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Login Cool Down to reduce alt abuse?

I can think of many different ways to gain advantage by having multiple characters. For example, having several characters log out at the same location, so they can quickly access that location by logging in each character. Obviously for gathering and crafting.

Would it be worth considering a cool down timer between logging out and logging in a different character on the same server? If it were, how many minutes would be adequate and fair?

I am not yet sure there is a problem, but I can imagine how it could be, like for zerging.
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Comments

  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Balanz wrote: »
    For example, having several characters log out at the same location, so they can quickly access that location by logging in each character. Obviously for gathering and crafting.
    I fail to see how this could ever be considered an issue at all - let alone enough of an issue to place road blocks in front of people that legitimately want to play multiple characters.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    How can alts Zerg?
  • DepravedDepraved Member, Alpha Two
    you pvp die then log another charactr keep pvping and so on but meh
  • Valid concern. Alts are commonly used to surpass the game restrictions that devs did not think through enough.

    I think that most of these abuses are fixable by account-wide* cooldowns. Like if you gather on your main -> get 30s gathering cooldown -> 5s relogin on your alt -> you gathering is still on the 25s cooldown. Same with identical skills, one-time\daily\weekly\whatever events or quests, etc.
    Is there some kind of that system in Ashes or it is just another relogin-alt-abuse fiesta?

    *it's better to extend it to all accounts of that player, but it is a bigger topic.
  • JamationJamation Member, Alpha One, Alpha Two, Early Alpha Two
    Aren't resources server side though? Not client side? So if you login to your alt after collecting something on your main, what's your alt going to collect? There shouldn't be anything there anymore since it was already gathered. Unless I'm mistaken on that.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Korela wrote: »
    Valid concern. Alts are commonly used to surpass the game restrictions that devs did not think through enough.

    I think that most of these abuses are fixable by account-wide* cooldowns. Like if you gather on your main -> get 30s gathering cooldown -> 5s relogin on your alt -> you gathering is still on the 25s cooldown. Same with identical skills, one-time\daily\weekly\whatever events or quests, etc.
    Is there some kind of that system in Ashes or it is just another relogin-alt-abuse fiesta?

    *it's better to extend it to all accounts of that player, but it is a bigger topic.

    I don't see how that would ever apply to Ashes.

    Things in Ashes are supposed to be scarce. That resource won't just be available for every character that walks along, it will be available to the first character, and then will be gone.
  • tautautautau Member, Alpha One, Alpha Two, Early Alpha Two
    People enjoy alts, so alts enhance gameplay.

    I don't see that the OP is presenting a problem, there is nothing that needs fixing.
  • CROW3CROW3 Member, Alpha Two
    No. Alts have existed in mmos for 30 years with no zerging. We’re good.
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  • LudulluLudullu Member, Alpha Two
    edited September 2023
    No

    What with these "let's limit the fuck out of people's gameplay" threads lately?
  • daveywaveydaveywavey Member, Alpha Two
    As an altoholic who loves playing games from as many different angles as I can, this idea sounds fricking awful.
    This link may help you: https://ashesofcreation.wiki/


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  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    If weapons and gear dont drop every 5 minutes from mobs, if the drop rate is extremely low, if gathering materials and questing for schematics takes time to craft them and if crafting requires some short of workplace to be setup, if (in addition to the above) nodes suck time and resources from players, and other affilistions require equal investment, then I hardly see casual players managing to have geared alts beyond Lv20.

    As for organized players, I can see them "restarting" the game with new chars, once they have achieved certain big goals for their guilds.

    There wont be many alts.
  • HiddenDaggerInnHiddenDaggerInn Member, Alpha One, Alpha Two, Early Alpha Two
    This is the kind of game that you really will want to focus on your main, Alt maybe fine down the road, but even then to gather better materials you will have to play a significant amount to gather the better stuff. Some will do it, but I don't see it as a HUGE problem.
  • FantmxFantmx Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Appreciate the idea but no. Seems to be a theoretical issue and not a real one that needs to be addressed.
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  • Zipp_AdoudelZipp_Adoudel Member, Alpha Two
    This game is a marathon, not a sprint. If people make 100 alts and get all the resources for a week, they will burn out. If people want to play 48 hours and not eat or sleep, they will pay the price. The leveling process with be a constant trudge in an upward direction as will node levels and profession levels as well as anything worth having. There arent going to be quick gains that are meaningful. Will you get something with the strats you are proposing, maybe. Will they amount to much in the long haul? Nope. Let people play how they want.
  • CawwCaww Member, Alpha Two
    very poor policy choice with no clear benefit
  • VeeshanVeeshan Member, Alpha Two
    Dygz wrote: »
    How can alts Zerg?

    it has happened in other games you log all ur alts off in an area ur faming in if somone attack you yu fight back if you die u instantly log out and in to alt who has full stats to engage injured person till you kill them
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Depraved wrote: »
    you pvp die then log another charactr keep pvping and so on but meh
    That is not the description of a Zerg.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Korela wrote: »
    Valid concern. Alts are commonly used to surpass the game restrictions that devs did not think through enough.
    In an RPG, alts are most commonly used to play chracters with different roles.
    It's also common for alts to help each other - sure.
    It's not at all common for alts to be used to surpass game restrictions the devs did not think of.
  • DepravedDepraved Member, Alpha Two
    Dygz wrote: »
    Depraved wrote: »
    you pvp die then log another charactr keep pvping and so on but meh
    That is not the description of a Zerg.

    thats most likely what he means tho. maybe language barrier? an 8v8 suddenly turns into 64 v 8
  • Interesting how a race became now a verb or the thing that happens. Even being done by one player. In 30 years will have a different meaning for sure.

  • LudulluLudullu Member, Alpha Two
    edited September 2023
    Depraved wrote: »
    thats most likely what he means tho. maybe language barrier? an 8v8 suddenly turns into 64 v 8
    If those 8 people managed to level up, gear up and bring all their alts to one location purely to fuck over another group of 8 - more power to them. Fuck it, all power to them. They fucking deserve to win, cause that is DEDICATION.

    "Zerging" is usually the opposite of dedication.
  • Balanz wrote: »
    Would it be worth considering a cool down timer between logging out and logging in a different character on the same server? If it were, how many minutes would be adequate and fair?
    They could make players do a quest to activate the character slot they want to login. Probably everyone will hate that.
  • SweatycupSweatycup Member, Alpha One, Alpha Two, Early Alpha Two
    edited September 2023
    So we are more talking multiboxing? So log out timers do nothing. And if you have multiple accounts do we try to ban vpn servers? Sounds like a huge game of cat and mouse on the latter.
  • VeeshanVeeshan Member, Alpha Two
    Dygz wrote: »
    Depraved wrote: »
    you pvp die then log another charactr keep pvping and so on but meh
    That is not the description of a Zerg.

    its not a zerg its zerg mentality though run in die run in die until you exhaust the opponent zerging is basicly when it gets down to it throw bodies at the issue till the issue is dealtt with
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Depraved wrote: »
    thats most likely what he means tho. maybe language barrier? an 8v8 suddenly turns into 64 v 8
    It's a concept barrier.
    And... that is not really 64 v 8.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Veeshan wrote: »
    its not a zerg its zerg mentality though run in die run in die until you exhaust the opponent zerging is basicly when it gets down to it throw bodies at the issue till the issue is dealt with
    It's not truly practical, though.
    And... I don't know why that specific area, where some group of gamers has logged out multiple alts, only has a total of 16 gamers there during this battle.
    This example is not really a thing.
  • Mag7spyMag7spy Member, Alpha Two
    NiKr wrote: »
    No

    What with these "let's limit the fuck out of people's gameplay" threads lately?

    Because everyone has an idea and they think it can be a good one. If all these ideas were taken we soon would have one of the worse experiences caped xp, capped progression, capped guild ability, etc.

    These takes are mainly based of mmorpg people that are more new to the genre and also most likely solo players wanting to be the "main character" and win as a solo at everything beat the big content, get the epic gear, be able to beat guilds, etc.
  • 1. Wiki: "players ... may not launch multiple game clients from the same computer" - "yes, sure! this is good thing".
    2. This thread: "restrict it further so players may not abuse relogins (and disconnect state)" - "no way! this is bad idea".

    Help me make the coherent system around this two things please :)
  • Mag7spyMag7spy Member, Alpha Two
    Korela wrote: »
    1. Wiki: "players ... may not launch multiple game clients from the same computer" - "yes, sure! this is good thing".
    2. This thread: "restrict it further so players may not abuse relogins (and disconnect state)" - "no way! this is bad idea".

    Help me make the coherent system around this two things please :)

    Above post ^^^

    Say 'I don't understand' without saying 'I don't understand.


    The fact you don't comprehend multibox is wild and trying to say it is kind of the same thing about someone switching characters.

    Thankfully the devs play mmorpgs and know what are the issues and won't take comments like this seriously lmao.
  • LudulluLudullu Member, Alpha Two
    Korela wrote: »
    Help me make the coherent system around this two things please :)
    It's simply "do you have several characters available to you at the same time or not". That first point allows you to "zerg" others because you have more than one character per player. The second point does not.

    Completely different mechanics.
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