Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
A good example of this is that in ESO for example in it's prime a skilled player with good terrain usage could pick off 5-10 people over the course of several minutes.
Since we're on the topic of Caravans, I'd love to hear more about the difference between Naval Caravans and Merchant ships. What are the pros/cons of using either one for long range trade (specifically, continent to continent, across oceans)? Does PvP differ when attacking a Merchant Ship vs a Naval Caravan?
Thanks
Much like in World of Warcraft when I walk away from a player their name shrinks the further I am from them. Options in the same vein as this will massively decrease screen clutter in highly populated zones/cities.
Love all the massive progress you guys have been making!
Likewise with Fighters and bows. (Just because they 'can equip a bow' doesn't mean they have skills that work with it)
Signed - Concerned Nikuan who wants diversity in node architecture.
Yes. Guards attack only corrupted "red" players.