Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Night-dark and Day-light
JC31
Member
Are the night stars that much brighter than Earth's Milky Way? I recently saw a video of AoC's day/night cycle with the undead and it reminded me of EQ. This is great except the night seems a little too bright! Am I the only one that is thinking this? If the night were darker it would open the door for light shows at night to be that much more beautiful such as FIRE WORKS!(Gandalf's favorite) and spells going off being that much prettier at night.. Just a mechanic that I think a lot of players could enjoy bringing back from the old EQ days. Also some items in EQ would have a glow to them such as the glowing velium axe and would function not only as a weapon but as a light source. Something the devs could probably have some fun with and build upon.
2
Comments
Day and night cycles occur over a few hours., seasons over a week... seasonal biome changes with day cycles will be occurring quite frequently.
I do not enjoy PvP as much as I used to and prefer PvE nowadays. Although PvP could be affected if they put a cave in the middle of a battle ground or put a blindness spell on someone so they can't see as well. A cleric could have a light so bright that it blinds their target, but it would be more of a haloing effect than pure darkness.
this is also where racial abilities could come in handy.
I.E
Tulnar ability (passive)- Night vision (100% visibility in the dark) : A life in the underealm with only dimly lit luminescent flora within the darkest reaches of the world below where the Tulnar made their home has given the generations of Tulnar improved vision in the dark, making most cave systems relatively easy for them to traverse, picking up on the smallest hints of light in the dark.
Dunir- ability (passive)- Mountain Dweller (50% visibility increase in the dark): Some dwarves never see the light of day, calling the mountain home, their eyes have adapted to the dark. Digging ever deeper into the darkest reaches of the mountain with only torches to light their way has helped sharpen their sense of sight where there is little light.
Tulnar get 100% visibility, being literal creatures of the underrealm it was adapt or die. Dwarves are more of a hybrid and only receive a partial buff to their night vision, adapting to both underground and the surface.
Perks Tulnar never have to worry about bringing torches into cave systems, a group of tulnar exploring a cave or running a dungeon can save inventory space for more important items and save on money and resources. PVP taking place in these areas would give the Tulnar a direct advantage. Dwarves would share the same benefits to a lesser extent.
i hope so, little things like this that add flavor to races is so so important. players love to see these things and are rather simple to add as a blanket ability or buff.
Based on the constellation stream 11 months ago in the Riverland's, Steven ran through the tree shadows during the night time and it barely affected the lighting on his character. You can see some darkened shadow parts within the forest there. They've claimed they didn't want to "inhibit" the ability to play the game as to why it's so bright at night time.
Considering Riverlands flora density, probably a good idea for the rest of the biomes. There may be some dark spots but we wont be disappearing into the shadows or needing torches unfortunately.
In terms of how dark it should be at night, I don't think Ashes is the right kind of game to have EQ Nek Forrest levels of dark.
While it worked great in that game, EQ was more about building your own story, where others couldn't really get in your way. In a more competitive game like Ashes, actual dark night would just he a hindrance.
@Noaani competitive? I guess playing the game to contribute to a node automatically developing could be seen as some low form of competition, pretty soft though. I imagine they have put a lot of thought into it especially by Steven comments and the opinions on the forums over the years.
Again, I don't see darkness in the game requiring torches due to design goals currently.
Dark night would be as much of a hindrance as a blinding sun would be during the day time. That's why many adventurer's would prefer to fight during the day. Night brings the idea of clandestine-like battles or maybe a specific assassination attempt when your enemy is weakest. If only there were a system in the game, or a game mechanic to make combat behave differently depending on the season or time of night... it is a role playing game after all.
https://ashesofcreation.wiki/Mage
but this is on the mage page
That said, having a truly dark night for certain dungeons, certain night-only POI events or story quest chain areas would be interesting.
I'm not sure where I stand on global combat modifiers for day/night. If there are weather/season modifiers for combat (IE, lightning spells deal +10% during a storm) then there's no reason not to have a darkness modifier. Geographic modifiers for climate are time-static (IE: frost wolves in the high mountains take -20% cold damage), so that's not quite the same.
Take Escape From Tarkov as an example.
The game is ideally supposed to be played a specific way visually and auditorily but now people are just tweaking the settings to make the game super vibrant and colourful so they can see easier, boost the contrast and brightness on the monitors settings, adding a cross hair to their screen that's not supposed to be there, turn the volume to 11 so they can hear the foot steps better at the risk of deafening yourself.
Gamers are sad and lack integrity for immersive gameplay.
Dont even get me started at games catering to aim assist passively coded into the game, macros and scripts, addons, abusing disability features for every day use until it becomes the norm. What an era...
lol one day....