Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
So I think now it will be like this. Alone or as a member of 1 small guild, you can only get involved in things that depend on one person and they can't support you in it, collecting, gardening, fish breeding, maybe scientific research.processing raw materials or forging weapons, armor, jewelry will all be for the big ones. You can start small, but it won't be worth it, it will cost you a lot of time and by the time you reach the big ones, the equipment you could sell will be worth much less or the market will be saturated.
Why you think a "member of 1 small guild" could do this but a member of a large guild not?
"Trader's company" seems related to buying and selling things. One can become rich just by buying cheap and selling expensive. Activities to advance it that organization should be related to moving goods and trading instead of gathering.
I like that you are concerned about this topic.
The forum will be a fun place when alpha 2 starts.
The thing is, to most people here, this is just a part of the game.
Individuals are not going to succeed in Ashes - simple as that.
Also, if anything, Alpha would give you a false sense of security, rather than prove you right. Guilds and such don't get in to full efficiency mode when testing.
This is 1 important part of the game. This will be your main source of income. Everything will have to be manufactured.
Only problem is when mega guilds plan to form several small guilds, though the inconvenience of limiting alliances may thwart that a bit.
I would be more interested in what kind of skill trees the guilds will have, depending on their size, and what you can get out of them.guild's maintenance cost or membership fee.
Why if they both have the option to choose power from numbers or power from perks? There will still always be a massive advantage having more players in more places at once.
https://ashesofcreation.wiki/Lumberjacking
Nice wiki drop 😏👊
Hi.(I'm anti-secondary character).one of your characters is in a small guild and the other is in a large guild and you have the advantage of both guilds at some level.we put together a lot of raw materials with a large guild, someone goes to a small one and manufactures it advantageously.There can be many solutions. But I don't know what the development team chose.if you quit or you will be kicked out of the guild not be allowed to enter anywhere else for 24 hours, but 5 days if fired 10 days.if I enter 1 guild, I don't automatically get the guild bonuses. Membership 5-10 days. And custom quests.
If you and your friends have two guilds and you level them both up, then you get to have the benefits of both guilds.
Also, if I have a guild that has a given set of perks, and a given set of character slots, it is then up to me who I invite to my guild and thus give access to those perks.
They have already talked about a cooldown before being able to join a new guild after leaving another guild (it isn't on the wiki, but it has been talked about).
However, in your situation with two guilds, that doesn't mean anything.
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As to your general point that you are making, the notion of having more than one character per account is actually kind of key to the game. Things like inter-guild or inter-node espionage literally require you to have a second character - and Intrepid are not really able to limit those activities to people willing and able to pay for a second account.
The problem is that they don't say how long it takes for a character to develop from lvl 1 to lvl max + profession.Everyone's speed is different.100 óra ? 200-300 óra? 300+ óra? too little is a problem, too much is a problem.But it also depends on the developers.What target group will you develop it for.for those who play 1-2 hours a day or for those who will play 4-10 hours.
This will be capped but not in a way of making people have caps to levels but the richness of the land if you over farm it hurts the echo system stopping stuff from coming back and being overfarmed. Which in my eyes is a perfect way of handling this issue. It will take time to come back to the area and randomly and as long as they stay true to this and make it random places it should come back again until it returns, go and find another zone that also has the ore or herb if there are any if not wait till it randomly respawns in the world. Now as far as eyes in the world go smaller guilds will never have as many scouts out looking because you just don't have as many players.
It doesn't matter how long it takes, as long as everyone has to put in the same amount of effort.
There are professions that have 1 (person logging mining gathering).I have more of a problem with the processing professions.there is 1 larger guild with 20 woodcutters and 1 processor and they send him the material to process.
I think it matters.example, 180 hours of development. 3 hours a day is 2 months. But someone who plays for 9 hours has 20 days.he will have 3 characters for you 1.it would be different with bigger numbers. mongyuk with 450 hours.+ 1 character would still fit, but +2 +3 no longer.
Yes, that is how it should be.
Someone that spends three times as much time in game as you should have three times the reward.
In the case of leveling professions, that reward is a character with their profession leveled up.
Logging may take 2
https://forums.ashesofcreation.com/home/leaving?allowTrusted=1&target=https://ashesofcreation.wiki/Lumberjacking
For 400-500+ hours I would say ok.but if they say 200 hours?that's not okay with me.bigger mmo pulls up 1 character per month with 200 hours.
Why?
If someone is putting in two or three times the time as you, they are always going to be ahead of you.
What difference does it make if they are level 20 out of 50 while you are only level 10 out of 50, or if they are level 50 out of 50 and you are only level 35 out of 50?
That is essentially the difference you are talking about here. Regardless of how much time it takes, if you are putting in half the amount of time as someone else, they will still be twice as far ahead as you, and get to the level cap in faster than you.
The only actual solutions here are for either you to spend more time leveling, or for you to not concern yourself with what others are doing and just play the game your way.
Whoever plays more gets a bigger advantage.but it doesn't matter what benefits you get.there are server restrictions.profession,guild buff, and no fast travel.can be avoided with more characters.
What is your solution? I'd rather here that right now on what you want exactly. right now it just sounds like you physically don' want people that play more than you to gain more progress... Without saying a proper solution and trying to pass it off as an idea this is kind of pointless to keep complaining. And pointless because in any normal game you playing more gets you more progress. Unless you go mobile route like lost ark / tower fantasy and cap player progression daily
You entered 1 conversation and did not read history.I would like to know how long it takes to develop 1 character. 1 profession and max lvl approx.if 200 hours will be 1 character, I think it is not enough because they draw 1 character every month.if 450+ hours will be 1 character, then it is not such a problem.I think your server will have a negative effect if there are too many sub characters for people. Develop your 2-3 characters more slowly.1 character on 1 server, but they don't want that, not on all servers, but it would be optional.this is perhaps the friendliest : more time 1 character should be max lvl level.
Ya this is a lost cause I'm just going to chalk it up to you are wrong, you are not giving a proper solution. If you spend more time playing the game you should have more progression. You have not said anything to make me think other wise.
You don't need to be competitive with top players, stop trying to advocate for reducing the amount of work other players put in because you won't play as much and/or make proper connection between other players.
Yes, people that play a game more will have advantages in that game over people that play that game less.
I don't see the issue.
We both play 1000 hours each.only I developed it into 1 character.another person developed 8 characters.this means 8 professions for him. he can be present at 8 points on the map with 2 clicks.and has 8 castes.