Glorious Alpha Two Testers!

Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.

Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.

Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.

Freeholds / Guild halls. Small guild issue

2»

Comments

  • McShaveMcShave Member, Alpha Two, Early Alpha Two
    Nerror wrote: »
    McShave wrote: »
    I would hope that small guilds still have a chance at guild halls, they will just have to wait until after the big guilds take theirs. They will have to be on lower tier nodes and travel to the higher tier nodes for stuff (probably).

    There are only up to 45 Guild Halls available on any given server. 3 per T6 node (15 max), 2 per T5 node (20 max) and 1 per T4 node (10 max) from what we currently know. None for T3 nodes. And you have to be a patron guild of a node, which means you have to be the guild that has contributed the most to the node.

    Numbers can be changed depending on testing.
  • xiedd13ixxiedd13ix Member, Alpha One, Alpha Two, Early Alpha Two
    Shabooey wrote: »
    Forums can easily become an echo chamber when we have you and like 5 more people constantly spamming the same things in every post to try inflating these bad takes and trying to make AoC something that it was never supposed to be.

    This is spot on. You could merge about 10 of these threads into 1 because people are literally saying the same thing on many of them regardless of the topic. It's not helpful for meaningful discussions about the game.
    [/quote]

    Not helpful for meaningful discussion. I literally asked a question if that's what people expected to happen. I'm not sat here demanding changes

    I find this all so funny that so many people responded to this in such a bitchy way and they wonder why a game dies and becomes unpopular when there is a very negative take from part of the community. I have made a few posts on this forum now about very different topics and the amount of just straight up negative comments instead of actually discussion is ridiculous. Seems no one on the forums can have a mature discussion about anything its. Have it our way or **** off
    q0eql0qz7s8q.jpg
  • LinikerLiniker Member, Alpha One, Alpha Two, Early Alpha Two
    Nerror wrote: »
    Lol, pot, meet kettle. That describes you and a few others spot on. :D

    5fl9jvvj23zf.png

    Literally your post history my brother, all those are you crying about freeholds.

    that one in the middle is the best, a troll post making ridiculous suggestions as a form of protest for the freehold limitations LOL
    img]
    Recrutamento aberto - Nosso Site: Clique aqui
  • Ayeveegaming1Ayeveegaming1 Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    xiedd13ix wrote: »
    Shabooey wrote: »
    Forums can easily become an echo chamber when we have you and like 5 more people constantly spamming the same things in every post to try inflating these bad takes and trying to make AoC something that it was never supposed to be.

    This is spot on. You could merge about 10 of these threads into 1 because people are literally saying the same thing on many of them regardless of the topic. It's not helpful for meaningful discussions about the game.

    Not helpful for meaningful discussion. I literally asked a question if that's what people expected to happen. I'm not sat here demanding changes

    I find this all so funny that so many people responded to this in such a bitchy way and they wonder why a game dies and becomes unpopular when there is a very negative take from part of the community. I have made a few posts on this forum now about very different topics and the amount of just straight up negative comments instead of actually discussion is ridiculous. Seems no one on the forums can have a mature discussion about anything its. Have it our way or **** off[/quote]

    exactly. If there was a spam meter on the forums some of the posters would be getting timed out for basically /copy/paste text on multiple posts. Its like they want to beat their argument into your head with a hammer.
    vmw4o7x2etm1.png
  • ShabooeyShabooey Member, Alpha Two
    edited July 2023
    My point is agreeing with you so why you having a pop at me? I haven't shit on your question, It's getting pretty tiresome that people aren't having meaningful discussions about the topics, they just want to make their one point over and over again.
  • Liniker wrote: »

    We just had our office hours with the devs and community on Discord

    Forums can easily become an echo chamber

    Please tell me I'm not the only one that sees the irony here.

  • NerrorNerror Member, Alpha One, Alpha Two, Early Alpha Two
    Depraved wrote: »
    Nerror wrote: »
    Liniker wrote: »
    Forums can easily become an echo chamber when we have you and like 5 more people constantly spamming the same things in every post

    Lol, pot, meet kettle. That describes you and a few others spot on. :D

    I couldn't be there at the office hours sadly, but was it mostly the usual crew? I am not surprised that the usual office hours crew of guild leaders and officers of large organized guilds want this system, because your guild will make sure your personal needs are met either way. The system generally caters directly to you, not the more casual crowd or smaller guilds.

    how do you know the players that were there were what you said and not the solo players or he casuals who are interested in following the game?

    I don't know, that's why I asked if the office hours that time was different.
  • NerrorNerror Member, Alpha One, Alpha Two, Early Alpha Two
    edited July 2023
    Liniker wrote: »
    Nerror wrote: »
    Lol, pot, meet kettle. That describes you and a few others spot on. :D

    5fl9jvvj23zf.png

    Literally your post history my brother, all those are you crying about freeholds.

    that one in the middle is the best, a troll post making ridiculous suggestions as a form of protest for the freehold limitations LOL

    The troll post was just to show how ridiculous and arbitrary gating major content behind a super limited system is. The other posts are all about showing different problems and aspects of the freehold system to some extent, where I don't repeat myself really. I have repeated myself some in comments on other threads though. I have no problems with saying that, and I will keep opposing this system.

    However, I don't post bad strawman arguments about participation trophies and entitlement like you and a handful of others often do. I can start doing that if you prefer? The entitlement in thinking only large guilds should realistically have access to major content is staggering. The people who really want participation trophies join large guilds where they can easily get them. Large guilds don't have to work nearly as hard for things as smaller guilds do. You can just throw numbers at a problem. No skill or hard work needed. Large guilds = Participation trophy heaven.

    I am sure we can have very productive conversations when we just call each other entitled and wanting participation trophies, instead of talking about the actual issues.
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    The OP said "I just dont see a small guild even having the possibility of owning one"

    Then the OP asked for a separate system to perhaps allow weak guilds to get some housing.
    What for? "For the guild to meet." Guilds can meet everywhere. Meet for what? RP?

    This isn't the premise of a meaningful discussion. That's not a question. That's the conclusion you came too.
    That's the conclusion many came to.

    "This looks too competitive. Can we make it easier?"

    When I finished with L2, around the time of L2 classic, two of my inrl friends kept playing on a new server. Two..

    They worked hard and bid on a hall with a few ppl they met online. They built the strongest guild in the server. Not the largest. They got most of the heroes every month.

    So it's not a fact that in a game like AoC small guilds wont have a game to play.

    The rest of the posts is QQing and reactive to having a mirror lifted up to your face, seeing the reality.
  • Mag7spyMag7spy Member, Alpha Two
    Nerror wrote: »
    Liniker wrote: »
    Nerror wrote: »
    Lol, pot, meet kettle. That describes you and a few others spot on. :D

    5fl9jvvj23zf.png

    Literally your post history my brother, all those are you crying about freeholds.

    that one in the middle is the best, a troll post making ridiculous suggestions as a form of protest for the freehold limitations LOL

    The troll post was just to show how ridiculous and arbitrary gating major content behind a super limited system is. The other posts are all about showing different problems and aspects of the freehold system to some extent, where I don't repeat myself really. I have repeated myself some in comments on other threads though. I have no problems with saying that, and I will keep opposing this system.

    However, I don't post bad strawman arguments about participation trophies and entitlement like you and a handful of others often do. I can start doing that if you prefer? The entitlement in thinking only large guilds should realistically have access to major content is staggering. The people who really want participation trophies join large guilds where they can easily get them. Large guilds don't have to work nearly as hard for things as smaller guilds do. You can just throw numbers at a problem. No skill or hard work needed. Large guilds = Participation trophy heaven.

    I am sure we can have very productive conversations when we just call each other entitled and wanting participation trophies, instead of talking about the actual issues.

    Actually large guilds are a crap ton of work, it is like 100* more difficult to keep that together and working than just a smaller guild with friends and some others you picked up along the way.

    Having a large successful guild is far from a participation trophy.

    Between all the freeholds that will be available per server ontop of warring there will be plenty of opportunities for people to work towards obtaining one. Its not like there is only 10 freeholds to obtain.
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    edited July 2023
    Everybody asumes that large guilds will lock down the freeholds.
    But they dont stop to think what "large guild means".

    It means a lot of people, a lot of people that give resources for a few core members to enjoy the free hold.
    Eight or sixteen or 24 members will enjoy them whilst the remaining 1000 get shit.

    People will rather work in smaller guilds of 50-80 and roaster family membership between them.
    It only makes sense to wait your turn amongst 80 people instead of waiting your turn amongst 1000.

    As soons as the infobomb dropped on freeholds I said "
    this, "zerg-guilds are fucked now". I haven't been posting for a while and surprise surprise, nobody though this deeper. I guess it's never too late for me to spell out the obvious.

    Just the usual victimhood "ohhh it's too hard... give me participation trophy". The usual cluelessness. Freeholds strengthen smaller, meaningful communities. But they are not for the casuals.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited July 2023
    Abarat wrote: »
    This is all made up.. and you actually say "Fact is,..."

    Fact is, PvP games have significantly less to do for players than PvE games do. While Ashes claims to be a PvX game, the number of bosses Steven has claimed will be on a server suggests PvP game levels of PvE content.

    As such, based purely on what Steven has said, and being 100% objective about it, fact is, Ashes won't have much at all for anyone to do, but even less so those small guilds that aren't winning the PvP that allows them to do the actual things in the game.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Liniker wrote: »
    We just had our office hours with the devs and community on Discord and its hilarious how 99% of participants both speakers and chat were happy with the system and agreed that it is a good idea to have freeholds be limited.
    Wait, you mean a group of desperate tryhards that just want a moment of attention from their sensei agree with him?

    I'm shocked! Shocked to my core!

    That said, I've never once argued that freeholds shouldn't be limited. In fact, I have said many times that they should be limited. My issue is in the single tier system that is what we know of so far (literally nothing in an MMO should be single tier), and in exactly where that limit is currently set.
  • unknownsystemerrorunknownsystemerror Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Nerror wrote: »
    McShave wrote: »
    I would hope that small guilds still have a chance at guild halls, they will just have to wait until after the big guilds take theirs. They will have to be on lower tier nodes and travel to the higher tier nodes for stuff (probably).

    There are only up to 45 Guild Halls available on any given server. 3 per T6 node (15 max), 2 per T5 node (20 max) and 1 per T4 node (10 max) from what we currently know. None for T3 nodes. And you have to be a patron guild of a node, which means you have to be the guild that has contributed the most to the node.

    Something I posted in Discord in answer to a question there.
    You have to realize that the image in the article is meant for edification and clarification purposes and does not represent an actual node in game or how the information is presented to players. It is meant to give you a grasp of the concept, not extrapolate actual map density and numbers. Nodes vary in shape and size and zoi reacts to how they have structured their world manager/algorithm. Once the node focused livestream drops even more information will make concepts clearer. (or that is the hope)
    south-park-rabble-rabble-rabbl-53b58d315aa49.jpg
  • NerrorNerror Member, Alpha One, Alpha Two, Early Alpha Two
    Nerror wrote: »
    McShave wrote: »
    I would hope that small guilds still have a chance at guild halls, they will just have to wait until after the big guilds take theirs. They will have to be on lower tier nodes and travel to the higher tier nodes for stuff (probably).

    There are only up to 45 Guild Halls available on any given server. 3 per T6 node (15 max), 2 per T5 node (20 max) and 1 per T4 node (10 max) from what we currently know. None for T3 nodes. And you have to be a patron guild of a node, which means you have to be the guild that has contributed the most to the node.

    Something I posted in Discord in answer to a question there.
    You have to realize that the image in the article is meant for edification and clarification purposes and does not represent an actual node in game or how the information is presented to players. It is meant to give you a grasp of the concept, not extrapolate actual map density and numbers. Nodes vary in shape and size and zoi reacts to how they have structured their world manager/algorithm. Once the node focused livestream drops even more information will make concepts clearer. (or that is the hope)

    Very true about the graphics not being representative, but unless they remove or change the the Patron Guild requirement to owning a Guild Hall, or change the number of nodes, we know exactly how many Guild Halls will be available on a server. If you click the link in my post you can see this:
    Any number of guilds can be in a node, but the number of patron guilds within a node is limited by node stage.[3]

    Villages and lower do not have patron guilds.[3]
    Towns can have up to 1 patron guild.[3]
    Cities can have up to 2 patron guilds.[3]
    Metropolises can have up to 3 patron guilds.[3]
Sign In or Register to comment.