Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
If Intrepid want to have a system in the game that influences world events, cool - just add one in that isn't messing with players just wanting to harvest.
Then you add in that this same notion is being applied to so much of the game (far more than other games where it is basically just limited to raid content), and really, I don't see how people can't see this as an issue.
Step 1: say as much ridiculous bullshit you want, make shit up out of thin air and call it facts, lie, be disingenuous all you want, waste people's time with completely ridiculous statements and absurd assumptions
Step 2: Cover your ass with the "but I hope I'm wrong" or the "it's just my opinion" card so you don't get called out when time shows you were obviously wrong.
You can tell Noaani has been doing this for a long time in other communities lol dude is a pro
Dude, the post id tag on that above quote is from the post you were originally going to reply to but then didn't - rather than being the id of the post you actually replied to.
ok... thanks, fixed
Cool - now I'll reply to that post...
So, obviously I don't want the things I see right now to actually happen - I wouldn't be bringing them up as actual potential issues if I wanted them to happen. People don't bring things they see as issues up in the expectation/hope that they will remain. What would be stupid/foolish on my part is to bring to light things that others may consider issues, but that I would actually like to see make it to the final game.
That isn't being "pro". That isn't covering anything up. The very act of pointing out an issue in a game (or anything in development) would signify that you don't actually want to see that thing in the final product.
raiding was just an example. so if you really need to kill a boss because of its gear, or do a dungeon and your guild refuses, then you are ok with that? you cant see how that stops your progression and you can never acquire that gear you want and you would have to find another guild? really noaani really...
node policies. the major selects them but citizens need to vote for them. i guess 50% + 1 vote wins, but thats not giving a few the control over many...and everybody will benefit by the policy anyways
What I would not be fine with is if a person (or a few people) with the ability to make such a decision decided I wasn't able to raid, run group content, harvest, craft or quest - or at least made it exponentially harder to do any of these.
If you alter your discussion to include all of these, then we can continue. As long as you are only including one, then it simply isn't an appropriate parallel.
And for the record, if someone were to make a decision such as the above, I would have an issue with it.
you are sidestepping the point. but ok ill play along.
lets say your guild says they arent in the mood to do any of those things you mentioned, they just want to log in and talk to other people in town (which ive seen in ro btw). are you going to accept now that you cant progress without them? assuming you got everything you could have got by soloing.
I'm sidestepping the point because you are talking about scenarios that aren't linked at all.
I may as well be taking about what I think about a sporting controversy, and you come in and ask what I think of public transport. That is how disconnected your question is.
There is simply no connection at all, analogous or otherwise, between a situation where a player feels trapped in their guild and unable to leave, and where people in a guild decide they don't want to run some content or what ever.
I've explained to you why this analogy simply doesn't work. You are talking about progression, I am talking about having basic access to content - there is no parallel between these two things that I can think of, and you have so far not made one.
As such, rather than answering a pointless question, I'm going to continue to explain why it is pointless until you can provide me with that point.
my point is that you still need people to progress, even in the other games you've played. just using your own logic here.
Yeah, but I'm not arguing that someone that leaves their guild should still be able to progress, I'm arguing that they should be able to pla.
The problem with just "farming another area" is that all of the games content will be under some players thumb. That is how the game is being designed.
That means the game absolutely will act as a feudalism simulator.
Again, you may nit have an issue with that, but I do.