“Merriam-Webster” wrote: Punishment (noun) pun·ish·ment ˈpə-nish-mənt 1. the act of punishing 2a. suffering, pain, or loss that serves as retribution 2b. a penalty inflicted on an offender through judicial procedure 3. severe, rough, or disastrous treatment
Chicago wrote: » Im all for corruption adding death penalties or dropping more on death, but reducing the combat abilities of the corrupted player seems a bit boring? I like the idea of a powerful enemy needing a group to take down or atleast give them a fighting chance but a corrupted player just being an easy kill essentially bottlenecking them into going into hiding till they work off the corruption sounds a bit lame, Whats everyones thoughts
Fantmx wrote: » Hard pass. Corruption is a punishment meant to deter unwanted behavior. It is not a mini-game for someone wanting a little more spice in their life.
Chicago wrote: » Its suppose to be a pvx game but corruption is just a hard stop for any real world pvp
Chicago wrote: » Fantmx wrote: » Hard pass. Corruption is a punishment meant to deter unwanted behavior. It is not a mini-game for someone wanting a little more spice in their life. Its suppose to be a pvx game but corruption is just a hard stop for any real world pvp
Noaani wrote: » Chicago wrote: » Fantmx wrote: » Hard pass. Corruption is a punishment meant to deter unwanted behavior. It is not a mini-game for someone wanting a little more spice in their life. Its suppose to be a pvx game but corruption is just a hard stop for any real world pvp If Ashes didn't have wars, sieges, caravans, naval content and probably other things where corruption isn't applied, I'd agree. With those things in place, corruption simply becomes a reason to not get weighed down by meaningless PvP - it encourages people that want to PvP to do so in those specific areas, but doesn't outright prevent attacking someone.
Ravicus wrote: » Noaani wrote: » Chicago wrote: » Fantmx wrote: » Hard pass. Corruption is a punishment meant to deter unwanted behavior. It is not a mini-game for someone wanting a little more spice in their life. Its suppose to be a pvx game but corruption is just a hard stop for any real world pvp If Ashes didn't have wars, sieges, caravans, naval content and probably other things where corruption isn't applied, I'd agree. With those things in place, corruption simply becomes a reason to not get weighed down by meaningless PvP - it encourages people that want to PvP to do so in those specific areas, but doesn't outright prevent attacking someone. its your opinion that its meaningless pvp.
in order for those choices to be meaningful, there must be meaningful content behind the door you choose.
Uncommon Sense wrote: » open pvp games without punishment or deterrents inevitably fail because players that don't want to engage in combat without consequences quit... leaving only griefers without 'victims' so they quit... game dies. So penalties for poor behavior are a must for any long term game survival and viability. actions have consequences...
Noaani wrote: » Ravicus wrote: » Noaani wrote: » Chicago wrote: » Fantmx wrote: » Hard pass. Corruption is a punishment meant to deter unwanted behavior. It is not a mini-game for someone wanting a little more spice in their life. Its suppose to be a pvx game but corruption is just a hard stop for any real world pvp If Ashes didn't have wars, sieges, caravans, naval content and probably other things where corruption isn't applied, I'd agree. With those things in place, corruption simply becomes a reason to not get weighed down by meaningless PvP - it encourages people that want to PvP to do so in those specific areas, but doesn't outright prevent attacking someone. its your opinion that its meaningless pvp. in order for those choices to be meaningful, there must be meaningful content behind the door you choose. That is from Steven. If you can point me to meaningful content behind just randomly killing someone out in the world, then sure, that could be meaningful. I can't see it though.
Veeshan wrote: » I feel reduction in power from corruption should only be applied when you kill players much lower level than you as a punishment for effectivly greifing lowbies but that part of corruption shouldnt apply when killing people of around your level.