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COMBAT - More SKILL shot abilities

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Comments

  • Don't get me wrong.
    I'm not saying it is a bad thing, I'm just pointing it out with the confusion people may have about this game and how common it is in other games across the genre.
  • Xeeg wrote: »
    Liniker wrote: »
    yea... nah, big pass for me, can't think of a single MMO that had skill shot healing, not even full action games like new world, they added target locking for a reason, it sucks

    Don't the WOW Dracthyr healers have "skill shots"? At least at the same level as Scatter Shot was shown on stream.

    yes. They have empowered(charge) abilties that are "skill" based too. They have their own version of a " hybrid" system. Ashes has a slight step forward on universal "action" side of things.
  • Mag7spyMag7spy Member, Alpha Two
    Voeltz wrote: »
    Mag7spy wrote: »
    its not really one or other its both based on what players want to do with some leaning more towards action or tab. If you use action all tab skills work based on who you are targeting. They just have not shown it as much since things are being developed.
    IT IS one or the other. The design of the ability is what determines how it is used, not the combat mode. Both have a lock on function regardless. 3 out of the 20 or so skills that were showcased needed to be aimed, that's barely anything and obviously tab focused combat.

    That is not how they are approaching it, they already showed this in the first ranger teaser. They are just giving people the option to pick what they want, though some will be more tab oriented and action with that 25% (IE the new ranger skill where you hold it im sure will be counted.)
  • KraldKrald Member, Alpha Two
    edited December 2023
    dkslater_ wrote: »
    Liniker wrote: »
    why tf would a cleric need skill shots?

    Don't ground targeted AoEs also count as skillshots?

    It's unfortunately just a semantics discussion but in general, I would say it depends on the size of the AoE.
    If an AoE is massive then there's really not much skill discrepancy in the execution of it.
    Example - 95% of players are likely going to use Raining Death and the aoe Scatter Shot correctly almost every time. Hard to call them 'skill' shots in that sense.

    What the game needs more of imo is thin linear templates, similar to what scatter's charge has, but also for some single target abilities and without a charge needed.
    It would be really cool if headshot could be augmented (or just changed) to being a thin template with more damage instead of auto aiming to the target.

    Consistent mouse control is obviously not the only way to express skill but it's certainly a big way.
    And in general, a lot of players love having something to work towards progressing mechanically, instead of simply grinding out their gear math.
  • KraldKrald Member, Alpha Two
    dkslater_ wrote: »
    Liniker wrote: »
    why tf would a cleric need skill shots?

    Don't ground targeted AoEs also count as skillshots?

    It's unfortunately a semantics discussion but I really think it depends on the size of the AoE.
    Example - 95% of players are going to use Raining Death and the wide Scatter shot properly almost every single time. It's hard to call that a 'skill' shot.

    The game really does need more thin lined templates imo, especially if they're actually wanting a hybrid approach, and particularly on precision based moves. Headshot implies that you are being extremely accurate, and I would love if you could augment it (or simply change the base move) to be a thin lined template similar to the Scatter Shot focus. Increase the damage to compensate for the inconsistency.

    Obviously consistent mouse control is not the only way to express skill but its certainly a really big one;
    And a lot of players really enjoy having something to mechanically progress... instead of simply focusing on grinding their gear math.
  • KraldKrald Member, Alpha Two
    Xeeg wrote: »
    Liniker wrote: »
    yea... nah, big pass for me, can't think of a single MMO that had skill shot healing, not even full action games like new world, they added target locking for a reason, it sucks

    Don't the WOW Dracthyr healers have "skill shots"? At least at the same level as Scatter Shot was shown on stream.

    Yes, and there have been a few other moves such as Divine Star.
    I really don't think its something you would make as a primary focus for healers, but having 1-2 that are impactful mixes up the gameplay and seems cool.
  • Yenn0warYenn0war Member
    edited December 2023
    If they want to go that route, variety when it comes of telegraphs of skill shots is very important.
    League of Legends, Smite and even Dota 2 have all kinds of shapes (T shaped, rectangle, rectangle that ends in circle, arcs, circle, vector-based etc) and mechanics like (delayed, have 2-3 mechanics in one, continuous, ticking, totem based etc)


  • VyrilVyril Member, Alpha Two
    Treefrog wrote: »
    dkslater_ wrote: »
    Liniker wrote: »
    why tf would a cleric need skill shots?

    Don't ground targeted AoEs also count as skillshots?

    The game really does need more thin lined templates imo, especially if they're actually wanting a hybrid approach, and particularly on precision based moves.

    The 'hybrid' shines with these types of abilities.
  • DiamahtDiamaht Member, Braver of Worlds, Alpha One, Alpha Two, Early Alpha Two
    Vyril wrote: »
    We need MORE of these for all ARCHTYPE / CLASSES

    It's the blend of "action combat" that could really allow for more dynamic combat, with the use of the action camera.

    cgpzyj6vdcm9.png

    Abilities that can be manipulated to suit the situation, definitely. If that's what you mean, like the example above, then absolutely. Loved that showcase.

    If you mean more power because you used shooter like skills and its a reward for handicaping yourself, then I would say no.
  • VyrilVyril Member, Alpha Two
    Diamaht wrote: »
    Vyril wrote: »
    We need MORE of these for all ARCHTYPE / CLASSES

    It's the blend of "action combat" that could really allow for more dynamic combat, with the use of the action camera.

    cgpzyj6vdcm9.png

    Abilities that can be manipulated to suit the situation, definitely. If that's what you mean, like the example above, then absolutely. Loved that showcase.

    If you mean more power because you used shooter like skills and its a reward for handicaping yourself, then I would say no.

    I think it's whatever can get tested and be fun. So far the Scatter Shot is more damage when it's a beam, because it requires more time.
  • Clerics should get healing arrows.
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    I agree with the OP. I would love to see this mechanic used on more class skills as well and yes Clerics have a DPS spec tree as well. If it fits any of their skills, should 100% make that relevant to play.
  • VyrilVyril Member, Alpha Two
    Raven016 wrote: »
    Clerics should get healing arrows.

    I can only hope.
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Vyril wrote: »
    Diamaht wrote: »
    Vyril wrote: »
    We need MORE of these for all ARCHTYPE / CLASSES

    It's the blend of "action combat" that could really allow for more dynamic combat, with the use of the action camera.

    cgpzyj6vdcm9.png

    Abilities that can be manipulated to suit the situation, definitely. If that's what you mean, like the example above, then absolutely. Loved that showcase.

    If you mean more power because you used shooter like skills and its a reward for handicaping yourself, then I would say no.

    I think it's whatever can get tested and be fun. So far the Scatter Shot is more damage when it's a beam, because it requires more time.

    In that case, though, it's easy to balance for PvE, even against large single targets.

    There's a lot of stuff that Ashes 'can't use' because of their commitment to the PvX ethos they have.
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • Azherae wrote: »
    Vyril wrote: »
    Diamaht wrote: »
    Vyril wrote: »
    We need MORE of these for all ARCHTYPE / CLASSES

    It's the blend of "action combat" that could really allow for more dynamic combat, with the use of the action camera.

    cgpzyj6vdcm9.png

    Abilities that can be manipulated to suit the situation, definitely. If that's what you mean, like the example above, then absolutely. Loved that showcase.

    If you mean more power because you used shooter like skills and its a reward for handicaping yourself, then I would say no.

    I think it's whatever can get tested and be fun. So far the Scatter Shot is more damage when it's a beam, because it requires more time.

    In that case, though, it's easy to balance for PvE, even against large single targets.

    There's a lot of stuff that Ashes 'can't use' because of their commitment to the PvX ethos they have.

    The perception of commitment can be quite multi directional when it comes to reasons.
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