Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Numbers can be changed depending on testing.
This is spot on. You could merge about 10 of these threads into 1 because people are literally saying the same thing on many of them regardless of the topic. It's not helpful for meaningful discussions about the game.
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Not helpful for meaningful discussion. I literally asked a question if that's what people expected to happen. I'm not sat here demanding changes
I find this all so funny that so many people responded to this in such a bitchy way and they wonder why a game dies and becomes unpopular when there is a very negative take from part of the community. I have made a few posts on this forum now about very different topics and the amount of just straight up negative comments instead of actually discussion is ridiculous. Seems no one on the forums can have a mature discussion about anything its. Have it our way or **** off
Literally your post history my brother, all those are you crying about freeholds.
that one in the middle is the best, a troll post making ridiculous suggestions as a form of protest for the freehold limitations LOL
Not helpful for meaningful discussion. I literally asked a question if that's what people expected to happen. I'm not sat here demanding changes
I find this all so funny that so many people responded to this in such a bitchy way and they wonder why a game dies and becomes unpopular when there is a very negative take from part of the community. I have made a few posts on this forum now about very different topics and the amount of just straight up negative comments instead of actually discussion is ridiculous. Seems no one on the forums can have a mature discussion about anything its. Have it our way or **** off[/quote]
exactly. If there was a spam meter on the forums some of the posters would be getting timed out for basically /copy/paste text on multiple posts. Its like they want to beat their argument into your head with a hammer.
Please tell me I'm not the only one that sees the irony here.
I don't know, that's why I asked if the office hours that time was different.
The troll post was just to show how ridiculous and arbitrary gating major content behind a super limited system is. The other posts are all about showing different problems and aspects of the freehold system to some extent, where I don't repeat myself really. I have repeated myself some in comments on other threads though. I have no problems with saying that, and I will keep opposing this system.
However, I don't post bad strawman arguments about participation trophies and entitlement like you and a handful of others often do. I can start doing that if you prefer? The entitlement in thinking only large guilds should realistically have access to major content is staggering. The people who really want participation trophies join large guilds where they can easily get them. Large guilds don't have to work nearly as hard for things as smaller guilds do. You can just throw numbers at a problem. No skill or hard work needed. Large guilds = Participation trophy heaven.
I am sure we can have very productive conversations when we just call each other entitled and wanting participation trophies, instead of talking about the actual issues.
Then the OP asked for a separate system to perhaps allow weak guilds to get some housing.
What for? "For the guild to meet." Guilds can meet everywhere. Meet for what? RP?
This isn't the premise of a meaningful discussion. That's not a question. That's the conclusion you came too.
That's the conclusion many came to.
"This looks too competitive. Can we make it easier?"
When I finished with L2, around the time of L2 classic, two of my inrl friends kept playing on a new server. Two..
They worked hard and bid on a hall with a few ppl they met online. They built the strongest guild in the server. Not the largest. They got most of the heroes every month.
So it's not a fact that in a game like AoC small guilds wont have a game to play.
The rest of the posts is QQing and reactive to having a mirror lifted up to your face, seeing the reality.
Actually large guilds are a crap ton of work, it is like 100* more difficult to keep that together and working than just a smaller guild with friends and some others you picked up along the way.
Having a large successful guild is far from a participation trophy.
Between all the freeholds that will be available per server ontop of warring there will be plenty of opportunities for people to work towards obtaining one. Its not like there is only 10 freeholds to obtain.
But they dont stop to think what "large guild means".
It means a lot of people, a lot of people that give resources for a few core members to enjoy the free hold.
Eight or sixteen or 24 members will enjoy them whilst the remaining 1000 get shit.
People will rather work in smaller guilds of 50-80 and roaster family membership between them.
It only makes sense to wait your turn amongst 80 people instead of waiting your turn amongst 1000.
As soons as the infobomb dropped on freeholds I said "
this, "zerg-guilds are fucked now". I haven't been posting for a while and surprise surprise, nobody though this deeper. I guess it's never too late for me to spell out the obvious.
Just the usual victimhood "ohhh it's too hard... give me participation trophy". The usual cluelessness. Freeholds strengthen smaller, meaningful communities. But they are not for the casuals.
Fact is, PvP games have significantly less to do for players than PvE games do. While Ashes claims to be a PvX game, the number of bosses Steven has claimed will be on a server suggests PvP game levels of PvE content.
As such, based purely on what Steven has said, and being 100% objective about it, fact is, Ashes won't have much at all for anyone to do, but even less so those small guilds that aren't winning the PvP that allows them to do the actual things in the game.
I'm shocked! Shocked to my core!
That said, I've never once argued that freeholds shouldn't be limited. In fact, I have said many times that they should be limited. My issue is in the single tier system that is what we know of so far (literally nothing in an MMO should be single tier), and in exactly where that limit is currently set.
Something I posted in Discord in answer to a question there.
You have to realize that the image in the article is meant for edification and clarification purposes and does not represent an actual node in game or how the information is presented to players. It is meant to give you a grasp of the concept, not extrapolate actual map density and numbers. Nodes vary in shape and size and zoi reacts to how they have structured their world manager/algorithm. Once the node focused livestream drops even more information will make concepts clearer. (or that is the hope)
Very true about the graphics not being representative, but unless they remove or change the the Patron Guild requirement to owning a Guild Hall, or change the number of nodes, we know exactly how many Guild Halls will be available on a server. If you click the link in my post you can see this: