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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
If I’m understanding correctly you’re saying that because these impactful character progression augments, items, and recipes are locked behind a difficult to obtain status in the religion it makes it a non issue?
Could you expand on this. How is character progression locked and what are the religious actions that players must follow?
Exclusive rewards are not exclusive to Divine nodes. Not only it's implausible to expect any of them, it is literally impossible to have all of them. Join Economic, Scientific or Military node instead, you can only be citizen of one type of node.
If you are religious as a player, and are offended that some paths in a religious node require dedication to the religion of that node (as a player) then maybe that's something to reflect on, instead of expecting a video game to make accommodations for you?
idk - this whole thread is awkward.
I don’t think you understand how the systems work. Every node type has religions. It’s not exclusive to divine nodes.
I might be wrong, sure. But even if religion is not tied to Divine nodes - i think the exclusive rewards might be. Surely they would require you to sign up at the Temple and progress your rank to get the rewards!? Maybe you don't need to be a citizen for that? If not - then yea, i can see that being a problem, potentially.
Ah I understand.
I didn't thought from the other perspective.
Well, I guess such players have zoom out far from the character and detach themshelves from it, to not be able to say "I am / I do that".
And chose any other class than human and also opposite sex.
Some races look really ugly.
Rather than restrictive systems, I think perhaps there should be a modest bonus on the effects from a cleric on someone that follow the same religion (or even certain tenets of that religion). Example of a tenet would be granting a weapon bonus on a non-believer of a destruction god/goddess if they are engaged in acts of destruction. Makes for a more meaningful experience for both parties.
EQ series, in EQ2 if you were a Wizard and not Solusek Ro (god of fire), you weren't really a Wizard. Religion was a massive part of the games lore, you meet gods, fight gods, sacrifice to gods.
Elder Scrolls series, Oblivious expansion literally had you become a god, whom you then meet in Skyrim. Religion is a massive part of the series again with players performing acts for various gods throughout.
I'm currently playing both Balders Gate 3 and Starfield, both of which have religions.
But, as the developer quotes say (the quotes you conveniently keep ignoring), religious affiliation is horizontal progression. In other words they add flavor only … and are not required to maintain status (“parity”) with other players.
To be tested in Alpha 2 of course.
But, I lean towards Steven’s quotes being accurate rather than being baloney.
As for limiting a game or progression for fear that someone may take offense playing it, I should remind everyone that at one point mathematics was deemed heretical with folks being killed for it. Try making an MMORPG without math. Good luck with that.
And magic...that's even more heretical.
What kind of game does that lead us to? Candyland? Oh wait, some beliefs even have games as heretical or leading one to ruin. Well, crap.
But more seriously, I think religion might be as integral as magic (mysticism), math (RNG, music, abstract concepts), and other things someone could have problems with. Whether that's via systems or player agency. There's more than likely much more that the players could do to offend than anything in game. Part of the social dynamic as long as it isn't abusive or illegal.
skyforge comes to mind
Eeeeh no, you're not really understanding correctly as I didn't say really say that. This is what I've said so far and made sure to clarify after the quotes on how this isn't going to be impactful to your character progression:
So to break it down:
1. The augments will not be impactful when compared to another augment of a different system that would have taken the same slot anyways.
- To clarify how I see what's been explained to us so far even further: Let's say a character has the ability fireball. The normal skill does 50 damage and has fire streaking behind it. The secondary class augment now makes it do 75 damage. With me so far? Archetype and class skills, everyone's equal so far. Now let's say a character has a religious augment on top of that. Now the skill does 100 damage and changes the trail to be sparkles instead of fire streaks. This would see impactful right? Except the person could go down the social organization route instead as that's related to the node. Now that person has a chance to augment their fireball skill but the skill still does 100 damage but now instead of sparkles it displays rainbows. Both additional augments are doing 100 damage so everyone is the same "impact"-wise regardless if they went social or religious augments but the difference is whether the skill looks sparkly or rainbowy. Are you truly claiming horizontal progression of sparkles or rainbows is going to have an impact on your progression? Cause that's how horizontal works. It alters things, it doesn't empower them. Heck, the racial augments might even take the same slot the other augments take too since you won't be able to apply all of them hence why I said the pick and choose.
Here is some more information about augments that also explains how augments work: https://ashesofcreation.wiki/Augments
2.The items and recipes are unknown to us at the time and as such you can't claim they are impactful to progression just as I can't claim they won't be impactful. It's a moot point. The reason I bring up the "difficult to obtain status" in this regard as well is because even if it has an impact it's not going to be something an average player will use. So in regards to your personal progress of not choosing to follow a religion - no it has no impact on your personal character progression because realistically most of us won't be the pope, or won't be the king or even mayor, or be the leader of a castle, etc etc. These positions of power are limited for a reason. So in this point yes I concede it's a non issue as you'll have other systems to focus on that will provide similar or equivalent benefits. Ashes isn't meant to be a "do everything" kind of game.
But we also gotta remember we aren't even in Alpha 2. A lot of this isn't even implemented fully yet so things are subject to change and in a future live stream they may say something that makes me eat my words and I'm alright with that.
But we need to have a separation between reality and fiction regardless. I love Conan Exiles and generally always pick and upgrade the goddess Derketo. But I understand this has nothing to do with my faith as it's a video game and she isn't real.
One of the core roles is Cleric.
In RPGs, Clerics gain unique powers from gods.
Also, in RPGs, gods are real.
Religion rewards are horizontal progression, rather than vertical progression.
The rewards from Religion progression are not better than rewards from Racial progression or rewards from Social Org progression.
You could also choose to not pursue Naval progression or Social Org progression or Racial progression.
But, if you wish to roleplay worshipping one of the gods of Verra, the option is there.
You could also choose to not worship any god and still have an excellent character build.
What line is crossed by having the option to worship gods in a High Fantasy RPG??
Same line that’s been crossed in the past by D&D and Harry Potter???
Prof Umbridge is outraged.
If there happens to be a religious augment that would be BiS for you, oh well. That's how it is. Very often there are rewards locked behind content that some players don't want to do. Ashes is very much not a 1 player/character does/unlocks everything, unlike how ff14 and runescape are.
I’m not a big d&d or Harry Potter fan - I’ve seen the movies, but I don’t remember any direct god worship or religious practice gatekeeping character progression in either of these. Ofc they have evil/good themes and personalities - just like any other mmo does, but I think you are completely missing my point and putting forth a straw man argument. Please refer to above posts I’ve written to understand clearly what I’m saying. I don’t feel a need to directly respond to your points here because you are completely misrepresenting what I’m saying.
😂
Ashes doesn't really have Good/Evil themes for players beyond what individual players choose to RP.
I already read what you wrote in previous posts and cannot clearly understand your concern - which is why I asked for clarification.
I haven't misrepresented anything. I asked some questions.
You are free to elucidate... or remain murky.
What is your issue? It is a fantasy universe with in that context existing gods. Are you just touchy about the word "religion"?
As an aside, what religious beliefs is it that one would need to hold where playing a character in a fantasy setting that worships a fantasy god is against them, but playing a character in a fantasy setting that kills others isn't?
If you plan on playing Ashes in a way where your make believe character doesn't kill other make believe characters, you have bigger concerns with the minor dent in character progress that not having a religion would cause.
It does not appear that you do understand that this is just a game though. Your statement that religion is fine for context of the fictional world appears to suggest you understand it, but you then twist to fit some biased narrative by suggesting that it only fits the fictional game world IF other people cannot utilize the option and benefit from it if you or others 'elect' not to do the same.
Like others have already stated, people need to try to separate their real world biases from their pixelated world. Most of us would not condone violence in the real world and yet, we freely engage in this sort of activity in games understanding just that, we are playing a game.
With your logic, next we will be hearing from vegans that demand other players cannot achieve nourishment or buffs on non-vegan pixel food items in AoC because their biased RL vegan agenda conflicts with items in game that are meat based so others should not benefit from said items.
AoC is based on fantasy and looking over the various religion choices, they are as well. We should not be dragging real world issues/biases/beliefs into games, so let's leave things like gender/diet/religion/politics in the real world and all consider ourselves pixels the minute we log in.
While I am not an atheist, I do believe in a religion that suggests I should not idolize or worship other Gods and yet, I will have no issue selecting a 'fantasy' religion in this 'fantasy' game and I also have no doubt that if I were an atheist, I would have no issue selecting a 'fantasy' religion in this 'fantasy' game.
I suggest all those that want to drag real world personal agendas into fantasy games just pull up their big boy/girl panties and use common sense in realizing that a pixelated fantasy game is just that and partake or do not partake in portions of the game they do/do not feel comfortable with, but please, just stop trying to push personal biased real life agendas/beliefs on others that have no issue with/or enjoy those mechanics in a 'fantasy' pixelated game.