Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
some thing that would normally be lit up just didnt have a light source at for example all the watch towers around the town you would think there be a torch in however there isnt and they just appear as ominous black shadows in the background, im not saying turn the town into a beacon of light but i dont think there enough currently.
Like the crafting benches/processing tables they npc is working in almost no light which makes no sense, you would think they would have a light source there atleast so they have a lit work space.
So yeah there some lihgting work that can be done in nodes still and yes villages should be darker than a city for example but they need to do a pass and put a light source where it makes sense now
For me, what was show in the live-stream would be the max dark level I would want to see in an MMO. Any darker and it would start to feel overly restrictive for this type of game.
.
"...and the lighting actually in the night is not too bad. I mean it gives you that kind of sense of of dark...darkness, but you know it's not inhibiting your ability to play the game". - SS
I loved it when Steven said this because I think it's got priorities in the right order.
The new darkness setting looks like it's going to inhibit my ability/make it frustrating to gather, explore, and enjoy a whole number of other activities, especially with how dark those shadowy areas are. I mean, not all resources/mobs glow at night.
It was also difficult to make out character gear. What I liked about the first night stream was that if I spend x hours acquiring awesome gear/mounts, I'd still be able to appreciate them at night. This is literally a cosmetic thing, but it plays towards how I enjoy the game visuals every time I log in.
If you don't want to carry a torch at night, some fantastic magical light source, or have infra vision / ultra vision because of the race you chose to play as; why are you interested in playing a fantasy based MMORPG?
Intrepid, consider creating a separate cookie sheet shaped planet with 2 suns. This planet is day light 24/7 365 for all the people that don't appreciate being able to see in the dark. New race concept that live in the heavens. This race will not understand the concept of light because it is always around them.
Edit: Why play an MMORPG? Is this a serious question? For the many other systems that make up the game experience and have proved to be fun in other MMORPGs.
Having augmented night vision has never been a part of my fantasy MMORPG experience in the past, and introducing any kind of necessity for it now would feel cumbersome - especially when we're talking about thousands of game hours over years, performing activities in the world at night. Not to mention creating any kind of meta around race selection based on low-light vision.
Simulating reality doesn't always make a game better. That's why MMORPGs don't make characters eat, drink, and sleep.
maybe he has some vision impairments dude...
I believe it should be a tad darker aswell, coming from soneone who should be wearing glasses but I am happy with where it's at now if that's what it ends up looking like
Would you say you'd be able to spot a non-glowing herb or mineral node in those shadowed areas under a bunch of trees at night from a distance just/almost as easily as spotting them during the day?
That's the kind of situation I'm talking about - not just seeing well enough to walk around.
Personally, they already seem too obvious as indicators especially with the white focal point targeting them. Maybe that white focal point will be part of a customisation option in the UI.
Ah gotcha, think I didn't quite catch that part when I watched it - so it's almost like they want to present a different set of resource options at night for the player to focus on.
I believe so as they mentioned certain herbs will only bloom at night, certain opal nodes turn into night opals at night. They have seasonal blooms as well which i believe they mentioned. Some only bloom in certain biomes etc.
I guess this was already answered, but if that was your concern games like this typically add a couple ways to spot gather-ables, i wouldn't be to surprised if theres also an option to see it on the mini-map or something that allows you to track them.
Yep that was my concern regarding gathering mechanics, which seems like it'll work out alright.
My other concern was more of a personal preference on aesthetics. I just find this level of darkness visually unappealing (even though it's skilfully done) and would rather more brightness/visibility when I'm out and about exploring and looking at the world, mobs, and other characters.
Could be a mage would catch some lightning in a bottle during a thunderstorm and use it to clear the skies a bit.