Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
We both play 1000 hours each.only I developed it into 1 character.another person developed 8 characters.this means 8 professions for him. he can be present at 8 points on the map with 2 clicks.and has 8 castes.
Doesn't matter that is for him to decide. If you don't want to put the work in you don't deserve any of the benefits. And that is a substantial amount of work to do that for multiple character and a accomplishment.
If you have a guild you don't need to rely on you doing everything yourself and you can work together to do things faster than someone spending 3k hours.
If you don't want to put the work in and don't have a group or guild you work with. You should have tons of difficulty for end game artisan items since you refuse to work with the community and/or put the work in yourself.
So yes that guy spending hours should have a huge advantage over you, there is nothing wrong here. You are choosing to not be competitive.
Either you don't want to or you can't understand what I'm writing.no need to talk to you.if you don't understand the difference between 200 hours of development and 600 hours of development.
I'm saying you are out of luck and aren't competitive , everything is working as intended in the game. What you want I don't want, as well as plenty of other people. If you can't put time in or don't want to commit time to a mmorpg don't play it competitively and don't worry about other players.
Play the game for your own fun. I will be the one to put a crap ton of hours in though so good luck
well, lets do the opposite and go with your suggestion. then people will complain that if you play just 1 character you get a boost, so if they want to play multiple characters, its not fair for them.
the difference is, if you leave things how they are, you arent screwing people who put in the effort.
Cause if you're talking the PUREST of solo gameplay - yes, that 8-alt player would have an advantage, in the context of "200h maxes out your profession".
But if there's any shred of multiplayerness in your gameplay - your 1k hours will represent a much deeper social network that allows you to gain access to much better resources and at a much faster pace. The 8-alt person won't have shit, because his entire attention was split across different characters w/o any deep connection to his local players.
Also, the "2 clicks to be anywhere on the map" won't work because of no TPs and difficulty of transfer. In the context of pure solo play, that 8-alt player would have to transfer all of his mats on his own, which would mean insane hours of gameplay spent on purely the secure transfer of stuff bit by bit (cause he can't use a caravan, due to high risk).
Ashes is a social game. You'll need parties of people to farm stuff, you'll need parties of people to defend the stuff you've farmed. Being a "do-it-all" solo player will not work out in majority of cases, unless you're fine with being at the bottom of the food chain. But in that case we're not talking about someone benefitting from maxing out their profession.
when the new world was published, I put 200 hours into it in the first month.you will say whether it is too much or too little?(in addition to work).I can see the advantages of 2-8 characters.but maybe someone just wants to push it by 1 character.but if I am a woodcutter and the other 1000 people also have woodcutter characters. who will trade with me?
I think that if a lot of people get a lot of sub characters in a relatively short time.there are 500 lumberjacks on the server, but because of alts, there will be 5000 lumberjacks on the server.if you choose a bad profession or a popular profession, you cannot sell it because if you have a profession, you will not pay for it.
I would be interested in how the developers think about development and vocational training.They think in 80-200 hours or 200-600 hours.
And the exact same people will outfarm you within the first month as well, even if the profession leveling process is 600h instead of 200.
This is why others can't see the issue you're trying to bring up.
1000 hours 5 characters in 1200 hours 2. 200 hours or 600 hours for 1 character.but if the development takes 200 hours, you are forced to do so.I'm not sure I'll get into +600 hours.
Also... I would probably be leaving Wood with my Guild. I would be bringing Wood to my Node to help progress it to a Village/Town/City/Metro. Or to construct specific Services. Same for Castle defenses.
Who says that each person with a Woodcutter alt will be as dedicated to Woodcutting as your 1 character?
Also, probably I would be not be trading Wood with some random stranger. Even if I did not have a Woodcutter alt, I would probably barter with a Woodcutter I already know in my Community.
And again again, even if it's 600h to max out - your pace could be slower than a hardcore player's pace, so you will still lose no matter what.
The whole point of the argument is that people who play more will always have more, no matter if there's only one character or several.
OK, let's assume these numbers.
He put 125 hours each in to 8 different professions, making up his 1000 hours.
Let's then assume that it takes 125 or so hours to get to the profesion cap.
What that means is that this player has invested 1000 hours, but is yet to recoup anything at all from that effort. They are just now at the point of starting to recoup it. They can finally start to make a profit.
You, on the other hand, have put in 1000 hours on on character. You got to the cap in 125, and then spent the remaining 875 hours making a profit.
Now, it could be said that the player with 8 professions is in better position than you to make a proi going forward, but that is only because that player invested more time in to getting themself in to a position where they could make more profit, while you want for faster profit with less time invested.
ok fair enough. how does your suggestion of boosting your production because you only have 1 character solves this problem? there are still 500 more woodcutters, and they might also receive the boost.
if you are worried about people not wanting your wood (wink wink) then maybe the solution is to make people need more wood than wood can be acquired...
the problem is the one who will have 8 characters.it will completely remove it from the game and development will spiral.buys 1 plot.then you won't even see it.it also has such a side.they will bring in 1 event, you will have to do it with 8 characters because it is worth it.
Second, if it is indeed possible to undertake 8 professions on one freehold, if someone spents the time to level up 8 professions and gets a freehold, then they deserve to be able to do that. In an MMORPG, time invested should see a reward. Additionally, they will still need to go out and either gather materials or purchase materials though, as there is no way at all they can generate the materials on that freehold plot.
As to events, if Intrepid do bring in events (which many of us hope they do not, due to how much they ruined Archeage), if a player with 8 characters wants to do that event 8 times, what difference does that make to you?
It's their time, not yours.
If someone else decides they want to spend their time in game doing this, you don't get to say it isn't fair because that isn't how you decided to spend your time. You make your own decisions on how to spend your time, and you get the benefits from that decision. Others decide how they want to spend their time, and they get the benefits from their decision.
Stop concerning yourself that other people may opt to spend their time in a way that rewards them greater in the long run.
the problem is that we only see small details of the game.the problem is that alpha 2 doesn't last anywhere.none of us knows anything about because not even the developer knows.
The basic idea of "put more time in, get more rewards out" works the same regardless of how long anything takes.
The only thing that matters in order for the above to be the case is that the developers put the same requirements in front of every player. if you and I both start a character that we want to be a tailor, then we should both require to put the same amount of effort in to it.
As long as that is in place, everything is fine.
We have no reason at all to assume that won't be in place.
I'm not sure what you are expecting. Do you expect there to be an even playing field for 10 people vs 100? This isn't a hand holding game where everyone will get a trophy, you have WoW and every other MMO for that. Of course more people will have an advantage and that can never truly be fixed. But read the wiki and see how they are trying to mitigate some of these issues.