Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Darkfall, Darkfall Unholy Wars, Asherons Call, TERA, Conqueror's Blade all had great PvP experiences.
That doesn't make them every ones cup of tea, I've had good PvP experiences in games I don't consider having amazing combat either, like WoW and ArcheAge.
DAOC and Warhammer Online
Example (Not my video)
Large Battle
Sorry, couldn't find any of the small group pvp I was more interested in. It was 14/15 years ago.
"Come join us as you wont like the taste of the Grapefruits we're throwing at our enemies."
"Never settle for what you think you know" - C. Krauthammer
What aspect do you want to experiance? Ashes is going to have a multitude of different pvp layers.
Wow Classic probably emulates the pace of the game the best, Guildwars will emulate its hybrid system, and eve online is definatly a front runner for the risk vs reward feeling.
Ashes draws from many games, so, depending on what exactly you are looking for matters. Though no game will bethe same experiance.
nudge away young traveler
Initiators/counter initiators
Heal block
Dps of all varieties (burst, single target, AoE, cleave, etc)
Zone deniers
Ccers
Buffs/debuffs
Scouts
Pushers
True anti stealth
Damage mitigation
Momentum/counter momentum
The fun for me in pvp comes from building a character and team to do a specific thing. I hope ashes looks at other genres and applies the design principals from them to their game.
It's way too early to tell, the classes and skills are barreeeeely fleshed out. If you want to play some fun PvP then play the most successful MMO in terms of combat and PvP, WoW.
Other MMOs have different aspects to PvP, different scenarios, pacings, skills, class, ect. But WoW, like Asmongold has said, only ever stayed so popular because of it's combat, it's polish and fluidity, it's macros, the rework after Legion, hot damn that took WoWs combat over the top. Rest of the game was trashed at that point, but the combat remains legendary. Minus the homogenization of classes, so idk, maybe try WOTLK Classic WoW. Most people consider it the pinnacle.
https://ashesofcreation.wiki/Parlor_games