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Any chance at all that sieges on timers will get changed?

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Comments

  • KilionKilion Member, Alpha Two
    edited August 2023
    Taking another look now, though, it seems that I was either mistaken or, somewhere along the line, the devs starting moving more and more towards a New World-esque concept of PvP, where technically you can PvP in the open world, but there's really no reward as well as no meaningful objectives as those are all locked behind scheduled events.

    The two possibilities you have given here are by no means the only ones in the picture. The game design imo points into the direction of meaningful PvP events at all time as it did from the beginning.

    The thing however is: Meaningful PvP is not created only by throwing a crapload of resources on the table, that on its own is just inflationary, but especially by mobility. If a city siege would be successful and people could easily relocate in a day, the siege would become meaningless. The loot from a dungeon in PvE would be less meaningful, if I could teleport there from anywhere, even from other continents (looking at you, World of Warcraft). So because one does not simply jump into any content anywhere the content that one partakes in becomes more meaningful and ones own impact - because you are there! - becomes more meaningful.

    The only thing I see that fits the bill (for me) as good, objective-based, open world PvP are caravans since they can show up at any time and anyone can just walk up and partake.

    From what we know so far, it is indeed the highest frequence PvP objective, followed by dungeons and gathering grounds for rare resources.

    So my question is, is there any chance at all that the devs will change course on the whole sieges-as-scheduled-events thing and make them possible at any/most times?

    Very unlikely, if the frequency of possible destruction is so high that any attempt of rebuilding can immediately be disrupted by bloodthirsty PvP players, then the incentive to even build up anything would go to waste.

    I understand the point of the schedule is to ensure even teams and all that, but to me, that's not what's exciting about open world PvP. The exciting part for me is that open world PvP is dynamic: it can happen at any time under any number of circumstances.

    On top of that, with schedules, that effectively means I would never end up being able to take part in sieges because I'm not going to schedule my life around a video game. That's what happened to me in New World: despite playing regularly for PvP from launch until about a year after, I never once got into a war because I couldn't schedule my life around the game (and therefore I also wasn't of value to the people filling the war rosters). I want to be able to just hop into the game when I have time, at whatever time of whatever day of the month, and take part in whatever happens to be going on, and if sieges are scheduled affairs, I can pretty much guarantee that players like me will literally never get to take part.

    Again: If full destruction is possible without any chance of preparing there is no point in building up anything that could become a PvP objective.

    "I'm not going to play structure my life around a video game" = And no video game dev who wants people feeling their gameplay is meaningful will try to please primarily casuals. If leaving one day/evening each week or month is unacceptable to you, then you are better off playing Rust or some other casual PvP game.

    You could look up the times of castle sieges, there are 5 of them and every months one can lay siege to them, as far as I am aware with greatly reduced resource costs compared to sieging a Node. You could build a social network with a guild of casual PvP players who keep each other up to date about PvP server events.

    But if all you want is a casual, no commitment PvP experience then the only option for you is indeed games like Rust. Why? Because PvP in its nature is solely destructive at worst or redistributing previously created values at best. Meaningful PvE values, like the Nodes, rare resources or crafted rare gear, become meaningful because people invest time and effort into them, failing at building them. If we would speed up the "building" aspect of PvE to increase the frequency at which PvPlers can try to take or destroy, the meaning is lost. Fast & easy does not mix with "meaningful" - which is why I have pointed you to Rust, CoD and so on - unscheduled, fast and high impact PvP gameloop. If you want a fantasy setting with it, maybe something like Crowfall where its about sieges all day everyday is more to your liking (Crowfall might be your best option actually).

    TL;DR: Get rid of the contradiction in your expectation. Read up on the PvP options in the Wiki to adjust them and/or find a game that actually offers what you desire.
    The answer is probably >>> HERE <<<
  • VeeshanVeeshan Member, Alpha Two
    tbh node sieges should be any time slot attackers should choose since node defenders get advanatage of the city itself.
    Castle seiges i think can go either way time slot (could have 2 times slots i guess one earlier morning and 1 prime time) or anytime this would allow those people who always work during prime time or something to be able to occasional participate
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