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Next Livestream + Q&A Submission - Tuesday, October 31, 2023 at 11am Pacific

RoshenRoshen Moderator, Member, Staff
edited November 2023 in Announcements
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Glorious Ashes of Creation Community!

Our next livestream featuring an Alpha Two Caravan System Preview will be Tuesday, October 31, 2023 at 11am Pacific! (Click here to convert this to your local time)

Similar to our past streams, we'd love to gather some questions from you to answer live! Please submit your question for our development team in the thread below, and we'll select 10 of them at random to answer during the end of our livestream. In order to accommodate a variety of questions from our community, please only post ONE question below - the more direct, and succinct the better (think one to two sentences)! Submissions end Wednesday, October 25, 2023 at 11am Pacific, so we can select your questions before the broadcast.

We'll see you soon for our development update livestream! twitch.tv/ashesofcreation

EDIT
👀 Did you miss the latest livestream showing our Caravan System Preview?
https://youtu.be/Sc7HJknNqjQ?si=SRdjvfU0zJHPp38G

📦🚚 In our latest Development Update, we previewed our Caravan System, showcased glorious art, and answered some of your questions! Check it out! https://youtu.be/sNfwQILIasQ
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Comments

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    Can you tell us when will the Know your Node series cover the military and divine node type ?
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    NiKrNiKr Member
    edited October 2023
    Could you explain in detail what you mean by "50% of player power" when talking about gear's influence on player power?
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    Gaul_Gaul_ Member
    edited October 2023
    Here's a caravan related one (if it isn't answered in the stream):
    Will players receive the player and guild name of the caravan owner before choosing to attack or defend, to determine friend from foe?
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    It is still the plan to have Seasons system working in the beginning of A2?
    assinatura-nova-ordem-2.png
    Recrutamento aberto - Nosso Site: Clique aqui
    @gnovaordem
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    LinikerLiniker Member, Alpha One, Adventurer
    can we get a list of biomes/zones planned for the start of alpha 2?
    img]
    Recrutamento aberto - Nosso Site: Clique aqui
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    Arcano_Arcano_ Member
    edited October 2023
    Is the economic node blind-bid election process a gold sink, or does the gold go into the node treasury?
    The best part about mmos is the friends you make along the way.
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    DrunkninjaDrunkninja Member, Alpha One, Adventurer
    Can you give us an updated example of a Guild Skill that will help combat Mega Guilds?
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    Will we be getting name reservation access with Alpha 2? If so how will it work?
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    How will the game handle multiple people trying to send caravans from the same place at the same time?
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    Are tattoos purely a cosmetic reward from in-game achievements/character creation, or do they have associated player power as well? (Ex. - tattoo from fishing achievement gives fishing power)
    Can you give any examples?
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    A class-skills question:

    If we explore Bard as our secondary class and change it later, can we please retain the ability to play the musical instruments we learned as a Bard?

    It feels like this would really incentivize players to poke at the class, as well being an extra little something special that our characters can do, to show off to other players.



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    NyceGamingNyceGaming Member
    edited October 2023
    New Player Experience: Is there a plan to have a tutorial or quest detailing corruption, the flagging system, etc. as players enter Verra?
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    New players who can't interact and engage with core systems to accomplish simple tasks while learning the game can easily become frustrated and quit.

    What steps will you take (if any) to ensure that the caravan system does not hurt new player retention by making it virtually impossible to transport goods when targeted by higher level more "powerful" PVP players?
    Heroes Gaming Group
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    FantmxFantmx Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One
    When is Steven going to join us on The Ashen Forge again?
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    George_BlackGeorge_Black Member, Intrepid Pack
    edited October 2023
    Will there be archetype abilities that require a specific weapon type to be equipped?
    Eg. fighter "Double Slash" requires dual wield to cast.
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    How will you ensure that the node system has sufficient building upgrade distribution to service the number of professions without creating an overdependency on personal caravans or limiting profession progression?
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    What systems will be there in place to combat the concept ZERG groups of smashing though content?
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    Do nodes provide to their citizens some kind of clothes or ornaments (capes, tabards or something else) which can be used by players to represent their nodes or is this clothing thing left to the guilds only?
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    Steven always talks about the good experiences he's had with past guilds in MMO’s, are there any memorable bad experiences that shaped your design for ashes of creation?
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    What will the artistic influence be for the Tulnar (architecture)?
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    Will the school of magic, transformation, be dependent on what class/classes are chosen - or does it affect your class depending on what kind of transformation is chosen?
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    verlisifyverlisify Member, Founder, Kickstarter
    edited October 2023
    What is the design goal for 1vX PvP scenarios. If a skilled solo player has good gear and a few level advantage how many players with average gear should the solo player expect to be able to beat if they get ganked?
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    Can we get any clarification on how much are augments gonna affect our gameplay?
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    Outside the 5 metropolis networks there will be 20 nodes.
    Will these nodes be able to survive and reach level 5 or will these be constantly destroyed by the powerful metro nations?
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    AzheraeAzherae Member, Alpha One, Adventurer
    Can the special items that are only available for the highest ranking members of a religion, then be traded or sold to other players?
    Sorry, my native language is Erlang.
    
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    To what degree will secondary archetype affect shaping of your class? Will every class have its own visual identity? Will you be able to recognize someone's class miles away if you catch them fighting or by buffs they are using?
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    How will mount progression work?
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    Will there be any weapons that heal or buff allies rather than deal damage?
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    How do you expect to handle many people at once in certain zones? e.g. World of Warcraft uses layering, which seems to be against the spirit of what Ashes is trying to achieve.
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    will the best stat gear in game come from open world content? Or will players need to farm dungeons and arenas?
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