Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
A good example of this is that in ESO for example in it's prime a skilled player with good terrain usage could pick off 5-10 people over the course of several minutes.
Since we're on the topic of Caravans, I'd love to hear more about the difference between Naval Caravans and Merchant ships. What are the pros/cons of using either one for long range trade (specifically, continent to continent, across oceans)? Does PvP differ when attacking a Merchant Ship vs a Naval Caravan?
Thanks
Much like in World of Warcraft when I walk away from a player their name shrinks the further I am from them. Options in the same vein as this will massively decrease screen clutter in highly populated zones/cities.
Love all the massive progress you guys have been making!
Likewise with Fighters and bows. (Just because they 'can equip a bow' doesn't mean they have skills that work with it)
Signed - Concerned Nikuan who wants diversity in node architecture.
Yes. Guards attack only corrupted "red" players.