Kionashi wrote: » Now would that really be the case though?
George_Black wrote: » The questions is why would the devs, knowing of the chaotic bahaviour of online people, spend time coding something that most people will mute for most of the time? Why should they have to deal with the complains that will arise from that, and you know people will rather not mute, but sit there and get offended. Why?
GirlsFistinGuys wrote: » Proximity chat bad. DayZ proximity chat is toxic. Like George said above, why would they spend the time coding something when most people will turn it off? And why you using the word fearmonger? Who is fearmongering this idea? Devs have said for awhile that there will be no proximity chat. Just a Voip for raids and dungeons. Why are you fearmongering @Kionashi ?
Liniker wrote: » https://youtube.com/shorts/yxPhRI-eF3I?feature=share this gem wouldn't be possible without proximity chat.
Sathrago wrote: » Liniker wrote: » https://youtube.com/shorts/yxPhRI-eF3I?feature=share this gem wouldn't be possible without proximity chat. The thing is that MO2 has tools to deal with annoying people using voip. Its called murdering them and stealing all their loot. A good fix for when you encounter obnoxious people.
Spif wrote: » Sathrago wrote: » Liniker wrote: » https://youtube.com/shorts/yxPhRI-eF3I?feature=share this gem wouldn't be possible without proximity chat. The thing is that MO2 has tools to deal with annoying people using voip. Its called murdering them and stealing all their loot. A good fix for when you encounter obnoxious people. Sounds like a perfect solution for AoC too. Turning on proximity chat makes you purple all the time, but only to other people who have prox chat on. Prox-off people like me will see prox-on people as green until they start hitting each other. Then they become purple to everyone.
Meztopheles wrote: » Wish I had enough faith in players to think this was a good idea, but really don't. Open to testing so long as there is a universal mute option. Too many players in one place pretty well ensures that there will be obnoxious noises that will overbear any genuine utility or fun which could otherwise be had. Would love to be wrong though.
DrDefault wrote: » Proximity chat is great and if people act toxic just whisper a gm, they’re going to be active in the game. So, I don’t see it as a nonissue if they implement proximity chat.
Noaani wrote: » DrDefault wrote: » Proximity chat is great and if people act toxic just whisper a gm, they’re going to be active in the game. So, I don’t see it as a nonissue if they implement proximity chat. In a game like Ashes, toxicity isnt against the rules.
Dolyem wrote: » I love proximity chat, but unfortunately I just see it being a disaster. Last thing I need is to hear someone say they'll k**l my family just because I ganked them.