NiKr wrote: » I agree that Intrepid should show good pve or get one of the devs to talk about their current stage of development of pve in-depth. Or if they can't do that, they should get an AI dev to talk about the difficulties of designing a good pve AI. Your analogy doesn't really work, because it still shows that you completely don't care about non-super-hardcore pve. We've seen bosses, we've seen mobs. But you don't consider them pve, because they're too easy, even though they are the most direct representation of what most people consider pve to be.
Dygz wrote: » What he wants to focus on is the fun PvP that will occur simultaneously.
Noaani wrote: » Isth3reno1else wrote: » Noaani wrote: » Isth3reno1else wrote: » BlackBrony wrote: » Liniker wrote: » BlackBrony wrote: » But Ashes doesn't really have PvE. Dungeons & Raids both open world and instanced, POIs, Narrative events, world events with stuff like invasions etc, regional and world bosses, treasure hunting, Housing, 23 different professions across gathering crafting and processing, Saying AoC has no PVE should be a bannable offense lol Bro, that's not PvE. That's filler content. It's like saying that Arenas 1v1 is PvP, and that's all you have. That's the problem. You people think PvE is that, but it's not. It won't satisfy PvE players. PvErs want to run dungeons and raids, not pick flowers. Seems like it's not your type of PVE, but it's inherently pve. To be clear, we are talking about PvE for specific PvE players. We don't bother going in to the details of it in every post for breveities sake. By PvE in the context of these discussions, we are talking abotu PvE content where the challenge comes from the PvE itself, not the PvP associated with it, and idealy where that challenge is high. Idk if any of us are in a situation to say that PVE content in Ashes won't be challenging though either. If PvP exists in conjunction with the PvE aspect, and the encounter is designed to be able to be killed with that in place, then most of the challenge can't be coming from the PvE aspect. At this point, it comes down to Intrepids intentions rather than specific encounter design. This is why them detailing (or even outlining) their intentions in relation to this content is enough.
Isth3reno1else wrote: » Noaani wrote: » Isth3reno1else wrote: » BlackBrony wrote: » Liniker wrote: » BlackBrony wrote: » But Ashes doesn't really have PvE. Dungeons & Raids both open world and instanced, POIs, Narrative events, world events with stuff like invasions etc, regional and world bosses, treasure hunting, Housing, 23 different professions across gathering crafting and processing, Saying AoC has no PVE should be a bannable offense lol Bro, that's not PvE. That's filler content. It's like saying that Arenas 1v1 is PvP, and that's all you have. That's the problem. You people think PvE is that, but it's not. It won't satisfy PvE players. PvErs want to run dungeons and raids, not pick flowers. Seems like it's not your type of PVE, but it's inherently pve. To be clear, we are talking about PvE for specific PvE players. We don't bother going in to the details of it in every post for breveities sake. By PvE in the context of these discussions, we are talking abotu PvE content where the challenge comes from the PvE itself, not the PvP associated with it, and idealy where that challenge is high. Idk if any of us are in a situation to say that PVE content in Ashes won't be challenging though either.
Noaani wrote: » Isth3reno1else wrote: » BlackBrony wrote: » Liniker wrote: » BlackBrony wrote: » But Ashes doesn't really have PvE. Dungeons & Raids both open world and instanced, POIs, Narrative events, world events with stuff like invasions etc, regional and world bosses, treasure hunting, Housing, 23 different professions across gathering crafting and processing, Saying AoC has no PVE should be a bannable offense lol Bro, that's not PvE. That's filler content. It's like saying that Arenas 1v1 is PvP, and that's all you have. That's the problem. You people think PvE is that, but it's not. It won't satisfy PvE players. PvErs want to run dungeons and raids, not pick flowers. Seems like it's not your type of PVE, but it's inherently pve. To be clear, we are talking about PvE for specific PvE players. We don't bother going in to the details of it in every post for breveities sake. By PvE in the context of these discussions, we are talking abotu PvE content where the challenge comes from the PvE itself, not the PvP associated with it, and idealy where that challenge is high.
Isth3reno1else wrote: » BlackBrony wrote: » Liniker wrote: » BlackBrony wrote: » But Ashes doesn't really have PvE. Dungeons & Raids both open world and instanced, POIs, Narrative events, world events with stuff like invasions etc, regional and world bosses, treasure hunting, Housing, 23 different professions across gathering crafting and processing, Saying AoC has no PVE should be a bannable offense lol Bro, that's not PvE. That's filler content. It's like saying that Arenas 1v1 is PvP, and that's all you have. That's the problem. You people think PvE is that, but it's not. It won't satisfy PvE players. PvErs want to run dungeons and raids, not pick flowers. Seems like it's not your type of PVE, but it's inherently pve.
BlackBrony wrote: » Liniker wrote: » BlackBrony wrote: » But Ashes doesn't really have PvE. Dungeons & Raids both open world and instanced, POIs, Narrative events, world events with stuff like invasions etc, regional and world bosses, treasure hunting, Housing, 23 different professions across gathering crafting and processing, Saying AoC has no PVE should be a bannable offense lol Bro, that's not PvE. That's filler content. It's like saying that Arenas 1v1 is PvP, and that's all you have. That's the problem. You people think PvE is that, but it's not. It won't satisfy PvE players. PvErs want to run dungeons and raids, not pick flowers.
Liniker wrote: » BlackBrony wrote: » But Ashes doesn't really have PvE. Dungeons & Raids both open world and instanced, POIs, Narrative events, world events with stuff like invasions etc, regional and world bosses, treasure hunting, Housing, 23 different professions across gathering crafting and processing, Saying AoC has no PVE should be a bannable offense lol
BlackBrony wrote: » But Ashes doesn't really have PvE.
NiKr wrote: » Dygz wrote: » What he wants to focus on is the fun PvP that will occur simultaneously. Then he should just come out and say that pve is the backdrop for all the pvp. Cause he promised hardcore pve with all that "only <10% if players can clear this shit" and "bosses will get more difficult the better you do" stuff. We've seen no indication of those things being in the game or even development so far.
Noaani wrote: » I am saying there isn't any top end PvE content, and that my guild is not considering this as a game to play because of that. But I am also saying "but that's ok, we are not the target market - the game is not for everyone". Then you have the anti-Noaani mob coming in having to disagree with what I am saying just because I am saying it, which basically results in them having to say "well may be the game IS for PvE players, you don't know." and then making up bullshit like I said the game was a scam. It really is amusing, and they really are pathetic.
Depraved wrote: » albarat, mag7spy, lets start the anti noaani forum squad. we will also protect people from pve griefers and carebears
Azherae wrote: » Depraved wrote: » albarat, mag7spy, lets start the anti noaani forum squad. we will also protect people from pve griefers and carebears But first you'd have to practice not misquoting each other...
Abarat wrote: » Azherae wrote: » Depraved wrote: » albarat, mag7spy, lets start the anti noaani forum squad. we will also protect people from pve griefers and carebears But first you'd have to practice not misquoting each other... seriously, this is an issue. i apologize for my rash of this. i have figured it out. I am somewhat indecisive and (believe it or not) start a lot of posts which I end up not sending. The started but not sent quotes never disappear, so when i go to quote the next person, i start at the top, clear the junk and end up misquoting. wont happen again (I hope).
Depraved wrote: » Noaani wrote: » Isth3reno1else wrote: » Noaani wrote: » Isth3reno1else wrote: » BlackBrony wrote: » Liniker wrote: » BlackBrony wrote: » But Ashes doesn't really have PvE. Dungeons & Raids both open world and instanced, POIs, Narrative events, world events with stuff like invasions etc, regional and world bosses, treasure hunting, Housing, 23 different professions across gathering crafting and processing, Saying AoC has no PVE should be a bannable offense lol Bro, that's not PvE. That's filler content. It's like saying that Arenas 1v1 is PvP, and that's all you have. That's the problem. You people think PvE is that, but it's not. It won't satisfy PvE players. PvErs want to run dungeons and raids, not pick flowers. Seems like it's not your type of PVE, but it's inherently pve. To be clear, we are talking about PvE for specific PvE players. We don't bother going in to the details of it in every post for breveities sake. By PvE in the context of these discussions, we are talking abotu PvE content where the challenge comes from the PvE itself, not the PvP associated with it, and idealy where that challenge is high. Idk if any of us are in a situation to say that PVE content in Ashes won't be challenging though either. If PvP exists in conjunction with the PvE aspect, and the encounter is designed to be able to be killed with that in place, then most of the challenge can't be coming from the PvE aspect. At this point, it comes down to Intrepids intentions rather than specific encounter design. This is why them detailing (or even outlining) their intentions in relation to this content is enough. not necessarily. you can pvp for the right to enter an instance to kill a boss, and that boss can be as difficult as IS wants to since there wont be any pvp inside the boss room, just a pve challenge.
Azherae wrote: » Anyways good luck protecting people from all the carebears.
Abarat wrote: » You make the argument that you and your guild will not play this game because... i will quote here, "I am saying there isn't any top end PvE content, and that my guild is not considering this as a game to play because of that. But I am also saying "but that's ok, we are not the target market - the game is not for everyone". (yes, I double quoted)
Abarat wrote: » Depraved wrote: » albarat, mag7spy, lets start the anti noaani forum squad. we will also protect people from pve griefers and carebears We could get hats or something... no, TATTOOS!
Abarat wrote: » Azherae wrote: » Anyways good luck protecting people from all the carebears. Thanks. They can be much more destructive that you are giving them credit for... we will have an entry in the guild recruitment part of the forum soon.
Noaani wrote: » Depraved wrote: » albarat, mag7spy, lets start the anti noaani forum squad. we will also protect people from pve griefers and carebears Mag cant join without Liniker. You cant have a puppy without his master.
Abarat wrote: » We have not seen the Rogue archetype either, but you believe it will exist, right? Since they admit they have not perfected basic core features, I am sure end game PVE is not their current focus.
Dygz wrote: » With regard to exceptional PvE and WoW - I would have agreed with you prior to Dragonflight. Dragonflight has solved the content issues I've had with WoW for the previous 12 years. I was expecting Ashes (Nodes) to do that - especially if it had released before 2020. Or before Dragonflight. Now I don't need to deal with PvP to get my MMORPG itch scratched.
Dygz wrote: » Ashes can't have superior PvE because Steven's vision of PvX is that all of the PvE is firmly integrated as much as possible with PvP. As much as possible, Steven does not want PvP content or PvE content - he would have 100% PvX content if he could. And that is more PvP and competition than I am interested in.
Dygz wrote: » Genres that are not MMORPGs, specifically, are going to have different design goals. And will be designed to scratch different itches. Baldur's Gate 3 is great for scratching the small group multiplayer online RPG itch. It is not going to be able to scratch the MMORPG itch.
Dygz wrote: » I think "advantage" is not the correct word. Other players affecting dynamic change on the world has a lot of appeal. Meaningful PvP Conflict also has some appeal. For me, a design that has an obsession with competition and Risk v Reward has negative appeal - and overrides any possible interest in the rest of the game. Because I am a non-competitive, Casual Challenge carebear.
Dygz wrote: » Yep, different playstyles will have diferent perspectives. And different dealbreakers. That's OK. My Bartle Score is: Explorer 87; Socializer 73; Achiever 47; Killer 0
Noaani wrote: » You cant have a puppy without his master.
Meztopheles wrote: » Perhaps I would feel the same about Dragonflight, but prior experiences don't leave me with enough goodwill to bother finding out.
Meztopheles wrote: » If by PVE you mean content entirely divorced from any PVP integration then you may be right, I wouldn't go so far as to say "can't" but it's unlikely by that definition. But even PVE in other games has competition for world firsts, best clear times, who gets the best gear, or even things like preventing people from accessing certain mobs. There's very often competition of some kind or another in activities most would call PVE.
Meztopheles wrote: » Personally, I'm excited for PVX/PVE which involves other people raising up certain NPC/Organization interests and my having the opportunity to join them in or against the cause. That's PVE (or PVX as you'd probably call it) that sounds superior to being chosen one number one million eight hundred thousand and 2nd doing the same thing all the other numbers did before me (not to mention the "same thing" is typically boring and/or lame in the first place).
Meztopheles wrote: » I think we're just different in this regard. I don't have an MMORPG itch, just other itches which could be, but more often are not, satisfied by MMO's. Hoping this one is an exception.
Meztopheles wrote: » Other players affecting the world is the whole appeal to me.
Meztopheles wrote: » while I think you're with me somewhat on the PVE side, it seems like not so much on the PVP side. Though again, I'm not supportive of systems that allow PVP players to ruin the experience of other players. It should be designed in a way that will inevitably cause some frustrations, but for those frustrations to be the price paid for a more meaningful world and ultimately more fun instead of less. If it's causing more frustration than fun, it's bad and I'd agree it takes the ideas of competition and risk V reward too far. Whether or not that will be the case, it's too early for me to speculate or argue about as there's just not enough information yet.
Meztopheles wrote: » I took the Bartle test just to see and got: 67% Explorer 60% Achiever 53% Socialiser 20% Killer Not sure I'd agree fully but it's interesting. Feel like I'd switch Achiever and Explorer scores and add more to the Achiever from both Explorer and Socialiser. Also, I'm not confident that test accurately measures much of anything. For instance, I got a low killer score, but that's because I don't like "preying" on weak victims as it so often worded its questions, but I enjoy fighting my peers in honorable fights and conquering enemies (of my guild/world/node, whatever it happens to be), so I'm more PVP oriented than this would indicate, I'm just not a jerk (mostly).
Liniker wrote: » Noaani wrote: » You cant have a puppy without his master. @Noaani You know you sound very pathetic saying shit like that, kinda embarrassing to attack people like that just because they disagree with you, I think you'd be surprised to know that screenshots of the stupid shit you say here are often posted on the discord and people have a good laugh lolI guess they're all puppies? you just trapped inside your bubble thinking you are so cool with your forum dwelling insults and dumb takes, when the reality is, thats just sad
insomnia wrote: » "Player versus environment (PvE, also known as player versus monster (PvM)) is a term used for both single player and online games, particularly MMORPGs, CORPGs, MUDs, other online role-playing video games and survival games to refer to fighting computer-controlled enemies[1]—in contrast to PvP (player versus player).[2] In survival games a large part may be fighting the elements, controlling hunger and thirst, learning to adapt to the environment and exploration. Usually a PvE mode can be played alone, with human companions or with AI companions. The PvE mode may contain a storyline that is narrated as the player progresses through missions. It may also contain missions that may be done in any order."https://en.wikipedia.org/wiki/Player_versus_environment
Boneshatter wrote: » Liniker wrote: » Noaani wrote: » You cant have a puppy without his master. @Noaani You know you sound very pathetic saying shit like that, kinda embarrassing to attack people like that just because they disagree with you, I think you'd be surprised to know that screenshots of the stupid shit you say here are often posted on the discord and people have a good laugh lolI guess they're all puppies? you just trapped inside your bubble thinking you are so cool with your forum dwelling insults and dumb takes, when the reality is, thats just sad Oh you silly goose, you're doing the irony thing again. Such a jokester.
Liniker wrote: » Noaani wrote: » You cant have a puppy without his master. Noaani You know you sound very pathetic saying shit like that, kinda embarrassing to attack people like that just because they disagree with you,