Increasing concerns about community suggested scope creep
I'd like to voice my concerns about this, maybe others might share the same thoughts,
I have a feeling after every livestream with community feedback on the forums, office hours, and content creators that people don't really think about scope creep and don't appear to worry about pushing this game for a 2030 release with the sheer amount of details, gameplay layers, complexity that they want to see in every single system that is showcased,
using this latest artisan showcase just as an example, I was watching a Narc video and the guy is suggesting Intrepid to add a unique gameplay layer each of the 22 professions as well as real-time interaction with people being able to interact and see the minigame plus he doesn't like that we only have 3 pieces of artisan gear he wants a full 8 piece set for all the professions, he wants a skill trees with unique path specialization for each profession etc etc
and all I can think about besides a big no for crafting minigames/gameplay layers is jesus.. this game is already so huge in scope and theres still so much to develop, imagine if Intrepid starts taking a lot of this feedback from what players want to see in the game, isn't that what started to happen with Star Citizen like 10 years ago?
this isn't just about this artisan stream, I got the same concerns when I was reading/watching stuff when nodes were showcased, the event system, caravans and freeholds, theres always so many things being asked and no thoughts about how this would impact development time/cost, but with that said,
I hope Intrepid can keep a realistic approach to these systems and keep scope creep in mind, you don't need to make the most complex, ground-breaking MMO with every system being extremely detailed, just make a good game, deliver a core viable product that has solid systems and fun gameplay loops, no P2W and staff that actually perma-ban cheaters/RMTers and thats it, expansions will make the game better with time and expand the systems,
the road for trying to make everyone happy and developing all these crazy complex systems is long and dangerous, but hopefully the team is aware of this