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Since freeholds will be very limited how will that affect farmers?

I know I will be a very casual player, so I don't see myself being rich enough to own a freehold any time soon. I don't mind not being able to have flying mounts or owning a castle, but since plots of land will be very limited How are people who want to be farmers supposed to farm and level up farming skills in Verra?

Because I might be wrong, but I think instance apartments are more like rooms in an Inn where you can sleep and place furniture, but not actual land to have a farm or raise lifestock.


Comments

  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    You should join a guild and become a farmer on a guild plot. You're lucky that farms are considered processing so guilds should be keen to provide space for farmers.
    2a3b8ichz0pd.gif
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    I don't really see this aspect of freehold ownership affecting people that want to play a game mostly to farm.

    Honestly, I don't see how anyone would think that it could. I mean, obviously players that want to play a game mostly to farm will be playing a game that allows that, and this is not Ashes.
  • Neurath wrote: »
    You should join a guild and become a farmer on a guild plot. You're lucky that farms are considered processing so guilds should be keen to provide space for farmers.

    so guilds have special plots of land they can own and let their member use?
    or you mean guilds will be able to afford to buy freeholds and then let members of the guild use it to farm?

    While the first point is...a solution, I don't think, again , considering how rare freeholds will be, that an 100+ members guild will need that many farmers. I can totally see all major guilds have their dedicated farmers already
  • DepravedDepraved Member, Alpha Two
    well, people who get the freeholds will still be able to farm...if its not bob, its tom :D
  • Noaani wrote: »
    I don't really see this aspect of freehold ownership affecting people that want to play a game mostly to farm.

    Honestly, I don't see how anyone would think that it could. I mean, obviously players that want to play a game mostly to farm will be playing a game that allows that, and this is not Ashes.

    Im not saying I only want to farm in Ashes, of course, want to go to dungeons, joing guilds and do most MMO stuff, but I also want to have a farm like in any other MMO XD I just don't understand why make a basic artisan path so exclusive.
  • DepravedDepraved Member, Alpha Two
    Kionashi wrote: »
    Noaani wrote: »
    I don't really see this aspect of freehold ownership affecting people that want to play a game mostly to farm.

    Honestly, I don't see how anyone would think that it could. I mean, obviously players that want to play a game mostly to farm will be playing a game that allows that, and this is not Ashes.

    Im not saying I only want to farm in Ashes, of course, want to go to dungeons, joing guilds and do most MMO stuff, but I also want to have a farm like in any other MMO XD I just don't understand why make a basic artisan path so exclusive.

    competition ;3
  • NerrorNerror Member, Alpha One, Alpha Two, Early Alpha Two
    Farming tomatoes should only be for the most hardcore players in the most sweaty guilds. Makes sense to me.
  • DepravedDepraved Member, Alpha Two
    Nerror wrote: »
    Farming tomatoes should only be for the most hardcore players in the most sweaty guilds. Makes sense to me.

    same as clicking a mob and pressing 111 :D

    its not about farming the tomatoes, its about what you need to get there. also, for the same reason you don't want players buried in an instance dungeon 24/7 on repeat, you don't want people farming tomatoes 24/7 on repeat.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Depraved wrote: »
    Kionashi wrote: »
    Noaani wrote: »
    I don't really see this aspect of freehold ownership affecting people that want to play a game mostly to farm.

    Honestly, I don't see how anyone would think that it could. I mean, obviously players that want to play a game mostly to farm will be playing a game that allows that, and this is not Ashes.

    Im not saying I only want to farm in Ashes, of course, want to go to dungeons, joing guilds and do most MMO stuff, but I also want to have a farm like in any other MMO XD I just don't understand why make a basic artisan path so exclusive.

    competition ;3

    The problem is, there is too much of this in Ashes.

    There needs to be some valid content in the game that takes place before competition. Otherwise, how are players supposed to get themselves ready for that competition? If they lose the first competition, how are they supposed to progress to have a better shot next time?
  • DepravedDepraved Member, Alpha Two
    Noaani wrote: »
    Depraved wrote: »
    Kionashi wrote: »
    Noaani wrote: »
    I don't really see this aspect of freehold ownership affecting people that want to play a game mostly to farm.

    Honestly, I don't see how anyone would think that it could. I mean, obviously players that want to play a game mostly to farm will be playing a game that allows that, and this is not Ashes.

    Im not saying I only want to farm in Ashes, of course, want to go to dungeons, joing guilds and do most MMO stuff, but I also want to have a farm like in any other MMO XD I just don't understand why make a basic artisan path so exclusive.

    competition ;3

    The problem is, there is too much of this in Ashes.

    There needs to be some valid content in the game that takes place before competition. Otherwise, how are players supposed to get themselves ready for that competition? If they lose the first competition, how are they supposed to progress to have a better shot next time?

    players start competing at level 1 ;)

    according to steven, there will be enough activities to do that people wont be able to complete them all in a single day. so while you might lose in activity A, you might win in activity B.

    , also, cooperate with your allies? remember that if you are in rags, your enemies are in rags too. if they win 1 battle, they wont automatically have everyone in the best gear possible. they might just get enough for 1-few players. alpha 2 will tell.

    you would need to lose away too many times, and in such case, you can always fight on the other side of the map and come back when you are stronger. you also have the possibility to ally with more players.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    It's a case of if you don't play at the start, you won't be playing at the end.
    2a3b8ichz0pd.gif
  • Depraved wrote: »
    Kionashi wrote: »
    Noaani wrote: »
    I don't really see this aspect of freehold ownership affecting people that want to play a game mostly to farm.

    Honestly, I don't see how anyone would think that it could. I mean, obviously players that want to play a game mostly to farm will be playing a game that allows that, and this is not Ashes.

    Im not saying I only want to farm in Ashes, of course, want to go to dungeons, joing guilds and do most MMO stuff, but I also want to have a farm like in any other MMO XD I just don't understand why make a basic artisan path so exclusive.

    competition ;3

    I don't mind competing for the right to make the highest tier gear...but competing for the privilege of planting tomatoes? it just does not seem right to me.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    There would be competition in selling the tomatoes though.
    2a3b8ichz0pd.gif
  • DepravedDepraved Member, Alpha Two
    Kionashi wrote: »
    Depraved wrote: »
    Kionashi wrote: »
    Noaani wrote: »
    I don't really see this aspect of freehold ownership affecting people that want to play a game mostly to farm.

    Honestly, I don't see how anyone would think that it could. I mean, obviously players that want to play a game mostly to farm will be playing a game that allows that, and this is not Ashes.

    Im not saying I only want to farm in Ashes, of course, want to go to dungeons, joing guilds and do most MMO stuff, but I also want to have a farm like in any other MMO XD I just don't understand why make a basic artisan path so exclusive.

    competition ;3

    I don't mind competing for the right to make the highest tier gear...but competing for the privilege of planting tomatoes? it just does not seem right to me.

    what if you didn't go to farming school,w hy should u plant tomatoes when you don't even know how to farm them properly. your seeds wont grow xDD

    ok being serious, its not about the tomatoes, its about everything that you need to get there, and the consequences those tomatoes will have on the server.
  • Depraved wrote: »
    Kionashi wrote: »
    Depraved wrote: »
    Kionashi wrote: »
    Noaani wrote: »
    I don't really see this aspect of freehold ownership affecting people that want to play a game mostly to farm.

    Honestly, I don't see how anyone would think that it could. I mean, obviously players that want to play a game mostly to farm will be playing a game that allows that, and this is not Ashes.

    Im not saying I only want to farm in Ashes, of course, want to go to dungeons, joing guilds and do most MMO stuff, but I also want to have a farm like in any other MMO XD I just don't understand why make a basic artisan path so exclusive.

    competition ;3

    I don't mind competing for the right to make the highest tier gear...but competing for the privilege of planting tomatoes? it just does not seem right to me.

    what if you didn't go to farming school,w hy should u plant tomatoes when you don't even know how to farm them properly. your seeds wont grow xDD

    ok being serious, its not about the tomatoes, its about everything that you need to get there, and the consequences those tomatoes will have on the server.

    Is not important if you can use tomatoes to make a world boss tier tomato armor. Again I think is fine if the sweatiest people are the only ones to have access to the tomato armor. I don't mind only being able to plant corn and make low tier corn armor.Because what I really want is the farming experience.

    In my opinion all players should be able to experience every system without any mayor hurdle. Now in order to have the highest tier items, you should need to work hard for it of course. but let's not gatekeep the base experience.
  • tautautautau Member, Alpha One, Alpha Two, Early Alpha Two
    Nodes allow you to build houses in the node (separate from the instanced apartments) and these houses will have yards where you can grow corn and tomatoes and other things.
    They are not as big as freeholds, but are options.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited July 2023
    Depraved wrote: »
    players start competing at level 1
    As a game design paradigm, this ceases to function after day 1.

    Constant competition is not actually a good thing. It is tiring. It will lead to player burnout in hours or days rather than weeks or months.
  • LudulluLudullu Member, Alpha Two
    edited July 2023
    What tauttau said is right, but that housing will be even rarer than freeholds.

    But Steven has said that basic processing (which includes farming) will be doable in nodes
    ovc8gs9e739a.png
  • tautau wrote: »
    Nodes allow you to build houses in the node (separate from the instanced apartments) and these houses will have yards where you can grow corn and tomatoes and other things.
    They are not as big as freeholds, but are options.

    as long is not as hard to get a house in node It could actually work.
  • VeeshanVeeshan Member, Alpha Two
    Kionashi wrote: »
    tautau wrote: »
    Nodes allow you to build houses in the node (separate from the instanced apartments) and these houses will have yards where you can grow corn and tomatoes and other things.
    They are not as big as freeholds, but are options.

    as long is not as hard to get a house in node It could actually work.

    houses are hard but instance apartments seem easy enough to aquire
  • DepravedDepraved Member, Alpha Two
    Kionashi wrote: »
    Depraved wrote: »
    Kionashi wrote: »
    Depraved wrote: »
    Kionashi wrote: »
    Noaani wrote: »
    I don't really see this aspect of freehold ownership affecting people that want to play a game mostly to farm.

    Honestly, I don't see how anyone would think that it could. I mean, obviously players that want to play a game mostly to farm will be playing a game that allows that, and this is not Ashes.

    Im not saying I only want to farm in Ashes, of course, want to go to dungeons, joing guilds and do most MMO stuff, but I also want to have a farm like in any other MMO XD I just don't understand why make a basic artisan path so exclusive.

    competition ;3

    I don't mind competing for the right to make the highest tier gear...but competing for the privilege of planting tomatoes? it just does not seem right to me.

    what if you didn't go to farming school,w hy should u plant tomatoes when you don't even know how to farm them properly. your seeds wont grow xDD

    ok being serious, its not about the tomatoes, its about everything that you need to get there, and the consequences those tomatoes will have on the server.

    Is not important if you can use tomatoes to make a world boss tier tomato armor. Again I think is fine if the sweatiest people are the only ones to have access to the tomato armor. I don't mind only being able to plant corn and make low tier corn armor.Because what I really want is the farming experience.

    In my opinion all players should be able to experience every system without any mayor hurdle. Now in order to have the highest tier items, you should need to work hard for it of course. but let's not gatekeep the base experience.

    you can still plant tomatoes in nodes, just up to t3 tomatoes, not t5 tomatoes ;3
    at least processing can be done in nodes, up to t3
  • superhero6785superhero6785 Member, Alpha Two
    We don't know everything about Node housing and Instanced Apartments yet. Maybe we get more next month on that. But - "apartments" could include a small plot of land out back where you can farm privately, we'll just have to wait and see.
  • PercimesPercimes Member
    edited July 2023
    Things to keep in mind.

    1) You need to be level 50 to get the complete a quest that will lead to being able to bid for a land lot to "plant" a freehold on, you need to be strong enough to complete the quest
    2) To level up to 50, content will need to be unlocked through the node tier
    3) People won't start farming, or processing any other resources, only once they've reached level 50 the node reached tier 3 (when freehold become available) because crafted items will be needed from level 1
    And thus
    4) There has to be, no, will be, ways to farm without having a freehold

    By the time most casual players finally reach level 50 a level in their professions that require tier 4 crafting stations, maybe all lots will be owned, but maybe the world dynamic will destroy enough nodes to free space and level the field (ooh, a pun).

    Edit: trying to find if I've hallucinated the level requirement... wiki not updated yet...
    Edit 2: Can't find it... it doesn't completely ruin my argument, but let me rephrase it. I've crossed the original reasoning. Sorry for the confusion :(

    Be bold. Be brave. Roll a Tulnar !
  • BlackBronyBlackBrony Member, Alpha Two
    I haven't seen the system yet, but considering the numbers Steven gave, I'm accepting that I won't own a freehold, a house in a node. Maybe an instanced house, that's about it.
    Basically the system is consolidated in "you will own nothing, and be happy". I would assume if you want to do any processing, well, join a guild, and work for them. There's going to be probably quotas on how much you need to produce, and all the excess you might be able to sell for yourself.
    You have to think of guilds as corporations. They will get all the money. If you are just a low level employee in the guild, well, you will scrape by, but you won't become rich or get a freehold.
    I would assume, eventually, if you work hard enough, you might get into a higher position in the guild, maybe after some decades or do, and then it might be possible to accumulate enough wealth to get a freehold.

    I am saying this because I fail to see how a casual player, maybe someone who plays less than 40 hours a week, might be able to compete.
    Everything will be centered around guilds. Nodes won't matter imo. Why? Because the odds of owning a freehold or house are so slim that fighting for my node it' s out of the question, because I own nothing in that node.
    Why would I fight for a node when the fact that it could get destroyed might give ME the chance to acquire a house or freehold?
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    I don't want to pay taxes at all if I can help the tax situation. Thus, Nodes are simply not in my viewpoint either. Can always siege nodes but don't need to defend nodes. Can also destroy Freeholds, don't need to own Freeholds. In fact, freeholds will be hit a lot now because of the wealth of high tier resources that will be available there.
    2a3b8ichz0pd.gif
  • darthadendarthaden Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I'm willing to be that through testing and feedback Steven will allow all players to own a small plot for farming. Too many life skills oriented players are casual. These plots may be instanced like apartments and MUCH smaller than freehold but I'd bet money there will be an option for casuals
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