Artharion wrote: » Greetings! I know that Steven always says that everything we see is a work in progress (WIP) and nothing is final, but has he or any developer confirmed if the animations, especially those of characters running or sprinting, are going to be changed? The stream the other day looked great, but when I saw characters with two-handed weapons running and sprinting, it seemed quite odd to me. Two-handed axes and maces shouldn't be held vertically, since they have long handles and can be held horizontally. Two-handed swords are a different matter. I think New World did a great job in terms of animations and they should take inspiration from it. I also noticed that the animation of NPCs like wolves and others seems quite unstable in terms of frames, they slide over the terrain and when they die they always jump to instantly die. Cheers!
Artharion wrote: » Has it been confirmed that animations are WIP?
daveywavey wrote: » Artharion wrote: » Has it been confirmed that animations are WIP? Every. Single. Stream. And, still people just don't get it.
Artharion wrote: » Greetings! I know that Steven always says that everything we see is a work in progress (WIP) and nothing is final, but has he or any developer confirmed if the animations, especially those of characters running or sprinting, are going to be changed?
Depraved wrote: » Artharion wrote: » Greetings! I know that Steven always says that everything we see is a work in progress (WIP) and nothing is final, but has he or any developer confirmed if the animations, especially those of characters running or sprinting, are going to be changed? The stream the other day looked great, but when I saw characters with two-handed weapons running and sprinting, it seemed quite odd to me. Two-handed axes and maces shouldn't be held vertically, since they have long handles and can be held horizontally. Two-handed swords are a different matter. I think New World did a great job in terms of animations and they should take inspiration from it. I also noticed that the animation of NPCs like wolves and others seems quite unstable in terms of frames, they slide over the terrain and when they die they always jump to instantly die. Cheers! well, everything is a work in progress and is subject to change that icnludes...everything, and that includes the animations and well...everything. anyways art isnt about being realistic, its about being believable. look at picasso paintings. you cant see both eyes of someone if you are looking at the side of their face, but he made them that way. is that realistic? nope. i thought it looked pretty cool how the dude with the 2 handed sword was holding it over his shoulder. he had this fk everything attitude.
Mag7spy wrote: » Artharion wrote: » Greetings! I know that Steven always says that everything we see is a work in progress (WIP) and nothing is final, but has he or any developer confirmed if the animations, especially those of characters running or sprinting, are going to be changed? The stream the other day looked great, but when I saw characters with two-handed weapons running and sprinting, it seemed quite odd to me. Two-handed axes and maces shouldn't be held vertically, since they have long handles and can be held horizontally. Two-handed swords are a different matter. I think New World did a great job in terms of animations and they should take inspiration from it. I also noticed that the animation of NPCs like wolves and others seems quite unstable in terms of frames, they slide over the terrain and when they die they always jump to instantly die. Cheers! NW animations are not the best. BDO is the standard.
Artharion wrote: » Maybe for you is BDO, maybe for me is NW, one or another, both options currently have better animations than AoC when it comes to running while holding certain weapons.
Artharion wrote: » Depraved wrote: » Artharion wrote: » Greetings! I know that Steven always says that everything we see is a work in progress (WIP) and nothing is final, but has he or any developer confirmed if the animations, especially those of characters running or sprinting, are going to be changed? The stream the other day looked great, but when I saw characters with two-handed weapons running and sprinting, it seemed quite odd to me. Two-handed axes and maces shouldn't be held vertically, since they have long handles and can be held horizontally. Two-handed swords are a different matter. I think New World did a great job in terms of animations and they should take inspiration from it. I also noticed that the animation of NPCs like wolves and others seems quite unstable in terms of frames, they slide over the terrain and when they die they always jump to instantly die. Cheers! well, everything is a work in progress and is subject to change that icnludes...everything, and that includes the animations and well...everything. anyways art isnt about being realistic, its about being believable. look at picasso paintings. you cant see both eyes of someone if you are looking at the side of their face, but he made them that way. is that realistic? nope. i thought it looked pretty cool how the dude with the 2 handed sword was holding it over his shoulder. he had this fk everything attitude. I'm sorry but I don't buy it. New World has done a pretty good job when it comes to animations, especially with running animations of players holding 2H weapons. The standard is there. If we start juggling dialectically with Picasso analogies and other stories, we are being conformist. It's not about being realistic or not, it's simply about looking good, being natural to the human eye. After all, the game simulates human beings in a medieval world, no matter how much fantasy there is.
Mag7spy wrote: » https://www.youtube.com/watch?v=wnI25VqXR28https://www.youtube.com/watch?v=38l-lxIa82g (ignoring effects since people complain about that in all games and strictly talking about animations) Edit* To add the weight and motion of BDO animations feel stronger and more natural movements like as if everything can flow together well. Where You see NW animations are all very stiff and lacking a element that just makes it not feel both fluid but also heroic. It is more like a generic attack that is lacking character.
Talents wrote: » It is annoying how many times Steven says "everything you see is a work in progress and will receive multiple polishing stages or reworks". But then I see posts like this and realise why he says it.
Depraved wrote: » Talents wrote: » It is annoying how many times Steven says "everything you see is a work in progress and will receive multiple polishing stages or reworks". But then I see posts like this and realise why he says it. same reason why we still sell bottles of bleach with labels that say dont drink
Depraved wrote: » Artharion wrote: » Depraved wrote: » Artharion wrote: » Greetings! I know that Steven always says that everything we see is a work in progress (WIP) and nothing is final, but has he or any developer confirmed if the animations, especially those of characters running or sprinting, are going to be changed? The stream the other day looked great, but when I saw characters with two-handed weapons running and sprinting, it seemed quite odd to me. Two-handed axes and maces shouldn't be held vertically, since they have long handles and can be held horizontally. Two-handed swords are a different matter. I think New World did a great job in terms of animations and they should take inspiration from it. I also noticed that the animation of NPCs like wolves and others seems quite unstable in terms of frames, they slide over the terrain and when they die they always jump to instantly die. Cheers! well, everything is a work in progress and is subject to change that icnludes...everything, and that includes the animations and well...everything. anyways art isnt about being realistic, its about being believable. look at picasso paintings. you cant see both eyes of someone if you are looking at the side of their face, but he made them that way. is that realistic? nope. i thought it looked pretty cool how the dude with the 2 handed sword was holding it over his shoulder. he had this fk everything attitude. I'm sorry but I don't buy it. New World has done a pretty good job when it comes to animations, especially with running animations of players holding 2H weapons. The standard is there. If we start juggling dialectically with Picasso analogies and other stories, we are being conformist. It's not about being realistic or not, it's simply about looking good, being natural to the human eye. After all, the game simulates human beings in a medieval world, no matter how much fantasy there is. yeah but did you see how long it took new world to get there? did they have all that on day one? or the first year? or the 2nd year? youve probably only seen the release version of nw, not the alpha (which was under nda). ashes hasnt released yet...
Artharion wrote: » Depraved wrote: » Artharion wrote: » Depraved wrote: » Artharion wrote: » Greetings! I know that Steven always says that everything we see is a work in progress (WIP) and nothing is final, but has he or any developer confirmed if the animations, especially those of characters running or sprinting, are going to be changed? The stream the other day looked great, but when I saw characters with two-handed weapons running and sprinting, it seemed quite odd to me. Two-handed axes and maces shouldn't be held vertically, since they have long handles and can be held horizontally. Two-handed swords are a different matter. I think New World did a great job in terms of animations and they should take inspiration from it. I also noticed that the animation of NPCs like wolves and others seems quite unstable in terms of frames, they slide over the terrain and when they die they always jump to instantly die. Cheers! well, everything is a work in progress and is subject to change that icnludes...everything, and that includes the animations and well...everything. anyways art isnt about being realistic, its about being believable. look at picasso paintings. you cant see both eyes of someone if you are looking at the side of their face, but he made them that way. is that realistic? nope. i thought it looked pretty cool how the dude with the 2 handed sword was holding it over his shoulder. he had this fk everything attitude. I'm sorry but I don't buy it. New World has done a pretty good job when it comes to animations, especially with running animations of players holding 2H weapons. The standard is there. If we start juggling dialectically with Picasso analogies and other stories, we are being conformist. It's not about being realistic or not, it's simply about looking good, being natural to the human eye. After all, the game simulates human beings in a medieval world, no matter how much fantasy there is. yeah but did you see how long it took new world to get there? did they have all that on day one? or the first year? or the 2nd year? youve probably only seen the release version of nw, not the alpha (which was under nda). ashes hasnt released yet... I've actually played the alpha of NW, which actually, was more Sandbox and PvP focused that what they released.
Artharion wrote: » Talents wrote: » It is annoying how many times Steven says "everything you see is a work in progress and will receive multiple polishing stages or reworks". But then I see posts like this and realise why he says it. It is also annoying get replies from people who only reads the title of the thread. I know that Steven always say that, this is what I said at the beginning of the thread, I've just have some concerns about animations and I've asked if him or some developer made a special mention on animations being not definitive.