Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
So, let's say someone is blasting music through proxy chat:
-20 nearby players all mute the offending player for "proxy chat spam" within a timeframe.
-System flags user as a spammer.
-Settings have options to auto mute proxy chat spammers for a configurable duration.
-Similar settings for global chat spammers, auto-deny friend/trade requests, auto block private messages, etc.
We can have nice things if we also have the tools to effectively moderate it ourselves. It will only be a problem temporarily until these "bad apples" are eventually just moderated into a single player experience because they lack the social nicities to play with others.
My voice sounds like shit across general low grade electronics.
You definitely don’t want to hear it on shitty equipment or prox chat.
People will be annoying. They will play obnoxious music. They will make random noises, use unpleasant language, and sound like the unwanted cousin the neanderthals left to die in the wilderness.
If most people were mature, and you could have normal interactions, I'd keep it on, but in my experience it rarely happens.
If they had a robust system where you could auto-mute players that others have reported as being obnoxious prox chat spammers, then maybe I'd be more inclined toward it. It would just require a lot of development and testing that could be used elsewhere, so I'm unsure if the opportunity cost would be worth it; but I wouldn't complain about a system like that as long as it worked well. I still imagine most people just turning off prox chat though.
I mean, one thing is thrash talking or sassy banter, and another thing is flaming and death threats....
Maybe you need to be certain level to use it, to discourage risking your account? I play a lot games with open voice system nowadays, and generally its positive. Also, lets be real, we will never get back to level of those old-school Halo/CoD lobbies =D
Like I said, report it.
Most people are self centered and members of the 'fur the lulz' group.
Hell play a game of Dota 2, or COD, or any other team based multiplayer setting.
Yeah, different demographics with the same result and the "work" of blocking people and filtering left to me instead of not introducing it at all. You would be surprised what people who sit behind a computer screen will do when they don't think there is any repercussions. These were obviously examples, but I'd love to be wrong in this case.
This sounds like negative bias. Most people either don't say anything or are nice. In your last game that had a negative player, how many other people were there not being negative?
At the end of the day, if it's not your thing, you should be able to mute the feature so others can enjoy it.
I appreciate the point you are making, and you are correct.
I realize the nature of negative bias, and I am not stating that out of 100 people 90 of them will be running around ruining the environment. My hope is that the subscription model/mods will remove the majority of this issue, but I have just never seen a proxy chat ever employed in a way that has erased this issue. I don't think it's make or break for the game and let me be wrong and that's fine by me but there aren't many "positive" versions of this to point to. Or if there is, please share as I would love to see how this can be deployed effectively.
When you are playing with people, especially with people you know, isn't the main way you communicate with them through voice?
The positive is the convenience of easily communicating with people around you. There is a reason most people get in voice chat when they are playing a team game, it's easier to communicate by talking than typing.
As for your complaints, I think they are solved with a mute option.