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Leveling & Questing Should Feel Like an Adventure

13

Comments

  • Mag7spyMag7spy Member, Alpha Two
    Mag7spy wrote: »

    Is there a game you reference in what would be a good example for what you want?

    I understand what you are saying questing in mmorpgs have always been bad but there are reasons for that as well. You aren't going to get a god of war experience in a mmorpg.

    There’s no reason why MMO questing can’t be just as good as single player games. You can do questing like the Witcher or BG3. The problem is MMOs tend to make way too many quests. And put quantity over quality. It’s a design decision. I think RuneScape, Star Wars, GW2, and FF14 do questing better than most mmos however even some of these mmos I’ve listed add in unnecessary chore style quests that ruin their overall questing and leveling experience.

    So you want questing to be the same level as Witcher or BG3?

    Where do you expect them to get the budget to detail questing to the level of BG3 with all the different interactions. Part of the strength I feel with BG is the characters you make and how it effects the story and such and giving you unique options. A lot of elements I can't see being in AoC as their focus will be more on the interactions between players.

    Witcher I have not played so maybe someone else can explain it. Though I'm assuming none of the cut scenes add to the questing in witcher 3?
  • Flashfirez23Flashfirez23 Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    [
    Mag7spy wrote: »
    Mag7spy wrote: »

    Is there a game you reference in what would be a good example for what you want?

    I understand what you are saying questing in mmorpgs have always been bad but there are reasons for that as well. You aren't going to get a god of war experience in a mmorpg.

    There’s no reason why MMO questing can’t be just as good as single player games. You can do questing like the Witcher or BG3. The problem is MMOs tend to make way too many quests. And put quantity over quality. It’s a design decision. I think RuneScape, Star Wars, GW2, and FF14 do questing better than most mmos however even some of these mmos I’ve listed add in unnecessary chore style quests that ruin their overall questing and leveling experience.

    So you want questing to be the same level as Witcher or BG3?

    Where do you expect them to get the budget to detail questing to the level of BG3 with all the different interactions. Part of the strength I feel with BG is the characters you make and how it effects the story and such and giving you unique options. A lot of elements I can't see being in AoC as their focus will be more on the interactions between players.

    Witcher I have not played so maybe someone else can explain it. Though I'm assuming none of the cut scenes add to the questing in witcher 3?

    I am not saying Ashes needs the same production value as those games. But, they can atleast take some inspiration from these games. It really comes down to the quest writing and just trying to create an immersive narrative. It doesn’t take much money to do that.
  • Mag7spyMag7spy Member, Alpha Two
    [
    Mag7spy wrote: »
    Mag7spy wrote: »

    Is there a game you reference in what would be a good example for what you want?

    I understand what you are saying questing in mmorpgs have always been bad but there are reasons for that as well. You aren't going to get a god of war experience in a mmorpg.

    There’s no reason why MMO questing can’t be just as good as single player games. You can do questing like the Witcher or BG3. The problem is MMOs tend to make way too many quests. And put quantity over quality. It’s a design decision. I think RuneScape, Star Wars, GW2, and FF14 do questing better than most mmos however even some of these mmos I’ve listed add in unnecessary chore style quests that ruin their overall questing and leveling experience.

    So you want questing to be the same level as Witcher or BG3?

    Where do you expect them to get the budget to detail questing to the level of BG3 with all the different interactions. Part of the strength I feel with BG is the characters you make and how it effects the story and such and giving you unique options. A lot of elements I can't see being in AoC as their focus will be more on the interactions between players.

    Witcher I have not played so maybe someone else can explain it. Though I'm assuming none of the cut scenes add to the questing in witcher 3?

    I am not saying Ashes needs the same production value as those games. But, they can atleast take some inspiration from these games. It really comes down to the quest writing and just trying to create an immersive narrative. It doesn’t take much money to do that.

    Doesn't take much money? Star wars the old republic had a lot of quest that were kill things or go to point a to point b and was nothing special. It is carried more so by the Ip.

    If this was more of a theme park mmorpg I'd understand a stronger narrative being tied to it but this is going to be more sandbox. Keep expectations in check i feel would be pretty important and won't feel as personal.

    The narrative is going to be more from the player than a swtor or FF kind of thing.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    there's 200 quests in Ashes apparently. Not too bad. shouldn't take too long to complete.
    2a3b8ichz0pd.gif
  • To feel like an adventure, it must have good story. Like a good adventure book. But in this case good RPG game. So the one who writes the story is important and then how that is presented in the game.
  • Mag7spyMag7spy Member, Alpha Two
    Raven016 wrote: »
    To feel like an adventure, it must have good story. Like a good adventure book. But in this case good RPG game. So the one who writes the story is important and then how that is presented in the game.

    mmorpg stories are not as personal so a lot of aspects to making a good story and connect to someone are going to be not doable. The story is between players more so, we aren't in some world like The god of war. WoW had it easy since it already had a story the connect players while making them foot solders in the original.
  • Mag7spy wrote: »
    Raven016 wrote: »
    To feel like an adventure, it must have good story. Like a good adventure book. But in this case good RPG game. So the one who writes the story is important and then how that is presented in the game.

    mmorpg stories are not as personal so a lot of aspects to making a good story and connect to someone are going to be not doable. The story is between players more so, we aren't in some world like The god of war. WoW had it easy since it already had a story the connect players while making them foot solders in the original.

    huh??

    the game has lore and informational quests to discover the world through various systems from potentially archetypes, augments/religions. Probably wont see much in terms of cinematics or RP scenes in the open world content due to the "PvP" aspect but there could be goals for instanced content or safe zones to have some to whatever degree.
  • Mag7spyMag7spy Member, Alpha Two
    Mag7spy wrote: »
    Raven016 wrote: »
    To feel like an adventure, it must have good story. Like a good adventure book. But in this case good RPG game. So the one who writes the story is important and then how that is presented in the game.

    mmorpg stories are not as personal so a lot of aspects to making a good story and connect to someone are going to be not doable. The story is between players more so, we aren't in some world like The god of war. WoW had it easy since it already had a story the connect players while making them foot solders in the original.

    huh??

    the game has lore and informational quests to discover the world through various systems from potentially archetypes, augments/religions. Probably wont see much in terms of cinematics or RP scenes in the open world content due to the "PvP" aspect but there could be goals for instanced content or safe zones to have some to whatever degree.

    Idk why you are saying Huh, compare any mmorpg to GoW, The last of Us, Mass effect, Witcher, Baldur's gate, Dragon age, Cyberpunk. Mmorpgs don't hit anywhere near any of them the games are designed differently. Your personal story isn't shaping the world, you aren't as connected do to the things single player games can do where mmorpgs generally can not. The change in AoC is more in terms of the overall server population not your personal story.

    AoC is a new IP players will not connect with lore the same way to something they love already. Simply having lore and informational quest is no where even close to a story in single player games. Most people spam R, F or whatever the skip button is for a reason. Where in single player games people are more into the story and not skipping everything.
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Mag7spy wrote: »
    Mag7spy wrote: »
    Raven016 wrote: »
    To feel like an adventure, it must have good story. Like a good adventure book. But in this case good RPG game. So the one who writes the story is important and then how that is presented in the game.

    mmorpg stories are not as personal so a lot of aspects to making a good story and connect to someone are going to be not doable. The story is between players more so, we aren't in some world like The god of war. WoW had it easy since it already had a story the connect players while making them foot solders in the original.

    huh??

    the game has lore and informational quests to discover the world through various systems from potentially archetypes, augments/religions. Probably wont see much in terms of cinematics or RP scenes in the open world content due to the "PvP" aspect but there could be goals for instanced content or safe zones to have some to whatever degree.

    Idk why you are saying Huh, compare any mmorpg to GoW, The last of Us, Mass effect, Witcher, Baldur's gate, Dragon age, Cyberpunk. Mmorpgs don't hit anywhere near any of them the games are designed differently. Your personal story isn't shaping the world, you aren't as connected do to the things single player games can do where mmorpgs generally can not. The change in AoC is more in terms of the overall server population not your personal story.

    AoC is a new IP players will not connect with lore the same way to something they love already. Simply having lore and informational quest is no where even close to a story in single player games. Most people spam R, F or whatever the skip button is for a reason. Where in single player games people are more into the story and not skipping everything.

    Please tell me that the reason you believe this is true is because you mean "Players have to get into huge groups and make meaningful effort, it's not personal, it's cooperative" and not 'MMORPGs never tell stories with the same amount of depth in world shaping'...

    Do you personally know anyone who skips the story in MMOs but doesn't brush off most of the interactions in a single player one, besides yourself?

    "Immersion is a two way street" or something like that...
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • Mag7spy wrote: »
    Mag7spy wrote: »
    Raven016 wrote: »
    To feel like an adventure, it must have good story. Like a good adventure book. But in this case good RPG game. So the one who writes the story is important and then how that is presented in the game.

    mmorpg stories are not as personal so a lot of aspects to making a good story and connect to someone are going to be not doable. The story is between players more so, we aren't in some world like The god of war. WoW had it easy since it already had a story the connect players while making them foot solders in the original.

    huh??

    the game has lore and informational quests to discover the world through various systems from potentially archetypes, augments/religions. Probably wont see much in terms of cinematics or RP scenes in the open world content due to the "PvP" aspect but there could be goals for instanced content or safe zones to have some to whatever degree.

    Idk why you are saying Huh, compare any mmorpg to GoW, The last of Us, Mass effect, Witcher, Baldur's gate, Dragon age, Cyberpunk. Mmorpgs don't hit anywhere near any of them the games are designed differently. Your personal story isn't shaping the world, you aren't as connected do to the things single player games can do where mmorpgs generally can not. The change in AoC is more in terms of the overall server population not your personal story.

    AoC is a new IP players will not connect with lore the same way to something they love already. Simply having lore and informational quest is no where even close to a story in single player games. Most people spam R, F or whatever the skip button is for a reason. Where in single player games people are more into the story and not skipping everything.

    :disappointed:

    Campaigns, quests and immersion. You only get out what you put in. What you're talking about is linear campaign design vs discovery design.
    Reminds me of how people don't read quests and then complain the story sucks because it wasn't spoon fed to them at a remedial level.
    The whole point of the lore is to build a foundation for the story, provide background information so the game can carry that forward. No different than how it was told in wc1, wc2, wc3 and brought into 3D immersion as wow. But you know what those games came with? a book that explained the lore of the factions and heroes. The only updates you got was from the briefing prior to the next level which is how campaign driven quests function.
  • Mag7spyMag7spy Member, Alpha Two
    Azherae wrote: »
    Mag7spy wrote: »
    Mag7spy wrote: »
    Raven016 wrote: »
    To feel like an adventure, it must have good story. Like a good adventure book. But in this case good RPG game. So the one who writes the story is important and then how that is presented in the game.

    mmorpg stories are not as personal so a lot of aspects to making a good story and connect to someone are going to be not doable. The story is between players more so, we aren't in some world like The god of war. WoW had it easy since it already had a story the connect players while making them foot solders in the original.

    huh??

    the game has lore and informational quests to discover the world through various systems from potentially archetypes, augments/religions. Probably wont see much in terms of cinematics or RP scenes in the open world content due to the "PvP" aspect but there could be goals for instanced content or safe zones to have some to whatever degree.

    Idk why you are saying Huh, compare any mmorpg to GoW, The last of Us, Mass effect, Witcher, Baldur's gate, Dragon age, Cyberpunk. Mmorpgs don't hit anywhere near any of them the games are designed differently. Your personal story isn't shaping the world, you aren't as connected do to the things single player games can do where mmorpgs generally can not. The change in AoC is more in terms of the overall server population not your personal story.

    AoC is a new IP players will not connect with lore the same way to something they love already. Simply having lore and informational quest is no where even close to a story in single player games. Most people spam R, F or whatever the skip button is for a reason. Where in single player games people are more into the story and not skipping everything.

    Please tell me that the reason you believe this is true is because you mean "Players have to get into huge groups and make meaningful effort, it's not personal, it's cooperative" and not 'MMORPGs never tell stories with the same amount of depth in world shaping'...

    Do you personally know anyone who skips the story in MMOs but doesn't brush off most of the interactions in a single player one, besides yourself?

    "Immersion is a two way street" or something like that...

    Feel free to tell me what mmorpgs people are comparing to story wise are up there with some of the greats people talk about. And why they consider those mmorpgs on the same level of The last of us, god of war, mass effect, etc.

  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Mag7spy wrote: »
    Azherae wrote: »
    Mag7spy wrote: »
    Mag7spy wrote: »
    Raven016 wrote: »
    To feel like an adventure, it must have good story. Like a good adventure book. But in this case good RPG game. So the one who writes the story is important and then how that is presented in the game.

    mmorpg stories are not as personal so a lot of aspects to making a good story and connect to someone are going to be not doable. The story is between players more so, we aren't in some world like The god of war. WoW had it easy since it already had a story the connect players while making them foot solders in the original.

    huh??

    the game has lore and informational quests to discover the world through various systems from potentially archetypes, augments/religions. Probably wont see much in terms of cinematics or RP scenes in the open world content due to the "PvP" aspect but there could be goals for instanced content or safe zones to have some to whatever degree.

    Idk why you are saying Huh, compare any mmorpg to GoW, The last of Us, Mass effect, Witcher, Baldur's gate, Dragon age, Cyberpunk. Mmorpgs don't hit anywhere near any of them the games are designed differently. Your personal story isn't shaping the world, you aren't as connected do to the things single player games can do where mmorpgs generally can not. The change in AoC is more in terms of the overall server population not your personal story.

    AoC is a new IP players will not connect with lore the same way to something they love already. Simply having lore and informational quest is no where even close to a story in single player games. Most people spam R, F or whatever the skip button is for a reason. Where in single player games people are more into the story and not skipping everything.

    Please tell me that the reason you believe this is true is because you mean "Players have to get into huge groups and make meaningful effort, it's not personal, it's cooperative" and not 'MMORPGs never tell stories with the same amount of depth in world shaping'...

    Do you personally know anyone who skips the story in MMOs but doesn't brush off most of the interactions in a single player one, besides yourself?

    "Immersion is a two way street" or something like that...

    Feel free to tell me what mmorpgs people are comparing to story wise are up there with some of the greats people talk about. And why they consider those mmorpgs on the same level of The last of us, god of war, mass effect, etc.

    Oh, no I DEFINITELY know better than that. I've learned my lesson.

    And since you deflected the question, I'mma head out...
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • Mag7spyMag7spy Member, Alpha Two
    Mag7spy wrote: »
    Mag7spy wrote: »
    Raven016 wrote: »
    To feel like an adventure, it must have good story. Like a good adventure book. But in this case good RPG game. So the one who writes the story is important and then how that is presented in the game.

    mmorpg stories are not as personal so a lot of aspects to making a good story and connect to someone are going to be not doable. The story is between players more so, we aren't in some world like The god of war. WoW had it easy since it already had a story the connect players while making them foot solders in the original.

    huh??

    the game has lore and informational quests to discover the world through various systems from potentially archetypes, augments/religions. Probably wont see much in terms of cinematics or RP scenes in the open world content due to the "PvP" aspect but there could be goals for instanced content or safe zones to have some to whatever degree.

    Idk why you are saying Huh, compare any mmorpg to GoW, The last of Us, Mass effect, Witcher, Baldur's gate, Dragon age, Cyberpunk. Mmorpgs don't hit anywhere near any of them the games are designed differently. Your personal story isn't shaping the world, you aren't as connected do to the things single player games can do where mmorpgs generally can not. The change in AoC is more in terms of the overall server population not your personal story.

    AoC is a new IP players will not connect with lore the same way to something they love already. Simply having lore and informational quest is no where even close to a story in single player games. Most people spam R, F or whatever the skip button is for a reason. Where in single player games people are more into the story and not skipping everything.

    :disappointed:

    Campaigns, quests and immersion. You only get out what you put in. What you're talking about is linear campaign design vs discovery design.
    Reminds me of how people don't read quests and then complain the story sucks because it wasn't spoon fed to them at a remedial level.
    The whole point of the lore is to build a foundation for the story, provide background information so the game can carry that forward. No different than how it was told in wc1, wc2, wc3 and brought into 3D immersion as wow. But you know what those games came with? a book that explained the lore of the factions and heroes. The only updates you got was from the briefing prior to the next level which is how campaign driven quests function.

    You thinking reading dialogue = immersion that equals single player games with story shows you really don't play other games.

    Please give me an example of some mmorpgs that equal to single player games with their story and points on how their strengths are similar.

    *Hint I'm not talking about just reading text, so that better not be the extent of your example.
  • Mag7spy wrote: »
    Mag7spy wrote: »
    Mag7spy wrote: »
    Raven016 wrote: »
    To feel like an adventure, it must have good story. Like a good adventure book. But in this case good RPG game. So the one who writes the story is important and then how that is presented in the game.

    mmorpg stories are not as personal so a lot of aspects to making a good story and connect to someone are going to be not doable. The story is between players more so, we aren't in some world like The god of war. WoW had it easy since it already had a story the connect players while making them foot solders in the original.

    huh??

    the game has lore and informational quests to discover the world through various systems from potentially archetypes, augments/religions. Probably wont see much in terms of cinematics or RP scenes in the open world content due to the "PvP" aspect but there could be goals for instanced content or safe zones to have some to whatever degree.

    Idk why you are saying Huh, compare any mmorpg to GoW, The last of Us, Mass effect, Witcher, Baldur's gate, Dragon age, Cyberpunk. Mmorpgs don't hit anywhere near any of them the games are designed differently. Your personal story isn't shaping the world, you aren't as connected do to the things single player games can do where mmorpgs generally can not. The change in AoC is more in terms of the overall server population not your personal story.

    AoC is a new IP players will not connect with lore the same way to something they love already. Simply having lore and informational quest is no where even close to a story in single player games. Most people spam R, F or whatever the skip button is for a reason. Where in single player games people are more into the story and not skipping everything.

    :disappointed:

    Campaigns, quests and immersion. You only get out what you put in. What you're talking about is linear campaign design vs discovery design.
    Reminds me of how people don't read quests and then complain the story sucks because it wasn't spoon fed to them at a remedial level.
    The whole point of the lore is to build a foundation for the story, provide background information so the game can carry that forward. No different than how it was told in wc1, wc2, wc3 and brought into 3D immersion as wow. But you know what those games came with? a book that explained the lore of the factions and heroes. The only updates you got was from the briefing prior to the next level which is how campaign driven quests function.

    You thinking reading dialogue = immersion that equals single player games with story shows you really don't play other games.

    Please give me an example of some mmorpgs that equal to single player games with their story and points on how their strengths are similar.

    *Hint I'm not talking about just reading text, so that better not be the extent of your example.

    have fun :smile:
  • LudulluLudullu Member, Alpha Two
    Azherae wrote: »
    Do you personally know anyone who skips the story in MMOs but doesn't brush off most of the interactions in a single player one, besides yourself?
    I do :) To me the mmo immersion gets ruined when "YOU ARE THE ONLY HERO THAT CAN SAVE US", but there's literally fucking thousands of "you" running around doing the same quest.
  • Mag7spyMag7spy Member, Alpha Two
    Mag7spy wrote: »
    Mag7spy wrote: »
    Mag7spy wrote: »
    Raven016 wrote: »
    To feel like an adventure, it must have good story. Like a good adventure book. But in this case good RPG game. So the one who writes the story is important and then how that is presented in the game.

    mmorpg stories are not as personal so a lot of aspects to making a good story and connect to someone are going to be not doable. The story is between players more so, we aren't in some world like The god of war. WoW had it easy since it already had a story the connect players while making them foot solders in the original.

    huh??

    the game has lore and informational quests to discover the world through various systems from potentially archetypes, augments/religions. Probably wont see much in terms of cinematics or RP scenes in the open world content due to the "PvP" aspect but there could be goals for instanced content or safe zones to have some to whatever degree.

    Idk why you are saying Huh, compare any mmorpg to GoW, The last of Us, Mass effect, Witcher, Baldur's gate, Dragon age, Cyberpunk. Mmorpgs don't hit anywhere near any of them the games are designed differently. Your personal story isn't shaping the world, you aren't as connected do to the things single player games can do where mmorpgs generally can not. The change in AoC is more in terms of the overall server population not your personal story.

    AoC is a new IP players will not connect with lore the same way to something they love already. Simply having lore and informational quest is no where even close to a story in single player games. Most people spam R, F or whatever the skip button is for a reason. Where in single player games people are more into the story and not skipping everything.

    :disappointed:

    Campaigns, quests and immersion. You only get out what you put in. What you're talking about is linear campaign design vs discovery design.
    Reminds me of how people don't read quests and then complain the story sucks because it wasn't spoon fed to them at a remedial level.
    The whole point of the lore is to build a foundation for the story, provide background information so the game can carry that forward. No different than how it was told in wc1, wc2, wc3 and brought into 3D immersion as wow. But you know what those games came with? a book that explained the lore of the factions and heroes. The only updates you got was from the briefing prior to the next level which is how campaign driven quests function.

    You thinking reading dialogue = immersion that equals single player games with story shows you really don't play other games.

    Please give me an example of some mmorpgs that equal to single player games with their story and points on how their strengths are similar.

    *Hint I'm not talking about just reading text, so that better not be the extent of your example.

    have fun :smile:

    Pretty much what I thought you don't' play multiple genre of games and have absolutely no clue what you are talking about.

    Actual joke you are trying to equal reading text as quest and story in games and not understanding the levels to it when it becomes a big deal for mmorpgs to have some voice acting as their major point.
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    NiKr wrote: »
    Azherae wrote: »
    Do you personally know anyone who skips the story in MMOs but doesn't brush off most of the interactions in a single player one, besides yourself?
    I do :) To me the mmo immersion gets ruined when "YOU ARE THE ONLY HERO THAT CAN SAVE US", but there's literally fucking thousands of "you" running around doing the same quest.

    See, my assumption would be that, like you, Mag has only played this type of game.

    It's true that there aren't a lot of others, once WoW hit, they basically stopped making them and the mainstream wouldn't talk about most of them anyway.

    Or maybe it's that like Dygz, Mag doesn't consider things like Elite Dangerous to be MMORPGs, and we know Mag basically doesn't even believe in FFXI or EQ2...

    But if you're gonna skip Ashes story too, then...
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • Mag7spy wrote: »
    Mag7spy wrote: »
    Mag7spy wrote: »
    Mag7spy wrote: »
    Raven016 wrote: »
    To feel like an adventure, it must have good story. Like a good adventure book. But in this case good RPG game. So the one who writes the story is important and then how that is presented in the game.

    mmorpg stories are not as personal so a lot of aspects to making a good story and connect to someone are going to be not doable. The story is between players more so, we aren't in some world like The god of war. WoW had it easy since it already had a story the connect players while making them foot solders in the original.

    huh??

    the game has lore and informational quests to discover the world through various systems from potentially archetypes, augments/religions. Probably wont see much in terms of cinematics or RP scenes in the open world content due to the "PvP" aspect but there could be goals for instanced content or safe zones to have some to whatever degree.

    Idk why you are saying Huh, compare any mmorpg to GoW, The last of Us, Mass effect, Witcher, Baldur's gate, Dragon age, Cyberpunk. Mmorpgs don't hit anywhere near any of them the games are designed differently. Your personal story isn't shaping the world, you aren't as connected do to the things single player games can do where mmorpgs generally can not. The change in AoC is more in terms of the overall server population not your personal story.

    AoC is a new IP players will not connect with lore the same way to something they love already. Simply having lore and informational quest is no where even close to a story in single player games. Most people spam R, F or whatever the skip button is for a reason. Where in single player games people are more into the story and not skipping everything.

    :disappointed:

    Campaigns, quests and immersion. You only get out what you put in. What you're talking about is linear campaign design vs discovery design.
    Reminds me of how people don't read quests and then complain the story sucks because it wasn't spoon fed to them at a remedial level.
    The whole point of the lore is to build a foundation for the story, provide background information so the game can carry that forward. No different than how it was told in wc1, wc2, wc3 and brought into 3D immersion as wow. But you know what those games came with? a book that explained the lore of the factions and heroes. The only updates you got was from the briefing prior to the next level which is how campaign driven quests function.

    You thinking reading dialogue = immersion that equals single player games with story shows you really don't play other games.

    Please give me an example of some mmorpgs that equal to single player games with their story and points on how their strengths are similar.

    *Hint I'm not talking about just reading text, so that better not be the extent of your example.

    have fun :smile:

    Pretty much what I thought you don't' play multiple genre of games and have absolutely no clue what you are talking about.

    Actual joke you are trying to equal reading text as quest and story in games and not understanding the levels to it when it becomes a big deal for mmorpgs to have some voice acting as their major point.

    lol.. :disappointed:
  • LudulluLudullu Member, Alpha Two
    Azherae wrote: »
    But if you're gonna skip Ashes story too, then...
    I'm gonna start the game mostly solo so it's gonna be the same as a solo game for me. If the story is great - great.

    Genshin has really switched my preferences to world building rather than the main story, even when the MS is still super good, so I just hope Intrepid manage to create a super deep interconnected lore for Verra.

    I'm sure there's been mmos that have that kind of approach and you're "just a random dude", but to me this is close to the pvp mmos, but player-related content just hits harder than dev-made story stuff.
  • Mag7spyMag7spy Member, Alpha Two
    Azherae wrote: »
    NiKr wrote: »
    Azherae wrote: »
    Do you personally know anyone who skips the story in MMOs but doesn't brush off most of the interactions in a single player one, besides yourself?
    I do :) To me the mmo immersion gets ruined when "YOU ARE THE ONLY HERO THAT CAN SAVE US", but there's literally fucking thousands of "you" running around doing the same quest.

    See, my assumption would be that, like you, Mag has only played this type of game.

    It's true that there aren't a lot of others, once WoW hit, they basically stopped making them and the mainstream wouldn't talk about most of them anyway.

    Or maybe it's that like Dygz, Mag doesn't consider things like Elite Dangerous to be MMORPGs, and we know Mag basically doesn't even believe in FFXI or EQ2...

    But if you're gonna skip Ashes story too, then...

    When Did I say I skip all story, when I'm not interested I skip it, if it find it interesting I won't skip it until i get bored.

    I don't get why it is so hard to understand my point mmorpgs compare to single player games stories are on different levels......It doesn't mean t is a bad thing you gain other aspects from a mmorpgs you don't gain from a story game. no one is saying they need to throw some hundred million extra budget to make sure their story is the same level.

    Also that does not mean I'm saying there can't be good and interesting lore (and also very important to the game and immersion). But if you took that and make a focused single player game it will be better than a mmorpg any day of the week. when you are talking about story.
  • Mag7spyMag7spy Member, Alpha Two
    Mag7spy wrote: »
    Mag7spy wrote: »
    Mag7spy wrote: »
    Mag7spy wrote: »
    Raven016 wrote: »
    To feel like an adventure, it must have good story. Like a good adventure book. But in this case good RPG game. So the one who writes the story is important and then how that is presented in the game.

    mmorpg stories are not as personal so a lot of aspects to making a good story and connect to someone are going to be not doable. The story is between players more so, we aren't in some world like The god of war. WoW had it easy since it already had a story the connect players while making them foot solders in the original.

    huh??

    the game has lore and informational quests to discover the world through various systems from potentially archetypes, augments/religions. Probably wont see much in terms of cinematics or RP scenes in the open world content due to the "PvP" aspect but there could be goals for instanced content or safe zones to have some to whatever degree.

    Idk why you are saying Huh, compare any mmorpg to GoW, The last of Us, Mass effect, Witcher, Baldur's gate, Dragon age, Cyberpunk. Mmorpgs don't hit anywhere near any of them the games are designed differently. Your personal story isn't shaping the world, you aren't as connected do to the things single player games can do where mmorpgs generally can not. The change in AoC is more in terms of the overall server population not your personal story.

    AoC is a new IP players will not connect with lore the same way to something they love already. Simply having lore and informational quest is no where even close to a story in single player games. Most people spam R, F or whatever the skip button is for a reason. Where in single player games people are more into the story and not skipping everything.

    :disappointed:

    Campaigns, quests and immersion. You only get out what you put in. What you're talking about is linear campaign design vs discovery design.
    Reminds me of how people don't read quests and then complain the story sucks because it wasn't spoon fed to them at a remedial level.
    The whole point of the lore is to build a foundation for the story, provide background information so the game can carry that forward. No different than how it was told in wc1, wc2, wc3 and brought into 3D immersion as wow. But you know what those games came with? a book that explained the lore of the factions and heroes. The only updates you got was from the briefing prior to the next level which is how campaign driven quests function.

    You thinking reading dialogue = immersion that equals single player games with story shows you really don't play other games.

    Please give me an example of some mmorpgs that equal to single player games with their story and points on how their strengths are similar.

    *Hint I'm not talking about just reading text, so that better not be the extent of your example.

    have fun :smile:

    Pretty much what I thought you don't' play multiple genre of games and have absolutely no clue what you are talking about.

    Actual joke you are trying to equal reading text as quest and story in games and not understanding the levels to it when it becomes a big deal for mmorpgs to have some voice acting as their major point.

    lol.. :disappointed:

    lol you really have no clue.
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    NiKr wrote: »
    Azherae wrote: »
    But if you're gonna skip Ashes story too, then...
    I'm gonna start the game mostly solo so it's gonna be the same as a solo game for me. If the story is great - great.

    Genshin has really switched my preferences to world building rather than the main story, even when the MS is still super good, so I just hope Intrepid manage to create a super deep interconnected lore for Verra.

    I'm sure there's been mmos that have that kind of approach and you're "just a random dude", but to me this is close to the pvp mmos, but player-related content just hits harder than dev-made story stuff.

    I consider it a very good thing for Ashes that there are probably enough people like Mag (and you sorta I guess?) whose experiences are limited enough to view Ashes as a revolutionary product. No sarcasm.

    But I also hope that such people can appreciate the experience without the voice acting.

    SW:TOR players, assemble (except not really I would not put y'all through that).
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • Mag7spyMag7spy Member, Alpha Two
    edited October 2023
    NiKr wrote: »
    Azherae wrote: »
    But if you're gonna skip Ashes story too, then...
    I'm gonna start the game mostly solo so it's gonna be the same as a solo game for me. If the story is great - great.

    Genshin has really switched my preferences to world building rather than the main story, even when the MS is still super good, so I just hope Intrepid manage to create a super deep interconnected lore for Verra.

    I'm sure there's been mmos that have that kind of approach and you're "just a random dude", but to me this is close to the pvp mmos, but player-related content just hits harder than dev-made story stuff.

    Player stories will be epic, as in kingdoms falling and such.
  • Mag7spy wrote: »
    Mag7spy wrote: »
    Mag7spy wrote: »
    Mag7spy wrote: »
    Mag7spy wrote: »
    Raven016 wrote: »
    To feel like an adventure, it must have good story. Like a good adventure book. But in this case good RPG game. So the one who writes the story is important and then how that is presented in the game.

    mmorpg stories are not as personal so a lot of aspects to making a good story and connect to someone are going to be not doable. The story is between players more so, we aren't in some world like The god of war. WoW had it easy since it already had a story the connect players while making them foot solders in the original.

    huh??

    the game has lore and informational quests to discover the world through various systems from potentially archetypes, augments/religions. Probably wont see much in terms of cinematics or RP scenes in the open world content due to the "PvP" aspect but there could be goals for instanced content or safe zones to have some to whatever degree.

    Idk why you are saying Huh, compare any mmorpg to GoW, The last of Us, Mass effect, Witcher, Baldur's gate, Dragon age, Cyberpunk. Mmorpgs don't hit anywhere near any of them the games are designed differently. Your personal story isn't shaping the world, you aren't as connected do to the things single player games can do where mmorpgs generally can not. The change in AoC is more in terms of the overall server population not your personal story.

    AoC is a new IP players will not connect with lore the same way to something they love already. Simply having lore and informational quest is no where even close to a story in single player games. Most people spam R, F or whatever the skip button is for a reason. Where in single player games people are more into the story and not skipping everything.

    :disappointed:

    Campaigns, quests and immersion. You only get out what you put in. What you're talking about is linear campaign design vs discovery design.
    Reminds me of how people don't read quests and then complain the story sucks because it wasn't spoon fed to them at a remedial level.
    The whole point of the lore is to build a foundation for the story, provide background information so the game can carry that forward. No different than how it was told in wc1, wc2, wc3 and brought into 3D immersion as wow. But you know what those games came with? a book that explained the lore of the factions and heroes. The only updates you got was from the briefing prior to the next level which is how campaign driven quests function.

    You thinking reading dialogue = immersion that equals single player games with story shows you really don't play other games.

    Please give me an example of some mmorpgs that equal to single player games with their story and points on how their strengths are similar.

    *Hint I'm not talking about just reading text, so that better not be the extent of your example.

    have fun :smile:

    Pretty much what I thought you don't' play multiple genre of games and have absolutely no clue what you are talking about.

    Actual joke you are trying to equal reading text as quest and story in games and not understanding the levels to it when it becomes a big deal for mmorpgs to have some voice acting as their major point.

    lol.. :disappointed:

    lol you really have no clue.

    :disappointed:
    Mag7spy wrote: »
    NiKr wrote: »
    Azherae wrote: »
    But if you're gonna skip Ashes story too, then...
    I'm gonna start the game mostly solo so it's gonna be the same as a solo game for me. If the story is great - great.

    Genshin has really switched my preferences to world building rather than the main story, even when the MS is still super good, so I just hope Intrepid manage to create a super deep interconnected lore for Verra.

    I'm sure there's been mmos that have that kind of approach and you're "just a random dude", but to me this is close to the pvp mmos, but player-related content just hits harder than dev-made story stuff.

    Player stories will be epic, as in kingdoms falling and such.

    The power of imagination.
  • Mag7spyMag7spy Member, Alpha Two
    Azherae wrote: »
    NiKr wrote: »
    Azherae wrote: »
    But if you're gonna skip Ashes story too, then...
    I'm gonna start the game mostly solo so it's gonna be the same as a solo game for me. If the story is great - great.

    Genshin has really switched my preferences to world building rather than the main story, even when the MS is still super good, so I just hope Intrepid manage to create a super deep interconnected lore for Verra.

    I'm sure there's been mmos that have that kind of approach and you're "just a random dude", but to me this is close to the pvp mmos, but player-related content just hits harder than dev-made story stuff.

    I consider it a very good thing for Ashes that there are probably enough people like Mag (and you sorta I guess?) whose experiences are limited enough to view Ashes as a revolutionary product. No sarcasm.

    But I also hope that such people can appreciate the experience without the voice acting.

    SW:TOR players, assemble (except not really I would not put y'all through that).

    Its not just voice acting.... My point was that became a big deal like we finally did it which shows how far behind they are. And i enjoyed Swtor i didn't skip anything :).


    But swtor or any mmorpg just don't compare, if we look at cyberpunk with the dlc and you find out after the whole time you have been lied to and have to make a big choice it his different. The character interactions, build up, lighting, voice acting, animation, immersion.

    You can't say mmorpgs are hitting this bar line, nor do i expect them to.

    https://www.youtube.com/watch?v=o9LWXd-Xgv4&t=2s
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    And of course, for whoever needs to hear this at Intrepid.

    We are here, waiting, for the amazing story you are going to give us. We know it can be of the same quality or better than a single player game, and we know how.

    Never be discouraged by the detractions of the type who don't believe in it, who degrade your efforts simply 'based on your medium', because there are people who know that any medium of storytelling can be mastered, and who believe that Steven is not the type to let this sort of thing fall by the wayside in pursuit of the sandbox world.

    Keep going. We can't wait to interweave our stories with yours.
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • LudulluLudullu Member, Alpha Two
    Azherae wrote: »
    But I also hope that such people can appreciate the experience without the voice acting.
    Genshin's main story in the current region is considered to be the best so far. And the cutscenes/VA is definitely even better than before.

    That considered, the world quests (unvoiced, a ton of reading stuff) ARE THE BEST IN THE FUCKING GAME for me right now, because their lore is awesome and character interactions (and their interaction with the world) are great.

    And I even read all of that content on stream, killing my throat in the process, so, in theory, that should've made the experience "worse", but I still absolutely loved it.

    So I'll definitely be fine with AoC's unvoiced story. Just hope their writers are great. And it'd be even better if they're great right from the start, cause it took Mihoyo good 2.5 years to really get into the groove.
    Mag7spy wrote: »
    But if you took that and make a focused single player game it will be better than a mmorpg any day of the week. when you are talking about story.
    How so, exactly? What is the difference between the two for you?

    I still want to finish FF14's story, simply because everyone who's done so praises it to high heaven. But I'd assume you'd dislike it cause it's in an mmo. So could you say what exactly makes you dislike it?
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Mag7spy wrote: »
    Azherae wrote: »
    NiKr wrote: »
    Azherae wrote: »
    But if you're gonna skip Ashes story too, then...
    I'm gonna start the game mostly solo so it's gonna be the same as a solo game for me. If the story is great - great.

    Genshin has really switched my preferences to world building rather than the main story, even when the MS is still super good, so I just hope Intrepid manage to create a super deep interconnected lore for Verra.

    I'm sure there's been mmos that have that kind of approach and you're "just a random dude", but to me this is close to the pvp mmos, but player-related content just hits harder than dev-made story stuff.

    I consider it a very good thing for Ashes that there are probably enough people like Mag (and you sorta I guess?) whose experiences are limited enough to view Ashes as a revolutionary product. No sarcasm.

    But I also hope that such people can appreciate the experience without the voice acting.

    SW:TOR players, assemble (except not really I would not put y'all through that).

    Its not just voice acting.... My point was that became a big deal like we finally did it which shows how far behind they are. And i enjoyed Swtor i didn't skip anything :).


    But swtor or any mmorpg just don't compare, if we look at cyberpunk with the dlc and you find out after the whole time you have been lied to and have to make a big choice it his different. The character interactions, build up, lighting, voice acting, animation, immersion.

    You can't say mmorpgs are hitting this bar line, nor do i expect them to.

    https://www.youtube.com/watch?v=o9LWXd-Xgv4&t=2s

    I understand that you don't appreciate the medium of quest text as much as cinematics, from that post. That's the only thing I could guess at you meaning. Please correct me.

    Different people enjoy different mediums differently, so that's not surprising. I don't compare mediums when it comes to quality because of this.

    Whether you consider RPGs to be 'movies' or 'books' or somewhere between, is up to you. I believe this usually relies on how passively one consumes media. For all I know, you have aphantasia...

    There's not much point in arguing about it.
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • LudulluLudullu Member, Alpha Two
    Azherae wrote: »
    For all I know, you have aphantasia...
    I feel pity for all who have it. The best story experience for me so far has been listening to the audiobooks of Brandon Sanderson's books. Still have their entire worlds in my head. Though the version I listened to was a bit of a cheat cause they made "movies in your mind" with sfx and a ton of VAs and proper music. Super epic stuff.
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