Dygz wrote: » Ravicus wrote: » Taken directly from the Ashes of Creation Kickstarter page under Risks and Challenges: "We also may find that certain systems or mechanics that we're talking about today simply aren't fun or good for the health of the game. In those cases, be aware that the game may change in fundamental ways as we work through feedback, testing, and polish. The vision will always remain the same, but how we get there might not." https://www.kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios/description So.... There have been fundamental changes or there haven't been fundamental changes?
Ravicus wrote: » Taken directly from the Ashes of Creation Kickstarter page under Risks and Challenges: "We also may find that certain systems or mechanics that we're talking about today simply aren't fun or good for the health of the game. In those cases, be aware that the game may change in fundamental ways as we work through feedback, testing, and polish. The vision will always remain the same, but how we get there might not." https://www.kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios/description
DrDefault wrote: » >Only the top 10% of the playerbase can have a freehold, regardless of how much effort you put into trying to get one.
DrDefault wrote: » The reality is that the freehold development has went from: They made freeholds an RNG based gamble, where you have to compete against large guilds, and looking at guild halls, it's quite obvious that the direction they're going for with freeholds is to be something more oriented towards guilds and no longer is it about time, effort, and hard work. It's about numbers, it's about who can recruit the most people and dominate that specific area in the game.
Noaani wrote: » Holy shit, a YouTuber with a subscriber count in the FOUR digits said a thing. That thing must be true!
GirlsFistinGuys wrote: » DrDefault wrote: » >Only the top 10% of the playerbase can have a freehold, regardless of how much effort you put into trying to get one. LOL you have some serious delusion and are putting words in his mouth. Steven has never said that. DrDefault wrote: » The reality is that the freehold development has went from: They made freeholds an RNG based gamble, where you have to compete against large guilds, and looking at guild halls, it's quite obvious that the direction they're going for with freeholds is to be something more oriented towards guilds and no longer is it about time, effort, and hard work. It's about numbers, it's about who can recruit the most people and dominate that specific area in the game. This i can agree with. They need to make more of a distinction between freeholds and Guild Halls. And yes, you understand the game mechanics. In order to keep your valuables you will have to make alliances, you are actually going to have to play with people because this is not a single player game.
Dygz wrote: » GirlsFistinGuys wrote: » The answer Steven gives to both you and DYGZ sounds like getting a freehold solo will be an extremely hard and rare accomplishment. Solo players can't expect to be the first ones to own a freehold. You can still farm and process on your in-node housing. I'm sure that will be a much easier accomplishment for a solo player, especially one who only has 2 hours a day to play. And i think yall are taking the, "10%" comment too literally. Players/guilds will lose their freeholds as the game/player environment evolves. As Nodes tier-up more freeholds become available. It might take a solo player months to farm the gold/certificates/minor resources/lords quest. Steven didn't pull a fast one on yall, he gave a vague number and yall ran with it in the worse way. Fantm says another change is that originally players had to be a Citizen of a Node before acquiring a Freehold/plot and that is no longer the case.
GirlsFistinGuys wrote: » The answer Steven gives to both you and DYGZ sounds like getting a freehold solo will be an extremely hard and rare accomplishment. Solo players can't expect to be the first ones to own a freehold. You can still farm and process on your in-node housing. I'm sure that will be a much easier accomplishment for a solo player, especially one who only has 2 hours a day to play. And i think yall are taking the, "10%" comment too literally. Players/guilds will lose their freeholds as the game/player environment evolves. As Nodes tier-up more freeholds become available. It might take a solo player months to farm the gold/certificates/minor resources/lords quest. Steven didn't pull a fast one on yall, he gave a vague number and yall ran with it in the worse way.
DrDefault wrote: » They made freeholds an RNG based gamble, where you have to compete against large guilds
DrDefault wrote: » People that want to support this type of system clearly have never played hardcore pvp type games where these types of systems already exist. The problem is that Ashes isn't a hardcore pvp game, that's why this type of system will be exploited exponentially by large guilds.
Fantmx wrote: » GirlsFistinGuys wrote: » DrDefault wrote: » >Only the top 10% of the playerbase can have a freehold, regardless of how much effort you put into trying to get one. LOL you have some serious delusion and are putting words in his mouth. Steven has never said that. DrDefault wrote: » The reality is that the freehold development has went from: They made freeholds an RNG based gamble, where you have to compete against large guilds, and looking at guild halls, it's quite obvious that the direction they're going for with freeholds is to be something more oriented towards guilds and no longer is it about time, effort, and hard work. It's about numbers, it's about who can recruit the most people and dominate that specific area in the game. This i can agree with. They need to make more of a distinction between freeholds and Guild Halls. And yes, you understand the game mechanics. In order to keep your valuables you will have to make alliances, you are actually going to have to play with people because this is not a single player game. The number is based on total nodes and by extension total of freeholds likely available divided by their expected 50k server pop. Of course it could change but that is what we have to go on. It is somewhat incorrect when you add in the ability to have family use your freehold.
Liniker wrote: » Noaani wrote: » Holy shit, a YouTuber with a subscriber count in the FOUR digits said a thing. That thing must be true! In today's lesson we learned that before listening to what someone has to say you need to look at their sub countFOUR digits! if the first thing you came up to discredit someone is how much followers they have.... that's says a lot about you and your arguments Ad hominem at its finest
Noaani wrote: » It's ok though, my dude, we know you had to rebut my post in some way, and it isn't as if you could attempt to say anything against the actual point I made.
Liniker wrote: » Noaani wrote: » It's ok though, my dude, we know you had to rebut my post in some way, and it isn't as if you could attempt to say anything against the actual point I made. I was going to argue against your point but I remembered I don't have a subscriber count of 10 digits...
Liniker wrote: » DrDefault wrote: » They made freeholds an RNG based gamble, where you have to compete against large guilds you are wrong - you can get a freehold with a soulbond node-currency that you farm on your own and even if it was just gold, you'd still be wrong, but again, it's not just gold, so you are 100% wrong.
Liniker wrote: » I don't know what's up with all this fear and hatred against large guilds I'm honestly starting to think you people never actually played MMOs with large guilds and what you say is based on what you heard someone else say or what you assume happens in those games.
Liniker wrote: » Do you seriously think large guilds don't have any fucking objectives in the game and all they care about is destroying their own server spending all day camping dungeons and buying all the freeholds? wtf
Liniker wrote: » First thing me and my officers talked about after the FH stream was how many FHs we would NEED if it's 3 maybe 4 for the whole guild, the minimum amount possible because we as a large guild ain't stupid and will have more important things to spend our gold....
Dygz wrote: » Quarantine wrote: » I think many of us had made assumptions, and that has given us some big disappointments. For myself, I really was interested in getting into breeding. Since my playstyle simply can't keep up with the big boys, I'm just going to have to change my plans. I don't know that you can call something an assumption when I ask Steven direct questions and he answers "No." And then 4.5 years laters he announces, "Oh. We recently added a change. Now, the answer is yes."
Quarantine wrote: » I think many of us had made assumptions, and that has given us some big disappointments. For myself, I really was interested in getting into breeding. Since my playstyle simply can't keep up with the big boys, I'm just going to have to change my plans.
DrDefault wrote: » I'm not wrong though, it doesn't matter what currency they tie it to, whether it be gold or character bound currency, it's still an RNG based system, or a luck based system
DrDefault wrote: » I know exactly what I'm talking about when it comes to these types of systems
DrDefault wrote: » I don't know where you come from, but it certainly isn't from any hardcore pvp mmorpgs, because the reality is, from my years of playing numerous hardcore/pvp games, from Dekaron, PWI official and unofficial servers, AA, Aion, BDO, Rust, NW alpha, to Albion,
DrDefault wrote: » That's nice, but to me, you don't seem like a hardcore pvp guild based off this statement
DrDefault wrote: » but the reality is that long term this type of system isn't viable when it comes to what they want ashes to be, a continuously changing world.
Ravicus wrote: » it's really hilarious to see someone that actually thinks he just outsmarted a team of developers with his little to No knowledge on the systems they are designing - you should apply for lead game designer and help them make a good game ahah dunning kruger at its finest I agree Its almost like he is Noaani's clone, or even the same person...
Ravicus wrote: » You need to stop messing up quotes. Sue me.
Fantmx wrote: » Why I take this a little bit more personally isn't just the fact that Steven said in 2022, as the video points out, that anyone who put the effort in would get a freehold even though it would be a monumental achievement. It is that I specifically asked him in 2018 if I put in the work would I get to own a freehold and the answer was yes anyone that put in the work could. He again stated it would be a difficult achievement but ultimately yes we could.