Azherae wrote: » This is probably always going to be controversial because it's not really an immersion question. I don't think that's even just my opinion... If a quest giver NPC (specifically, it can't be a book, it can't be a random tablet or inscription) has a quest for you, and you have a map, most of the time that person is going to be able to mark for you on your map where you need to approximately go.
Azherae wrote: » And of course, the 'fog of war' style map intention could be used to resolve this, by making it so that players who don't have the 'fog' for the area cleared, don't have the marker.
NiKr wrote: » You do realize what this will create right? 3rd party sites (if not programs) that will just tell you where to go. Afaik WoW players had addons for that shit back in vanilla (or at least classic). The only ones who'd enjoy this are the RPers who want to "live" in this world and people who enjoy reading/story. Everyone else will be annoyed and will immediately go look up where to go. This then leads to that very speedrunning that you want to avoid, because the smart people will realize that if they make guides first - that's views and that's money. I love reading quests and immersing myself in the game's world, but those wow addons were made for a reason. And the reason is - the masses don't want to immerse themselves, they just want to "win".
Vissox wrote: » Those sites always exist, it's true, but that doesn't mean that the developers have to give up on an immersive experience before the game has even begun. It also takes a while for those types of addons and websites to get developed. In Vanilla Wow, thotbot is what people used and it had a lot of missing entrys because people still had to do those quests. it wasnt untill TBC that their database was actually flushed out and developed to the extent of the game.
Vissox wrote: » I'm also uninterested in what the masses want. That's why we want this game isn't it? It's for the niche of people who actually like to play true RPGs, where your class can't do everything and you need to be one with that.
Imoxator wrote: » Give the questing an opportunity to have socializing occur, where players ask other players for help if they’re stuck.
Imoxator wrote: » Thats same logic could apply to raids/dungeons/world bosses too. Should the game provide exact details and instructions on how to beat each of those categories because add-ons and guides will tell people exactly how too?
NiKr wrote: » Imoxator wrote: » Give the questing an opportunity to have socializing occur, where players ask other players for help if they’re stuck. Except they won't, which is my point Imoxator wrote: » Thats same logic could apply to raids/dungeons/world bosses too. Should the game provide exact details and instructions on how to beat each of those categories because add-ons and guides will tell people exactly how too? Imo yes, because the gameplay itself should be super hard, so even if you've gotten info about the encounter (through npcs, or written lore, or whichever in-game source) - you'll still have to work super hard to overcome the boss.
NiKr wrote: » I'm not asking for the game to be dumb or to give us arrows. I'm saying that the npc that we got our quest from could simply point their finger to the place on the map. Considering the size of the map and the size of the finger - we'd get a rough estimate (a circle on the radar) of where we should go. Iirc Alpha1 already had this kind of system. As for the boss stuff, as I said, all that info would be "hidden" in texts, npc interactions (ideally even related to npc relations values) and other in-world representations. So it would literally require you to go through all that stuff, or, obviously, go to a site and look it up. In other words, I'm simply saying there can be a middle ground between "you have 0 info outside of the quest text" and "you have a pixel-precise arrow above your head". Making people alt tab to another window is in no way a good method of immersing them in the game, and people WILL alt tab if they have near-0 info on what they need to do.
Raven016 wrote: » Imagine a quest where an NPC sends you somewhere, you arrive and another NPC says "Who sent you?" ... "Ah, that NPC is a liar. You have to go the opposite direction".
GrappLr wrote: » In general, I'm not against map marking. What I'm against is exclusively map marking. The occasional quest showing you spot on map is fun. Every single quest teaches the player to not read quests, just accept them, and look to map as default. Understand the difference I'm trying to point out?
NiKr wrote: » I agree with Azherae's suggestion of simply having a variety approaches to questing, and that npcs would most likely simply point to your map and say "ah, it's there".
GrappLr wrote: » Raven016 wrote: » Imagine a quest where an NPC sends you somewhere, you arrive and another NPC says "Who sent you?" ... "Ah, that NPC is a liar. You have to go the opposite direction". There are tons of quests that make you travel to tons of places for stupid reasons. Remember "One small favor" from Runescape?
NiKr wrote: » GrappLr wrote: » In general, I'm not against map marking. What I'm against is exclusively map marking. The occasional quest showing you spot on map is fun. Every single quest teaches the player to not read quests, just accept them, and look to map as default. Understand the difference I'm trying to point out? So we agree then, because I literally said the same thing NiKr wrote: » I agree with Azherae's suggestion of simply having a variety approaches to questing, and that npcs would most likely simply point to your map and say "ah, it's there".
Raven016 wrote: » @Vissox I think you would enjoy the heavy fog in Valheim Disable the map too and see if you can find the 2nd boss.
Raven016 wrote: » I never played that game but I know it is old. And you remembering the quest name says something