Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Corruption should not reduce your characters attack power/ stats
Chicago
Member, Alpha One, Alpha Two, Early Alpha Two
Im all for corruption adding death penalties or dropping more on death, but reducing the combat abilities of the corrupted player seems a bit boring? I like the idea of a powerful enemy needing a group to take down or atleast give them a fighting chance but a corrupted player just being an easy kill essentially bottlenecking them into going into hiding till they work off the corruption sounds a bit lame,
Whats everyones thoughts
Whats everyones thoughts
2
Comments
also, u dont lose stats when u fight mobs or bounty hunters
No, the penatly on combat ability has very good reasons to exist. I wouldn't be opposed to event or region based differences in the penalties. e.g. some high level region where corruption has sunken into the very earth itself (or the same happening due to an unresolved event that spreads corruption) - in the affected region corruption could have the same death penalties but will also increase all damage done, basically forcing slaughter. But again - this might be interesting as a regional and possibly temporary thing, but not at all for a global change in corruption.
your post is a variation of
https://forums.ashesofcreation.com/discussion/56124/a-4th-player-combat-flagging-status#latest
Why create a separate thread?
Corruption is needed to let players focus more onto caravans.
For some reason Steven created the caravan game mechanic and wants to be sure they work and not just hope players will create them naturally.
Without corruption every group of players are like caravans and gankers and bounty hunters attacking known gankers.
With corruption, gankers will attack more often caravans and gank only when they believe somebody might worth the materials.
You need to remember that if you are killing 10+ Non-Combantants between any actual progression content then you clearly just have one goal in mind. Its important to remember that you Bottlenecked yourself multiple times. The game doesn't force you to Kill players, you do it despite knowing the penalty.
The only other option where I see it being an issue is if people are fighting over a World boss. Curious if that will just be a, whoever tags or does the most damage scenario or not.
Otherwise, what possible scenario is there that you need to kill that many players with out a break? This is not a PVP game just as much as its not a PVE game. its PVX, with both elements playing off each other as opposed to one being more focused over the other.
Corruption is a punishment meant to deter unwanted behavior.
It is not a mini-game for someone wanting a little more spice in their life.
Its suppose to be a pvx game but corruption is just a hard stop for any real world pvp
I disagree. I think it stops shitty behavior that bad players consider pvp, and encourages actual pvp.
If Ashes didn't have wars, sieges, caravans, naval content and probably other things where corruption isn't applied, I'd agree.
With those things in place, corruption simply becomes a reason to not get weighed down by meaningless PvP - it encourages people that want to PvP to do so in those specific areas, but doesn't outright prevent attacking someone.
its your opinion that its meaningless pvp.
leaving only griefers without 'victims' so they quit...
game dies.
So penalties for poor behavior are a must for any long term game survival and viability.
actions have consequences...
If you can point me to meaningful content behind just randomly killing someone out in the world, then sure, that could be meaningful.
I can't see it though.
Wow classic is a big example of how they fail? Probably the most played mmo active atm and pvp servers are always the most populat, given their are factions i will admit but definitley dont fail
I mean you make your own content, isnt that what a sandbox is all about?
most people that dont like this system are not against it because they want to grief someone 10 levels lower than them, they are against it because some of the best memories you can have in a game is thr content you make along the way, having 2v2 3v3 5v5s in the open world with your friends, seeing an old enemy and killing them in the open world,
If you put in enough work on your character and practice dueling/pvping enough you should be hard to take down, your stats decreasing just rwmoves this entire aspect of the game
100% agree
yeah but you cant kill everybody in wow and you dont really lose anything from dying. also people are too busy doing instances to do any ow pvp xddd plus many pvp players play in pve servers because they just want to spend all their time doing arenas and nothing more, so they play on pve servers to level fast and uninterrupted.
also didnt wow change to toggle pvp? o-o
Only if your picking on greens that won't fight back. You are assuming all greens won't fight back but the thing is if I'm gathering for example a flower called frost daisies(that only grow in the Riverlands at night time in the winter) that are used for a high level armor increase pot I'm gonna fight back so I don't lose more of this rare/time sensitive resource. If I don't fight back I lose more. The only reason not to fight back in the situation is if I'm feeling extra petty at that moment
They did yeah but the first version of the game pre arena is still super popular today, and you can be ganked anywhere except starting zones
… and that’s why the corruption system is calibrated the way it is right now. You can be at the same level and still be a griefer.
That said, Steven has never claimed Ashes is a sandbox.
Each of these is a portmanteau of "sandbox" and "themepark", suggesting that this is just another bullshit marketing term that Intrepid came up with like "PvX" so that they can still appeal to players that like both sandbox and themepark MMO's.
In my personal view, open world PvP makes more sense in a game with factions.
My best memories in MMORPGS are definitely open world PvP, back in 2009 when Aion released (my first MMORPG). It wasn't in the "designed PvP zone" (that was great too), but in my faction's or the other's territory. The thrill of your group being hunted by the entire enemy zone, hiding our respawn points in the mountains, or meeting an invading group in your faction's territory... that was awesome. In AoC's design, though, I really don't see purpose in killing people randomly in the open world. I'll probably just defend myself and attack reds on ocasion.
I'm really looking forward to sieges, wars and caravans though! Open seas as well!
You'll be fighting over the best and most efficient spots in the open world. Sometimes it'll be wiser to flag, other times it'll be wiser to have your guild dec.
Personally I like OW PvP better when there are no factions, because then you are suspicious of everyone.
Meaningful content is subjective, and it is the opinion of the player. What you view as meaningful is not neccissarily what I view as meaningful. I could point you to lots of things that I like, but you would not because we are 2 different mindsets.