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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Could it be positive if someone only has 1 character?
xmix
Member
The question would be, how could I add something like this so that if I have 1 character, he would get 40-100% xp to collect for development in his profession and for other things. And if you make a 2nd or 3rd character, you lose these buffs. So maybe it wouldn't be necessary to make 2nd characters even if someone doesn't want to. Just to keep up with the others.
0
Comments
In other words it'd be seen as a p2w mechanic.
This is called balance.With 2-3 characters you can get a much bigger advantage on 1 server than if you had only 1 and you will progress much faster because with the big character you support your alt characters with money.Those who want to buy multiple accounts have already been told that they will push it on 2 monitors.
Also, no one needs to run those accounts at the same time, so the "2 monitors" doesn't matter. Though people who'd be willing to throw more money at the game would most likely have several monitors either way. Hell, they'd probably have a few pcs/laptops too.
The big p2w leaders will push it to private anyway. On Discord, they will talk it down to guild members for cheap or free equipment, and the money in the bank accounts will change places.I'm also considering the 15 euros to get started, so I don't belong here.
so that would be the point of the post. That if someone has enough time to draw 2-3 characters, it should be a little more difficult. But if he still draws 1+ characters, I don't want to be at such a disadvantage. I wouldn't have any problems if there were numbers to guide me, it's time to grow up with 1 character and learn 1 profession. About what these are planned for.
But the point of "it should be harder" will just mean p2w to people. Because people who can afford several accounts will have it easier. That is, like, the literal definition of p2w. You pay more and your life is easier (you win).
this is already very twisted p2w.So someone would pay twice as much to get that minimal advantage.
My parser doesn't break for this though, which is a testament to the translator being used or @xmix's skill with english cognitives as a baseline (this is a good thing, not an insult in any way, mentioning just in case).
As I said in your other thread, the reason that most games have an issue with this is because they design the game in a way that rewards time first and rewards efficiency and organization/specialization second. This is mostly because the casual player with low tolerance for the type of Roleplay that makes them part of a group, community or society, does not like the type of game where you have to respect those functions.
Ashes of Creation, so far, hasn't shown any signs of being that kind of game. It has almost all the foundations required to make a game where having more than one character will be at best a 20% benefit, and only to players with a lot of playtime available.
They could cut down on that 20% too, with a few more changes, if they wanted to (they probably don't want to).
Trying to solve this 'problem' by giving benefits for having 'single characters' is the second worst possible way. The worst possible way is things like the ArcheAge 'Labor points' system. (The BDO 'energy' system is not entirely equivalent to this and is mildly better, making it imo only the fourth worst possible way).
if only we knew how. max lvl time. max profession time. I could imagine better. And I wouldn't have a problem with it.
But we know how this is done, many games have done it.
"Don't put 100 different harvesting nodes in one geographical area."
There is a set of people who will complain 'but I hate running around between harvestables, the game is not respecting my time if I have to do this'.
And those people are usually not the people who care about the economy, they care about the experience of 'seeing the numbers go up' and getting a tiny dopamine hit of 'I got a slightly better rate on this gathered item!' every 22 seconds.
Having extra accounts only truly matters if you have time-capped income instead of niche-capped income (aside from the travel time thing). Technically, having the better solution means you can give players more freedom and more alts per server and keep them happier than the other way anyway.
it will be a big advantage that all your sub-characters will be in 1 specialized small guild and enjoy their advantages, while your main character will have the advantages of the larger guild, plus the number of professions will be more.it takes away people's professions and caste itself.if I could develop 1 character in Meni's time, I wouldn't have a problem with alt characters.if only we knew how. max lvl time. max profession time. I could imagine better. And I wouldn't have a problem with it.
not what I meant.The development of 1 character from lvl 1 to lvl (30-100) will take about a while. How many hours is 100-300?
If anything, aren't players who play between characters already losing the maximum advancement of a single toon, by dividing their time between other toons?
RPGs are not a race to the end... and not all alts are intended to reach max level.
If one person has the time it takes to master all professions, good for them.
Lets say it takes 100 hours (the number doesn't matter) to master a profession. If I decide I want to master 8 professions, that should take me 800 hours. If you and your 8 friends decide to master 1 profession each, that should take you 800 hours combined.
This is both how it is (barring the actual number, we don't know that yet), and how it should be.
What's the issue?
Should Casuals get bonuses because they are at a "disadvantage"?
Should soloers get bonuses because they are at a "disadvantage"?
Should Artisans get bonuses that give 40-100% xp because they are so focused on Professions they don't have time to invest in leveling Adventurer - which means they will fall behind in the race to keep up with Adventurer leveling?
Pretty sure GMs can track truly problematic players if necessary.
Seeing how A2 is supposed to gather huge amounts of data on player behaviors this is almost certainly the case.