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Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
[THE OTHERS] Divine node / Under realm nodes.
HavocMason
Member, Alpha Two
Could you make a Divine node dedicated to one of the 3 "Others" as opposed to one of the "Seven"? Also could this Node be underground and would there be underground freeholds?
1
Comments
Underground was supposed to be where the tulnar found safety.
But what would such a node offer to players?
A mega crypt beneath the underrealm. Even deeper tunnels/areas.
There are under realm nodes and divine can definitely be down there. The tulnar do worship the pantheon so in theory it may very well be an option, however I dont know if you can choose one of the "others" as a full node decision.
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Why? Probably because that could break the game loop by establishing a lore supported antagonistic faction for everyone else to go after establishing predefined factions for player which Intrepid seems to specifically against. Allowing would mean a major shift in story arcs, biome design and all economic systems beyond the scope what is realistic to expect at least in the base game. I could see this become kind of a plot point for an expansion or event, where players can (or maybe must) align themselves with good or evil, but for general gameplay it doesn't seem possible IMO.
With that being said: I also read that on certain occasions player will have the opportunity to kind of side with the Others / Ancient or at least not support the Seven. How that plays out exactly, I don't know.
Who said anything about an evil node? Why are the Others evil? Because they wanted to give mortal beings ultimate power though the essence and so they were cast out for it? I think you are being biased equating Good and Evil with the Seven and Others. It's just as easy to see the Seven as oppressors and the Others as liberators, no?
Steven Sharif: "The beginning of the creation of the universe that exists within Ashes of Creation was a result of a group of god beings. There were ten of them and there was a celestial struggle in this universe that resulted in a fraction of those gods. And there exists within this story two components of good and evil.
"
Steven Sharif and Jeffrey Bard calling the Others evil - I guess me calling the Others "evil" in the context lead designers of this universe presented the lore to me has it's reasons.
I even agree with you that there is a point to be made that "good" and "evil" just as in reality are not as clearly defined in the world of Ashes as it is portrayed, but with what Steven has written, it seems clear to me that in the game we will get the Others + the Ancients as evil enemies and therefore the game mechanics will in all likelihood not allow for players to side with them.
If you still feel some way about that - maybe discuss this with Steven. And I am not being sarcastic here, I am serious. Make a post and discuss this point of lore, that's what this forum is for.
I suspect Steven may be intentionally warping our initial perspective. I don't believe the face value presentation of the universe morality. I suspect that we see it from the perspective of the Seven because we as the Divine races are in communion with them and still seek their influence/favor. Maybe the so-called pagan religions in the under realm have knowledge unknown to us at the start. I'm just spit-balling here. Thanks for the reply!
That could be offered in a Tulnar metropolis maybe.
If a node would be able to create temples for the Others, that node would probably become corrupted.
Players living in those nodes would be permanently flagged and visible to bounty hunters on the entire map.
It could be boring to be a citizen there, isolated and having 85 enemy nodes.
Speaking for myself alone, that actually sounds fun.
For the corrupted one would not be fun.
You know that?
"Only one citizenship may be declared per account, per server.[3][9][10][11]"
Also corrupted players have disadvantages when fighting against green and purple players.
The only advantage such a node would bring is a place to hide when you are just temporarily corrupted. To store your stuff there. For now Steven is against this possibility.
https://ashesofcreation.wiki/Freeholds
Good information under the baronies and auctions section
They allowed less free holds but made them bigger.
Maybe where they landed! That would be cool. Signs of their previous presence and such.
I always liked the idea of being able to "turn to the dark side." Aka worship evil and become always corrupted with a single location of safety. Becoming an evil enemy to all could have 0 perks, so that its rare, but it would be cool to see now and then.
https://ashesofcreation.wiki/Player_corruption
I had the same conclusion but not because freeholds. Because traveling between nodes.
In case of freeholds, they restrict the number of them and not every player will get one. And they can be placed in predetermined locations, where developers allow them.
Going from a node to another takes little time. To not be an issue for caravans, they reduced their traveling speed.
I know.
The possibility was considered in the eventuality that temples dedicated to the Others would be allowed. The Others are those who teached the Ancients about the Essence, the Seven banished them and the Ancients corrupted it.
Having temples dedicated to the Others would put the nodes on the same side with the Ancients, making them corrupted nodes.
What to do in those corrupted node dungeons?
Something will exist
There will not be temples to worship The Others, but there will be quest paths that will enable darker forms of worship.[4]
...but these players have as enemies other players, who typically stay green. Only when they start fighting against monsters will they start cleaning their corruption.
The various forms of corruption within the game is interesting. Darn those harbingers.
4 planes(currently) - celestial, ethereal, material, void
Pantheon - 10 gods divided, 7 "good" 3 "bad"
Essence manipulation
Ley line of essence traversing through all planes diminishing towards the void... wonder what's there...
https://ashesofcreation.wiki/Corrupted_areas
https://ashesofcreation.wiki/Monster_coins