joshisanonymous wrote: » I want to be able to just hop into the game when I have time, at whatever time of whatever day of the month, and take part in whatever happens to be going on, and if sieges are scheduled affairs, I can pretty much guarantee that players like me will literally never get to take part.
NiKr wrote: » joshisanonymous wrote: » I want to be able to just hop into the game when I have time, at whatever time of whatever day of the month, and take part in whatever happens to be going on, and if sieges are scheduled affairs, I can pretty much guarantee that players like me will literally never get to take part. If you don't have a stable time schedule, I'd assume you won't be able to be a part of guild that would siege anything anyway. Your node might get sieged I guess, but if you can't play the game during your chosen server's primitime - ya ain't partaking in those either. Your only way to "just pvp in the open world" is to either go and flag up against random people (though you'd probably get killed if you can't play a lot) or hope that your node gets into a node war.https://ashesofcreation.wiki/Node_wars Otherwise, the general answer to this is the usual "not everyone gets to enjoy the same stuff". If your life can't support even a single hour at the same time of day to play the game - Ashes might not be for you. Well, not for you if that's the only content you're looking forward to in the game. Sieges are meant to be structured content, not some random low-stakes thing that might happen at 3 am on an empty server.
joshisanonymous wrote: » I feel like you both didn't read my post (since your response is basically "tough luck" rather than answering the question or taking into acocunt that I addressed the things you're mentioning) or don't have much experience with MMOs that don't have scheduled sieges. Not having a schedule doesn't entail "random low-stakes thing(s)." The obvious example is Dark Age of Camelot. This was a game where you could log in at any time and possibly find a siege building up (or possibly not, it's dynamic because there's no schedule). You could then partake or not partake, but you didn't have to think about logging on at just the right time and being in the right guild or having the right friends to be able to play major parts of the game.
Caww wrote: » Sieges are meant to be large scale events with hundreds of players so the scheduled time slots during prime server times are just a basic requirement. I hope there will be more frequent, including off-hour, types of on-the-fly semi-organized war-type events as well for jump-in & jump-out participation depending on play time available. Choosing a server in the most opportune time zone for your general play hours is going to very important, or even have several toons going for different servers to increase your participation.
NiKr wrote: » Did those sieges have any stakes? Did they mean anything other than "here's some pvp"?
Talents wrote: » They understandably don't want people scheduling sieges for 3am so the sieges have to happen during the prime time window.
RazThemun wrote: » It is a smart decision to have events such as sieges timed. As this prohibits one guild or node graveyard shift workers dominating everything in a few hours each day that no one is on...
joshisanonymous wrote: » And the result will inevitably be that most players never get to experience sieges.
joshisanonymous wrote: » Caww wrote: » Sieges are meant to be large scale events with hundreds of players so the scheduled time slots during prime server times are just a basic requirement. I hope there will be more frequent, including off-hour, types of on-the-fly semi-organized war-type events as well for jump-in & jump-out participation depending on play time available. Choosing a server in the most opportune time zone for your general play hours is going to very important, or even have several toons going for different servers to increase your participation. Large-scale sieges still occur in games that don't have have scheduled sieges. See DAoC, WAR, ESO, hell even Gloria Victis. NiKr wrote: » Did those sieges have any stakes? Did they mean anything other than "here's some pvp"? Yes! Why do sieges have to be scheduled to have any stakes? That doesn't make sense even on the surface. Talents wrote: » They understandably don't want people scheduling sieges for 3am so the sieges have to happen during the prime time window. RazThemun wrote: » It is a smart decision to have events such as sieges timed. As this prohibits one guild or node graveyard shift workers dominating everything in a few hours each day that no one is on... That's a valid concern, but there are many many options for dealing with that outside of "sieges can only happen between 5pm and 7pm and require you to be part of some specific guild that's willing to slot you for the event". Even just making it so sieges require large forces to be successful is often enough since you're pretty unlikely to have huge forces waiting until 3-5am just to run a siege, and if you do have that many people around on one side during those hours, you're probably going to have that many around on the other side, too. Again, just look at DAoC: there were certainly late night sieges, but they were far harder to pull off and far less frequent than daytime sieges, and that's with no mechanism in place to cut down on them at all. We can look at games like Gloria Victis for in between options to dissuade people from sieging very late (although sieges are too easy in that game for those mechanisms to be effective, which doesn't have to be the case in AoC). Basically, scheduled sieges are a very hamfisted solution to a problem (late night sieges) that could be addressed in numerous ways. And the result will inevitably be that most players never get to experience sieges. You can see that result in New World: there are regularly posts from long-time players who've never successfully gotten into a war despite wars occuring far more often than once a month like in AoC. And it's not just as simple as "well you just need to be able to schedule one hour for it if you want to do it," because that might literally be impossible for some players in the first place (work nights, have kids, aren't besties with the leet guilds that run the seiges, etc.) or just not be how they play video games because it makes the game feel too much like a job.
joshisanonymous wrote: » The only thing I see that fits the bill (for me) as good, objective-based, open world PvP are caravans since they can show up at any time and anyone can just walk up and partake.
joshisanonymous wrote: » Your only way to "just pvp in the open world" is to either go and flag up against random people (though you'd probably get killed if you can't play a lot) or hope that your node gets into a node war.https://ashesofcreation.wiki/Node_wars
joshisanonymous wrote: » Otherwise, the general answer to this is the usual "not everyone gets to enjoy the same stuff". If your life can't support even a single hour at the same time of day to play the game - Ashes might not be for you. Well, not for you if that's the only content you're looking forward to in the game.
RazThemun wrote: » Basically, scheduled sieges are a very hamfisted solution to a problem (late night sieges) that could be addressed in numerous ways. And the result will inevitably be that most players never get to experience sieges.
RazThemun wrote: » You can see that result in New World: there are regularly posts from long-time players who've never successfully gotten into a war despite wars occuring far more often than once a month like in AoC. And it's not just as simple as "well you just need to be able to schedule one hour for it if you want to do it," because that might literally be impossible for some players in the first place (work nights, have kids, aren't besties with the leet guilds that run the seiges, etc.) or just not be how they play video games because it makes the game feel too much like a job.
RazThemun wrote: » "sieges can only happen between 5pm and 7pm and require you to be part of some specific guild that's willing to slot you for the event". Even just making it so sieges require large forces to be successful is often enough since you're pretty unlikely to have huge forces waiting until 3-5am just to run a siege, and if you do have that many people around on one side during those hours, you're probably going to have that many around on the other side, too. Again, just look at DAoC: there were certainly late night sieges, but they were far harder to pull off and far less frequent than daytime sieges, and that's with no mechanism in place to cut down on them at all.
darthaden wrote: » If you could siege a node at anytime guilds would just lay siege at like 3am when nobody but the attacking guild would know to be online
Dygz wrote: » joshisanonymous wrote: » The only thing I see that fits the bill (for me) as good, objective-based, open world PvP are caravans since they can show up at any time and anyone can just walk up and partake. FFA PvP in the Open Seas doesn't fit the bill? Why?
Veeshan wrote: » So i do see a valid reason to have them be done any time (there should be suffient warning however to allow for planning if they do go this route) for either castle or node seiges
joshisanonymous wrote: » The thing that initially caught my attention with Ashes of Creation was my impression that there was going to be a major focus on open world content and, particularly, open world PvP. Taking another look now, though, it seems that I was either mistaken or, somewhere along the line, the devs starting moving more and more towards a New World-esque concept of PvP, where technically you can PvP in the open world, but there's really no reward as well as no meaningful objectives as those are all locked behind scheduled events. The only thing I see that fits the bill (for me) as good, objective-based, open world PvP are caravans since they can show up at any time and anyone can just walk up and partake. So my question is, is there any chance at all that the devs will change course on the whole sieges-as-scheduled-events thing and make them possible at any/most times? I understand the point of the schedule is to ensure even teams and all that, but to me, that's not what's exciting about open world PvP. The exciting part for me is that open world PvP is dynamic: it can happen at any time under any number of circumstances. On top of that, with schedules, that effectively means I would never end up being able to take part in sieges because I'm not going to schedule my life around a video game. That's what happened to me in New World: despite playing regularly for PvP from launch until about a year after, I never once got into a war because I couldn't schedule my life around the game (and therefore I also wasn't of value to the people filling the war rosters). I want to be able to just hop into the game when I have time, at whatever time of whatever day of the month, and take part in whatever happens to be going on, and if sieges are scheduled affairs, I can pretty much guarantee that players like me will literally never get to take part.