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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Since freeholds will be very limited how will that affect farmers?
Kionashi
Member
I know I will be a very casual player, so I don't see myself being rich enough to own a freehold any time soon. I don't mind not being able to have flying mounts or owning a castle, but since plots of land will be very limited How are people who want to be farmers supposed to farm and level up farming skills in Verra?
Because I might be wrong, but I think instance apartments are more like rooms in an Inn where you can sleep and place furniture, but not actual land to have a farm or raise lifestock.
Because I might be wrong, but I think instance apartments are more like rooms in an Inn where you can sleep and place furniture, but not actual land to have a farm or raise lifestock.
3
Comments
Honestly, I don't see how anyone would think that it could. I mean, obviously players that want to play a game mostly to farm will be playing a game that allows that, and this is not Ashes.
so guilds have special plots of land they can own and let their member use?
or you mean guilds will be able to afford to buy freeholds and then let members of the guild use it to farm?
While the first point is...a solution, I don't think, again , considering how rare freeholds will be, that an 100+ members guild will need that many farmers. I can totally see all major guilds have their dedicated farmers already
Im not saying I only want to farm in Ashes, of course, want to go to dungeons, joing guilds and do most MMO stuff, but I also want to have a farm like in any other MMO XD I just don't understand why make a basic artisan path so exclusive.
competition ;3
same as clicking a mob and pressing 111
its not about farming the tomatoes, its about what you need to get there. also, for the same reason you don't want players buried in an instance dungeon 24/7 on repeat, you don't want people farming tomatoes 24/7 on repeat.
The problem is, there is too much of this in Ashes.
There needs to be some valid content in the game that takes place before competition. Otherwise, how are players supposed to get themselves ready for that competition? If they lose the first competition, how are they supposed to progress to have a better shot next time?
players start competing at level 1
according to steven, there will be enough activities to do that people wont be able to complete them all in a single day. so while you might lose in activity A, you might win in activity B.
, also, cooperate with your allies? remember that if you are in rags, your enemies are in rags too. if they win 1 battle, they wont automatically have everyone in the best gear possible. they might just get enough for 1-few players. alpha 2 will tell.
you would need to lose away too many times, and in such case, you can always fight on the other side of the map and come back when you are stronger. you also have the possibility to ally with more players.
I don't mind competing for the right to make the highest tier gear...but competing for the privilege of planting tomatoes? it just does not seem right to me.
what if you didn't go to farming school,w hy should u plant tomatoes when you don't even know how to farm them properly. your seeds wont grow xDD
ok being serious, its not about the tomatoes, its about everything that you need to get there, and the consequences those tomatoes will have on the server.
Is not important if you can use tomatoes to make a world boss tier tomato armor. Again I think is fine if the sweatiest people are the only ones to have access to the tomato armor. I don't mind only being able to plant corn and make low tier corn armor.Because what I really want is the farming experience.
In my opinion all players should be able to experience every system without any mayor hurdle. Now in order to have the highest tier items, you should need to work hard for it of course. but let's not gatekeep the base experience.
They are not as big as freeholds, but are options.
Constant competition is not actually a good thing. It is tiring. It will lead to player burnout in hours or days rather than weeks or months.
But Steven has said that basic processing (which includes farming) will be doable in nodes
as long is not as hard to get a house in node It could actually work.
houses are hard but instance apartments seem easy enough to aquire
you can still plant tomatoes in nodes, just up to t3 tomatoes, not t5 tomatoes ;3
at least processing can be done in nodes, up to t3
1) You need to be level 50 to get the complete a quest that will lead to being able to bid for a land lot to "plant" a freehold on, you need to be strong enough to complete the quest
2) To level up to 50, content will need to be unlocked through the node tier
3) People won't start farming, or processing any other resources, only once they've reached level 50 the node reached tier 3 (when freehold become available) because crafted items will be needed from level 1
And thus
4) There has to be, no, will be, ways to farm without having a freehold
By the time most casual players finally reach level 50 a level in their professions that require tier 4 crafting stations, maybe all lots will be owned, but maybe the world dynamic will destroy enough nodes to free space and level the field (ooh, a pun).
Edit: trying to find if I've hallucinated the level requirement... wiki not updated yet...
Edit 2: Can't find it... it doesn't completely ruin my argument, but let me rephrase it. I've crossed the original reasoning. Sorry for the confusion
Basically the system is consolidated in "you will own nothing, and be happy". I would assume if you want to do any processing, well, join a guild, and work for them. There's going to be probably quotas on how much you need to produce, and all the excess you might be able to sell for yourself.
You have to think of guilds as corporations. They will get all the money. If you are just a low level employee in the guild, well, you will scrape by, but you won't become rich or get a freehold.
I would assume, eventually, if you work hard enough, you might get into a higher position in the guild, maybe after some decades or do, and then it might be possible to accumulate enough wealth to get a freehold.
I am saying this because I fail to see how a casual player, maybe someone who plays less than 40 hours a week, might be able to compete.
Everything will be centered around guilds. Nodes won't matter imo. Why? Because the odds of owning a freehold or house are so slim that fighting for my node it' s out of the question, because I own nothing in that node.
Why would I fight for a node when the fact that it could get destroyed might give ME the chance to acquire a house or freehold?