Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
I was going to argue against your point but I remembered I don't have a subscriber count of 10 digits...
In that case, I'd just have to dismantle your argument based on it's own merits - as I did with the video.
I'm not wrong though, it doesn't matter what currency they tie it to, whether it be gold or character bound currency, it's still an RNG based system, or a luck based system. Whichever way you want to describe it, it's still tied to whether you're lucky enough to have enough currency to outbid everyone else competing for a freehold where you also want to place your freehold.
I have years of experience playing Albion online, a hardcore pvp game. I know exactly what I'm talking about when it comes to these types of systems. Albion already has a bidding system that's extremely similar to what Ashes wants to create, the only difference is the crafting/processing stations aren't on freeholds, they're in major cities. I know the extent large guilds will go to in order to control as much due to their competitive streak. I also know how exploitive they can be, even if it results in them getting banned. They will still do it to get one up over their competition.
I don't know where you come from, but it certainly isn't from any hardcore pvp mmorpgs, because the reality is, from my years of playing numerous hardcore/pvp games, from Dekaron, PWI official and unofficial servers, AA, Aion, BDO, Rust, NW alpha, to Albion, is that when you're the top guild on the server, you do not care about the server health. You care about dominating others, it doesn't matter if it's just one guild ruling or a few others, you only care about being the top. If camping dungeons or buying all the freeholds give your guild that edge over everyone else, you will do it. Hell, I remember a time when I was playing Bless online (oof,) and we sat in front of the level 37 dungeon and camped it for days just to keep the other faction from progressing gear wise. In fact, a lot of pvp will be found in front of dungeons because guilds will camp them. That's extremely common in owpvp games.
That's nice, but to me, you don't seem like a hardcore pvp guild based off this statement. Maybe you're just inexperienced with hardcore pvp mmorpgs because they're not as common as they used to be back in the day. Early 2000s during the mmorpg boom, you could honestly only find mmorpgs that are like todays Albion. Full loot dropping/gear dropping mmos with open world pvp, ect.
The biggest shift in mmorpgs though, is the mega alliances that has drastically changed owpvp in mmos. So, the freehold system really appeals to these mega alliances because they give you such vast control of not only the economy, but the ability to gatekeep a large population of players from progressing with their gear. Because that's what will happen for a large majority of players, due to the fact that t4-t5 processing will be locked behind freeholds, this gives those who control the freeholds a serious advantage over those that do not. So, they can easily to just tell everyone in their guild not to sell t4-t5 processed materials on the market and lockout a large majority of players from gear progression.
Now you might say that players can just siege those nodes; however, if you're extremely undergeared, it's an uphill battle. When the battle is evenly numbered, but one side has t4-t5 gear and you're fighting in t3 gear, it doesn't matter how skilled you are. Because it's just one big zerg fight, you're not going to outclass 5 people targeting you at once, you just drop in an instant.
This is the issue that Ashes faces with the current freehold bidding system in place, you might think this system is awesome, but the reality is that long term this type of system isn't viable when it comes to what they want ashes to be, a continuously changing world.
My assumption made me back the Kickstarter, but I can't even be mad. I met some amazing people along the way, and while this is not *my* dream game, it will still have some things that will be fun to do. I can see how your situation is a bit more frustrating, because you had expected worldwide corruption to make the game playable for you. I would also agree with you, because I noticed when they added that on. I think it made a lot of people happy, but it definitely was a change. Not sure why you keep getting gaslit.
You are and you don't understand what bidding is, its not luck or rng based you are factually incorrect - and btw if it was luck or rng based a solo player could have a chance to win against a large guilde even with gold, I don't think you believe that so you are just confused.
You don't, that's about it.
my background includes ultima, mortal online, dark age of camelot, eve, and pretty much all the games you mentioned plus sandboxes like ark, conan,
but did you just included NW as a PVP / Hardcore MMO? BDO? oh god... this is the moment I realise I've been wasting my time.
ahah I'll save this, and will get back to you in a year when A2 is live.
I'm amazed how you can make this statement based on a system you don't fully understand because intrepid literally only told us the overall concept - not to mention the lack of information about nodes, crafting, economy and everything else
it's really hilarious to see someone that actually thinks he just outsmarted a team of developers with his little to No knowledge on the systems they are designing - you should apply for lead game designer and help them make a good game ahah
dunning kruger at its finest
it's really hilarious to see someone that actually thinks he just outsmarted a team of developers with his little to No knowledge on the systems they are designing - you should apply for lead game designer and help them make a good game ahah
dunning kruger at its finest[/quote]
I agree
Its almost like he is Noaani's clone, or even the same person...
You need to stop messing up quotes.
You need to stop messing up quotes.[/quote]
Sue me.
Quotes are really easy to not mess up, and keeping them in tact makes conversation easier. If you have no points to make, and don't want conversation to be easy, then perhaps resorting to making it harder is working for you.
But really, it just makes it look like you have no clue how to use a forum, which in turn discredits what ever you have to say. I mean, if you don't have the respect for what you want to say enough to use the forum properly, why should anyone else have any respect for what you have to say?
But hey, you do you my dude.
What about what you learned makes his answer that anyone who puts in the effort can get a freehold disappointing or something to take personally?
Knowing what you know now, how would you have answered it differently. Freeholds are designed in such a way that ownership is not permanent. They will be lost to sieges, foreclosures, and just sales.
Steven should have looked at you and said, yup, sorry, no way your sorry ass will get one?
I think you heard what you wanted. ANYONE can get them... maybe not in a particular moment in time or easily, but i dont think his answer is direct conflict. I do think that they had to make changes in the plan for economy reasons? space in the world?, but that still does not mean that YOU cannot get one.
Does anyone know exactly what master and grandmaster processing is about exactly? Every one is mad that it is 'gated' but we have no idea what it even represents? do we? I know folks have a lot of assumptions, but do we really know exactly what the represents?
Yes or that it would be very unlikely.
Anyone can win the lottery. Not everyone does.
Dude, my dude, or whatever dude you are... I stopped replying to you in earnist because you only see your point of view. You never acknowledge anyone else and you past TL;DR Novels of text that would bore a librarian. You always got to get the last word which leads on to circular arguments. No matter what the topic of the thread, it always devolves down to you arguing with someone over things that have been hashed out ad nauseam. Give it a rest my dude, or dude, or whatever.
But hey, you got the quote right!
That is kind of a key part of the system - from the perspective of at least a number of people.
It is probable that the reason Steven didn't say it at the time is because it wasn't the specific plan at the time. It may have been a consideration, but it wasn't the plan.
Steven looked me directly in the eye and told me one thing... five years later, when the game is actually being built, something changed... I am mad... not really mad, but am going to point it out repeatedly and apparently forever.
Folks, there are going to be far more changes as the game actually becomes code instead of ideas... as they run simulations, testing occurs.
Steven has changed what he calls "Transparent Development" too, as many of us have noted. I think I know why.
It isn't about being a Karen - it is about the fact that the premise of this aspect of the game has changed. The only reason there is an argument or discussion on this is because some people have not understood that it is indeed a change.
No one is saying the game can't change, just that it has - and then people jump up and down claiming that it hasn't because fanboi-ism or something.
So let me just repeat this, again. In theory, anyone can own a freehold, anyone who meets the requirements. But the question wasn't whether they could do it in theory, it's whether they could actually do it in game.
One takes into the account only whether it's accessible to someone or not if they fulfill the requirements. The other takes into the account that, and everything else. The everything else part is the main concern. It's the rich guilds monopolizing freeholds, it's the fact that they would outbid a regular player easily, it's the fact that there aren't that many freeholds available (the scarcity)...
So even if you do put in the time and effort, you won't necessarily be able to get a Freehold.
Now you could argue that the meaning hasn't changed at all, depending on if he used the word "could" rather than "will". So when he was asked if anyone that put in the time will own a freehold, if he actually answered that: yes, you could own it, rather than yes, you will own it if you put in the time, then sure, nothing has changed.
My man, read and re-read.
I'm not mad. This is just a new challenge to overcome.
My comment was specific to the video that was posted that centered on freeholds, not the game at large.
But, I think there's still quite a few things generally that were not really assumptions - some things have changed since the Kickstarter and are no longer as we expected.
Overall, that's OK.
Some of the changes will be dealbreakers for some people. That's probably OK, too.
Some of the discussions get a bit frustrating when people ask, "Well, why are you just figuring this stuff out now?"
But, yeah, I have friends on the Forums who want me to play after launch.
The obsession on Risk v Reward is a turn-off for me, but...
Then I realized a few days ago that I can just do a Carebear Challenge and ignore all the Risk v Reward:
Uncover the entire map with 0 kills, minimum Level(s), starter gear and no Inventory.
Then I don't have to be concerned about death penalties. Other players can't really interrupt my progression.
So... I can socialize with other players and ignore the PvP.
I call it The Ultimate Carebear Challenge.
Great counter argument, hahaha.
Someone can't read apparently.
>hardcore/pvp games
New Worlds alpha was a hardcore pvp game. Full loot dropping pvp game.
>Ashes will be different man! The systems man!!
Hahahaha, no system is too complex for power house alliances to be able to dominate. You're just being delusional at this point.
Damn, that sunk-cost fallacy really has you coming across like a child throwing a tantrum. You can't counter-argue anything so you shift the argument from what I said and make it about me instead. Hahahaha
I will counter-argue if you take this test and post the results here
https://www.mensa.org/public/mensa-iq-challenge
To be fair, it was never clarified what the work would be. You can still get one if you put the work in
Damn, lil bro really tilted just cuz he can't articulate an argument. It's alright man, maybe invest in that higher education so you can figure out how to argue with someone beyond ad hominem fallacies. Till then, gitgud.
More recently he has said that Freeholds are not a participation trophy. Everyone doesn't just get a Freehold eventually for playing the game.
Scarcity motivates PvP.
An assumption isn't a confirmation
Of what the work would be in order to aquire, and whether or not it's able to be done by solo players or not
I think that is a narrow minded way of thinking. Scarcity motivates innovation. You don’t have to physically fight other players over resources. Better gathering techniques or better routes can lead you to more resources more quickly than other players. Not everyone’s first instinct in a game is to attack other players.
Steven said it could be done solo, but it would be easier/quicker with help from a Family or a Guild.
More recently, Steven said that it's not something everyone eventually gets just by spending a lot of time. It's not a participation trophy.
Not that it matters.
"Core design" is just going to end up being semantics.
Some of the changes Steven has introduced will be dealbreakers for some people.
And those people won't care whether it's considered to be a "core design". They will just care that it's enough of a change to be a dealbreaker for them.