Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Going to have to wait to see which secondary is the most fun/effective. If ranger gives shapeshifting and I can create a druid, maybe, summoner if you get a decent pet or pets, Tank or fighter, for good defense, or Mage for mobility. If all that is meh, I'll get bard to buff as well as heal, and be the ultimate support.
Other than that I am looking forward to experimenting with the Vek and Nikua, and the other archetypes. They all sound like good fun.
So ideally a Fighter with a Spear/polearms, and either some Mage or Cleric augments to do beeg deeps and teleport around or be mega survivable and outlast them all.
Heavy armor knight with (probably) a 1H + Shield (unless I really like how Fighter feels) + holy energy for heals/group support.
Yeah i hope 2 handing a spear will be possible alot of games neglect spears as a weapon i dont know why. except for some like lost ark or FF they did a pretty good job
Ditto. High Priest.
I usually run a higher DPS alt along with my main healer, and Archer looks pretty fun. Might do a mage too. Might go with a Rogue named Stabbystabstab.
We know for sure that spears are in the game and that they will be be two handed. What I'm curious to see is if they end up being swung like swords as well or function as actual spears or partisans/ranseurs at least.
As far as I remember they're supposed to be showcased once we get a new weapons showcase (last one only showed big swords and daggers, the Ranger gameplay showed long and short bows, and the mage showcase showed the wands.). So that's definitely one I'm very interested about. Hopefully they give them cool abilities and animations.
I am tentatively interested in the bard -- though prancing around the battlefield with the flute or a lyre isn't really my cup of tea, if they have an option for war drums, I think it could actually be really cool.
I'm also somewhat interested in tank, but probably not my first choice. I'd like to know a bit more about the game first, since I know a lot of responsibility comes with that class.
And in AoC the theme of constellation and religion is really attracting me, I'm very curious to see what it will be like...
Maybe a Fighter with Cleric as well. Let's see how close i can get to be a Paladin or Crusader or so.
At least One Rogue shouldn't be missing as well. I love Rogues since Dark Project/Thief. One of the very nostalgic Series' which started a whole Franchise.
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
We still haven't seen how combining 2 classes will actually work. It was previously said we'll see it in alpha 2, so I'm hopeful to see in the upcoming months.
In theory, I'd like to play a DPS that can sustain.
In theory, it would be a melee build, so a Fighter.
In theory, I would spice it up with some magic abilities, so Fighter + Mage (Spellsword), Fighter + Cleric (Highsword), should appeal to me. Even Mage + Fighter, or Mage + Tank is interesting.
But until I see the abilities, how they interact, and how the class itself plays, I have no idea.
- The Mage and Cleric look like the most fleshed-out classes right now.
- I want to see Bard and Summoner, and Rogue update.
- Rogue + Caster class (Nightspell, Shadow Lord, Cultist, Charlatan) intrigues me. I like the magic-augmented melee style but the Fighter wasn't really appealing to me.
But yeah, way too early still to really tell. I'll see what ya'll be doing in A2.
Have to wait for the Alpha/Betas to decide. But atm without testing anything I'm interested in building a Bard, Female Light Haired Empyrean Elf, using one of the Bow types (in style of FF14 Bard).
For an Alt(or if i end up loving a Martial class as main), I'll probably build a Gigachad Tulnar ^^
Second, a support or healer build that is entirely for group play. Focus on raids, dungeons and caravans. I'm thinking a crafter or processor would be better.
1. Predator, Rogue/Ranger
2. Assassin, Rogue/Rogue
3. Scout, Ranger/Rogue
4. Highsword, Fighter/Cleric
5. Cultist, Rogue/Cleric
6. Archwizard, Mage/Mage
As far as preference to races purely by aesthetic, favorite to least
1. Kaelar Human
2. Dünir Dwarf
3. Empyrean Elf
4. Niküa Dwarf
The only way I will ever play a disgusting Tulnar is if their racials excel above all others for PvP.
I'd like to try a Ranger and Possibly a Tank, some of their abilities intrigued me and would like to play around with a Tanks' augments to see what could be done DPS wise.
As for races, I really hope the Dwarves don't look too little, like they're kids running about the world like they did in A1, it would put me off them. Always had a soft spot for Elves and those Empyrean Elves are looking cool...
Curse, bleed and poison opponents while my companion claws them down ready with micro cc to counter opponents. I would be kiting and saving cooldowns to burst them down when they get tired or lose focus.
This would require a good AI from the game to have companion you can control that enemies cant completely cheese behind a fence or cliff. It is still a dream I cherish
You're bleeding for salvation, but you can't see that you are the damnation itself." -Norther
As for secondary we will need to test this, either bard if the buffs they provide are beneficial or maybe clerics for some offheals