Greetings, glorious testers!

Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.

To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.

Risk vs Reward for Gathering, Processing, and Crafting

2»

Comments

  • BlackBronyBlackBrony Member, Alpha Two
    daveywavey wrote: »
    1 word: Caravans

    To process materials, you first need to transport all the materials to a sufficient Freehold. That takes risk. Sure, you could carry them on your person, but that would likely be very time consuming. So to save time, you take the risk of being attacked during a caravan.

    Would you say that's a Processor Risk or another Gatherer Risk?

    Scenario:
    - You, as a Gatherer, have an agreement to bring a Processor 4000 units of Raw-Resource and they'll give you the 400 units of Processed-Resource

    - Your caravan gets attacked and destroyed along the way, and you lose it all.

    - You get to the Processor's freehold and tell them what happened.


    Are they:
    - Going to sigh and say: "Ohhhh man, I guess I don't get paid for these, then", and then give you the 400 units of Processed-Resource for nothing
    or
    - Going to sigh and say: "Ah well, that's the risk you take, I suppose", and then walk away, leaving you to your 4000 Raw-Resource loss

    I think some people will work out private arrangements, and that risk/reward is whatever they agree to. But I think the average player is going to use the in-game systems and allow Market prices to dictate everything.

    It will go like this:
    1) Gatherer assumes the risk of gathering goods and transporting them to the Market.
    2) Processor buys raw mats from the Market and assumes the risk of transporting them to a suitable Freehold and then back to the Market to be sold as processed goods.
    3) Crafters buys processed goods and assumes risk of transporting them to suitable crafting stations, crafting, and transporting back to the Market for final sale.

    Well, there's one problem though. Gathering is not restricted by anything, while processing and crafting is. Therefore the value of gatherable materials might be null. Yes, early it might be the most important, but once people have leveled, the prices will be crap.
  • Ayeveegaming1Ayeveegaming1 Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    BlackBrony wrote: »
    daveywavey wrote: »
    1 word: Caravans

    To process materials, you first need to transport all the materials to a sufficient Freehold. That takes risk. Sure, you could carry them on your person, but that would likely be very time consuming. So to save time, you take the risk of being attacked during a caravan.

    Would you say that's a Processor Risk or another Gatherer Risk?

    Scenario:
    - You, as a Gatherer, have an agreement to bring a Processor 4000 units of Raw-Resource and they'll give you the 400 units of Processed-Resource

    - Your caravan gets attacked and destroyed along the way, and you lose it all.

    - You get to the Processor's freehold and tell them what happened.


    Are they:
    - Going to sigh and say: "Ohhhh man, I guess I don't get paid for these, then", and then give you the 400 units of Processed-Resource for nothing
    or
    - Going to sigh and say: "Ah well, that's the risk you take, I suppose", and then walk away, leaving you to your 4000 Raw-Resource loss

    I think some people will work out private arrangements, and that risk/reward is whatever they agree to. But I think the average player is going to use the in-game systems and allow Market prices to dictate everything.

    It will go like this:
    1) Gatherer assumes the risk of gathering goods and transporting them to the Market.
    2) Processor buys raw mats from the Market and assumes the risk of transporting them to a suitable Freehold and then back to the Market to be sold as processed goods.
    3) Crafters buys processed goods and assumes risk of transporting them to suitable crafting stations, crafting, and transporting back to the Market for final sale.

    Well, there's one problem though. Gathering is not restricted by anything, while processing and crafting is. Therefore the value of gatherable materials might be null. Yes, early it might be the most important, but once people have leveled, the prices will be crap.

    The thing is you also gain levels in gathering so you will be able to harvest higher level mats.
    vmw4o7x2etm1.png
  • superhero6785superhero6785 Member, Alpha Two
    BlackBrony wrote: »
    daveywavey wrote: »
    1 word: Caravans

    To process materials, you first need to transport all the materials to a sufficient Freehold. That takes risk. Sure, you could carry them on your person, but that would likely be very time consuming. So to save time, you take the risk of being attacked during a caravan.

    Would you say that's a Processor Risk or another Gatherer Risk?

    Scenario:
    - You, as a Gatherer, have an agreement to bring a Processor 4000 units of Raw-Resource and they'll give you the 400 units of Processed-Resource

    - Your caravan gets attacked and destroyed along the way, and you lose it all.

    - You get to the Processor's freehold and tell them what happened.


    Are they:
    - Going to sigh and say: "Ohhhh man, I guess I don't get paid for these, then", and then give you the 400 units of Processed-Resource for nothing
    or
    - Going to sigh and say: "Ah well, that's the risk you take, I suppose", and then walk away, leaving you to your 4000 Raw-Resource loss

    I think some people will work out private arrangements, and that risk/reward is whatever they agree to. But I think the average player is going to use the in-game systems and allow Market prices to dictate everything.

    It will go like this:
    1) Gatherer assumes the risk of gathering goods and transporting them to the Market.
    2) Processor buys raw mats from the Market and assumes the risk of transporting them to a suitable Freehold and then back to the Market to be sold as processed goods.
    3) Crafters buys processed goods and assumes risk of transporting them to suitable crafting stations, crafting, and transporting back to the Market for final sale.

    Well, there's one problem though. Gathering is not restricted by anything, while processing and crafting is. Therefore the value of gatherable materials might be null. Yes, early it might be the most important, but once people have leveled, the prices will be crap.

    What makes you say gathering is not restricted by anything? It is in fact one of the 3 pillars of Artisan classes, of which you can only master 1. If you choose to master Processing or Crafting, then you will only be able to Gather up to mid tier mats and will be reliant on master Gatherers for the highest tier mats.
  • DepravedDepraved Member, Alpha Two
    its also restricted by the availability of those mats. you need to compete for gathering rights :D
  • CROW3CROW3 Member, Alpha Two
    edited July 2023
    What makes you say gathering is not restricted by anything?

    Gatherers will only be constrained by material prevalence and their own skill. Processors are constrained by node station limits (can't go above quality level-3) and Freehold access (to go above level-3). Crafters will be most constrained by supply chains, particularly access to processed components.

    Raw mats may be commodified early on, but for me gathering will be the best profession for soloing and exploring.

    AoC+Dwarf+750v3.png
  • HumblePuffinHumblePuffin Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    CROW3 wrote: »
    What makes you say gathering is not restricted by anything?

    Raw mats may be commodified early on, but for me gathering will be the best profession for soloing and exploring.

    There was a period of time (the last like 4 days) where I was like “man maybe I would like to do something different this time, maybe I want craft or process, milk me some cows and shit”.

    And then I read your post and remembered who I am, and that is someone who enjoys roaming around soloing half the world on my pet class, picking up pieces of candy for easy cash. Thanks for grounding me back in reality.
  • CROW3CROW3 Member, Alpha Two
    You bet. I love end-to-end crafting, but I’m more interested in exploration. Gathering is fairly self-sufficient and I’ll most likely low ball mats for petty cash to stay as mobile as possible.
    AoC+Dwarf+750v3.png
  • BlackBronyBlackBrony Member, Alpha Two
    Ravicus wrote: »
    BlackBrony wrote: »
    daveywavey wrote: »
    1 word: Caravans

    To process materials, you first need to transport all the materials to a sufficient Freehold. That takes risk. Sure, you could carry them on your person, but that would likely be very time consuming. So to save time, you take the risk of being attacked during a caravan.

    Would you say that's a Processor Risk or another Gatherer Risk?

    Scenario:
    - You, as a Gatherer, have an agreement to bring a Processor 4000 units of Raw-Resource and they'll give you the 400 units of Processed-Resource

    - Your caravan gets attacked and destroyed along the way, and you lose it all.

    - You get to the Processor's freehold and tell them what happened.


    Are they:
    - Going to sigh and say: "Ohhhh man, I guess I don't get paid for these, then", and then give you the 400 units of Processed-Resource for nothing
    or
    - Going to sigh and say: "Ah well, that's the risk you take, I suppose", and then walk away, leaving you to your 4000 Raw-Resource loss

    I think some people will work out private arrangements, and that risk/reward is whatever they agree to. But I think the average player is going to use the in-game systems and allow Market prices to dictate everything.

    It will go like this:
    1) Gatherer assumes the risk of gathering goods and transporting them to the Market.
    2) Processor buys raw mats from the Market and assumes the risk of transporting them to a suitable Freehold and then back to the Market to be sold as processed goods.
    3) Crafters buys processed goods and assumes risk of transporting them to suitable crafting stations, crafting, and transporting back to the Market for final sale.

    Well, there's one problem though. Gathering is not restricted by anything, while processing and crafting is. Therefore the value of gatherable materials might be null. Yes, early it might be the most important, but once people have leveled, the prices will be crap.

    The thing is you also gain levels in gathering so you will be able to harvest higher level mats.

    And guess who will own those hig level mats? Not solo players, guilds. Someone without an escort or some sort of protection won't even get close to those high level mats if they're really important
Sign In or Register to comment.