Dygz wrote: » Um… 1: Steven is not a game dev. 2: Steven hired a bunch of leads from EQ/EQ2. So, while one person hired might not make a difference. I expect a bunch of devs as leads on a game in the same game genre to be interested in retaining the playerbase that worked on their previous game. 3: Ashes Nodes system seems like a simplified version of EQNext. 4: I don’t know anything about L2, so I cannot think of Ashes from the perspective of L2 gamers. 5: Steven answered my question well enough in 2018. At that time, Ashes game design did not have any permanent zones that auto-flag to (Corruption-free) FFA PVP. The moment Steven announced, a year ago, that they made a significant change to the game design - adding the Open Seas as a permanent zone that auto-flags to (Corruption-free) FFA PVP, I placed Ashes in the same category as EvE Online and ArcheAge. That change occurred after the EQ/EQ2 leads left IS and a year after Steven began acting as Lead Game Designer. Which is OK. But when people ask why were you thinking you might play after launch right up until the announcement of the Open Seas - that’s the answer. 6: Also, after the EQ/EQ2 Leas devs left IS and Steven took over as Lead Game Designer is when Steven began to, more and more, stress the adrenaline rush of Risk v Reward being tied to every aspect of the game, rather than discussing Meaningful Conflict. Meaningful Conflict is a hype for me. Obsession with Risk v Reward is anti-hype for me. 7: If you look at the Wiki, you will see now that it says EvE Online and ArcheAge and L2 are inspirations for Ashes, so I’m not sure why it would be surprising for me to ask Steven to compare the levels of PvP he hopes Ashes will have with the levels of PvP in those games. 8: If Ashes did not have so many Lead devs from EQ/EQ2 and if Steven had always been the Lead Game Designer and if the Node system did not seem to be a simplified version of EQNext’s StoryBricks, I would have had 0 interest in backing the Ashes Kickstarter. (I also notice that we’ve had no updates on Nodes since the EQ/EQ2 left IS and that our new info on Nodes will be coming a few months after another EQ/EQ2 dev becomes Lead Game Designer. Which could be coincidence, but again makes it seem to me that the Nodes system is a simplified version of StoryBricks.)
George_Black wrote: » Vaknar wrote: » This thread is steering away from its original purpose. Please keep conversations constructive, and be well unto one another. It's generally not awesome to commandeer a thread for personal arguments that are generally irrelevant or not conducive to the overall conversation. Those can be had in DMs. I'd prefer not to close this thread or issue warnings because there are meaningful conversations to be had Thanks, all This is your strongest reply to a topic yet. I think as we get deeper in development there needs to be more order in topics. Also the official Dev Feedback threads dont need people quoting one another, rather just straight, direct answers to the Dev positions.
Vaknar wrote: » This thread is steering away from its original purpose. Please keep conversations constructive, and be well unto one another. It's generally not awesome to commandeer a thread for personal arguments that are generally irrelevant or not conducive to the overall conversation. Those can be had in DMs. I'd prefer not to close this thread or issue warnings because there are meaningful conversations to be had Thanks, all
Noaani wrote: » George_Black wrote: » Vaknar wrote: » This thread is steering away from its original purpose. Please keep conversations constructive, and be well unto one another. It's generally not awesome to commandeer a thread for personal arguments that are generally irrelevant or not conducive to the overall conversation. Those can be had in DMs. I'd prefer not to close this thread or issue warnings because there are meaningful conversations to be had Thanks, all This is your strongest reply to a topic yet. I think as we get deeper in development there needs to be more order in topics. Also the official Dev Feedback threads dont need people quoting one another, rather just straight, direct answers to the Dev positions. This is why I rarely post in those threads. They are for telling Intrepid what we think, the rest of the threads are for discussion. I prefer discussion.
Abarat wrote: » Noaani wrote: » George_Black wrote: » Vaknar wrote: » This thread is steering away from its original purpose. Please keep conversations constructive, and be well unto one another. It's generally not awesome to commandeer a thread for personal arguments that are generally irrelevant or not conducive to the overall conversation. Those can be had in DMs. I'd prefer not to close this thread or issue warnings because there are meaningful conversations to be had Thanks, all This is your strongest reply to a topic yet. I think as we get deeper in development there needs to be more order in topics. Also the official Dev Feedback threads dont need people quoting one another, rather just straight, direct answers to the Dev positions. This is why I rarely post in those threads. They are for telling Intrepid what we think, the rest of the threads are for discussion. I prefer discussion. you would rather discuss with idiots than address the developers? You are a strange man. (or woman or nonbinary or furry or what ever)
Noaani wrote: » Liniker wrote: » just another day with Noaani being wrong. To be clear, I said the page, not the video. Yes, the video is embedded on the page, but still. The fact is - and you have not refuted or disproven this at all - if you read the kickstarter page and are a PvE focused player, this game would appeal to you.
Liniker wrote: » just another day with Noaani being wrong.
Babayugah wrote: » Noaani wrote: » Liniker wrote: » just another day with Noaani being wrong. To be clear, I said the page, not the video. Yes, the video is embedded on the page, but still. The fact is - and you have not refuted or disproven this at all - if you read the kickstarter page and are a PvE focused player, this game would appeal to you. If you are investing in any Kickstarter about literally ANYTHING and you do not do your due diligence to read/watch the information given to you, that's your problem lol. Lack of accountability on the individual is where that blame would lay.
Raven016 wrote: » The PvP depends on how corruption is balanced. When Alpha 2 ends, it could be harsh. The game could be closer to PvE than PvP. Actually I find it quite unlikely Steven to start with a harsh corruption and to make it more lenient toward the end of Alpha, to encourage PvP everywhere.
Noaani wrote: » What I said was there is no mention of PvP on the kickstarter page.
Liniker wrote: » It's hard not to laugh when I remember you said that, that was dumb lol video is literally the first thing on the page and first 2 minutes in the video
FuryBladeborne wrote: » Noaani wrote: » As someone that is in to top end PvE as well as an amount of PvP, I can see a good number of reasons why someone that prefers PvE would have been looking at Ashes in the past. To start, there is no mention at all of PvP on the games kickstarter page. There is, however, a long list of primarily PvE games that the developers came from - games they wanted people to know "this has been our experience". Generally, when a company does that, it's a way of saying "if you liked these games, you will probably like what we are doing". If you first read the games kickstarter and then went to the games wiki page, you would think they were two different games. As to why anyone that isn't primarily concerned with PvP - not just PvP but actual perpetual competition with other players for basically everything - would still be looking at the game, I am not sure. Hope that perhaps the game will swing back to something closer to what was talked about on the kickstarter page, perhaps. I had to check because I was sure that I knew there was a focus on PVP in Ashes during the Kickstarter. The video at the top of the games Kickstarter page mentions PVP. Since its an 11 minute video, I included the transcript to make it easier to find. Kickstarter Page:https://kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios/description Transcript from Ashes Wiki:https://ashesofcreation.wiki/Talk:2017-04-30_Video_-_Kickstarter While they don't spend a whole lot of time on it, they do mention at 2 separate points that PVP is meaningful and that you need to protect your cities and your home from total destruction in PVP.
Noaani wrote: » As someone that is in to top end PvE as well as an amount of PvP, I can see a good number of reasons why someone that prefers PvE would have been looking at Ashes in the past. To start, there is no mention at all of PvP on the games kickstarter page. There is, however, a long list of primarily PvE games that the developers came from - games they wanted people to know "this has been our experience". Generally, when a company does that, it's a way of saying "if you liked these games, you will probably like what we are doing". If you first read the games kickstarter and then went to the games wiki page, you would think they were two different games. As to why anyone that isn't primarily concerned with PvP - not just PvP but actual perpetual competition with other players for basically everything - would still be looking at the game, I am not sure. Hope that perhaps the game will swing back to something closer to what was talked about on the kickstarter page, perhaps.
Raven016 wrote: » FuryBladeborne wrote: » Noaani wrote: » As someone that is in to top end PvE as well as an amount of PvP, I can see a good number of reasons why someone that prefers PvE would have been looking at Ashes in the past. To start, there is no mention at all of PvP on the games kickstarter page. There is, however, a long list of primarily PvE games that the developers came from - games they wanted people to know "this has been our experience". Generally, when a company does that, it's a way of saying "if you liked these games, you will probably like what we are doing". If you first read the games kickstarter and then went to the games wiki page, you would think they were two different games. As to why anyone that isn't primarily concerned with PvP - not just PvP but actual perpetual competition with other players for basically everything - would still be looking at the game, I am not sure. Hope that perhaps the game will swing back to something closer to what was talked about on the kickstarter page, perhaps. I had to check because I was sure that I knew there was a focus on PVP in Ashes during the Kickstarter. The video at the top of the games Kickstarter page mentions PVP. Since its an 11 minute video, I included the transcript to make it easier to find. Kickstarter Page:https://kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios/description Transcript from Ashes Wiki:https://ashesofcreation.wiki/Talk:2017-04-30_Video_-_Kickstarter While they don't spend a whole lot of time on it, they do mention at 2 separate points that PVP is meaningful and that you need to protect your cities and your home from total destruction in PVP. Then it seems they were not trying to present PvP as the main selling point. Not even the meaningful PvP. From marketing point of view, even now, I don't see them presenting the PvP and a few people who told me they know about the game and love PvP, were surprised to hear it has PvP. Even now, if I visit the main site, the focus is on sieges. And here on forums I do not see anyone worried that there is no full loot. The worry is that players will be 'ganked'. Even the deep ocean where is supposed to be more PvP, is never shown in streams. It's purpose is more to drive hardcore PvPers away from nodes and allow a safe area for PvEers and casual PvPers who would just leave the game if their gear would be looted be somebody else.
Mag7spy wrote: » Raven016 wrote: » FuryBladeborne wrote: » Noaani wrote: » As someone that is in to top end PvE as well as an amount of PvP, I can see a good number of reasons why someone that prefers PvE would have been looking at Ashes in the past. To start, there is no mention at all of PvP on the games kickstarter page. There is, however, a long list of primarily PvE games that the developers came from - games they wanted people to know "this has been our experience". Generally, when a company does that, it's a way of saying "if you liked these games, you will probably like what we are doing". If you first read the games kickstarter and then went to the games wiki page, you would think they were two different games. As to why anyone that isn't primarily concerned with PvP - not just PvP but actual perpetual competition with other players for basically everything - would still be looking at the game, I am not sure. Hope that perhaps the game will swing back to something closer to what was talked about on the kickstarter page, perhaps. I had to check because I was sure that I knew there was a focus on PVP in Ashes during the Kickstarter. The video at the top of the games Kickstarter page mentions PVP. Since its an 11 minute video, I included the transcript to make it easier to find. Kickstarter Page:https://kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios/description Transcript from Ashes Wiki:https://ashesofcreation.wiki/Talk:2017-04-30_Video_-_Kickstarter While they don't spend a whole lot of time on it, they do mention at 2 separate points that PVP is meaningful and that you need to protect your cities and your home from total destruction in PVP. Then it seems they were not trying to present PvP as the main selling point. Not even the meaningful PvP. From marketing point of view, even now, I don't see them presenting the PvP and a few people who told me they know about the game and love PvP, were surprised to hear it has PvP. Even now, if I visit the main site, the focus is on sieges. And here on forums I do not see anyone worried that there is no full loot. The worry is that players will be 'ganked'. Even the deep ocean where is supposed to be more PvP, is never shown in streams. It's purpose is more to drive hardcore PvPers away from nodes and allow a safe area for PvEers and casual PvPers who would just leave the game if their gear would be looted be somebody else. Why would they be showing oceans when they have not finished it yet?
Raven016 wrote: » ... Mag7spy wrote: » Raven016 wrote: » FuryBladeborne wrote: » Noaani wrote: » As someone that is in to top end PvE as well as an amount of PvP, I can see a good number of reasons why someone that prefers PvE would have been looking at Ashes in the past. To start, there is no mention at all of PvP on the games kickstarter page. There is, however, a long list of primarily PvE games that the developers came from - games they wanted people to know "this has been our experience". Generally, when a company does that, it's a way of saying "if you liked these games, you will probably like what we are doing". If you first read the games kickstarter and then went to the games wiki page, you would think they were two different games. As to why anyone that isn't primarily concerned with PvP - not just PvP but actual perpetual competition with other players for basically everything - would still be looking at the game, I am not sure. Hope that perhaps the game will swing back to something closer to what was talked about on the kickstarter page, perhaps. I had to check because I was sure that I knew there was a focus on PVP in Ashes during the Kickstarter. The video at the top of the games Kickstarter page mentions PVP. Since its an 11 minute video, I included the transcript to make it easier to find. Kickstarter Page:https://kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios/description Transcript from Ashes Wiki:https://ashesofcreation.wiki/Talk:2017-04-30_Video_-_Kickstarter While they don't spend a whole lot of time on it, they do mention at 2 separate points that PVP is meaningful and that you need to protect your cities and your home from total destruction in PVP. Then it seems they were not trying to present PvP as the main selling point. Not even the meaningful PvP. From marketing point of view, even now, I don't see them presenting the PvP and a few people who told me they know about the game and love PvP, were surprised to hear it has PvP. Even now, if I visit the main site, the focus is on sieges. And here on forums I do not see anyone worried that there is no full loot. The worry is that players will be 'ganked'. Even the deep ocean where is supposed to be more PvP, is never shown in streams. It's purpose is more to drive hardcore PvPers away from nodes and allow a safe area for PvEers and casual PvPers who would just leave the game if their gear would be looted be somebody else. Why would they be showing oceans when they have not finished it yet? Well, it is not the main selling point so they have no reason to show it before other features. That area acts as a valve and not as main point of attraction at this moment. If some hardcore PvPers will try the game out just because the ocean, remains to be seen if they are also happy with the corruption on the land.
Mag7spy wrote: » Raven016 wrote: » ... Mag7spy wrote: » Raven016 wrote: » FuryBladeborne wrote: » Noaani wrote: » As someone that is in to top end PvE as well as an amount of PvP, I can see a good number of reasons why someone that prefers PvE would have been looking at Ashes in the past. To start, there is no mention at all of PvP on the games kickstarter page. There is, however, a long list of primarily PvE games that the developers came from - games they wanted people to know "this has been our experience". Generally, when a company does that, it's a way of saying "if you liked these games, you will probably like what we are doing". If you first read the games kickstarter and then went to the games wiki page, you would think they were two different games. As to why anyone that isn't primarily concerned with PvP - not just PvP but actual perpetual competition with other players for basically everything - would still be looking at the game, I am not sure. Hope that perhaps the game will swing back to something closer to what was talked about on the kickstarter page, perhaps. I had to check because I was sure that I knew there was a focus on PVP in Ashes during the Kickstarter. The video at the top of the games Kickstarter page mentions PVP. Since its an 11 minute video, I included the transcript to make it easier to find. Kickstarter Page:https://kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios/description Transcript from Ashes Wiki:https://ashesofcreation.wiki/Talk:2017-04-30_Video_-_Kickstarter While they don't spend a whole lot of time on it, they do mention at 2 separate points that PVP is meaningful and that you need to protect your cities and your home from total destruction in PVP. Then it seems they were not trying to present PvP as the main selling point. Not even the meaningful PvP. From marketing point of view, even now, I don't see them presenting the PvP and a few people who told me they know about the game and love PvP, were surprised to hear it has PvP. Even now, if I visit the main site, the focus is on sieges. And here on forums I do not see anyone worried that there is no full loot. The worry is that players will be 'ganked'. Even the deep ocean where is supposed to be more PvP, is never shown in streams. It's purpose is more to drive hardcore PvPers away from nodes and allow a safe area for PvEers and casual PvPers who would just leave the game if their gear would be looted be somebody else. Why would they be showing oceans when they have not finished it yet? Well, it is not the main selling point so they have no reason to show it before other features. That area acts as a valve and not as main point of attraction at this moment. If some hardcore PvPers will try the game out just because the ocean, remains to be seen if they are also happy with the corruption on the land. I'm pointing out you are trying to use them not showing ocean stuff as a means that they are not focusing on PvX? I honestly don't understand your take, a lot of they systems are tied to pvp, pvp is constantly talked about and kept in mind....
Noaani wrote: » I didn't say it wasn't in the video, I said it wasn't on the page.
Liniker wrote: » Noaani wrote: » I didn't say it wasn't in the video, I said it wasn't on the page. The video is on the page you muppet ahah its first thing on the page,
Noaani wrote: » Oh, so you don't know what a page is. Cool.
Liniker wrote: » I lose IQ points every time I engage with you.
Dygz wrote: » Ya'll youngins who spend time on a bunch of Kickstarters might be savvy enough to know that a video is a required component when you create a Kickstarter Project.
Raven016 wrote: » Mag7spy wrote: » Raven016 wrote: » ... Mag7spy wrote: » Raven016 wrote: » FuryBladeborne wrote: » Noaani wrote: » As someone that is in to top end PvE as well as an amount of PvP, I can see a good number of reasons why someone that prefers PvE would have been looking at Ashes in the past. To start, there is no mention at all of PvP on the games kickstarter page. There is, however, a long list of primarily PvE games that the developers came from - games they wanted people to know "this has been our experience". Generally, when a company does that, it's a way of saying "if you liked these games, you will probably like what we are doing". If you first read the games kickstarter and then went to the games wiki page, you would think they were two different games. As to why anyone that isn't primarily concerned with PvP - not just PvP but actual perpetual competition with other players for basically everything - would still be looking at the game, I am not sure. Hope that perhaps the game will swing back to something closer to what was talked about on the kickstarter page, perhaps. I had to check because I was sure that I knew there was a focus on PVP in Ashes during the Kickstarter. The video at the top of the games Kickstarter page mentions PVP. Since its an 11 minute video, I included the transcript to make it easier to find. Kickstarter Page:https://kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios/description Transcript from Ashes Wiki:https://ashesofcreation.wiki/Talk:2017-04-30_Video_-_Kickstarter While they don't spend a whole lot of time on it, they do mention at 2 separate points that PVP is meaningful and that you need to protect your cities and your home from total destruction in PVP. Then it seems they were not trying to present PvP as the main selling point. Not even the meaningful PvP. From marketing point of view, even now, I don't see them presenting the PvP and a few people who told me they know about the game and love PvP, were surprised to hear it has PvP. Even now, if I visit the main site, the focus is on sieges. And here on forums I do not see anyone worried that there is no full loot. The worry is that players will be 'ganked'. Even the deep ocean where is supposed to be more PvP, is never shown in streams. It's purpose is more to drive hardcore PvPers away from nodes and allow a safe area for PvEers and casual PvPers who would just leave the game if their gear would be looted be somebody else. Why would they be showing oceans when they have not finished it yet? Well, it is not the main selling point so they have no reason to show it before other features. That area acts as a valve and not as main point of attraction at this moment. If some hardcore PvPers will try the game out just because the ocean, remains to be seen if they are also happy with the corruption on the land. I'm pointing out you are trying to use them not showing ocean stuff as a means that they are not focusing on PvX? I honestly don't understand your take, a lot of they systems are tied to pvp, pvp is constantly talked about and kept in mind.... Now that you mention PvX, I remembered that I stopped posting on a thread the moment it became a discussion about semantics, and somehow PvP and PvX being the same in the context of mmorpg games. I don't want to start such a discussion again. Regarding AoC, I think those who like playing PvE mmorpgs will not get that kind of PvE because the game has PvP. And a certain category of PvPers will not like the corruption and the loot limited to resources only. The game can be balanced to make resources very very important, enough to make sense attacking with intention to kill any solo player you see with a mule, wether they flag up or not. If they do that, then the game is PvP enough and I will not refer to it as PvX. You can call it PvX if you want.
Mag7spy wrote: » Raven016 wrote: » Mag7spy wrote: » Raven016 wrote: » ... Mag7spy wrote: » Raven016 wrote: » FuryBladeborne wrote: » Noaani wrote: » As someone that is in to top end PvE as well as an amount of PvP, I can see a good number of reasons why someone that prefers PvE would have been looking at Ashes in the past. To start, there is no mention at all of PvP on the games kickstarter page. There is, however, a long list of primarily PvE games that the developers came from - games they wanted people to know "this has been our experience". Generally, when a company does that, it's a way of saying "if you liked these games, you will probably like what we are doing". If you first read the games kickstarter and then went to the games wiki page, you would think they were two different games. As to why anyone that isn't primarily concerned with PvP - not just PvP but actual perpetual competition with other players for basically everything - would still be looking at the game, I am not sure. Hope that perhaps the game will swing back to something closer to what was talked about on the kickstarter page, perhaps. I had to check because I was sure that I knew there was a focus on PVP in Ashes during the Kickstarter. The video at the top of the games Kickstarter page mentions PVP. Since its an 11 minute video, I included the transcript to make it easier to find. Kickstarter Page:https://kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios/description Transcript from Ashes Wiki:https://ashesofcreation.wiki/Talk:2017-04-30_Video_-_Kickstarter While they don't spend a whole lot of time on it, they do mention at 2 separate points that PVP is meaningful and that you need to protect your cities and your home from total destruction in PVP. Then it seems they were not trying to present PvP as the main selling point. Not even the meaningful PvP. From marketing point of view, even now, I don't see them presenting the PvP and a few people who told me they know about the game and love PvP, were surprised to hear it has PvP. Even now, if I visit the main site, the focus is on sieges. And here on forums I do not see anyone worried that there is no full loot. The worry is that players will be 'ganked'. Even the deep ocean where is supposed to be more PvP, is never shown in streams. It's purpose is more to drive hardcore PvPers away from nodes and allow a safe area for PvEers and casual PvPers who would just leave the game if their gear would be looted be somebody else. Why would they be showing oceans when they have not finished it yet? Well, it is not the main selling point so they have no reason to show it before other features. That area acts as a valve and not as main point of attraction at this moment. If some hardcore PvPers will try the game out just because the ocean, remains to be seen if they are also happy with the corruption on the land. I'm pointing out you are trying to use them not showing ocean stuff as a means that they are not focusing on PvX? I honestly don't understand your take, a lot of they systems are tied to pvp, pvp is constantly talked about and kept in mind.... Now that you mention PvX, I remembered that I stopped posting on a thread the moment it became a discussion about semantics, and somehow PvP and PvX being the same in the context of mmorpg games. I don't want to start such a discussion again. Regarding AoC, I think those who like playing PvE mmorpgs will not get that kind of PvE because the game has PvP. And a certain category of PvPers will not like the corruption and the loot limited to resources only. The game can be balanced to make resources very very important, enough to make sense attacking with intention to kill any solo player you see with a mule, wether they flag up or not. If they do that, then the game is PvP enough and I will not refer to it as PvX. You can call it PvX if you want. ... I also really think you are not understand the amount of pvp that is in the game,
Mag7spy wrote: » There is going to be plenty of pvp int he game and meaningful conflicts do not get it twisted.
Raven016 wrote: » Mag7spy wrote: » Raven016 wrote: » Mag7spy wrote: » Raven016 wrote: » ... Mag7spy wrote: » Raven016 wrote: » FuryBladeborne wrote: » Noaani wrote: » As someone that is in to top end PvE as well as an amount of PvP, I can see a good number of reasons why someone that prefers PvE would have been looking at Ashes in the past. To start, there is no mention at all of PvP on the games kickstarter page. There is, however, a long list of primarily PvE games that the developers came from - games they wanted people to know "this has been our experience". Generally, when a company does that, it's a way of saying "if you liked these games, you will probably like what we are doing". If you first read the games kickstarter and then went to the games wiki page, you would think they were two different games. As to why anyone that isn't primarily concerned with PvP - not just PvP but actual perpetual competition with other players for basically everything - would still be looking at the game, I am not sure. Hope that perhaps the game will swing back to something closer to what was talked about on the kickstarter page, perhaps. I had to check because I was sure that I knew there was a focus on PVP in Ashes during the Kickstarter. The video at the top of the games Kickstarter page mentions PVP. Since its an 11 minute video, I included the transcript to make it easier to find. Kickstarter Page:https://kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios/description Transcript from Ashes Wiki:https://ashesofcreation.wiki/Talk:2017-04-30_Video_-_Kickstarter While they don't spend a whole lot of time on it, they do mention at 2 separate points that PVP is meaningful and that you need to protect your cities and your home from total destruction in PVP. Then it seems they were not trying to present PvP as the main selling point. Not even the meaningful PvP. From marketing point of view, even now, I don't see them presenting the PvP and a few people who told me they know about the game and love PvP, were surprised to hear it has PvP. Even now, if I visit the main site, the focus is on sieges. And here on forums I do not see anyone worried that there is no full loot. The worry is that players will be 'ganked'. Even the deep ocean where is supposed to be more PvP, is never shown in streams. It's purpose is more to drive hardcore PvPers away from nodes and allow a safe area for PvEers and casual PvPers who would just leave the game if their gear would be looted be somebody else. Why would they be showing oceans when they have not finished it yet? Well, it is not the main selling point so they have no reason to show it before other features. That area acts as a valve and not as main point of attraction at this moment. If some hardcore PvPers will try the game out just because the ocean, remains to be seen if they are also happy with the corruption on the land. I'm pointing out you are trying to use them not showing ocean stuff as a means that they are not focusing on PvX? I honestly don't understand your take, a lot of they systems are tied to pvp, pvp is constantly talked about and kept in mind.... Now that you mention PvX, I remembered that I stopped posting on a thread the moment it became a discussion about semantics, and somehow PvP and PvX being the same in the context of mmorpg games. I don't want to start such a discussion again. Regarding AoC, I think those who like playing PvE mmorpgs will not get that kind of PvE because the game has PvP. And a certain category of PvPers will not like the corruption and the loot limited to resources only. The game can be balanced to make resources very very important, enough to make sense attacking with intention to kill any solo player you see with a mule, wether they flag up or not. If they do that, then the game is PvP enough and I will not refer to it as PvX. You can call it PvX if you want. ... I also really think you are not understand the amount of pvp that is in the game, You are correct. I am looking forward to find that out during Alpha 2. I know about sieges, caravans and the corruption mechanic. And the deep sea. Thanks for not pulling me into a debate Mag7spy wrote: » There is going to be plenty of pvp int he game and meaningful conflicts do not get it twisted. I don't understand the "do not get it twisted" part. But I am curious what is meaningless conflict as opposite of the meaningful one in your opinion.
Mag7spy wrote: » Raven016 wrote: » Mag7spy wrote: » Raven016 wrote: » Mag7spy wrote: » Raven016 wrote: » ... Mag7spy wrote: » Raven016 wrote: » FuryBladeborne wrote: » Noaani wrote: » As someone that is in to top end PvE as well as an amount of PvP, I can see a good number of reasons why someone that prefers PvE would have been looking at Ashes in the past. To start, there is no mention at all of PvP on the games kickstarter page. There is, however, a long list of primarily PvE games that the developers came from - games they wanted people to know "this has been our experience". Generally, when a company does that, it's a way of saying "if you liked these games, you will probably like what we are doing". If you first read the games kickstarter and then went to the games wiki page, you would think they were two different games. As to why anyone that isn't primarily concerned with PvP - not just PvP but actual perpetual competition with other players for basically everything - would still be looking at the game, I am not sure. Hope that perhaps the game will swing back to something closer to what was talked about on the kickstarter page, perhaps. I had to check because I was sure that I knew there was a focus on PVP in Ashes during the Kickstarter. The video at the top of the games Kickstarter page mentions PVP. Since its an 11 minute video, I included the transcript to make it easier to find. Kickstarter Page:https://kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios/description Transcript from Ashes Wiki:https://ashesofcreation.wiki/Talk:2017-04-30_Video_-_Kickstarter While they don't spend a whole lot of time on it, they do mention at 2 separate points that PVP is meaningful and that you need to protect your cities and your home from total destruction in PVP. Then it seems they were not trying to present PvP as the main selling point. Not even the meaningful PvP. From marketing point of view, even now, I don't see them presenting the PvP and a few people who told me they know about the game and love PvP, were surprised to hear it has PvP. Even now, if I visit the main site, the focus is on sieges. And here on forums I do not see anyone worried that there is no full loot. The worry is that players will be 'ganked'. Even the deep ocean where is supposed to be more PvP, is never shown in streams. It's purpose is more to drive hardcore PvPers away from nodes and allow a safe area for PvEers and casual PvPers who would just leave the game if their gear would be looted be somebody else. Why would they be showing oceans when they have not finished it yet? Well, it is not the main selling point so they have no reason to show it before other features. That area acts as a valve and not as main point of attraction at this moment. If some hardcore PvPers will try the game out just because the ocean, remains to be seen if they are also happy with the corruption on the land. I'm pointing out you are trying to use them not showing ocean stuff as a means that they are not focusing on PvX? I honestly don't understand your take, a lot of they systems are tied to pvp, pvp is constantly talked about and kept in mind.... Now that you mention PvX, I remembered that I stopped posting on a thread the moment it became a discussion about semantics, and somehow PvP and PvX being the same in the context of mmorpg games. I don't want to start such a discussion again. Regarding AoC, I think those who like playing PvE mmorpgs will not get that kind of PvE because the game has PvP. And a certain category of PvPers will not like the corruption and the loot limited to resources only. The game can be balanced to make resources very very important, enough to make sense attacking with intention to kill any solo player you see with a mule, wether they flag up or not. If they do that, then the game is PvP enough and I will not refer to it as PvX. You can call it PvX if you want. ... I also really think you are not understand the amount of pvp that is in the game, You are correct. I am looking forward to find that out during Alpha 2. I know about sieges, caravans and the corruption mechanic. And the deep sea. Thanks for not pulling me into a debate Mag7spy wrote: » There is going to be plenty of pvp int he game and meaningful conflicts do not get it twisted. I don't understand the "do not get it twisted" part. But I am curious what is meaningless conflict as opposite of the meaningful one in your opinion. As in don't get it twisted thinking the game is not going to have a ton of PvP as well. Pretty much pvp around corruption will be more meaningless fights (though they can spark into larger fights that can have more meaning if it starts a guild war). So pretty must pvp flagging that is random, without merit ,between a singular person. More meaningful fights would be over spawns, guild wars, node wars, objective based and such along those lines. Fights that involve more people than random small chaotic ones everywhere which the corruption will suppress them.
Mag7spy wrote: » I'm unsure how you are trying to compare it to a daily quest.
Mag7spy wrote: » A server where everyone just pks each other for no reason, is not meaningful conflict it is just random ganking - griefing.