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Corruption should not reduce your characters attack power/ stats

2

Comments

  • Ayeveegaming1Ayeveegaming1 Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Chicago wrote: »
    open pvp games without punishment or deterrents inevitably fail because players that don't want to engage in combat without consequences quit...

    leaving only griefers without 'victims' so they quit...

    game dies.

    So penalties for poor behavior are a must for any long term game survival and viability.

    actions have consequences...

    Wow classic is a big example of how they fail? Probably the most played mmo active atm and pvp servers are always the most populat, given their are factions i will admit but definitley dont fail

    25 years later, Ultima online is still being played and with a subscription base. It has full loot pvp as well.
    vmw4o7x2etm1.png
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Ravicus wrote: »
    Noaani wrote: »
    Ravicus wrote: »
    Noaani wrote: »
    Chicago wrote: »
    Fantmx wrote: »
    Hard pass.

    Corruption is a punishment meant to deter unwanted behavior.

    It is not a mini-game for someone wanting a little more spice in their life.

    Its suppose to be a pvx game but corruption is just a hard stop for any real world pvp

    If Ashes didn't have wars, sieges, caravans, naval content and probably other things where corruption isn't applied, I'd agree.

    With those things in place, corruption simply becomes a reason to not get weighed down by meaningless PvP - it encourages people that want to PvP to do so in those specific areas, but doesn't outright prevent attacking someone.

    its your opinion that its meaningless pvp.
    in order for those choices to be meaningful, there must be meaningful content behind the door you choose.
    That is from Steven.

    If you can point me to meaningful content behind just randomly killing someone out in the world, then sure, that could be meaningful.

    I can't see it though.

    Meaningful content is subjective, and it is the opinion of the player. What you view as meaningful is not neccissarily what I view as meaningful. I could point you to lots of things that I like, but you would not because we are 2 different mindsets.

    Actually, it's relative.

    If we are talking about how meaningful one item within a set of items (all PvP in Ashes) is, then that one item can only be compared to the other items in that set.

    Thus, if you want to claim that random open world PvP is meaningful PvP in the context of Ashes, you would have to think that it means about as much as caravan PvP, or siege PvP.

    You've not offered up a reason as to why you think this to be the case, and I really can't even imagine a situation where it would be the case, so I'm going to stick with my original notion. I mean, if open PvP results in 1% of the outcome of caravan PvP, I don't see how you can call that open PvP meaningful.
  • Ayeveegaming1Ayeveegaming1 Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Dygz wrote: »
    Ravicus wrote: »
    Ravicus wrote: »
    Noaani wrote: »
    Ravicus wrote: »
    Noaani wrote: »
    Chicago wrote: »
    Fantmx wrote: »
    Hard pass.

    Corruption is a punishment meant to deter unwanted behavior.

    It is not a mini-game for someone wanting a little more spice in their life.

    Its suppose to be a pvx game but corruption is just a hard stop for any real world pvp

    If Ashes didn't have wars, sieges, caravans, naval content and probably other things where corruption isn't applied, I'd agree.

    With those things in place, corruption simply becomes a reason to not get weighed down by meaningless PvP - it encourages people that want to PvP to do so in those specific areas, but doesn't outright prevent attacking someone.

    its your opinion that its meaningless pvp.
    in order for those choices to be meaningful, there must be meaningful content behind the door you choose.
    That is from Steven.

    If you can point me to meaningful content behind just randomly killing someone out in the world, then sure, that could be meaningful.

    I can't see it though.

    Meaningful content is subjective, and it is the opinion of the player. What you view as meaningful is not neccissarily what I view as meaningful. I could point you to lots of things that I like, but you would not because we are 2 different mindsets.

    Actually, it's relative.

    If we are talking about how meaningful one item within a set of items (all PvP in Ashes) is, then that one item can only be compared to the other items in that set.

    Thus, if you want to claim that random open world PvP is meaningful PvP in the context of Ashes, you would have to think that it means about as much as caravan PvP, or siege PvP.

    You've not offered up a reason as to why you think this to be the case, and I really can't even imagine a situation where it would be the case, so I'm going to stick with my original notion. I mean, if open PvP results in 1% of the outcome of caravan PvP, I don't see how you can call that open PvP meaningful.

    You are puting the context in the game world, I am talking in general. The general philosophy of pvp. You are trying to pigeonhole it into ashes, when I am not. Thats why I say its subjective. Even if I was talking about Ashes, I would still claim open world pvp is more meaningful to me, as I might not like the siege or caravan system, or working in large groups. You just don't know? I do know that in the past I do like the ability to fight in the open world. Maybe that is foriegn to your beliefs, but thats ok. we can agree to disagree.
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  • DepravedDepraved Member, Alpha Two
    Noaani wrote: »
    Chicago wrote: »
    I mean you make your own content, isnt that what a sandbox is all about?
    No, developers should still be making content - a sandbox simply means you can pick and chose how you do that content rather than having to follow a track or rail system as per a themepark game.

    That said, Steven has never claimed Ashes is a sandbox.
    Ashes of Creation is referred to by the developers as a "themebox" or "sandpark"
    Each of these is a portmanteau of "sandbox" and "themepark", suggesting that this is just another bullshit marketing term that Intrepid came up with like "PvX" so that they can still appeal to players that like both sandbox and themepark MMO's.

    ive been hearing the term pvx for 20 years now, if you havent, thats your fault xD

    also, here are 2 blogs that mention the term sandpark. they are 10 years old.

    http://tobolds.blogspot.com/2013/02/whats-sandpark.html

    https://www.engadget.com/2014-01-30-defining-sandparks-within-the-mmorpg-space.html

    intrepid didnt come up with anything. if you didnt know, thats your fault for burying yourself in one game (eq) and thinking nothing outside that game exists or is good.
  • DepravedDepraved Member, Alpha Two
    Chicago wrote: »
    Depraved wrote: »
    Chicago wrote: »
    open pvp games without punishment or deterrents inevitably fail because players that don't want to engage in combat without consequences quit...

    leaving only griefers without 'victims' so they quit...

    game dies.

    So penalties for poor behavior are a must for any long term game survival and viability.

    actions have consequences...

    Wow classic is a big example of how they fail? Probably the most played mmo active atm and pvp servers are always the most populat, given their are factions i will admit but definitley dont fail

    yeah but you cant kill everybody in wow and you dont really lose anything from dying. also people are too busy doing instances to do any ow pvp xddd plus many pvp players play in pve servers because they just want to spend all their time doing arenas and nothing more, so they play on pve servers to level fast and uninterrupted.

    also didnt wow change to toggle pvp? o-o

    They did yeah but the first version of the game pre arena is still super popular today, and you can be ganked anywhere except starting zones

    yeah i know, then they changed it :P
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited August 2023
    Ravicus wrote: »
    Dygz wrote: »
    You are puting the context in the game world, I am talking in general. The general philosophy of pvp. You are trying to pigeonhole it into ashes, when I am not. Thats why I say its subjective. Even if I was talking about Ashes, I would still claim open world pvp is more meaningful to me, as I might not like the siege or caravan system, or working in large groups. You just don't know? I do know that in the past I do like the ability to fight in the open world. Maybe that is foriegn to your beliefs, but thats ok. we can agree to disagree.
    Ravicus wrote: »
    Dude you need to check your quotes, I said neither of those. Drinking is bad this early in the morning bud.

  • SolvrynSolvryn Member, Alpha One, Alpha Two, Early Alpha Two
    Stat dampening doesn’t bother me. Was a common penalty in Asherons Call called vitae.
  • MachadoDeCarvalhoMachadoDeCarvalho Member, Alpha Two
    Solvryn wrote: »

    You'll be fighting over the best and most efficient spots in the open world. Sometimes it'll be wiser to flag, other times it'll be wiser to have your guild dec.

    Personally I like OW PvP better when there are no factions, because then you are suspicious of everyone.

    That will depend on how much scarce resources will be, because I don't mind at all sharing spots with other people. Only if it is extremely scarce I would consider killing another player over it. Maybe if my guild needs them asap... I don't know, we will see how it goes.
  • SolvrynSolvryn Member, Alpha One, Alpha Two, Early Alpha Two
    Solvryn wrote: »

    You'll be fighting over the best and most efficient spots in the open world. Sometimes it'll be wiser to flag, other times it'll be wiser to have your guild dec.

    Personally I like OW PvP better when there are no factions, because then you are suspicious of everyone.

    That will depend on how much scarce resources will be, because I don't mind at all sharing spots with other people. Only if it is extremely scarce I would consider killing another player over it. Maybe if my guild needs them asap... I don't know, we will see how it goes.

    The entire economy will be based off of scarcity. Expect both.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Depraved wrote: »
    Noaani wrote: »
    Chicago wrote: »
    I mean you make your own content, isnt that what a sandbox is all about?
    No, developers should still be making content - a sandbox simply means you can pick and chose how you do that content rather than having to follow a track or rail system as per a themepark game.

    That said, Steven has never claimed Ashes is a sandbox.
    Ashes of Creation is referred to by the developers as a "themebox" or "sandpark"
    Each of these is a portmanteau of "sandbox" and "themepark", suggesting that this is just another bullshit marketing term that Intrepid came up with like "PvX" so that they can still appeal to players that like both sandbox and themepark MMO's.

    ive been hearing the term pvx for 20 years now, if you havent, thats your fault xD

    also, here are 2 blogs that mention the term sandpark. they are 10 years old.

    http://tobolds.blogspot.com/2013/02/whats-sandpark.html

    https://www.engadget.com/2014-01-30-defining-sandparks-within-the-mmorpg-space.html

    intrepid didnt come up with anything. if you didnt know, thats your fault for burying yourself in one game (eq) and thinking nothing outside that game exists or is good.

    Even if I had heard of PvX (I have not), it still doesn't have anything even close to a definition.

    You can say an MMORPG is PvE to players and they understand other players cant just attack them. You tell an MMORPG player that the game is PvP and they understand that other players can attack them, at least some of the time.

    You tell an MMORPG player that a game is PvX and they know nothing.

    As to sandpark/themebox, those terms have been around since well before that blog about "Wildstart" you linked. That doesn't mean they actually mean anything either.

    If you tell an MMORPG player that a game is themepark, they know that content is basically curated for them, that they will have a path to follow. If you say a game is a sandbox, they will know that a game won't have that path for them to follow.

    If you say a game is sandpark or themebox, that player is left scratching their head.

    All three of these terms (thembox, sandpark and PvX) exist to get players to purchase who wouldn't if you used any of the other four actual descriptive terms (PvP, PvE, themepark, sandbox).

    That is literally the function of these terms.

    Players shouldn't be using them, marketing departments should.
  • Ayeveegaming1Ayeveegaming1 Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I remember way back when the definition of MMORPG was many men online role playing girls :smiley:
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  • DepravedDepraved Member, Alpha Two
    Noaani wrote: »
    Depraved wrote: »
    Noaani wrote: »
    Chicago wrote: »
    I mean you make your own content, isnt that what a sandbox is all about?
    No, developers should still be making content - a sandbox simply means you can pick and chose how you do that content rather than having to follow a track or rail system as per a themepark game.

    That said, Steven has never claimed Ashes is a sandbox.
    Ashes of Creation is referred to by the developers as a "themebox" or "sandpark"
    Each of these is a portmanteau of "sandbox" and "themepark", suggesting that this is just another bullshit marketing term that Intrepid came up with like "PvX" so that they can still appeal to players that like both sandbox and themepark MMO's.

    ive been hearing the term pvx for 20 years now, if you havent, thats your fault xD

    also, here are 2 blogs that mention the term sandpark. they are 10 years old.

    http://tobolds.blogspot.com/2013/02/whats-sandpark.html

    https://www.engadget.com/2014-01-30-defining-sandparks-within-the-mmorpg-space.html

    intrepid didnt come up with anything. if you didnt know, thats your fault for burying yourself in one game (eq) and thinking nothing outside that game exists or is good.

    Even if I had heard of PvX (I have not), it still doesn't have anything even close to a definition.

    You can say an MMORPG is PvE to players and they understand other players cant just attack them. You tell an MMORPG player that the game is PvP and they understand that other players can attack them, at least some of the time.

    You tell an MMORPG player that a game is PvX and they know nothing.

    As to sandpark/themebox, those terms have been around since well before that blog about "Wildstart" you linked. That doesn't mean they actually mean anything either.

    If you tell an MMORPG player that a game is themepark, they know that content is basically curated for them, that they will have a path to follow. If you say a game is a sandbox, they will know that a game won't have that path for them to follow.

    If you say a game is sandpark or themebox, that player is left scratching their head.

    All three of these terms (thembox, sandpark and PvX) exist to get players to purchase who wouldn't if you used any of the other four actual descriptive terms (PvP, PvE, themepark, sandbox).

    That is literally the function of these terms.

    Players shouldn't be using them, marketing departments should.
    You tell an MMORPG player that a game is PvX and they know nothing.

    i understand it and im a mmorpg player. many others do as well.
    All three of these terms (thembox, sandpark and PvX) exist to get players to purchase who wouldn't if you used any of the other four actual descriptive terms (PvP, PvE, themepark, sandbox).

    then we should just use solo, cooperative, competitive and cooperative-competitive, and not even bother with pvp, pve, themepark and sandbox. why dont we?
  • DepravedDepraved Member, Alpha Two
    lets say you are hunting deer. thats pve
    lets say you are hunting another person, and you can both shoot each other. thats pvp
    lets say you are both hunting deer, but the other person pushes you so you miss the shoot and he can get the deer. or you can both shoot each other or / and the deer. thats pvx, you could say theres softcore and hardcore as well
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited August 2023
    Depraved wrote: »
    i understand it and im a mmorpg player. many others do as well.
    You may understand it as it related to Ashes, but only due to following Ashes.

    Here is proof of that actual fact. I am thinking of an MMORPG, calling it PvX is valid, based on just that, explain what players should expect from this game.
    then we should just use solo, cooperative, competitive and cooperative-competitive, and not even bother with pvp, pve, themepark and sandbox. why dont we?
    Because these terms are less explanatory than basic PvP and PvE.
    Depraved wrote: »
    lets say you are hunting deer. thats pve
    lets say you are hunting another person, and you can both shoot each other. thats pvp
    lets say you are both hunting deer, but the other person pushes you so you miss the shoot and he can get the deer. or you can both shoot each other or / and the deer. thats pvx, you could say theres softcore and hardcore as well
    In the context of MMORPG's -

    You are hunting a deer - PvE.
    You are hunting a player - PvP.
    You are hunting a deer and a player - PvP.

    The reason for this is simple - the existence or absence of PvP has a bigger impact on expected gameplay than any other facet of a game (not hyperbole).

    As such, if it is possible that another player can attack you, that is the major facet of the game, making the game PvP.

    You can say there are other elements to this, but this is the basics of it.
  • CawwCaww Member, Alpha Two
    STOP IT !!!! I had to lookup "portmanteau"
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Caww wrote: »
    STOP IT !!!! I had to lookup "portmanteau"

    I assume you assumed I wasn't talking about a piece of luggage.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Depraved wrote: »
    lets say you are hunting deer. thats pve
    lets say you are hunting another person, and you can both shoot each other. thats pvp
    lets say you are both hunting deer, but the other person pushes you so you miss the shoot and he can get the deer. or you can both shoot each other or / and the deer. thats pvx, you could say theres softcore and hardcore as well
    Please list a few MMORPGs with OW PvP where this example is not possible.
  • CawwCaww Member, Alpha Two
    Noaani wrote: »
    Caww wrote: »
    STOP IT !!!! I had to lookup "portmanteau"

    I assume you assumed I wasn't talking about a piece of luggage.

    I had to play both in my mind to see what worked.... didn't like the results...
  • DepravedDepraved Member, Alpha Two
    Noaani wrote: »
    Depraved wrote: »
    i understand it and im a mmorpg player. many others do as well.
    You may understand it as it related to Ashes, but only due to following Ashes.

    Here is proof of that actual fact. I am thinking of an MMORPG, calling it PvX is valid, based on just that, explain what players should expect from this game.
    then we should just use solo, cooperative, competitive and cooperative-competitive, and not even bother with pvp, pve, themepark and sandbox. why dont we?
    Because these terms are less explanatory than basic PvP and PvE.
    Depraved wrote: »
    lets say you are hunting deer. thats pve
    lets say you are hunting another person, and you can both shoot each other. thats pvp
    lets say you are both hunting deer, but the other person pushes you so you miss the shoot and he can get the deer. or you can both shoot each other or / and the deer. thats pvx, you could say theres softcore and hardcore as well
    In the context of MMORPG's -

    You are hunting a deer - PvE.
    You are hunting a player - PvP.
    You are hunting a deer and a player - PvP.

    The reason for this is simple - the existence or absence of PvP has a bigger impact on expected gameplay than any other facet of a game (not hyperbole).

    As such, if it is possible that another player can attack you, that is the major facet of the game, making the game PvP.

    You can say there are other elements to this, but this is the basics of it.

    see those terms are the root of game types, which is your argument. so im just going one step deeper but somehow that isnt valid. just using your own logic here.

    you arent hunting a deer and a player. you are hunting a deer but another player is interfering with you. you dont necessarily have to shoot th e other player. maybe he could just be pushing you so you miss, or he could be scaring the deer. pvx means another player will interfere with your pve win condition. the goal isnt to beat the other player. the goal is to beat the pve, just have pve obstacles and player obstacles together.
  • DepravedDepraved Member, Alpha Two
    Dygz wrote: »
    Depraved wrote: »
    lets say you are hunting deer. thats pve
    lets say you are hunting another person, and you can both shoot each other. thats pvp
    lets say you are both hunting deer, but the other person pushes you so you miss the shoot and he can get the deer. or you can both shoot each other or / and the deer. thats pvx, you could say theres softcore and hardcore as well
    Please list a few MMORPGs with OW PvP where this example is not possible.

    if your goal is to beat pve, and there is player interference, then its pvx. but as you said, there are some games that are more pve centric and more that are pvp centric. aoc is more of a 50-50, maybe 60-40 leaning towards pvp, but its still pvx. a pvp game implies there isnt pve in that particular game (or activity).

    i understand why the confusion though. remember that one game isnt always one game (specially mmorpg). refer to my example when i explained how wow is 2 different games in one. a pvp game and a pve game just accessed from the same client. this applies to guild wars 2 as well.

    so far there isnt any indication that ashes has a sepparate pve only activity or a pvp only activity. whenever they add arenas, then you can say ashes turned into 2 games as well. 1 is pvp (arenas) and the other mode is pvx.
  • Dizz1Dizz1 Member
    edited August 2023
    Chicago wrote: »
    Im all for corruption adding death penalties or dropping more on death, but reducing the combat abilities of the corrupted player seems a bit boring? I like the idea of a powerful enemy needing a group to take down or atleast give them a fighting chance but a corrupted player just being an easy kill essentially bottlenecking them into going into hiding till they work off the corruption sounds a bit lame,

    Whats everyones thoughts

    To me red player's abilities should be less effective at leat when using on green, on purple/red/monster/bounty hunter I don't feel it needs to be reduced if the bounty hunter gameplay is doable and enough.
    A casual follower from TW.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited August 2023
    Depraved wrote: »
    if your goal is to beat pve, and there is player interference, then its pvx. but as you said, there are some games that are more pve centric and more that are pvp centric. aoc is more of a 50-50, maybe 60-40 leaning towards pvp, but its still pvx. a pvp game implies there isnt pve in that particular game (or activity).
    I don't know that I have a goal to "beat" PvE. I have a goal to play without other players forcing me to participate in activities I'm not in the mood for during my game session.

    I think that did not answer my request to list some other games that are PvX.

    I would say that Ashes is not striving to be 50% PvP/50% PvE.
    Ashes is striving to be 100% PvX - as much as possible.
    And... that is too PvP-centric for me.


    Depraved wrote: »
    i understand why the confusion though. remember that one game isnt always one game (specially mmorpg). refer to my example when i explained how wow is 2 different games in one. a pvp game and a pve game just accessed from the same client. this applies to guild wars 2 as well.
    So... WoW is PvX?
    Is GW2 PvX?


    Depraved wrote: »
    so far there isnt any indication that ashes has a sepparate pve only activity or a pvp only activity. whenever they add arenas, then you can say ashes turned into 2 games as well. 1 is pvp (arenas) and the other mode is pvx.
    That would be worse than a WoW/EQ/EQ2 PvP server - which already too PvP-centric for me.
    So... if PvX has as much or more non-consensual PvP influence than a WoW/EQ/EQ2 server, that tells people who play WoW on PvE-Only servers that Ashes is probably not the game for them.
  • DepravedDepraved Member, Alpha Two
    Dygz wrote: »
    Depraved wrote: »
    if your goal is to beat pve, and there is player interference, then its pvx. but as you said, there are some games that are more pve centric and more that are pvp centric. aoc is more of a 50-50, maybe 60-40 leaning towards pvp, but its still pvx. a pvp game implies there isnt pve in that particular game (or activity).
    I don't know that I have a goal to "beat" PvE. I have a goal to play without other players forcing me to participate in activities I'm not in the mood for during my game session.

    I think that did not answer my request to list some other games that are PvX.

    I would say that Ashes is not striving to be 50% PvP/50% PvE.
    Ashes is striving to be 100% PvX - as much as possible.
    And... that is too PvP-centric for me.



    i understand why the confusion though. remember that one game isnt always one game (specially mmorpg). refer to my example when i explained how wow is 2 different games in one. a pvp game and a pve game just accessed from the same client. this applies to guild wars 2 as well.
    So... WoW is PvX?
    Is GW2 PvX?


    Depraved wrote: »
    so far there isnt any indication that ashes has a sepparate pve only activity or a pvp only activity. whenever they add arenas, then you can say ashes turned into 2 games as well. 1 is pvp (arenas) and the other mode is pvx.
    That would be worse than a WoW/EQ/EQ2 PvP server - which already too PvP-centric for me.
    So... if PvX has more PvP influence than a WoW/EQ/EQ2 server, that tells people who play WoW on PvE-Only servers that Ashes is probably not the game for them.[/quote]

    by bea tpve i mean the challeneges, mobs, dungeons, puzzles, bosses, etc.

    by 50-50 i meant in content distribution, not separating them, but yeah i probably worded that badly.

    wow and gw are a pvp and a pve game 2 in one. you could say 3 since gw has a pvx map.
  • DepravedDepraved Member, Alpha Two
    also, werent you forcing dark elves not to fk up the mother tree? or something like that.

    also, every time you come farm where im farming, you are forcing me to play in a certain you, then the carebears excuse is well the mobs arent yours. still forcing me though. so you can do it but i cant.
  • Ayeveegaming1Ayeveegaming1 Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    concent is given when logging in to the game. There is no force.
    vmw4o7x2etm1.png
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited August 2023
    Depraved wrote: »
    by beat pve i mean the challeneges, mobs, dungeons, puzzles, bosses, etc.
    So... playing on a WoW PvP server is PvX?


    Depraved wrote: »
    by 50-50 i meant in content distribution, not separating them, but yeah i probably worded that badly.
    I think this would be way better than what Steven hopes to do with Ashes.
    Reciprocal relationship would be better (for me) than symbiotic relationship..


    Depraved wrote: »
    wow and gw are a pvp and a pve game 2 in one. you could say 3 since gw has a pvx map.
    I have never heard anyone label WoW or GW as a "PvP and PvE game 2 in One".
    Pretty sure that is not a term people use, so... it's not at all helpful. And especially not helpful when Steven says Ashes is PvX.
    So... it's confusing because people can't seem to give consistent, clear examples of a PvX MMORPG.
    Which is why PvX is meaningless. And does nothing to help people who play on PvE-Only servers but like PvP sometimes determine if Ashes is a comfortable fit.
  • CROW3CROW3 Member, Alpha Two
    Ravicus wrote: »
    concent is given when logging in to the game. There is no force.

    Yes, and it's a 2-way street. By logging in you also consent to the punishment for killing too many greens. My bet is the current corruption system will result in a normal distribution curve of:

    - a few greens murdered
    - some greens avoiding pvp
    - a BOAT LOAD of purples having fun with actual open world PvP (finally...thank you, jeebus)
    - some temporary reds
    - a few perma red murderhobos that haven't figured out that griefing isn't pvp

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  • Ayeveegaming1Ayeveegaming1 Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Right, and thats why we are voicing our concerns when there is time before launch. We are still in alpha. You want certain changes also, and you lobby for them. We all want what we want. In the end, however, when the game launches, you consent. But there are always ones that cry. I think many things mentioned are worth noting and I bet they are taking them into consideration. We do not want a dead game. In the end we have to come to an agreement on what we want, mutually giving and taking in agreement.
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  • CROW3CROW3 Member, Alpha Two
    Ravicus wrote: »
    Right, and thats why we are voicing our concerns when there is time before launch. We are still in alpha. You want certain changes also, and you lobby for them. We all want what we want. In the end, however, when the game launches, you consent. But there are always ones that cry. I think many things mentioned are worth noting and I bet they are taking them into consideration. We do not want a dead game.

    Agreed.
    In the end we have to come to an agreement on what we want, mutually giving and taking in agreement.

    Disagree. This isn't a consensus driven effort. They'll take some of our ideas into consideration for some things. But no one is waiting for a collective nod unless you're looking for the lowest common denominator of a game.

    AoC+Dwarf+750v3.png
  • Ayeveegaming1Ayeveegaming1 Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    CROW3 wrote: »
    Ravicus wrote: »
    Right, and thats why we are voicing our concerns when there is time before launch. We are still in alpha. You want certain changes also, and you lobby for them. We all want what we want. In the end, however, when the game launches, you consent. But there are always ones that cry. I think many things mentioned are worth noting and I bet they are taking them into consideration. We do not want a dead game.

    Agreed.
    In the end we have to come to an agreement on what we want, mutually giving and taking in agreement.

    Disagree. This isn't a consensus driven effort. They'll take some of our ideas into consideration for some things. But no one is waiting for a collective nod unless you're looking for the lowest common denominator of a game.

    yes, I agree. I meant after launch, in hopes that we have a good game, not a pile of crap.
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