Dolyem wrote: » But simultaneously, I believe the TOTAL number of all available apartments across all nodes on a server should equal the number of intended players on a server.
CROW3 wrote: » I wouldn’t limit the number, I’d limit their capability.
Mag7spy wrote: » I don't think there should be any limits or ways to stop people from having a place in a node. The limit of taxing cost is enough, the more places you own the more money you are paying. Trying to make things over realistic needs to have a reason gameplay wise as well. So there would need to be a positive and negative of limited housing, and in such a way where people also can't abuse it.
Dolyem wrote: » Mag7spy wrote: » I don't think there should be any limits or ways to stop people from having a place in a node. The limit of taxing cost is enough, the more places you own the more money you are paying. Trying to make things over realistic needs to have a reason gameplay wise as well. So there would need to be a positive and negative of limited housing, and in such a way where people also can't abuse it. Then what's stopping everyone from flocking to all of the metropolis nodes? I feel like there needs to be some limit so that players have to spread out and cause conflict. Unless there is a citizenship limit I don't know about.
The prices for these apartments will fluctuate depending on the number of units already sold in the city.
Mag7spy wrote: » Dolyem wrote: » Mag7spy wrote: » I don't think there should be any limits or ways to stop people from having a place in a node. The limit of taxing cost is enough, the more places you own the more money you are paying. Trying to make things over realistic needs to have a reason gameplay wise as well. So there would need to be a positive and negative of limited housing, and in such a way where people also can't abuse it. Then what's stopping everyone from flocking to all of the metropolis nodes? I feel like there needs to be some limit so that players have to spread out and cause conflict. Unless there is a citizenship limit I don't know about. Most people will go to popular spots, that will also have a price point in itself though, that is just how things work. But we can't forget about the feeling some people will feel married tot heir own node even if it isn't the highest level. With the vassal system both them get benefits from each other to some degree. If i had a node I liked a lot I might not relocate my guild to that one since I'd want to grow out own and eventually have it become the top tier.
Nerror wrote: » Unless they are changing this as well, we know apartments get progressively more expensive to purchase the more units are already sold in the node: The prices for these apartments will fluctuate depending on the number of units already sold in the city. I think perhaps that cost to purchase should be the main limiting factor, so if someone really wants to be in a particular node they can, even if the price is 10 times that of an apartment bought early on. If there is an absolute max number of people a node can support for some reason, sure, hard limit it to that. There is also an aspect of trade-offs though. Does a node focus on more housing for citizens, or for other beneficial things like crafting places or temples or whatnot. So to avoid cookie cutter nodes, I think it's ok to have a hard limit per apartment building, but I think it should be a very generous number so people aren't locked out of moving into a node with their friends in all but the more extreme examples. As for utility in apartments, I think some crafting stations should be allowed. Cooking for sure. Maybe alchemy. But not both at the same time due to space constraints. Definitely not smithing.
Dolyem wrote: » Mag7spy wrote: » Dolyem wrote: » Mag7spy wrote: » I don't think there should be any limits or ways to stop people from having a place in a node. The limit of taxing cost is enough, the more places you own the more money you are paying. Trying to make things over realistic needs to have a reason gameplay wise as well. So there would need to be a positive and negative of limited housing, and in such a way where people also can't abuse it. Then what's stopping everyone from flocking to all of the metropolis nodes? I feel like there needs to be some limit so that players have to spread out and cause conflict. Unless there is a citizenship limit I don't know about. Most people will go to popular spots, that will also have a price point in itself though, that is just how things work. But we can't forget about the feeling some people will feel married tot heir own node even if it isn't the highest level. With the vassal system both them get benefits from each other to some degree. If i had a node I liked a lot I might not relocate my guild to that one since I'd want to grow out own and eventually have it become the top tier. This still doesn't prevent everyone from moving to one node. Its just hoping people don't. Should there not be a system in place to keep everyone from just moving to the same spot? Price point is one thing that helps gate purchasing apartments in a populated node, but we dont know to what degree it will increase.
Mag7spy wrote: » Dolyem wrote: » Mag7spy wrote: » Dolyem wrote: » Mag7spy wrote: » I don't think there should be any limits or ways to stop people from having a place in a node. The limit of taxing cost is enough, the more places you own the more money you are paying. Trying to make things over realistic needs to have a reason gameplay wise as well. So there would need to be a positive and negative of limited housing, and in such a way where people also can't abuse it. Then what's stopping everyone from flocking to all of the metropolis nodes? I feel like there needs to be some limit so that players have to spread out and cause conflict. Unless there is a citizenship limit I don't know about. Most people will go to popular spots, that will also have a price point in itself though, that is just how things work. But we can't forget about the feeling some people will feel married tot heir own node even if it isn't the highest level. With the vassal system both them get benefits from each other to some degree. If i had a node I liked a lot I might not relocate my guild to that one since I'd want to grow out own and eventually have it become the top tier. This still doesn't prevent everyone from moving to one node. Its just hoping people don't. Should there not be a system in place to keep everyone from just moving to the same spot? Price point is one thing that helps gate purchasing apartments in a populated node, but we dont know to what degree it will increase. No othering prevents everyone going to one node, people have the freedom of choice. It is up tot he systems, and peoples desire for politics that will not have everyone work together. I see casuals going to the best spot for them, while competitive players will move to try to do what they want to win. IT will be a relationship between both types of players deciding where people go to on top of the other points imo.
rocsek wrote: » I said all that to say, the way they are implementing this doesn't seem unreasonable to me (yet). Of course this is subject to testing as is everything else.
NiKr wrote: » They want 50k people on one server.
Dolyem wrote: » Mag7spy wrote: » Dolyem wrote: » Mag7spy wrote: » Dolyem wrote: » Mag7spy wrote: » I don't think there should be any limits or ways to stop people from having a place in a node. The limit of taxing cost is enough, the more places you own the more money you are paying. Trying to make things over realistic needs to have a reason gameplay wise as well. So there would need to be a positive and negative of limited housing, and in such a way where people also can't abuse it. Then what's stopping everyone from flocking to all of the metropolis nodes? I feel like there needs to be some limit so that players have to spread out and cause conflict. Unless there is a citizenship limit I don't know about. Most people will go to popular spots, that will also have a price point in itself though, that is just how things work. But we can't forget about the feeling some people will feel married tot heir own node even if it isn't the highest level. With the vassal system both them get benefits from each other to some degree. If i had a node I liked a lot I might not relocate my guild to that one since I'd want to grow out own and eventually have it become the top tier. This still doesn't prevent everyone from moving to one node. Its just hoping people don't. Should there not be a system in place to keep everyone from just moving to the same spot? Price point is one thing that helps gate purchasing apartments in a populated node, but we dont know to what degree it will increase. No othering prevents everyone going to one node, people have the freedom of choice. It is up tot he systems, and peoples desire for politics that will not have everyone work together. I see casuals going to the best spot for them, while competitive players will move to try to do what they want to win. IT will be a relationship between both types of players deciding where people go to on top of the other points imo. Wouldnt that still happen with limits to node apartments? I feel like it emphasizes the Node System with competition between nodes to limit their housing as opposed to allowing an entire server to potentially occupy 6 metroplis nodes
Dygz wrote: » Apartments are instanced housing. There will also be open world houses. There will also be freeholds. And a bunch of people homeless - which is precisely what Sieges are for.
Mag7spy wrote: » Dolyem wrote: » Mag7spy wrote: » Dolyem wrote: » Mag7spy wrote: » Dolyem wrote: » Mag7spy wrote: » I don't think there should be any limits or ways to stop people from having a place in a node. The limit of taxing cost is enough, the more places you own the more money you are paying. Trying to make things over realistic needs to have a reason gameplay wise as well. So there would need to be a positive and negative of limited housing, and in such a way where people also can't abuse it. Then what's stopping everyone from flocking to all of the metropolis nodes? I feel like there needs to be some limit so that players have to spread out and cause conflict. Unless there is a citizenship limit I don't know about. Most people will go to popular spots, that will also have a price point in itself though, that is just how things work. But we can't forget about the feeling some people will feel married tot heir own node even if it isn't the highest level. With the vassal system both them get benefits from each other to some degree. If i had a node I liked a lot I might not relocate my guild to that one since I'd want to grow out own and eventually have it become the top tier. This still doesn't prevent everyone from moving to one node. Its just hoping people don't. Should there not be a system in place to keep everyone from just moving to the same spot? Price point is one thing that helps gate purchasing apartments in a populated node, but we dont know to what degree it will increase. No othering prevents everyone going to one node, people have the freedom of choice. It is up tot he systems, and peoples desire for politics that will not have everyone work together. I see casuals going to the best spot for them, while competitive players will move to try to do what they want to win. IT will be a relationship between both types of players deciding where people go to on top of the other points imo. Wouldnt that still happen with limits to node apartments? I feel like it emphasizes the Node System with competition between nodes to limit their housing as opposed to allowing an entire server to potentially occupy 6 metroplis nodes WE still need to hear more about nodes and how they work. I don't think we will have a case where everyone is in one node since people will want to build their node up and be the new top dogs. Also it be pretty lame if your guild couldn't be in a node because of housing being split up or forced out.