Freehold (with lots of capital), or with a Freehold they cling to and won’t sell. Totally agree on the land grabbing; it’s a zero sum game, with advantages to guilds dominating a node. Of course, the real lever in this equation is that all of those players pay the same sub. So, I think there’s some longer term revenue advantages for Intrepid to throwing the FFXIV crowd a really robust set of aesthetic options for those instanced apartments. I believe that the land speculation can be avoided while retaining (rather, by increasing) the limits, and that the price that will be paid is 'denial of this content to a very large portion of the playerbase' which is the thing I have the problem with. And as you know, this is not a personal problem. If it reaches the point where it is a 'personal problem' for my very tight knit family who are basically all 'definitely not casuals' then I have no condolence I can even offer to any other. I just believe that 'repossessing someone's cool Trophy or functional furniture' is cleaner. If your house is empty, why should the Node/State 'let you keep it' in a game like Ashes anyway? It's unrealistic. The Node Citizens would vote to have it taken from you. I really really don't want to go all the way down to explaining how land's ability to produce is the only real value and the societal structures built up around it that we take for granted. It would become politics. coughcommunismcough. so if you have 100 bucks nd you arent hungry, is it ok for me and my friend to beat u up and take your $100 so that we can eat? don't think so eh. if I wanna buy land not build anything and just look at the grass, that's my right. its my money, my land, I do whatever I want with it. maybe I just wanna have a picnic with my girl or friends. of course ahses has the war mechanics and all that, and its in the server best interest to have land producing something. that means your enemies will try to take it from you. its ridiculous that the same citizens who live in your area can vote and take it from you because they don't like what you do with your plot. i mean node allegiance suprseeds every other faction... You're the sort of person that I need to write the book for. Like, definitionally. The people who decided it was 'not ok' to beat someone else up and take their $100 are the same people who decided what a '$100' was. It is your land until someone takes it. It is your money until someone takes it. Do you know why you get to claim otherwise without being laughed at and then skewered on a pike? Or as my friend says: You know who doesn't agree with you...?THE MONGOLS. its still not ok. so vikings pillaging villages was ok? why does it matter who decide what money was? do you think we were better before than now? before money: I can only produce apples. i want pears. you produce pears and you don't want apples, you want a horse. so now I have to try and trade with 549567675 until I can get something that can be traded for a horse. by the time I come back to you with the horse, your pears are spoiled its also harder to assign a value to things. with money: I sell my apples to whoever is interested. they voluntarily buy them. nowi can go to you and buy pears, then you can use the money to buy a horse. why not remove gold from mmorpg? also, still evil for me to beat u up and take your money. otherwise, why do we have laws? Wait you think we have laws because doing illegal things is evil? I take it you either aren't an American or don't study their history much whether you are or are not (this is still not politics, right? Someone call me out if it is). Also you can remove gold from MMORPGs, that would be the entire point of the book. Not saying you should but that you can and that it is important to understand how and why you can that leads to understanding how to design MMORPG economies. Some humans agreed at some point that it was okay for some people (without an army, no less) to buy potentially profitable land and do nothing beneficial with it. If you want to design a fantasy MMO economy you have to start from the very bottom or mimic someone else's design or you will introduce holes that will quickly remind us why human behaviour is based on those agreements that we all take for granted. Otherwise you will create a system that no bulk group of humans would be willing to live under, and they will not play your game with the goal of experiencing an economy.
Depraved wrote: » Azherae wrote: » Depraved wrote: » Azherae wrote: » Depraved wrote: » Azherae wrote: » CROW3 wrote: » Good thoughts, @Azherae - as usual. I’m wondering if between citizenship requirements, one freehold per account limits, and the up front cost of a freehold - There are enough constraints such that you would need a very well organized guild to take land speculation to a problematic level at scale. I think individual realtors/speculators will paint themselves into a corner relatively quickly. They would either find themselves without a Freehold (with lots of capital), or with a Freehold they cling to and won’t sell. Totally agree on the land grabbing; it’s a zero sum game, with advantages to guilds dominating a node. Of course, the real lever in this equation is that all of those players pay the same sub. So, I think there’s some longer term revenue advantages for Intrepid to throwing the FFXIV crowd a really robust set of aesthetic options for those instanced apartments. I believe that the land speculation can be avoided while retaining (rather, by increasing) the limits, and that the price that will be paid is 'denial of this content to a very large portion of the playerbase' which is the thing I have the problem with. And as you know, this is not a personal problem. If it reaches the point where it is a 'personal problem' for my very tight knit family who are basically all 'definitely not casuals' then I have no condolence I can even offer to any other. I just believe that 'repossessing someone's cool Trophy or functional furniture' is cleaner. If your house is empty, why should the Node/State 'let you keep it' in a game like Ashes anyway? It's unrealistic. The Node Citizens would vote to have it taken from you. I really really don't want to go all the way down to explaining how land's ability to produce is the only real value and the societal structures built up around it that we take for granted. It would become politics. coughcommunismcough. so if you have 100 bucks nd you arent hungry, is it ok for me and my friend to beat u up and take your $100 so that we can eat? don't think so eh. if I wanna buy land not build anything and just look at the grass, that's my right. its my money, my land, I do whatever I want with it. maybe I just wanna have a picnic with my girl or friends. of course ahses has the war mechanics and all that, and its in the server best interest to have land producing something. that means your enemies will try to take it from you. its ridiculous that the same citizens who live in your area can vote and take it from you because they don't like what you do with your plot. i mean node allegiance suprseeds every other faction... You're the sort of person that I need to write the book for. Like, definitionally. The people who decided it was 'not ok' to beat someone else up and take their $100 are the same people who decided what a '$100' was. It is your land until someone takes it. It is your money until someone takes it. Do you know why you get to claim otherwise without being laughed at and then skewered on a pike? Or as my friend says: You know who doesn't agree with you...?THE MONGOLS. its still not ok. so vikings pillaging villages was ok? why does it matter who decide what money was? do you think we were better before than now? before money: I can only produce apples. i want pears. you produce pears and you don't want apples, you want a horse. so now I have to try and trade with 549567675 until I can get something that can be traded for a horse. by the time I come back to you with the horse, your pears are spoiled its also harder to assign a value to things. with money: I sell my apples to whoever is interested. they voluntarily buy them. nowi can go to you and buy pears, then you can use the money to buy a horse. why not remove gold from mmorpg? also, still evil for me to beat u up and take your money. otherwise, why do we have laws? Wait you think we have laws because doing illegal things is evil? I take it you either aren't an American or don't study their history much whether you are or are not (this is still not politics, right? Someone call me out if it is). Also you can remove gold from MMORPGs, that would be the entire point of the book. Not saying you should but that you can and that it is important to understand how and why you can that leads to understanding how to design MMORPG economies. Some humans agreed at some point that it was okay for some people (without an army, no less) to buy potentially profitable land and do nothing beneficial with it. If you want to design a fantasy MMO economy you have to start from the very bottom or mimic someone else's design or you will introduce holes that will quickly remind us why human behaviour is based on those agreements that we all take for granted. Otherwise you will create a system that no bulk group of humans would be willing to live under, and they will not play your game with the goal of experiencing an economy. laws describe what pattern of behavior is prohibited and tell you how you will be punished if you engage in that pattern of behavior. what is considered evil by a group, might not be considered evil by another group, however, we can agree that certain things are universally wrong. beating you up to take your things instead of me working hard to get them, is one of those things. also, by your own logic. if there are 5 freeholds in your area that do metal processing, and you buy a freehold and you want to do metal processing, then you shouldn't be allowed. people should be able to vote and decide that hey we have too much metal processing and you should do wood processing or skin processing. in fact lets also vote and change 3 of those metal processing stations into other things.
Azherae wrote: » Depraved wrote: » Azherae wrote: » Depraved wrote: » Azherae wrote: » Depraved wrote: » Azherae wrote: » CROW3 wrote: » Good thoughts, @Azherae - as usual. I’m wondering if between citizenship requirements, one freehold per account limits, and the up front cost of a freehold - There are enough constraints such that you would need a very well organized guild to take land speculation to a problematic level at scale. I think individual realtors/speculators will paint themselves into a corner relatively quickly. They would either find themselves without a Freehold (with lots of capital), or with a Freehold they cling to and won’t sell. Totally agree on the land grabbing; it’s a zero sum game, with advantages to guilds dominating a node. Of course, the real lever in this equation is that all of those players pay the same sub. So, I think there’s some longer term revenue advantages for Intrepid to throwing the FFXIV crowd a really robust set of aesthetic options for those instanced apartments. I believe that the land speculation can be avoided while retaining (rather, by increasing) the limits, and that the price that will be paid is 'denial of this content to a very large portion of the playerbase' which is the thing I have the problem with. And as you know, this is not a personal problem. If it reaches the point where it is a 'personal problem' for my very tight knit family who are basically all 'definitely not casuals' then I have no condolence I can even offer to any other. I just believe that 'repossessing someone's cool Trophy or functional furniture' is cleaner. If your house is empty, why should the Node/State 'let you keep it' in a game like Ashes anyway? It's unrealistic. The Node Citizens would vote to have it taken from you. I really really don't want to go all the way down to explaining how land's ability to produce is the only real value and the societal structures built up around it that we take for granted. It would become politics. coughcommunismcough. so if you have 100 bucks nd you arent hungry, is it ok for me and my friend to beat u up and take your $100 so that we can eat? don't think so eh. if I wanna buy land not build anything and just look at the grass, that's my right. its my money, my land, I do whatever I want with it. maybe I just wanna have a picnic with my girl or friends. of course ahses has the war mechanics and all that, and its in the server best interest to have land producing something. that means your enemies will try to take it from you. its ridiculous that the same citizens who live in your area can vote and take it from you because they don't like what you do with your plot. i mean node allegiance suprseeds every other faction... You're the sort of person that I need to write the book for. Like, definitionally. The people who decided it was 'not ok' to beat someone else up and take their $100 are the same people who decided what a '$100' was. It is your land until someone takes it. It is your money until someone takes it. Do you know why you get to claim otherwise without being laughed at and then skewered on a pike? Or as my friend says: You know who doesn't agree with you...?THE MONGOLS. its still not ok. so vikings pillaging villages was ok? why does it matter who decide what money was? do you think we were better before than now? before money: I can only produce apples. i want pears. you produce pears and you don't want apples, you want a horse. so now I have to try and trade with 549567675 until I can get something that can be traded for a horse. by the time I come back to you with the horse, your pears are spoiled its also harder to assign a value to things. with money: I sell my apples to whoever is interested. they voluntarily buy them. nowi can go to you and buy pears, then you can use the money to buy a horse. why not remove gold from mmorpg? also, still evil for me to beat u up and take your money. otherwise, why do we have laws? Wait you think we have laws because doing illegal things is evil? I take it you either aren't an American or don't study their history much whether you are or are not (this is still not politics, right? Someone call me out if it is). Also you can remove gold from MMORPGs, that would be the entire point of the book. Not saying you should but that you can and that it is important to understand how and why you can that leads to understanding how to design MMORPG economies. Some humans agreed at some point that it was okay for some people (without an army, no less) to buy potentially profitable land and do nothing beneficial with it. If you want to design a fantasy MMO economy you have to start from the very bottom or mimic someone else's design or you will introduce holes that will quickly remind us why human behaviour is based on those agreements that we all take for granted. Otherwise you will create a system that no bulk group of humans would be willing to live under, and they will not play your game with the goal of experiencing an economy. laws describe what pattern of behavior is prohibited and tell you how you will be punished if you engage in that pattern of behavior. what is considered evil by a group, might not be considered evil by another group, however, we can agree that certain things are universally wrong. beating you up to take your things instead of me working hard to get them, is one of those things. also, by your own logic. if there are 5 freeholds in your area that do metal processing, and you buy a freehold and you want to do metal processing, then you shouldn't be allowed. people should be able to vote and decide that hey we have too much metal processing and you should do wood processing or skin processing. in fact lets also vote and change 3 of those metal processing stations into other things. Actually a bunch of people literally don't agree on that. Some people believe that taxation is theft, but the government will 'beat you up' if you don't pay the taxes, and some people believe that the very concept of property is theft because it will always be taken to the extreme of 'X uses their claim to property, to deny access to some other resource'. There are hundreds of laws worldwide about this, complex ones too. You can try to extend my logic like that and I won't complain because in the end, trying to reduce this topic to simplicity is itself the 'wrong'. Now we're definitely at 'politics', whereas I prefer to just discuss economic things in the view of MMORPGs, so please proceed with any further interpretation you have of my position, and I'll probably concede it regardless of what it is. Go big, it's fine.
Depraved wrote: » Azherae wrote: » Depraved wrote: » Azherae wrote: » Depraved wrote: » Azherae wrote: » Depraved wrote: » Azherae wrote: » CROW3 wrote: » Good thoughts, @Azherae - as usual. I’m wondering if between citizenship requirements, one freehold per account limits, and the up front cost of a freehold - There are enough constraints such that you would need a very well organized guild to take land speculation to a problematic level at scale. I think individual realtors/speculators will paint themselves into a corner relatively quickly. They would either find themselves without a Freehold (with lots of capital), or with a Freehold they cling to and won’t sell. Totally agree on the land grabbing; it’s a zero sum game, with advantages to guilds dominating a node. Of course, the real lever in this equation is that all of those players pay the same sub. So, I think there’s some longer term revenue advantages for Intrepid to throwing the FFXIV crowd a really robust set of aesthetic options for those instanced apartments. I believe that the land speculation can be avoided while retaining (rather, by increasing) the limits, and that the price that will be paid is 'denial of this content to a very large portion of the playerbase' which is the thing I have the problem with. And as you know, this is not a personal problem. If it reaches the point where it is a 'personal problem' for my very tight knit family who are basically all 'definitely not casuals' then I have no condolence I can even offer to any other. I just believe that 'repossessing someone's cool Trophy or functional furniture' is cleaner. If your house is empty, why should the Node/State 'let you keep it' in a game like Ashes anyway? It's unrealistic. The Node Citizens would vote to have it taken from you. I really really don't want to go all the way down to explaining how land's ability to produce is the only real value and the societal structures built up around it that we take for granted. It would become politics. coughcommunismcough. so if you have 100 bucks nd you arent hungry, is it ok for me and my friend to beat u up and take your $100 so that we can eat? don't think so eh. if I wanna buy land not build anything and just look at the grass, that's my right. its my money, my land, I do whatever I want with it. maybe I just wanna have a picnic with my girl or friends. of course ahses has the war mechanics and all that, and its in the server best interest to have land producing something. that means your enemies will try to take it from you. its ridiculous that the same citizens who live in your area can vote and take it from you because they don't like what you do with your plot. i mean node allegiance suprseeds every other faction... You're the sort of person that I need to write the book for. Like, definitionally. The people who decided it was 'not ok' to beat someone else up and take their $100 are the same people who decided what a '$100' was. It is your land until someone takes it. It is your money until someone takes it. Do you know why you get to claim otherwise without being laughed at and then skewered on a pike? Or as my friend says: You know who doesn't agree with you...?THE MONGOLS. its still not ok. so vikings pillaging villages was ok? why does it matter who decide what money was? do you think we were better before than now? before money: I can only produce apples. i want pears. you produce pears and you don't want apples, you want a horse. so now I have to try and trade with 549567675 until I can get something that can be traded for a horse. by the time I come back to you with the horse, your pears are spoiled its also harder to assign a value to things. with money: I sell my apples to whoever is interested. they voluntarily buy them. nowi can go to you and buy pears, then you can use the money to buy a horse. why not remove gold from mmorpg? also, still evil for me to beat u up and take your money. otherwise, why do we have laws? Wait you think we have laws because doing illegal things is evil? I take it you either aren't an American or don't study their history much whether you are or are not (this is still not politics, right? Someone call me out if it is). Also you can remove gold from MMORPGs, that would be the entire point of the book. Not saying you should but that you can and that it is important to understand how and why you can that leads to understanding how to design MMORPG economies. Some humans agreed at some point that it was okay for some people (without an army, no less) to buy potentially profitable land and do nothing beneficial with it. If you want to design a fantasy MMO economy you have to start from the very bottom or mimic someone else's design or you will introduce holes that will quickly remind us why human behaviour is based on those agreements that we all take for granted. Otherwise you will create a system that no bulk group of humans would be willing to live under, and they will not play your game with the goal of experiencing an economy. laws describe what pattern of behavior is prohibited and tell you how you will be punished if you engage in that pattern of behavior. what is considered evil by a group, might not be considered evil by another group, however, we can agree that certain things are universally wrong. beating you up to take your things instead of me working hard to get them, is one of those things. also, by your own logic. if there are 5 freeholds in your area that do metal processing, and you buy a freehold and you want to do metal processing, then you shouldn't be allowed. people should be able to vote and decide that hey we have too much metal processing and you should do wood processing or skin processing. in fact lets also vote and change 3 of those metal processing stations into other things. Actually a bunch of people literally don't agree on that. Some people believe that taxation is theft, but the government will 'beat you up' if you don't pay the taxes, and some people believe that the very concept of property is theft because it will always be taken to the extreme of 'X uses their claim to property, to deny access to some other resource'. There are hundreds of laws worldwide about this, complex ones too. You can try to extend my logic like that and I won't complain because in the end, trying to reduce this topic to simplicity is itself the 'wrong'. Now we're definitely at 'politics', whereas I prefer to just discuss economic things in the view of MMORPGs, so please proceed with any further interpretation you have of my position, and I'll probably concede it regardless of what it is. Go big, it's fine. you are still not getting it T_T
Azherae wrote: » I think there are cookies down there though.
NiKr wrote: » Azherae wrote: » I think there are cookies down there though. Do they have eyes to look back at you?
Percimes wrote: » They're not eyes. Those dark spots are raisins.