Major issues with other games that brought you to AoC
I am curious about what are the main problems with other games that people have. What brough you to Ashes of Creation...
Personally, I have been on a long road to find a good MMORPG. My biggest concerns with MMO's are the lack of immersion, risk vs reward, and social communication. I believe Ashes is handling these issues very well.
First, I will mention immersion. When you play WoW classic Hardcore, you run around noticing your peers have some cool gear, but nothing too special. They look cool because believe it or not, (think Lord of the Rings) less is more when it comes to flashiness. When someone has something rare, and no one else does, it becomes truly special. Most of the mounts are pretty humble, and very few are flashy. These circumstances create memorable and engaging moments for the player. Now lets log in to WoW retail. BOOM, everyone looks like the coolest, most badass, glowing character in the game. They are WAY cooler looking then the main story characters. No one is special because literally everyone is special. Furthermore, no one matches at all. The game was all over the place so the gear doesn't even look like it is from the same universe. Some of the stuff should only be in City of Heroes. Mounts are beyond ridiculous in WoW. Once again, it looks like they come from different games. Flying mounts also force you to miss out on much of the immersive things happening on the ground level. Why create a beautiful world and basically force players to avoid it in order to keep up? This was one thing New World did right, and look how many people mention how gorgeous their world is. Screw flying mounts!
Another area of Ashes that I believe NAILS immersion reminds me of Star Wars Galaxies. Ashes mentions how they will have events that if you miss them, you miss them for good. This sounds like a bummer, but as long as they keep providing more engaging content it will be an overall awesome experience. In star Wars Galaxies, becoming a Jedi took about a year if I recall correctly. Seeing a jedi was pretty rare and awesome. It was a progression through four stages (one per quarter). You COULD knock them all out in a straight line, but if you miss something you're out of luck for a very long time. It took a lot of commitment to become a jedi, and when you did you weren't that much stronger than everyone else. However, seeing a legitimate assassination attempt between a jedi and bounty hunter was something out of a movie. These moments appear tedious, and trust me it hurts when you miss a piece of the process you really want, but this is what made the game feel REAL and immersive. I never became a jedi until they released the new system where everyone could easily make a jedi. However, that's when the game started to feel like it wasn't special anymore.
Next, Risk vs Reward. I was thinking about being involved in New World's Alpha. I was there when PvP was not toggleable. There was a loud minority that hated this system, Amazon listened to them, and after making changes their game was dead in the water very quickly. That is when many of us stopped caring. World of Warcraft retail made this same mistake and had similar results from player responses. This issue disrupts the feeling of both immersion and risk. In a game with wars waging and free will, what sense does it make to stand in front of your enemy and safely /rude /spit at them, or not see them at all. I love that Ashes is willing to let some people get killed unfairly. I just hope we tweak it in Alpha so that vocal minority does not feel the need to complain. Go play another game! There are so many! In my opinion, the risk of getting ganked is not something you want, but it is something you NEED in order to feel fully immersed in a scary world. Otherwise, like Amazon and Retail WoW, people will slowly start falling out of love with the game and move on.
Finally, social communication. Lets take another look at Hardcore WoW and compare it to retail WoW. In hardcore dungeons you need to chat with your party about what roles you need. You need to figure out how to get there and make sure your party has their ducks in a row. When you are there, if you do not communicate, you will likely die. Teamwork makes the dream work. The trade chat is busy with people trying to practice their professions. Guild recruitment is also being spammed in the city. Now looking at retail, all of this is gone. I often go in and try to get a few questions answered with little to no responses. Trade, guild recruitment, and general chat is dead. Maybe I will get "your mom." Dungeons, arenas, raids, and battlegrounds immediately teleport you there ruining immersion, risk, and communication. Then, the dungeons are follow the leader style requiring no actual teamwork. No one says a word and the maximum communication will be trash talk. Welcome to a single player MMORPG. Thankfully, Ashes seems to be avoiding this teleport to around the world trend of modern MMO's. I think this alone will make a huge difference on this topic.
Remember, pursuing the paths of other games will likely result in the same fate. If someone wants the stuff above that AoC is avoiding, why don't they just play the many games that already have them? We need at least 1 good game that cares about immersion, world PvP, and communication! So far, Ashes of Creation is on a great path to avoid these issues and create the immersive world we all need. A little death, talking, and walking/riding (not flying) never hurt anyone...
So what are the major issues that brought you here?