Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Question about Bosses and PvP
Rainwolffield
Member
I’m curious about the mechanics of bosses mixed with PvP. So basically my question is this.
If you and your team are out in the world fighting a boss like the Cyclops and another group of people Run in and start to attack your group, then shouldn’t that boss see the new group of people as being more dangerous to itself? It the bosses “thoughts” this new group are obviously there to kill it as well and this is a secondary wave.
I think this would fit great within your risk Vs Rewards gameplay mechanic or loop.
One it would make people think twice about the idea of attacking engaged players because you could end up fighting the group you just ganked and the mobs at the exact same time.
I have played Lineage (both) and ArcAge and both had very interesting systems. It seems that in AOC you are leaning more towards lineage who’s risk/reward system had glaring holes. Maybe you have ideas around that. I just thought this would be one interesting idea with how you guys at AOC are always weighing risk vs reward.
If you and your team are out in the world fighting a boss like the Cyclops and another group of people Run in and start to attack your group, then shouldn’t that boss see the new group of people as being more dangerous to itself? It the bosses “thoughts” this new group are obviously there to kill it as well and this is a secondary wave.
I think this would fit great within your risk Vs Rewards gameplay mechanic or loop.
One it would make people think twice about the idea of attacking engaged players because you could end up fighting the group you just ganked and the mobs at the exact same time.
I have played Lineage (both) and ArcAge and both had very interesting systems. It seems that in AOC you are leaning more towards lineage who’s risk/reward system had glaring holes. Maybe you have ideas around that. I just thought this would be one interesting idea with how you guys at AOC are always weighing risk vs reward.
1
Comments
whyyyyyyyyy. and no, the cyclops will view any1 as a threat..or aybe whoever has the highest threat level, aka people hitting him..you know maybe the cyclops will think that the new people came to help him and kill those people who tried to ruin his stroll
Something that even people who played Lineage 2 don't know(or forget) is that both of them(and their minions) had random target acquisition of people's target by merely being around it even if not attacking it, making them a threat to who ever is near them(+ their huge AoEs), allies or enemies and it is something i expect to see in Ashes Open World bosses.
Aren't we all sinners?
Because that means you end up with the fewest enemies and thereby the fewest threats/attacks.