Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Right click "duel"
GrappLr
Member, Alpha One, Alpha Two, Early Alpha Two
With how big of a deal dying is in this game due to the penalties that come with it, I think that the game needs to launch with a right click duel option.
People want to fight their friends. People want to practice PvP. In a PvX game, all the more! But without a clean option to duel people with no accidental deaths, there is no good alternative.
My suggestion is to take WoW Classic's approach to it. Simple enough, duel starts, there's a "duel" range where if you leave, you forfeit, and if your character hits 1hp, he stops taking all damage, and both unflag immediately. Then people can heal up and go again if they want to, or go on with their day
People want to fight their friends. People want to practice PvP. In a PvX game, all the more! But without a clean option to duel people with no accidental deaths, there is no good alternative.
My suggestion is to take WoW Classic's approach to it. Simple enough, duel starts, there's a "duel" range where if you leave, you forfeit, and if your character hits 1hp, he stops taking all damage, and both unflag immediately. Then people can heal up and go again if they want to, or go on with their day
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Why would People be unable to chose, if they want to fight either to the dead - or until one of them is simply unable to continue the fight ? Why would Surrendering in a Duel not be an Option ? Why would avoiding killing not be an Option ?
✓ Occasional Roleplayer
✓ Currently no guild !! (o_o)
I suspect they don’t want dueling in the open world because that can circumnavigate a lot of possible PvP scenarios. “Hey, we both want claim to X, right? Let’s settle this in a way that doesn’t involve any corruption risk!”
I did see this, although I went to the source video, and it comes off that Steven simply includes that dueling is possible in freeholds/nodes, but doesn't exclude open world.
I seriously doubt they would make dueling anything more than flag/unflag. It would be easy to game the system if it turned you purple.
As soon as a duel start, you gain a blue HP bar regardless of whatever hit points you had before, when that duel HP bar gets to 0% OR if you get hit by a player or mob or outside heal during the duel, it's cancelled and you immediately drop back to your actual HP bar with the hit points you had previously - or + the damage/heal you just took,
as simple as that, there's no exploiting, nothing, a very simple system that takes no effort to code, and you dont need to actually mess with player's hit points making players need to heal up with potions after the duel etc, perfectly balanced
Why is that better than ending a duel at 1hp, and having to heal back up to full? I feel like ending at 1hp feels "better". Maybe it's cause that's the way it is in WoW, but that feeling of "yup, I was dead if it was a real fight" is real.
I believe New World did the same as WoW and can duel anywhere and drop to 1hp
Usually there are healers watching duels anyways to use there heals
New World and WoW do it opposite, you can't duel inside cities/safe zones, and only in open world.
someone can flag up and kill you with 1 hit after the duel ends
That’s literally what I wrote?
And that's a risk they have to take. Also, if they do that, they will gain corruption, as you shouldn't be flagged from dueling.
unless you want to slow down how frequently people duel...
they could even kill you with a level 1 alt lol
or if they time it right, hit you with an attack while your duel opponent's attack is in mid air, canceling the duel and then your duel partner gets corruption then he dies to a gangbang, and loses his stuff.
they could mob drop and you as well...
l2 had the most suitable duel settings for an owpvp game
I don't think it's "bad" to have hp back to same as pre duel. I just think it's less fun overall. Makes dueling feel like a "minigame" instead of an extension of the actual game. "magic hp pools for duels" < "we stop fighting when one person goes to 1hp".
what? that doesnt change the duel though. the duel its still the same while the duel is happening.
Yes, but it changes the context of what a duel is. When you get a magic HP bar that is for the duel only, you're basically initiating a minigame, something "outside" of the game world. An extreme exaggeration would be "when a duel starts, both teleport to a duel arena". It breaks immersion with the world.
If the duel effects your HP, and you drop to 1hp, then duel ends, it's an extension of the actual game world.
Make sense?
i see what you mean. people should be able to kill each other too during a duel, following the same logic.
i mean, if the other dude is at 5 hp and you hit him with ur most powerful, world-ending, armageddon bringing attack, it doesnt make sense that it only does 4 damage. its immersion breaking.
my sword cut him but the bleeding stopped when his hp was at 1.
my poison stopped affecting him because he lost the duel, not because he took the antidote.
ok
gameplay > rp
So I doubt people will be dying in these towns
Doesn’t make sense
1hp end duel does
you can kill people in their freeholds...
See the problem here is that a node is a massive swathe of land and we cant really say what they meant when they said node at the time. Otherwise from the current plans you will just not be able to duel on the ocean.
Thoughts?
why not? the flagging system doesn't affect it and if it did unless there were limitations to where you could duel then it's a risk you just got to take.
I'm assuming it wouldn't be available during scenario's like sieges etc