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Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Login Cool Down to reduce alt abuse?
Balanz
Member, Alpha Two
I can think of many different ways to gain advantage by having multiple characters. For example, having several characters log out at the same location, so they can quickly access that location by logging in each character. Obviously for gathering and crafting.
Would it be worth considering a cool down timer between logging out and logging in a different character on the same server? If it were, how many minutes would be adequate and fair?
I am not yet sure there is a problem, but I can imagine how it could be, like for zerging.
Would it be worth considering a cool down timer between logging out and logging in a different character on the same server? If it were, how many minutes would be adequate and fair?
I am not yet sure there is a problem, but I can imagine how it could be, like for zerging.
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Comments
I think that most of these abuses are fixable by account-wide* cooldowns. Like if you gather on your main -> get 30s gathering cooldown -> 5s relogin on your alt -> you gathering is still on the 25s cooldown. Same with identical skills, one-time\daily\weekly\whatever events or quests, etc.
Is there some kind of that system in Ashes or it is just another relogin-alt-abuse fiesta?
*it's better to extend it to all accounts of that player, but it is a bigger topic.
I don't see how that would ever apply to Ashes.
Things in Ashes are supposed to be scarce. That resource won't just be available for every character that walks along, it will be available to the first character, and then will be gone.
I don't see that the OP is presenting a problem, there is nothing that needs fixing.
What with these "let's limit the fuck out of people's gameplay" threads lately?
As for organized players, I can see them "restarting" the game with new chars, once they have achieved certain big goals for their guilds.
There wont be many alts.
it has happened in other games you log all ur alts off in an area ur faming in if somone attack you yu fight back if you die u instantly log out and in to alt who has full stats to engage injured person till you kill them
It's also common for alts to help each other - sure.
It's not at all common for alts to be used to surpass game restrictions the devs did not think of.
thats most likely what he means tho. maybe language barrier? an 8v8 suddenly turns into 64 v 8
"Zerging" is usually the opposite of dedication.
its not a zerg its zerg mentality though run in die run in die until you exhaust the opponent zerging is basicly when it gets down to it throw bodies at the issue till the issue is dealtt with
And... that is not really 64 v 8.
And... I don't know why that specific area, where some group of gamers has logged out multiple alts, only has a total of 16 gamers there during this battle.
This example is not really a thing.
Because everyone has an idea and they think it can be a good one. If all these ideas were taken we soon would have one of the worse experiences caped xp, capped progression, capped guild ability, etc.
These takes are mainly based of mmorpg people that are more new to the genre and also most likely solo players wanting to be the "main character" and win as a solo at everything beat the big content, get the epic gear, be able to beat guilds, etc.
2. This thread: "restrict it further so players may not abuse relogins (and disconnect state)" - "no way! this is bad idea".
Help me make the coherent system around this two things please
Above post ^^^
Say 'I don't understand' without saying 'I don't understand.
The fact you don't comprehend multibox is wild and trying to say it is kind of the same thing about someone switching characters.
Thankfully the devs play mmorpgs and know what are the issues and won't take comments like this seriously lmao.
Completely different mechanics.