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RMT incentives from the Freehold system - $140M

2

Comments

  • NerrorNerror Member, Alpha One, Alpha Two, Early Alpha Two
    edited July 2023
    Abarat wrote: »
    @Nerror
    Can you explain in detail what your concerns are with the way Intrepid plans on combatting RMT's related to Freeholds?

    I don't have any specific concerns about how they combat freehold RMT. I am sure it'll be difficult. It's more that they now have to, where they didn't before, because player sales of freeholds wasn't a thing. Well, early on it apparently was a thing, then they changed it to not be a thing for a long time, and now it's a thing again.

    The whole thing is just exponentially exacerbated by the combination of them being expensive, scarce and so vital to the economy that basically no endgame items can be crafted without them (no endgame materials for it).

    It really boils down to Intrepid creating this massive spike in RMT incentive for what is not a very essential part of typical MMORPG gameplay, which is real estate speculation. I am sure there are a handful of people who might enjoy that, but 99.99999% or more of the player base didn't sign up to ashes to flip properties.

    People will do it now that it's possible of course, because it's easy money for those who have the means to acquire them early on. That and there'll be more attempts to control the markets by blocking others from accessing artisan gameplay.

    Intrepid's anti-RMT resources are limited and there is no magic bullet for this kind of thing. I would much rather they spend those resources combating RMT for items and gold and on combating botting and exploiting, because if they fail to do so due to the massively increased RMT pressure from both companies and players, it'll just end up being another shit P2W game full of cheaters. I really, really don't want that. It is just so completely unnecessary to allow player sales of freeholds. It wasn't a problem before. People had generally accepted no sales because it made a lot of sense.

    I actually think the $1000 average price is set way too low btw.
  • DhaiwonDhaiwon Member
    edited July 2023
    Abarat wrote: »
    @Nerror
    Can you explain in detail what your concerns are with the way Intrepid plans on combatting RMT's related to Freeholds?

    My metaphor for it would be that there is 2 ways to not have a leak. Either you don't have the hole in the first place, or you have the hole and tries to patch it.

    Now with this metaphor any kind of trading in the game is sort of like a hole for RMT to leak through, so IS is going to have try to keep some holes and worry about keeping them patched, otherwise there won't be much of a game.
    However, the currently known details about Freeholds makes for a very big hole, that means it is going to take a lot of resources to keep it patched. And in this case, the clever choice maybe would have been to not have this particular hole in the first place, since it might not be one of the more necessary holes. Or at least not worth the additional expense it is going to create on IS part.

    EDIT: Some could argue that thinking like this is giving up, but sometimes discretion is the better part of valor.
  • Sybil_LanelSybil_Lanel Member, Alpha Two
    Noaani wrote: »
    @Nerror

    In regards to Liniker, to paraphrase Upton Sinclair "It is difficult to get a person to understand something, when their argument depends on them not understanding it."

    Liniker is so far off the mark so often because he knows that his arguments don't hold up past anything other than blatant refusal to even listen.

    Yeah I've definitely noticed this with Liniker. A lot of the information he uses to back up his arguments aren't 100% correct even according to the wiki. I haven't given feedback on the forums that much when it comes to the freehold system yet because honestly it's all hearsay as of right now. I also wanted to simply observe how the community was feeling and why the community was feeling that way. I'm impressed with a lot of community members honestly. A lot of them brought up points that were really good that I hadn't thought of.
  • CawwCaww Member, Alpha Two
    Nerror wrote: »
    .... those companies will hire several hundred more professional gold farmers in Indonesia or elsewhere .....
    we need to use the backside of the napkin to determine how much cost is involved in providing several hundred monthly subs, the number of months required to obtain the freeholds, cost while waiting on bids to be won and pay the workers to keep the accounts active - I don't have napkins that big...
  • AbaratAbarat Member, Alpha One, Alpha Two, Early Alpha Two
    edited July 2023
    Dhaiwon wrote: »

    My metaphor for it would be that there is 2 ways to not have a leak. Either you don't have the hole in the first place, or you have the hole and tries to patch it.

    So, player sold freeholds are the only thing they need to worry about relating to RMTs? Nonsense.

    They have been talking about how to combat this since I have been following the game. You think all the sudden Intrepid just forgot about it? How bad it is for a game? Seems pretty unlikely to me.

    I am just saying...again.... i get having concerns...even big ones, but you guys feel free to speak so definitively about things you could not possibly know yet.

    I think we should spend our energy thinking of realistic ways to make rmt's impossible in the sale of a freehold.

    What if a GM had to personally review and approve a freehold transaction? They could review the financial history of each party (even more than whatever automated checks they are planning). If there is anything odd in the last XX number of months (or ever). No sale.
  • SolvrynSolvryn Member, Alpha One, Alpha Two, Early Alpha Two
    Nerror wrote: »
    Liniker, you are coming at this with all the energy of one of those completely out-of-touch billionaires who think "The Poors are just too lazy to work", unable to see the bigger picture and completely misrepresenting the issues.

    The devs can't build Ashes with a Zerglord mentality and expect their ideas to stick. Eventually they will have to look at the game from

    A2 will reflect that, bad ideas are going to get thrown out and add more development time to the game and that's not a prediction, thats a spoiler.
  • dnn_dnn_ Member, Alpha Two
    Nerror wrote: »

    Intrepid has continously and vehemently promised us no P2W in Ashes. From a customer point of view this means two things:
    1. The company has to stop RMT from happening to a degree that it seriously affects the game. From a player point of view there is no actual difference between the company directly selling power, or by failing to act allowing 3rd party vendors selling it. The end result would be the same; the game is P2W. Intrepid will have live GMs and systems in place to detect RMT, and I believe they are sincere in their desire to combat it.
    I actually don't agree that RMT makes the game P2W. Despite the end result being the same for some people, RMT in opposition to cash shop doesn't introduce new resources into the game, you can only buy what other people have already, and what difference doest it make who has it?
    It's actually IMPOSSIBLE to end this kind of transaction, in the limit i could just hire a lot of people to play in my party and let me get all the loot from everything.
    Nerror wrote: »
    Freeholds, in their current form, are going to be gold and power printing machines, because without them there is no endgame crafting possible in the game, which is where all the best gear comes from.
    I don't think this is a fact. It could be true but i think we still lack information about this. Tier 4 equipments can only be crafted with Tier 4 processing items? or the tier 4 and 5 for freeholds only means you will fail less at that task?


    Nerror wrote: »
    Napkin Math

    I'm declaring the following to be true for this post:
    • Number of freeholds on a server: 2000 (based on Steven's "low thousands" post and my own napkin math)
    • Number of max accounts per server at launch: 15,000 (also a statement from Intrepid)
    • Numbers of total players at launch: 1 million (again, based on Steven's own comments)
    • Numbers of servers at launch: 1,000,000/15,000 = 66.67 which I will round up to 70 because not all servers will be 100% full.
    • Average RMT price for a freehold = US$ 1000.

    These are all conservative numbers and estimates.

    Some freeholds might be cheaper, but the freeholds in prime locations will easily fetch thousands of dollars, especially if the stations and buildings transfer over as well. There are many players out there who have the money to pay for that, and indeed pay for several freeholds for their alt accounts too. It's a big ocean with plenty of whales.

    So, 2000 freeholds per server costing $1000 on 70 servers:
    2000 x 1000 x 70 = 140 million dollars
    This seems a bit of an overreach. Only lv 50 players can own an freehold, not everyone wants a freehold, people will get tired of freehold, freehold benefits decrease over time.
    All of there factors described above contributes to a lowering the price of freeholds.

    Overall i disagree in these points only.
    That being said it's OBVIOUS that with more ways do to RMT it becomes more viable, thus create an incentive do people do this kind of thing, but that doesn't mean that the design should be changed. It just means that Interprid has to do a good job at stopping it.

  • dnn_dnn_ Member, Alpha Two
    Noaani wrote: »
    @Liniker

    You didn't answer the question - however, what you did type out suggests the answer is "yes".
    Liniker wrote: »
    They want a freehold and they don't want to rely on other players for that, in a fucking MMORPG that was always supposed to be group-focused.
    So, in 2018, Steven said a solo player will be able to have a freehold farm. They may need to work with others for equipment, consumables and such, but solo players would be able to own and run a farm.

    If you are saying that people should have expected that solo players wouldn't be able to realistically own and run a farm, then what you are saying is that players shouldn't be believing Steven.

    So, which is it, do you believe Steven when he said freeholds will be available via auction, and thus we should all believe Steven and those that believed him in the past have a reason to be upset - or are you saying that even though Steven said much about freeholds, we shouldn't assume any of it at all will make it to the live game?

    Basically, if you want to believe Steven, you should not be saying people have no reason to be upset - because they do.

    What kind of argument is this? you are so salty wtf

    You actually think that no solo player can own a freehold?
    You think there will be 2000 hardcore guild members that want anything in the game but own a freehold?
    What incentive a guild have to own all freehold in the node? It's just not profitable.
    "Ain but don't want other people to have it so they will buy freeholds." Guess what, there are other things at stake too, like world bosses, castles etc. Guilds just won't have a net negative opperation just so other people don't have land as well, as that it's innefective not only in gold but in the end goal as well.
  • DhaiwonDhaiwon Member
    edited July 2023
    Abarat wrote: »
    Dhaiwon wrote: »

    My metaphor for it would be that there is 2 ways to not have a leak. Either you don't have the hole in the first place, or you have the hole and tries to patch it.

    So, player sold freeholds are the only thing they need to worry about relating to RMTs? Nonsense.

    They have been talking about how to combat this since I have been following the game. You think all the sudden Intrepid just forgot about it? How bad it is for a game? Seems pretty unlikely to me.

    I am just saying...again.... i get having concerns...even big ones, but you guys feel free to speak so definitively about things you could not possibly know yet.

    I think we should spend our energy thinking of realistic ways to make rmt's impossible in the sale of a freehold.

    What if a GM had to personally review and approve a freehold transaction? They could review the financial history of each party (even more than whatever automated checks they are planning). If there is anything odd in the last XX number of months (or ever). No sale.

    Tell me you did not read my entire post without telling me you didn't read it.

    The line after you cut of the quote is where I say that any kind of trading is an RMT problem, which means that no, I never said freeholds are the only thing, and I'm flabbergasted and/or concerned that you somehow managed to get that out my post. I further explain that because of this we cannot avoid exposing ourselves to RMT and still have a game.

    The point I'm trying to make is that fighting RMT is gonna require funds, time and resources from Intrepid. The more money the RMT-industry believe they can make, the more they will invest, and in so doing they will force intrepid to invest more as well. Thus, it makes sense to not carelessly expose the game to RMT, but rather specifically only expose the game in the way that benefits the game experience the most. Ie, try to get the most bang for the buck from Intrepids point of view.

    Considering the potential RMT-value of freeholds, and considering the limited entertainment value direct sale gives to the game, this particular exposure looks to be one which is likely to cost a lot, while providing very little in return.

    Afterall, it is quite telling that your solution involves having a presumably paid individual look into and monitor every ingame interaction of that type. As it is most certainly a resource intensive solution. It's not that it is not possible, of course it is. But is it worth it? Or can those resources be used elsewhere to benefit the game experience more?
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    dnn_ wrote: »
    You think there will be 2000 hardcore guild members that want anything in the game but own a freehold?
    I mean - yes.

    Freeholds will be the primary means by which players interact with the games economy.

    They absolutely will be profitable - this should go without saying. I think if there are 5000 players that consider themselves "hardcore" and are in guilds, there will end up being 4950 of them that want their own freehold due purely to the profit from them.

    Yes, there will be world bosses, and there will be sieges, and there will be PvP - and between those activities there will be various means of engaging with the games economic system, of which freeholds will be a primary factor.
  • dnn_dnn_ Member, Alpha Two
    Noaani wrote: »
    Freeholds will be the primary means by which players interact with the games economy.
    I don't think there is enough evidence to make this claim.

  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    dnn_ wrote: »
    Noaani wrote: »
    Freeholds will be the primary means by which players interact with the games economy.
    I don't think there is enough evidence to make this claim.

    It is the default setting, we would need evidence to assume otherwise.
  • Mag7spyMag7spy Member, Alpha Two
    Noaani wrote: »
    dnn_ wrote: »
    Noaani wrote: »
    Freeholds will be the primary means by which players interact with the games economy.
    I don't think there is enough evidence to make this claim.

    It is the default setting, we would need evidence to assume otherwise.

    Default would be nodes actually, everyone has access to this that will be the primary means players interact with the economy. Those will be the trading hubs and where people will move materials around by default.
  • LinikerLiniker Member, Alpha One, Alpha Two, Early Alpha Two
    edited July 2023
    dnn_ wrote: »
    I don't think there is enough evidence to make this claim.

    Like a lot of things Noaani says, it's just his made-up arguments that are not supported by anything intrepid puts out.

    like Mag explained above, the primary means players interact with the economy is through nodes, not freeholds.

    freeholds are just the primary means players interact with the highest tiers of 1 out of the 3 branches on the artisan system - processing, and business buildings such as taverns, that's it.

    the other most common processing tiers, also all the crafting, gathering, all the player shops, player stalls, auction houses, markets, other 2 types of housing, and everything economy-related are done through nodes.


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  • Mag7spyMag7spy Member, Alpha Two
    If you spread enough disinformation little by little you can distort reality and try to sway peoples opinions and get them to argue for you. Tactic 101 for manipulating people.
  • PherPhurPherPhur Member
    edited July 2023
    Nerror wrote: »

    Intrepid has continously and vehemently promised us no P2W in Ashes. From a customer point of view this means two things:
    1. The company doesn't introduce P2W themselves. Unless you believe cosmetics are P2W, I think so far so good. We still have to see the rewards from the monster coin events, since they'll be selling monster coins too, but I hope it's only cosmetic rewards.
    2. The company has to stop RMT from happening to a degree that it seriously affects the game. From a player point of view there is no actual difference between the company directly selling power, or by failing to act allowing 3rd party vendors selling it. The end result would be the same; the game is P2W. Intrepid will have live GMs and systems in place to detect RMT, and I believe they are sincere in their desire to combat it.

    Freeholds, in their current form, are going to be gold and power printing machines, because without them there is no endgame crafting possible in the game, which is where all the best gear comes from.

    Thank you, thank you, thank you, thank you. I cannot express my gratitude enough that you are focusing on this, clearly have the ability to write thought out beautifully formatted posts, and have chosen to communicate with the community about it.

    Steven just said in his Theory Forge interview yesterday "how can we iterate on the designs and the approach of Ashes of Creation so that we fullfill the promise of our goals, promise of our philosophy in the game design, and the pillars that we expressed when we started the journey".

    Your napkin math actually looks like some dull pencil drawn cheap recycled printer paper math, pretty decent honestly. I would say you are plus or minus 70 million or so dollars on the money.

    Let me address a couple things though. You don't want to disallow players the ability to sell a freehold after they've acquired it, that's just not great design.

    Initial acquisition can DEFINITELY be changed to a method that utilizes some kind of non-tradable currency like Steven was just talking about in his Theory Forge interview. There are also many different options that don't include player trading, but whatever it is it has to maintain the aspect of teamwork.

    In doing that there really isn't a need to decouple master/grandmaster benches from freeholds or increase freehold quantity in the world(I actually suspect they'll do this in an expansion, hence part of the reason for parcels being like "counties").



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  • PherPhurPherPhur Member
    edited July 2023
    Abarat wrote: »
    @Nerror
    Can you explain in detail what your concerns are with the way Intrepid plans on combatting RMT's related to Freeholds?

    I'm not Nerror, but I can tell you what my concerns are. You can barely put a dent in non botted RMT because it's not a matter of skill, manpower, resources, money, or tech. Human gold farmers are legit players, their transactions are federally protected within whatever payment processor they use, and their action of giving away seemingly free stuff is not against the rules.

    All anyone has to say is "I don't know who they were, they just gave me free stuff" or "I voice chat with them on discord and they're a friend" or tell the gold farmer in game "thanks Todd, I'll get you back on this in a month or so". I could give you a hundred other excuses too, they CAN NOT stop non botted RMT without:
    • Swinging the ban hammer wildly with paranoia, punishing lots of innocent people
    • Making a trade window like OSRS tried doing where trades are forced to be somewhat fair.
    • Having a honey pot to catch people red handed. Which they already told people they were doing so now everyone knows to just get a legit gold seller and stick with them, so as to not accidentally put their hand in Intrepids honey pot.

    Or they can just re-design susceptible systems(like freeholds) so that they still encourage teamwork(like trading does), but they aren't directly tied to trading. Like elections, points, tournaments of some sort, ect.
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  • Nerror wrote: »
    As usual, you are completely missing the point @Liniker .

    I don't think they care about RMT existing or not existing.
    Dolyem wrote: »
    RMTs will always be an issue, just need to hope for a solid GM team to weed them out and constantly ban those found doing it. And I don't believe the turnover rate of freeholds would likely fit for profitability, as well as competition amongst every freehold not allowing for them all to be bought and sold. Your number is beyond even a worst case scenario since whatever RMT organization you're speaking of would have to basically own the entire server.
    For now I will trust in Intrepid to be planning to have a team specifically for deterring RMTs

    The turnover rate of freeholds? You think sieges are going to be common given their declaration price and the MMO communities obvious seething hatred for PvP?



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  • PherPhurPherPhur Member
    edited July 2023
    Dolyem wrote: »
    Nerror wrote: »
    Dolyem wrote: »
    Your number is beyond even a worst case scenario since whatever RMT organization you're speaking of would have to basically own the entire server.

    The number is market potential, not the market share. Market potential refers to the total possible demand or sales that can be achieved within a given market. I use market potential because that's what companies have to look at. Then they try to increase their market share within that obviously.

    But yeah, I hope their anti-RMT team is going to be awesome too. They have to be. As I wrote above, I think they are sincerely meaning to combat it well.

    Yea that's fair, realistically though I don't think their share would even be 25% of the market with how competitive it will be. And with the turnover rate being considered, the RMT would likely profit more from selling the gold they make rather than using it to purchase a freehold.
    But that's just theoretical.

    Either way, freeholds are going to be for RMT'ers, sellers or buyers.
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  • NiKr wrote: »
    Nerror wrote: »
    Oh, that one. :smile:
    Yeah, the "we'll fucking sell it ourselves" way. 140mil sounds like some good returns on Steven's investment :D

    If they're not going to re-design the freehold acquisition system to something preventative to RMT and something that still encourages teamwork, like the mayoral system imitation I suggested or the reputation or quest points people all over Youtube brought up(and Steven in his Theory Forge interview, though he said you could still bid with gold or those), then they really might as well just sell gold themselves.

    Cause that will probably mean the community really doesn't give 2 shits about RMT and at that rate, why not. More money for Intrepid = more money for the game if it's fun for you guys.

    There's literally 2 people, me and Nerror, who seem even the least bit concerned with what is clearly one of the most susceptible systems to RMT. Not just that, but that it can be easily prevented without sacrificing the fun or other systems. If anyone else has been reading the sheer amount of SPAM i've been flooding these forums, Reddit and Youtube with then it'd be clear non botted RMT will be alive and well in AoC despite any of Intrepids best efforts. Even Steven basically said it himself, It's the quote Vaknar keeps throwing around in regards to this topic.
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  • PherPhurPherPhur Member
    edited July 2023
    Abarat wrote: »
    Dhaiwon wrote: »

    My metaphor for it would be that there is 2 ways to not have a leak. Either you don't have the hole in the first place, or you have the hole and tries to patch it.

    So, player sold freeholds are the only thing they need to worry about relating to RMTs? Nonsense.

    They have been talking about how to combat this since I have been following the game. You think all the sudden Intrepid just forgot about it? How bad it is for a game? Seems pretty unlikely to me.

    I am just saying...again.... i get having concerns...even big ones, but you guys feel free to speak so definitively about things you could not possibly know yet.

    I think we should spend our energy thinking of realistic ways to make rmt's impossible in the sale of a freehold.

    What if a GM had to personally review and approve a freehold transaction? They could review the financial history of each party (even more than whatever automated checks they are planning). If there is anything odd in the last XX number of months (or ever). No sale.

    Or how about initial freehold acquisition is changed from strictly gold bidding to mimicking the mayoral system. Elections for the scientific node, combat tournament for military, speedrun quests or tasks for religious nodes and even have gold bidding for the RMT'ers in the economic nodes.

    That takes care of RMT, problem solved. In my view it even looks like a more fitting system and it still encourages teamwork which I know was one of the main reasons to have freeholds done like this.

    Also, what's that GM suppose to do when he inspects a persons freehold transaction? You know getting gold for "free" is not against the rules. You can tell them "I VC with this guy on discord, he was just helping people out, says he likes farming lol". That's the whole point, non botted RMT is all 100% not against the rules except for one small hidden transaction in a payment processors vaults protected by privacy laws.

    The only way someones actually getting caught is in a honey pot, which Intrepid was so kind to tell everyone about before they set it up.
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  • dnn_ wrote: »
    Nerror wrote: »

    Intrepid has continously and vehemently promised us no P2W in Ashes. From a customer point of view this means two things:
    1. The company has to stop RMT from happening to a degree that it seriously affects the game. From a player point of view there is no actual difference between the company directly selling power, or by failing to act allowing 3rd party vendors selling it. The end result would be the same; the game is P2W. Intrepid will have live GMs and systems in place to detect RMT, and I believe they are sincere in their desire to combat it.
    I actually don't agree that RMT makes the game P2W. Despite the end result being the same for some people, RMT in opposition to cash shop doesn't introduce new resources into the game, you can only buy what other people have already, and what difference doest it make who has it?
    It's actually IMPOSSIBLE to end this kind of transaction, in the limit i could just hire a lot of people to play in my party and let me get all the loot from everything.
    Nerror wrote: »
    Freeholds, in their current form, are going to be gold and power printing machines, because without them there is no endgame crafting possible in the game, which is where all the best gear comes from.
    I don't think this is a fact. It could be true but i think we still lack information about this. Tier 4 equipments can only be crafted with Tier 4 processing items? or the tier 4 and 5 for freeholds only means you will fail less at that task?


    Nerror wrote: »
    Napkin Math

    I'm declaring the following to be true for this post:
    • Number of freeholds on a server: 2000 (based on Steven's "low thousands" post and my own napkin math)
    • Number of max accounts per server at launch: 15,000 (also a statement from Intrepid)
    • Numbers of total players at launch: 1 million (again, based on Steven's own comments)
    • Numbers of servers at launch: 1,000,000/15,000 = 66.67 which I will round up to 70 because not all servers will be 100% full.
    • Average RMT price for a freehold = US$ 1000.

    These are all conservative numbers and estimates.

    Some freeholds might be cheaper, but the freeholds in prime locations will easily fetch thousands of dollars, especially if the stations and buildings transfer over as well. There are many players out there who have the money to pay for that, and indeed pay for several freeholds for their alt accounts too. It's a big ocean with plenty of whales.

    So, 2000 freeholds per server costing $1000 on 70 servers:
    2000 x 1000 x 70 = 140 million dollars
    This seems a bit of an overreach. Only lv 50 players can own an freehold, not everyone wants a freehold, people will get tired of freehold, freehold benefits decrease over time.
    All of there factors described above contributes to a lowering the price of freeholds.

    Overall i disagree in these points only.
    That being said it's OBVIOUS that with more ways do to RMT it becomes more viable, thus create an incentive do people do this kind of thing, but that doesn't mean that the design should be changed. It just means that Interprid has to do a good job at stopping it.

    You can stop it, it's called re-design systems highly susceptible to RMT like limited open world non-instanced housing, which people lose their %$%#@*& mind over, into something that is bided for by quest or reputation points like Steven already mentioned in the recent interview.

    You can hire farmers to join your family and assist in collecting those points to bid and spend on a freehold, but at that point you really aren't getting an advantage cause the family limit is 8 and everyone else will have their family filled with a lot of people smarter than a couple of farmers from Indo(not talking $%*&, they just have really poor education) who you probably didn't even get to vet.


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  • Ayeveegaming1Ayeveegaming1 Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    In the stream yesterday they mentioned they have a plan and to not ask about it. Once people know the plan they try to work around it.
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  • dnn_ wrote: »
    This seems a bit of an overreach. Only lv 50 players can own an freehold, not everyone wants a freehold, people will get tired of freehold, freehold benefits decrease over time.
    All of there factors described above contributes to a lowering the price of freeholds.

    Everyone and their grandmas wants a freehold dude. I've never seen something more desired in the MMO community than open world non-instanced housing done right in a great MMO.
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  • AbaratAbarat Member, Alpha One, Alpha Two, Early Alpha Two
    Dhaiwon wrote: »

    Tell me you did not read my entire post without telling me you didn't read it.

    Lol Sorry. Got ahead of myself a bit.

  • AbaratAbarat Member, Alpha One, Alpha Two, Early Alpha Two
    edited July 2023

    Also, what's that GM suppose to do when he inspects a persons freehold transaction?

    Freeholds are a privilege not a right, meaning that there is a limited number of freeholds that will be available within the game world; and that's a very important aspect of this particular feature.[19] – Steven Sharif

    You have unexplained cash in your history, no freehold. Don't want to be barred, dont accept gifts.. or have those gifters be part of your application (pooling gold and resources for a freehold seems fairly likely).
  • KingDDDKingDDD Member, Alpha Two
    How did you arrive at the conclusion free holds are worth $1k each?
  • EndowedEndowed Member, Alpha One, Alpha Two, Early Alpha Two
    Abarat wrote: »

    Also, what's that GM suppose to do when he inspects a persons freehold transaction?

    Freeholds are a privilege not a right, meaning that there is a limited number of freeholds that will be available within the game world; and that's a very important aspect of this particular feature.[19] – Steven Sharif

    You have unexplained cash in your history, no freehold. Don't want to be barred, dont accept gifts.. or have those gifters be part of your application (pooling gold and resources for a freehold seems fairly likely).
    When I played ESO at launch... my buddy (Rigor) and I started making sets. I made lt/md armor and he made bows/staves/spear/sword(?) and I would go zone to zone selling the entire sets with bonuses.

    Made a killing. He sold lots, made a killing. He used his other buddies and brother to sell our wares as they played at differing times. He would give me all the gold... to reinvest.

    I got a letter in email for "too much gold" and was banned for 2 weeks.

    Screw that! 1000%.
  • EndowedEndowed Member, Alpha One, Alpha Two, Early Alpha Two
    edited July 2023
    Furthermore... I/you can give my gold (or gear or resources) to anyone I want, without fear of them or me getting banned. That is ludicrous.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Mag7spy wrote: »
    Noaani wrote: »
    dnn_ wrote: »
    Noaani wrote: »
    Freeholds will be the primary means by which players interact with the games economy.
    I don't think there is enough evidence to make this claim.

    It is the default setting, we would need evidence to assume otherwise.

    Default would be nodes actually, everyone has access to this that will be the primary means players interact with the economy. Those will be the trading hubs and where people will move materials around by default.
    Liniker wrote: »
    dnn_ wrote: »
    I don't think there is enough evidence to make this claim.
    Like a lot of things Noaani says, it's just his made-up arguments that are not supported by anything intrepid puts out.

    Intrepid have said in the past that freehold access will be one of the main means by which they limit player production.

    In order for freehold access to be a limit to player production, freeholds need to be the primary means by which players interact with the games economic system.

    If the main means by which players interact with the games economic system is in fact within the node system, then limiting freeholds can not have the effect Intrepid want.

    So, rather than me making up my arguments - as you suggest @Liniker - I am simply putting more thought in to my arguments than you ever put in to yours.
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