GrappLr wrote: » I don't think we agree when you say "I love reading quests and immersing myself in the game's world, but those wow addons were made for a reason. And the reason is - the masses don't want to immerse themselves, they just want to "win"."
Vissox wrote: » you remembered what Valheim even is, so it was obviously a memorable experience.
Vissox wrote: » Raven016 wrote: » @Vissox I think you would enjoy the heavy fog in Valheim Disable the map too and see if you can find the 2nd boss. I can tell this is some kind of sarcasm, but your defeating your own point, because you remembered what Valheim even is, so it was obviously a memorable experience. EDIT: LOL Raven016 wrote: » I never played that game but I know it is old. And you remembering the quest name says something How can you come to the same conclusion and miss the point entirely. That is some sweet irony.
Raven016 wrote: » @Vissox I think you would enjoy the heavy fog in Valheim Disable the map too and see if you can find the 2nd boss.
Raven016 wrote: » I never played that game but I know it is old. And you remembering the quest name says something
NiKr wrote: » GrappLr wrote: » I don't think we agree when you say "I love reading quests and immersing myself in the game's world, but those wow addons were made for a reason. And the reason is - the masses don't want to immerse themselves, they just want to "win"." I disagree with the masses. I just know that they and their actions are inevitable. Ashes will be niche, but I'd prefer if that niche is big enough for the game to survive for 10+ years w/o changing its entire core concept (as pretty much every other mmo in history did). You can go look through the videos I linked in another post. I played classic w/o addons, even though my friends were constantly telling me to use them. I like Ashes because it won't have any of that shit, but I also know for sure that people will come up with ways of going around limitations and rules, because that's just how people are.
GrappLr wrote: » I literally use addons in WoW Classic. I use them because they make the game easier and more efficient. Would I have more fun with less addons? Probably. Why do I use them? Because they're available and other people use them, and if I don't, I'm at a disadvantage.
NiKr wrote: » I disagree with the masses. I just know that they and their actions are inevitable. Ashes will be niche, but I'd prefer if that niche is big enough for the game to survive for 10+ years w/o changing its entire core concept (as pretty much every other mmo in history did). You can go look through the videos I linked in another post. I played classic w/o addons, even though my friends were constantly telling me to use them. I like Ashes because it won't have any of that shit, but I also know for sure that people will come up with ways of going around limitations and rules, because that's just how people are.
Vissox wrote: » Are you really suggesting that intrepid should pick the latter, just go doomer mode and say "fuck it, we don't care about a paced leveling experience and players can just follow a dot on their screen all the way to the end game."
Vissox wrote: » NiKr wrote: » I disagree with the masses. I just know that they and their actions are inevitable. Ashes will be niche, but I'd prefer if that niche is big enough for the game to survive for 10+ years w/o changing its entire core concept (as pretty much every other mmo in history did). You can go look through the videos I linked in another post. I played classic w/o addons, even though my friends were constantly telling me to use them. I like Ashes because it won't have any of that shit, but I also know for sure that people will come up with ways of going around limitations and rules, because that's just how people are. You are missing the point entirely. No-one here is denying that addons and websites and guides will be a thing, the point is that the developers of MMORPGs should not make a worse game to subvert that. If people want to go look up guides and sites and addons, that's fine, having a braindead navigation system in the game because (?) I don't know why, because they want people to not go to those resources? Like you said, that shit gets made no matter what. So when waypoints are not in the game people have to go get invested in websites and addons for the game. When it is in the game people just speed through the leveling experience. Are you really suggesting that intrepid should pick the latter, just go doomer mode and say "fuck it, we don't care about a paced leveling experience and players can just follow a dot on their screen all the way to the end game." Your entire argument just sounds like you know that addons are happening anyway so they should give up, so trying should be harmless in either case.
Vissox wrote: » I think the number one worst thing about modern MMOs is they show you exactly where to go. No-one is confused about where to go, so naturally people don't group up, there is 0 incentive to read the quests because it's unnecessary for completing the quest and you could spend that time you would be reading getting ahead of everyone else in levels and content. (If anyone doesn't like that mindset, I hate to tell you that the best guilds pay attention to who levels the fastest and who gets attuned the quickest, ect. Whether or not you get in raids week one or week three depends on how fast you do content.) I have no idea whether ashes plans to have waypoints for quests or shown quest areas, but I'm pleading that they DO NOT. Let us not feel disadvantaged for reading the quests, and let people be a little confused as to where to go sometimes. That extends the shelf life of, in my opinion, the best part of the mmorpg experience; Leveling. TLDR: No waypoints= +Reading quests +More Groups +Longer Leveling Waypoints= +Mindless quest training like New World +People only group once they realize they can't do something solo +Faster leveling=Faster Endgame Meta
Depraved wrote: » since i hate questing, i like the game showing me on the map where to go and what to do (except for nw markers, they are always off lol). if you want to read the quests, you can still read the quests. and there are quests that you have to read even if you get a marker on the map... edit: you can still add quest markers and make it so that people need to group. one thing doesn't exclude the other /facepalm
Vissox wrote: » Depraved wrote: » since i hate questing, i like the game showing me on the map where to go and what to do (except for nw markers, they are always off lol). if you want to read the quests, you can still read the quests. and there are quests that you have to read even if you get a marker on the map... edit: you can still add quest markers and make it so that people need to group. one thing doesn't exclude the other /facepalm If you hate questing why are you even playing MMORPGs. You said the exact same thing on another post. Your thought process here is so removed from the nuance of the discussion I don't even want to explain it to you.
Depraved wrote: » for everything else that i can do, other than running around talking to npc. why do I play mmorpg? i like partying up and doing dungeons castle sieges pvp events open world pvp killing mobs. building my character, thats the best part for me. i rather spend 10 hours killing mobs than 10 hours running around questing. im not gonna say hey remove quests because the game isnt about me, its about what people like. people liek questing and markers. i could ask you the same thing. if you like questing so much, why are you playing mmorpg? just play the witcher or something.
Vissox wrote: » Depraved wrote: » for everything else that i can do, other than running around talking to npc. why do I play mmorpg? i like partying up and doing dungeons castle sieges pvp events open world pvp killing mobs. building my character, thats the best part for me. i rather spend 10 hours killing mobs than 10 hours running around questing. im not gonna say hey remove quests because the game isnt about me, its about what people like. people liek questing and markers. i could ask you the same thing. if you like questing so much, why are you playing mmorpg? just play the witcher or something. Let me rephrase. Since you hate questing, why should anyone value your input on how quests are done? Since you established your just gonna not like questing anyways, I think it's probably a safe bet for intrepid to focus on players who actually like the "RPG" Elements in an MMORPG.
tautau wrote: » I think it would be nice if the devs made the quests change a bit from time to time. Not drastically, but maybe every month the 'lost bouquet' you have to find would be dropped at a different spot so that all the online guides would become outdated inaccurate. Players doing the quest them themselves would never notice and would be just fine. Those trying to 'cheat' would go to the wrong place and get frustrated. The same concept could apply to other game assets, such as bosses. Change their defenses, skills, actions every month or so. We would then have to Pay Attention and those who blindly followed the online 'guides' would be rewarded with party wipes rather than with gear. In time, players might start to give up on those inaccurate online guides and YouTubes and learn to think.
Azherae wrote: » As Dygz often points out, this is moreso a symptom of 'endgame' being a thing people have a reason to care about more than other stuff. Some games, it's a big deal, some games, it's a small component that a small subset of players inflates into a big deal. A dynamic game with Nodes as a basis changes the situation so that there's a subset of players whose role is to provide the playerbase at large with updates to the unpredictable dynamic part. That's also still a form of community. Basically as long as someone has to go in and manually update the add-on data because the game can be random enough to require that, it's fine. Quests can be the same way if Intrepid wants.