Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Cross-server dungeon finders and other such things that eliminate the need to interact with other players.
EZ-mode content (yet another thing that eliminates the need to interact with other players).
Another of the many Problems of WoW, by the way ... ...
... ... even if i have the Impression it got weaker over the last Years - it feels like every Class can do everything to some extent. Self-heal, Stun, Tanking and Damage.
Imagine a Rogue, or a Warrior or Knight, who actually "NEEDS" a Healer in Order to get efficiently healed in Combat. Doesn't matter if it's PvE or PvP.
" Make Classes Great Again " (lol). Make it so that Classes feel like they are "NEEDED" again by their respective other Classes.
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
Well said! One thing I thing we must consider regarding PvP is that Ashes does not have factions. Anyone can essentially kill anyone. I was watching old school Lineage 2 world PvP (Never played it) and thought it seemed very interesting. One interesting phenomena that occurs in WoW Classic is that eventually one faction wins. Take a look at the server demographics. There are a variety of factors that lead to this. When one side is losing, people quickly bail. When one side is the clear winner, it gets a little boring as well. Eventually the gap is so large that there is no point in trying anymore. Ashes will not have this because anyone can essentially kill anyone. I think Alpha 2 will be a great time to play with the Corruption system and see how severe penalties should be. This will make or break world PvP imo. It will be interesting to see where it ends up.
What has gotten me stay interested in something Steven said, "This game is not for everyone and if you don't like X Core Feature then go play something else." That made me think huh maybe this game will actually be different and not be like all the other current mmo's that feel like easy mode and trying to please everyone.
I miss the days where MMO's were hard, unforgiving and they required skill to play.
Yes! With alliances basically being temporary and the system relying on change at all times, I am fairly optimistic that this kind of boring unbreakable dominance of any kind of faction will not occur. If a faction dominates too long that will basically "lock content" in their area of dominance. This will eventually become boring for losely allied players who will seek new content outside of their territory, this weakens them and encourages "enemy" factions to make their move on them. At some point one of these attacks will be successful or the drain of players from their territory will cause the faction to fall apart and make way for change. This could theoretically result in "seasons" where PvP is more or less in focus. When new territories have established themselves they can focus more on PvE, which creates incentives for more PvP as there is more to distribute when defeating a wealthy enemy rather than a poor one.
I'm really looking forward to contributing to the data collection for Intrepid to make that happen.
But anyways, in the spirit of the thread, the only flaw I can't stand is gacha progression. Not just literal pay-to-win gacha games, but also stuff like Diablo loot with its multiple layers of randomness. Any time you grind for an upgrade, and there's no telling how long it will take for a worthwhile drop to appear. You might get something close, but 1 or 2 stats are trash, and you have only two bad options: Use the mediocre item or keep grinding. And then you might get something super strong, but it wasn't really what you wanted for your build, so you have to alter your build to make use of it... I don't know how random the gear progression in Ashes will be, but it probably won't be that bad.
I also don't like it when the art is mostly dull/muddy/grey/bleak, but I can deal with that if it makes sense for the game. AoC is thankfully high-fantasy enough to involve a lot of color, so no worries there.