Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
I'd say the main reason (or at least my reason) is because visual progression isn't a thing.
First step to ruined immersion:
They have to own a costume. Those seem to be exclusively part of the most expensive bundles the Intrepid Shop has to offer. We could discuss how many people did purchase such a bundle but I think with a price tag of 375$ there are not too many. I'd be surprised if they sold just as many of those bundles as they sold Alpha 2 keys, which seem to be somewhere above 100k sales. Let's just say for good measure there are 50'000 people who bought that bundle. And lets assume a total player base of 1 mio players, which I'd say is achievable for the game. That would make 5% of the players hold a costume (maybe 7 if we include the kickstarter backers).
Second step to ruined immersion:
The player has to wear the costume. While we have been told that there is no level restriction, we don't know HOW exactly costumes and skins in general are applied (to my knowledge). It could be a service in a Node of at least Tier 3, which would mean there is an implicated floor under which appliction of costumes & skins is unlikely.
Third step to ruined immersion:
The player has to encounter the custome wearing villain. Which is by no means guaranteed. I'd argue a good portion of the players owning cosmetics of some sort will be on the head-start servers. Avoiding those could significantly decrease the chance of ever meeting someone in costume.
Fourth step to ruined immersion:
Be sensitive enough to let a few people in costumes ruin the experience for you. I mean I get it, it's a bit weird that some impressively armoured knight might be standing besides the plebs who flooded from the Gates, but I don't think it is entirely out of line with the lore and therefore a matter of RP affinity.
To my knowledge almost everyone fled from Verra during the Apocalypse, with whatever they might have on them at the time. It wouldn't be surprising to find some very epic looking pieces of armor amongst them. But now those people are stuck in Sanctus, a place without magic, for thouands of years. Some of the refugees may have passed on their pieces of armor, which while staying intact gradually lost their might due to the absence of magic, only to gradually regain their strength once they return to Verra, to magic.
I am not saying this is the explanation Steven had in mind when he decided that cosmetics would be a thing in the game, I'm just saying that there are lore aligned explanations possible therefore making the entire matter of "this is ruining immersion" a discussion of perspective.