CROW3 wrote: » What? No Path of Exile skill tree fans? Both of the above trees are clearly stand-in UI. I'm sure they'll make an intuitive tree.
Liniker wrote: » don't dumb down the game because players are confused or lazy at first glance, that's wow we got to WoW retail look at a PoE skill tree, players will figure it out, keep the complexity in, and the meaningful choices
Bapfi_Boandl wrote: » Missing game depth? Aren`t there meaningful choices either way? Do you spec more into passives or a variaty of skills, or wanna invest more into your weapon skill points? I dont see where the game is going to dump-down? As Dygz mentioned the passives are related to the active skills now. So we do not have character passives anymore. In exchange we got what? one or two passives related to an active skill? I feel more restricted by that choice. So I need to invest in active abilities , if i wanna or not.
nanfoodle wrote: » How a skill tree looks is no where what's important. What matters is how it interests with the skills in a way that gives me meaningful builds. I really don't care what they look like. I don't like how you can tell what's a passive vs an active skill before you even read the description. Even Steven said they are working on this now. So...
Scarctic wrote: » nanfoodle wrote: » How a skill tree looks is no where what's important. What matters is how it interests with the skills in a way that gives me meaningful builds. I really don't care what they look like. I don't like how you can tell what's a passive vs an active skill before you even read the description. Even Steven said they are working on this now. So... What are you even saying that makes no sense... Why do you want to cripple the UI with clutterings of bad design when you can have a clean easy-to-read, step-by-step, only the relevant stuff is shown UI?! I don't want to study my builds before I can play the game, I want to go in and play and learn by doing. OFC later when I'm somewhat into the systems and want to really figure things out there needs to be enough options and meaningful choices, but not from the get-go. Intrepid needs to make reasonable compromises here. However, my conclusion to this is that as long as everything is intuitive, meaningful, and easy on the eyes I'm in for it!
Smaashley wrote: » I hope they make skill-trees as complexe as they can get with a huge variety of choice without being able to master everything and allow respecs.