Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Nice try lying bud. I don't even need to say much as you double and triple down on your own post.
Not just speaking on your character but continuing to show it as well. You think trying to flower your word suddenly reduces the meaning, no one is going to buy that.
As i said before you don't actually bring experience to your discussions nor examples. Your go to is saying you are right, saying you played games int he past and you are a big deal and mainly just insulting and trying to use passive aggressive ways to avoid saying it directly in public.
As i made the point before, all these traits match your personality and are directly represented on your post on the forums which can be all used as examples. You don't actually use experience to push your view points, rather you make bad takes and assumptions.
Grandiosity: often have an inflated sense of self-importance and may exaggerate their achievements, talents, or abilities.
Need for admiration: They crave constant praise, admiration, and attention from others and seek validation for their self-worth.
Sense of entitlement: believe they are entitled to special treatment and may exploit or take advantage of others to meet their needs.
Lack of empathy: They have difficulty understanding or caring about the feelings and needs of others. They may be insensitive and dismissive of others' emotions.
Exploitative behavior: may exploit or manipulate others to achieve their own goals or maintain their self-image.
Sense of superiority: They often view themselves as superior to others and may look down on those they consider inferior.
Fantasies of unlimited success, power, or beauty: may have grandiose fantasies about their potential for success, power, or attractiveness.
Fragile self-esteem: Despite their outward confidence, may have a fragile self-esteem that is easily threatened by criticism or perceived rejection.
Difficulty handling criticism: They are highly sensitive to criticism and may react defensively or aggressively when their flaws or mistakes are pointed out.
Lack of accountability: may have difficulty taking responsibility for their actions and may blame others for their problems or mistakes.
Your points were taken apart, and you instantly go into "attack mode" rather than have a disccusion and show you actually have some kind of standing.
*edit, you are free to take the first step and take accountability and apologize though. Not even just to this pointless comment towards me but just wasting everyone's time.
I guess i dont really either... think it is unreasonable for anyone in that situation to make the assumption that the game in question is not aimed at them, i mean.
The part that is confusing, aside from you making wild assumptions about systems we know almost nothing about, is that you are still here... saying the same things over and over and over.
It's like you are begging the game to pay attention to you while saying the game is not 'good' enough for you.
I would respect your position if you said, this game does not suit our needs, then peace out... or say, we have some concerns, if true, this is not for us. seems reasonable. for example, i generally respect @Azherae and his comments.
Everyone says or implies they are not trying to change the game or the direction or core tenants, but it seems like that is the only possible reason folks like you are around.
Steven is a bad game developer, Intrepid does not have anyone that will stand up to steven, the pve will not be good enough, they need a real game designer, its too pvp centric, crafting is gated behind things that will ruin the game due to rmt's, etc, etc, etc.
Over and over... yet... you are still here. That's the part I don't get.
I did not know there was a clear draft option. can you direct me to it?
Also, if you change your mind, i will do the tattoo for you personally.
/fixed
Top right of the page in big white text it says Quick Links. Beneath that is a list of things in small orange text. The drafts option is there.
cause they gotta try and change every game to suite them its the favorite past time ohh a game that pvp might like naaa we gotta complain on the forums constantly till it gets changed to pve and be identical to the games they already play which they leave and go back too
I have two main reasons.
One, entertainment. The time I spend on these forums is essentially dead time. I have a few minutes at a time, several times a day free, and not a lot else (most days). I can't think of much better entertainment than spending those few minutes here.
Second - and most apposite - I want to be able to give Intrepid feedback if they ever do decide to come up with top end PvE.
From my perspective, top end PvE content is among the last things to be developed in an MMORPG - usually literally the last content to be developed. This is why I don't expect (or want) Intrepid to *show* any top end content, I just want them to talk about intentions. However, I also know that it isn't exactly Stevens jam, so he may not have put enough thought in to it as yet to be able to talk about it.
I am very much of the opinion that if they want to appeal to people more on the PvE end of the spectrum (but still happy to PvP), they should have talked about it more by now. However, I can see a potential reason as to why they may not have. Very few other people in the PvE sphere see this however, which is why I am one of the few PvE voices on these forums (even though I do still enjoy PvP).
Hope this answers your question (that wasn't actually a question).
There is no harm in supporting games in development that you don't plan to play - especially when you have friends on the dev team.
And... some people want to understand playstyle mindsets different than their own - "why does that work for you?" "Why is that a dealbreaker for you?"
The forums are here for discussion. Discussion doesn't have to be a demand for change.
I mean, to each his own. Proving to me, pretending to you. Same thing.
Either way, it was an accurate statement.
This summarizes your position as far as I can tell and if you'd just explained this, and better yet added your own ideas about what good top-end PVE could look like, I don't think anyone would feel compelled to argue with you.
If you have thoughts about what the top-end PVE in Ashes could/should look like, I'd love to hear about it here or be directed to other threads where you laid them out. Understanding what makes others excited to play, seeing their impressions about reveals, and coming up with ideas is why I'm here.
Now, however....
No one is fully convinced by your first reason and most who suspend their disbelief for the sake of good faith are led inexorably to a negative impression about some of your personality traits and personal situation that such a lack of imagination must entail.
Your second, while more understandable, comes off as a little moot. Would you need to be in the forums to find out when Intrepid announces top-end PVE that you may be satisfied with? Couldn't you give feedback at that time, or at least promote ideas until then?
I won't pretend to know what your real reasons are, I remain fairly mystified myself.
While I'd like to get a fuller understanding of your thoughts and what you feel the game could do to appeal to the type of player that you are (perhaps I've missed this in prior posts, I'm new here), your statements in similar veins as this aren't leaving me (or, I suspect, anyone else) with a good impression of you or much hope that understanding can be achieved. Again, no one is convinced about what you're saying here, you know what you meant, we know what you meant. He may have deserved it (I'm not sure, I didn't follow the whole thread or your entire history with him) but it was undoubtedly an insult; pretending otherwise is, to save space on a fuller/more accurate description, cringe.
Also, some people still would. I don't much care who is convinced by what.
I've been outright stating for many years now that one of my primary reasons for being on these forums is entertainment, including the statement (several years ago now) that I had provided Intrepids customer base with more entertainment than Intrepid had.
At the time, it was probably true.
It's quite simple, really.
All Intrepid need to do is make it so that I can state the following to my guild; "hey guys, on our three designated raid nights each week, we will have guaranteed access to several hours worth of viable, quality PvE content without PvP interferrence during the actual encounters".
We won't really consider a game at all as a permanant option unless that can be stated.
That said, there is an amount of compromise to be had in the above statement in regards to open world raid dungeons.
To be perfectly clear (I've said this several dozen times over the years, but I don't recognize you as a poster, so I have no reason to expect you have read it), while we want PvE content that is free from PvP content, that only applies to while we are actually fighting the encounter. Having a PvP requirement in the bigger picture in a game like Ashes is not only expected, but in my opinion actually required. However, there is no reason that PvP element can't be either before or after the PvE element.
By this point, I have no doubt that Intrepid are aware of what it would take to get players that prefer PvE but are happy to PvP as well to consider this game as a serious option.
Not sure if this is the one meant, but there is a "My Drafts" Quick-link up to the right which allows you specifically see your drafts and remove them.
I use it a lot because I too usually write a lot of answers, that I eventually find I don't post.
Mostly because I can't be assed to deal with the responses when I kinda already know exactly what they are going to sound like
Raids, Hard dungeons, building impeccable teamwork and comeraderie with parties and guilds to explore a world together and fight epic battles of really clever (hint) and adaptive bosses.
I really enjoy crafting so I'm looking forward to that as well.
Most defining feature? Easily that the world will be shaped by your in game actions and how that's tied to your contributions and choices. I suppose it could be not purely pve but that whole new dungeons and monsters and story appear and I was part of that story!?! That's some crack cocaine to a gamer like me.
By PVE player, what do you mean ? Player who enjoys PVE or pure PVE player that don't like PVP ?
The discussion is to bring forth people that are PVE-centric, and detail why they follow AoC. Since the game is PvX at it's core why would a PvE player want to play AoC.
The issue with what want is the rewards. Not only is there no risk in the rewards but more importantly, by being easier to acquire (because of the decreased risk), It devalues all the rewards in the world, especially those with less power and/or value.
Pvp has no rewards on it's own. All the rewards from it come from what you choose to fight over so by devaluing the rewards from the world, you are devaluing the PVP.
Ok so you mean pure PVE players. I am sure PVE only players will have a lot of fun as far as they don't complain about having less rewards than those who PvP and build a community with the aim of having always more PvE content that will decrese PVP rewards.
Well, you would think that, and if you read through all the posts, you'll see there are a lot of complaining about all sorts of aspects of the game, specifically about PvP and how it interrupts PvE.
So take it as you will, but the reason I asked the question definitely gets shown through various posts. I don't really care if people have issues with it, but I was very curious on their points of view. They can either decide to play or not.
To summarize your sentence you are interested about those complaining about "how PvP interupts PvE" but you don't care about those who think that PvE can also go against PvP... Interesting debate.
I've played enough MMOs to understand that some pure PvE players (those who want to avoid PvP at all costs), are very good at ruining the mechanics of a game that includes PvP mechanics.
It's always the same story of a PvE player who wants to be able to exploit all the advantages of the game without having to PvP.
And I don't have time to read 16 pages of comment which will anyway not change my point of view.
Hm, I wasn't aware of trying to change any points of views. I was replying to your question, with what the question was about, and how people responded to said question.
I'm also not sure why you were brining up exploiting PvE / PvP conditions to grief, exploit, abuse etc. When I was only stating that some PvE-First players don't like the versions of PvX that AoC is presenting. Which makes me wonder why they even follow or want to play AoC.
By "exploit", I didn't translate well in english. I meant "get benefits of".
Now that aside, I don't think you meant to contribute anything. I think you just want to troll by starting a sterile debate.
If the game is PvX, that means that PvE content doesn't exist without PvP content. They are two variables dependent on each other.
You could call it trolling, but I would call it bringing the truth to light. Sparking debate isn't trolling.
I'm 100% fine with where AoC is headed with PvX. Many people in these 16 pages don't think so.
The perception among some of the 'debaters' is that one is dependent on the other, but not bidirectional.
If the PvP didn't exist (at all) without the PvE, then that might be interesting...
Yes, in other words, in AOC, you shouldn't be able to make an omlette without breaking eggs.
No pain, no gain.
I'm not complaining. I don't expect to be complaining when it's done.
I expect a lot of PvP enthusiasts to end up complaining. I'm very interested to see how that turns out, especially since at that time, asking the reverse of the title question would be the next step.
Most PvPers say "bring friends". But yeah sometimes you just wanna chilld, not every single menial tasks needs to be a adrenaline rush experience, specially when you have limited time.
So, what will happen? What I do in Wow sometimes when I get killed because I have pvp on to get more exp (p server), I log off. I don't play, watch a movie, do something else.
People will do that, stop playing. Until they get bored enough and never log in back
Generally those people don't want to play to begin with, and I think that's become reasonably clear to most by now, and we've moved on to debating things like 'will this PvX thing create game loops that not even the PvEvP players actually like?'
If your response to being killed in Ashes is 'log off and don't play', two things have probably happened. The first is that the game design didn't give you a reasonable out (either during the PvP or as an option once killed) and the second is that you didn't value the original game structure, right?
Which would imply that you would probably want to play a different game where the PvX is more even in its implementation.
That's hard to quantify 'most'. Because I would bet most do, but they either accept it, or they will just not play. Also while not trying to change core mechanics they aren't even interested in.
Then you have the group that are speculating doom and gloom, and have yet to play to actually know.