Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Forever until you work it off or die enough times.
How do you work it off?
yes i thought about that. but hey i lost the fight. the example he is giving is to prevent people from initiating an attack on greens, giving them a penalty, as in initiating an attack on a green is not justified and should be punished by game mechanics. as in the person initiating the attack is in the wrong.
so based on that logic of the person initiating the attack is wrong, im giving an example of a person initiating an attack and that person is right. people arent looking at both sides of the coin.
This is similar to where I landed on how they came to this decision. I could see they maybe wanted the open oceans to have additional risk of PvP, and the current corruption penalties felt too heavy handed in the context of multiple players on a ship out at sea. Maybe some technical limitations in being able to tune naval corruption separately from from not naval corruption, and eventually the fix being “screw it, just make them auto flag”
"We want to encourage intelligent calculations of Risk v Reward. These are elements that I think players feel really accomplished when they know that they overcame risk for the trophy. That not everybody makes it, but I did."
"When you move off of land, you need to be careful! And there is a lot of opportunity... and because there is a lot of opportunity that is unique to that content, that's unique to that sea... that's treasure finding, that's NPCs, that's a lot of different things... there's a lot of different stuff...there needs to be risk associated with all of that."
---Steven - Development Update with New Map and Feature Discussions - August 26, 2022
It's really just an excuse for more intense, adrenaline-fueled PvP combat.
Which is great for Hardcore Challenge gamers who crave intense competition.
Too intense for my interests.
Hard no. Otherwise you have anyone who attacks first being immediately subjected to being corrupted. Corruption should only be to deter griefing, not PvP in general.
The other reason is that, like a few have mentioned, that it's too difficult at the minute to change the corruption system for the open sea. I have no technical background so no idea how easy/hard that would be but to a layman like me it doesn't seem that difficult to do. Might cause a problem if one person on your ship gets the killing blow and goes red but the rest of you don't? I don't know I'm just thinking aloud.
Or is it they just want the open seas to be a place where people can get their pirate on?
I vaguely remember something being said about underwater dungeons or something. Not positive though. I will try to find where I heard it.
Yeah, also having to consider players individually rather than one crew working together. Some manning the weapons, others the sails, another the rudder... All bound on the same moving object. It feels more like mobile battlefield, like regular land caravan, than a battle of individual players.
Hehe, technical difficulties don't sell as well as promoting excitements, well, depending of the crowd. But, as I said, it could be only one of many factors, minor one at that. And it still only my imagination trying to spin logical arguments.
Generally yes. Dygz gave the quote a few posts up.
@Dygz
I am providing obviously an assumption, but something like that is the general way my brain tried to make sense of the decision. Seems absolute and out of character. Almost every other aspect of the game there’s a lever to adjust to come to an ideal amount of interaction they want to see, so it feels odd to me, if there wasn’t a reason, to give all the control away in this one area.
https://youtu.be/SiAOz_RGdlY
I would be interested in reading/viewing that... can you reference the Steven has talked about this in the past?
nope. The flagged for pvp part. in my scenario no one has obtained corruption (yet)
I think you only have a chance to drop a single piece of gear. Not all.
I like your energy though.
picking up garbage on the roads of Verra
I told Steven: "EvE is a murderbox to me."
Steven said, "Well, EvE is a murderbox if you go to certain sectors, right?"
I said, "I don't know! I'm staying away from EvE because it's too PvP-centric for me!"
And he was all, "Oooh! I seeee."
---The Ashen Forge - Episode 15: An Interview with Steven Sharif
Even then, he says that his hopes are that the PvP in Ashes is meaningful, such that the rewards are worthy of the risk.
So... really, as long as he moves the lever up on the rewards, he feels it's OK to move the lever up on the PvP competition as well.
It just happens that for me, it's not possible to gove me a reward that would compensate for open world, auto-consent FFA PvP combat.
you cant have that adrenaline release everyday at your age dygz ahah