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Night-dark and Day-light

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Comments

  • VeeshanVeeshan Member, Alpha Two
    JC31 wrote: »
    Veeshan wrote: »
    Vaknar wrote: »
    JC31 wrote: »
    Are the night stars that much brighter than Earth's Milky Way? I recently saw a video of AoC's day/night cycle with the undead and it reminded me of EQ. This is great except the night seems a little too bright! .

    I'm happy to share that after hearing all of the feedback regarding the darkness of night, we made some changes! You can see those reflected in the gameplay section of the livestream which released today!

    Edgelords rejoice! \o/ https://www.youtube.com/watch?v=W6dhCycYAJQ

    the changes are good some feedback however on the changes is that towns need a bit more lighting dotted around the place just to lighten up the area a bit for nodes but other than that it looks good

    I kindly disagree, I thought they did an impeccable job with the night shadows in town and in the forest.
    edit: not sure if I understood your point, my apologies.

    some thing that would normally be lit up just didnt have a light source at for example all the watch towers around the town you would think there be a torch in however there isnt and they just appear as ominous black shadows in the background, im not saying turn the town into a beacon of light but i dont think there enough currently.
    Like the crafting benches/processing tables they npc is working in almost no light which makes no sense, you would think they would have a light source there atleast so they have a lit work space.

    So yeah there some lihgting work that can be done in nodes still and yes villages should be darker than a city for example but they need to do a pass and put a light source where it makes sense now
  • Shall every cave be lit like this as well?
  • Could also have bots running around playing all the 64 classes. The players can be the general of the army, mayor of the town, high priest of the divine node, or king under the mountain.
  • DiamahtDiamaht Member, Braver of Worlds, Alpha One, Alpha Two, Early Alpha Two
    Vaknar wrote: »
    JC31 wrote: »
    Are the night stars that much brighter than Earth's Milky Way? I recently saw a video of AoC's day/night cycle with the undead and it reminded me of EQ. This is great except the night seems a little too bright! .

    I'm happy to share that after hearing all of the feedback regarding the darkness of night, we made some changes! You can see those reflected in the gameplay section of the livestream which released today!

    Edgelords rejoice! \o/ https://www.youtube.com/watch?v=W6dhCycYAJQ

    For me, what was show in the live-stream would be the max dark level I would want to see in an MMO. Any darker and it would start to feel overly restrictive for this type of game.
  • JC31JC31 Member
    edited December 2023

    .
  • This thread needs to die.
  • Loved the artisan content in the stream, but this new night setting looks too dark. The first night stream was fine.

    "...and the lighting actually in the night is not too bad. I mean it gives you that kind of sense of of dark...darkness, but you know it's not inhibiting your ability to play the game". - SS

    I loved it when Steven said this because I think it's got priorities in the right order.

    The new darkness setting looks like it's going to inhibit my ability/make it frustrating to gather, explore, and enjoy a whole number of other activities, especially with how dark those shadowy areas are. I mean, not all resources/mobs glow at night.

    It was also difficult to make out character gear. What I liked about the first night stream was that if I spend x hours acquiring awesome gear/mounts, I'd still be able to appreciate them at night. This is literally a cosmetic thing, but it plays towards how I enjoy the game visuals every time I log in.
  • JC31JC31 Member
    edited December 2023
    Could be some city folk in this forum have never been outside after 8 pm in a forest or country side before. I get that, and I sympathize with you. The moon is simply not as bright as the sun. Therefore the shadows are darker at night than during the day.

    If you don't want to carry a torch at night, some fantastic magical light source, or have infra vision / ultra vision because of the race you chose to play as; why are you interested in playing a fantasy based MMORPG?

    Intrepid, consider creating a separate cookie sheet shaped planet with 2 suns. This planet is day light 24/7 365 for all the people that don't appreciate being able to see in the dark. New race concept that live in the heavens. This race will not understand the concept of light because it is always around them.


  • RavudhaRavudha Member
    edited December 2023
    JC31 wrote: »
    If you don't want to carry a torch at night, some fantastic magical light source, or have infra vision / ultra vision because of the race you chose to play as; why are you interested in playing a fantasy based MMORPG?

    Edit: Why play an MMORPG? Is this a serious question? For the many other systems that make up the game experience and have proved to be fun in other MMORPGs.

    Having augmented night vision has never been a part of my fantasy MMORPG experience in the past, and introducing any kind of necessity for it now would feel cumbersome - especially when we're talking about thousands of game hours over years, performing activities in the world at night. Not to mention creating any kind of meta around race selection based on low-light vision.

    Simulating reality doesn't always make a game better. That's why MMORPGs don't make characters eat, drink, and sleep.
  • SweatycupSweatycup Member, Alpha One, Alpha Two, Early Alpha Two
    edited December 2023
    I am in the camp that it should be a tad bit darker, people will always just adjust the brightness a bit on their ends anyways. Best just aim for what the company artistically wants and let the players deal with it. Too little is too much, too much is too little. The game has nighttime and cycles, it would be best if AoC did not have night. Just give it two suns.. :D
  • DepravedDepraved Member, Alpha Two
    JC31 wrote: »
    Could be some city folk in this forum have never been outside after 8 pm in a forest or country side before. I get that, and I sympathize with you. The moon is simply not as bright as the sun. Therefore the shadows are darker at night than during the day.

    If you don't want to carry a torch at night, some fantastic magical light source, or have infra vision / ultra vision because of the race you chose to play as; why are you interested in playing a fantasy based MMORPG?

    Intrepid, consider creating a separate cookie sheet shaped planet with 2 suns. This planet is day light 24/7 365 for all the people that don't appreciate being able to see in the dark. New race concept that live in the heavens. This race will not understand the concept of light because it is always around them.


    maybe he has some vision impairments dude...
  • Some of you are way overthinking this.My vision is horrible and I can see just fine, if this current level of darkness impairs your gameplay you need to go get your eyes examined immediately. I'm not even joking.
  • DryadezDryadez Member
    edited December 2023
    Sweatycup wrote: »
    I am in the camp that it should be a tad bit darker, people will always just adjust the brightness a bit on their ends anyways. Best just aim for what the company artistically wants and let the players deal with it. Too little is too much, too much is too little. The game has nighttime and cycles, it would be best if AoC did not have night. Just give it two suns.. :D

    I believe it should be a tad darker aswell, coming from soneone who should be wearing glasses but I am happy with where it's at now if that's what it ends up looking like
  • RavudhaRavudha Member
    edited December 2023
    Dryadez wrote: »
    Some of you are way overthinking this.My vision is horrible and I can see just fine, if this current level of darkness impairs your gameplay you need to go get your eyes examined immediately. I'm not even joking.

    Would you say you'd be able to spot a non-glowing herb or mineral node in those shadowed areas under a bunch of trees at night from a distance just/almost as easily as spotting them during the day?

    That's the kind of situation I'm talking about - not just seeing well enough to walk around.
  • edited December 2023
    They glow at night as they're specifically available during that cycle stage. Some of them were night opals.

    Personally, they already seem too obvious as indicators especially with the white focal point targeting them. Maybe that white focal point will be part of a customisation option in the UI.
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  • They glow at night as they're specifically available during that cycle stage. Some of them were night opals.

    Ah gotcha, think I didn't quite catch that part when I watched it - so it's almost like they want to present a different set of resource options at night for the player to focus on.
  • edited December 2023
    Ravudha wrote: »
    They glow at night as they're specifically available during that cycle stage. Some of them were night opals.

    Ah gotcha, think I didn't quite catch that part when I watched it - so it's almost like they want to present a different set of resource options at night for the player to focus on.

    I believe so as they mentioned certain herbs will only bloom at night, certain opal nodes turn into night opals at night. They have seasonal blooms as well which i believe they mentioned. Some only bloom in certain biomes etc.
  • Ravudha wrote: »
    Dryadez wrote: »
    Some of you are way overthinking this.My vision is horrible and I can see just fine, if this current level of darkness impairs your gameplay you need to go get your eyes examined immediately. I'm not even joking.

    Would you say you'd be able to spot a non-glowing herb or mineral node in those shadowed areas under a bunch of trees at night from a distance just/almost as easily as spotting them during the day?

    That's the kind of situation I'm talking about - not just seeing well enough to walk around.

    I guess this was already answered, but if that was your concern games like this typically add a couple ways to spot gather-ables, i wouldn't be to surprised if theres also an option to see it on the mini-map or something that allows you to track them.
  • As it stands, it is plenty dark enough. Those wanting it even darker... I don't think they are thinking about how annoying that would become over time. This gives plenty of atmosphere and a slight gameplay impact. That is more than enough for a night cycle in an MMO.
  • CadacCadac Member, Alpha Two, Early Alpha Two
    A cloudy rainy night might look much darker than the Livestream.
  • RavudhaRavudha Member
    edited December 2023
    Dryadez wrote: »
    Ravudha wrote: »
    Dryadez wrote: »
    Some of you are way overthinking this.My vision is horrible and I can see just fine, if this current level of darkness impairs your gameplay you need to go get your eyes examined immediately. I'm not even joking.

    Would you say you'd be able to spot a non-glowing herb or mineral node in those shadowed areas under a bunch of trees at night from a distance just/almost as easily as spotting them during the day?

    That's the kind of situation I'm talking about - not just seeing well enough to walk around.

    I guess this was already answered, but if that was your concern games like this typically add a couple ways to spot gather-ables, i wouldn't be to surprised if theres also an option to see it on the mini-map or something that allows you to track them.

    Yep that was my concern regarding gathering mechanics, which seems like it'll work out alright.

    My other concern was more of a personal preference on aesthetics. I just find this level of darkness visually unappealing (even though it's skilfully done) and would rather more brightness/visibility when I'm out and about exploring and looking at the world, mobs, and other characters.
  • JC31JC31 Member
    edited December 2023
    I'm sure they won't show a truly dark night with overcast until they have implemented a plethora of intuitive and highly pragmatic ways for the players to deal with the darkness.

    Could be a mage would catch some lightning in a bottle during a thunderstorm and use it to clear the skies a bit.
  • We could see various forms of torches or illuminating abilities tied in with the lumen system.
  • TheHiddenDaggerInnTheHiddenDaggerInn Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I loved the dark, no issues with it. I don't want the dark to be like Rust night.
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