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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
Well, there's one problem though. Gathering is not restricted by anything, while processing and crafting is. Therefore the value of gatherable materials might be null. Yes, early it might be the most important, but once people have leveled, the prices will be crap.
The thing is you also gain levels in gathering so you will be able to harvest higher level mats.
What makes you say gathering is not restricted by anything? It is in fact one of the 3 pillars of Artisan classes, of which you can only master 1. If you choose to master Processing or Crafting, then you will only be able to Gather up to mid tier mats and will be reliant on master Gatherers for the highest tier mats.
Gatherers will only be constrained by material prevalence and their own skill. Processors are constrained by node station limits (can't go above quality level-3) and Freehold access (to go above level-3). Crafters will be most constrained by supply chains, particularly access to processed components.
Raw mats may be commodified early on, but for me gathering will be the best profession for soloing and exploring.
There was a period of time (the last like 4 days) where I was like “man maybe I would like to do something different this time, maybe I want craft or process, milk me some cows and shit”.
And then I read your post and remembered who I am, and that is someone who enjoys roaming around soloing half the world on my pet class, picking up pieces of candy for easy cash. Thanks for grounding me back in reality.
And guess who will own those hig level mats? Not solo players, guilds. Someone without an escort or some sort of protection won't even get close to those high level mats if they're really important