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Current(?) Worldmap of Verra

AszkalonAszkalon Member
edited December 2023 in General Discussion
I saw a few different Versions from around back in 2020 and the likes.


This is here is the current Worldmap i assume ?


kg3ejmbbb35t.jpg


( : https://ashesofcreation.wiki/images/2/25/Map_of_Verra.jpg )


While it is a Fantasy-World of Course, i can not miss to see, how the flow of Climate regarding the Bio's makes partially no Sense. For Example the cold Area,

- The Frostgrave Fells
and the huge Island to the Northern Left(West) in the Map, - Sujoma


are both covered in Ice. In a cold Climate around and beneath the freezing Point, right ? But the Island - Draakathbohr , which is between these two Area's,
is not covered even in the slightest in Snow and Ice at all.

The "somewhat" small and cozy-looking Island in the Middle between the two great Landmasses however is. At least the somewhat small Mountains there look covered in Snow.

Same as the Region southern from the Frostgrave Fells. While the Kaela Riverlands from the Presentations look all fine and beautiful,
i have especially an Eye for this "snowy Forest-Type (?) of Area" - and the Frostgrave Fells northern from them.




Which Area's on the current (?) Version of the Worldmap of Verra are Your Favourites ?

Which Biomes and Area's would you like to visit ? The Desert ? The mysterious-looking Mountain Regions with the Clouds ? The more Forest- and Jungle-like Regions ?


I personally am curious about the " Dünzenkell Mountains " as well - since they give me the Expression of a "Grand Canyon"-kind of Area and Mountain Range. ((Which i think is one of the most beautiful Area's on our Reallife Planet))


* sigh * so many awesome-seeming Area's on the Worldmap and no great, visual Representations of these current Days around ... ... ... ... ... such a tease. Luckily there are the Presentations which were already shown in the Past. ;)


And we haven't even seen any Underground (Underdark? hehe) Footage yet. Aside from that ONE Screenshot with the glowy Crystals and some Buildings in the Distance ... ... ^.^
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Comments

  • Aszkalon wrote: »
    This is here is the current Worldmap i assume ?

    It matches the wiki which is the most up-to-date source we know of;
    https://ashesofcreation.wiki/World_map

  • Caww wrote: »
    Aszkalon wrote: »
    This is here is the current Worldmap i assume ?

    It matches the wiki which is the most up-to-date source we know of;
    https://ashesofcreation.wiki/World_map


    Any favourite Area's on your part ? What part of the World would you personally like to see and explore the most ?
    0blpmydr0qkc.png
  • tautautautau Member, Alpha One, Adventurer
    On Earth, the Gulfstream current keeps Ireland far more temperate than comparable areas of North America. Similar dynamics could well be at work on Verra.
  • NerrorNerror Member, Alpha One, Adventurer
    tautau wrote: »
    On Earth, the Gulfstream current keeps Ireland far more temperate than comparable areas of North America. Similar dynamics could well be at work on Verra.

    Also magic!

    I actually expect that map to have changed more since last we saw it.
  • tautau wrote: »
    On Earth, the Gulfstream current keeps Ireland far more temperate than comparable areas of North America. Similar dynamics could well be at work on Verra.

    It would make Sense, right ? I thought the same, actually. But you beat me to mentioning it. x')
    0blpmydr0qkc.png
  • tautau wrote: »
    On Earth, the Gulfstream current keeps Ireland far more temperate than comparable areas of North America. Similar dynamics could well be at work on Verra.

    Well, sure, all we have to do is tutor up the Environment Team on basics in atmospheric thermodynamics, cloud physics, and ocean remote sensing.

    o:)
  • nanfoodlenanfoodle Member, Founder, Kickstarter
    edited December 2023
    Kills me when it's all done, we will have 1200 square km of game space and that's not including the Subterranean areas. Wow at launch was about 200 square km.
  • nanfoodle wrote: »
    Kills me when it's all done, we will have 1200 square km of game space and that's not including and Subterranean areas. Wow at launch was about 200 square km.

    Really ? Ohhh, what for a truly delightful piece of Information. Take my Like. ;)

    Curious Question -> does the 1200 square km. include the Ocean's between the Landmasses ?
    0blpmydr0qkc.png
  • nanfoodlenanfoodle Member, Founder, Kickstarter
    Aszkalon wrote: »
    nanfoodle wrote: »
    Kills me when it's all done, we will have 1200 square km of game space and that's not including and Subterranean areas. Wow at launch was about 200 square km.

    Really ? Ohhh, what for a truly delightful piece of Information. Take my Like. ;)

    Curious Question -> does the 1200 square km. include the Ocean's between the Landmasses ?

    Yes it includes the Ocean.
  • edited December 2023
    nanfoodle wrote: »
    Kills me when it's all done, we will have 1200 square km of game space and that's not including the Subterranean areas. Wow at launch was about 200 square km.

    I honestly hope there will be open "dead space" of terrain too. Like just incredibly large farm fields or just grass area. And same goes for the desert. I understand the importance of having a POI every 15sec when traveling, it's pretty standard in games these days. But it doesn't have to be applied everywhere. Can be zone breaks of just beautiful scenery and views too.

    zqsbed273arm.jpeg
    m6jque7ofxxf.gif
  • nanfoodlenanfoodle Member, Founder, Kickstarter
    nanfoodle wrote: »
    Kills me when it's all done, we will have 1200 square km of game space and that's not including the Subterranean areas. Wow at launch was about 200 square km.

    I honestly hope there will be open "dead space" of terrain too. Like just incredibly large farm fields or just grass area. And same goes for the desert. I understand the importance of having a POI every 15sec when traveling, it's pretty standard in games these days. But it doesn't have to be applied everywhere. Can be zone breaks of just beautiful scenery and views too.

    zqsbed273arm.jpeg

    After playing 80hr of Starfiled, I will never play a game like that again. I need something every 15 seconds to 3 min. Sorry just don't agree.
  • nanfoodle wrote: »
    nanfoodle wrote: »
    Kills me when it's all done, we will have 1200 square km of game space and that's not including the Subterranean areas. Wow at launch was about 200 square km.

    I honestly hope there will be open "dead space" of terrain too. Like just incredibly large farm fields or just grass area. And same goes for the desert. I understand the importance of having a POI every 15sec when traveling, it's pretty standard in games these days. But it doesn't have to be applied everywhere. Can be zone breaks of just beautiful scenery and views too.

    zqsbed273arm.jpeg

    After playing 80hr of Starfiled, I will never play a game like that again. I need something every 15 seconds to 3 min. Sorry just don't agree.

    That’s a fair take, but one of the reasons I enjoyed Starfield was exactly that.

    I didn’t need a quest to go to any random planet, and land at any random spot, and be able to find nearby POIs and procedurally-generated side quests.
  • @Aszkalon :wink:

    https://ashesofcreation.wiki/Naval_combat

    Aside from that.. The World Map does feel like it's missing something
  • nanfoodlenanfoodle Member, Founder, Kickstarter
    @Aszkalon :wink:

    https://ashesofcreation.wiki/Naval_combat

    Aside from that.. The World Map does feel like it's missing something

    I never played a game with Naval combat that I enjoyed. I hope I enjoy Ashes Naval combat. Really looking forward to seeing a monthly update on the topic.
  • Islands surrounded by water, maybe its got a warm current that flows right by it. Or just a geothermal spring underneath the island
  • @Aszkalon :wink:

    https://ashesofcreation.wiki/Naval_combat

    Aside from that.. The World Map does feel like it's missing something

    A new and better Texture to display the different Biomes ? ^^ A new Version ? ^^

    Or drawn Sea Creatures ? ;) Maybe a Phönix, a Dragon, or a gigantic Sea-Snake in the Corner of the Map ? ^^
    0blpmydr0qkc.png
  • tautau wrote: »
    On Earth, the Gulfstream current keeps Ireland far more temperate than comparable areas of North America. Similar dynamics could well be at work on Verra.

    Well, sure, all we have to do is tutor the Environment Team on basics in atmospheric thermodynamics, cloud physics, and ocean remote sensing.

    o:)

    I mean Tolkien did explicit research around the geographical circumstances and influences on how to build his world Arda. It wasn't just like painting a random world map. Not at all. Everything had to make sense for him so he could establish one of the most immersive concepts of historically driven fantasy lore still true to these days.
    (There is a Podcast I follow from time to time "Prancing Pony" and I read and listened to much of the making offs and biographical stories about the people involved)

    We don't need another Tolkien approach but realism beats frustration over immersion breaks!
    q79i8hmfb0bk.png
  • nanfoodle wrote: »
    nanfoodle wrote: »
    Kills me when it's all done, we will have 1200 square km of game space and that's not including the Subterranean areas. Wow at launch was about 200 square km.

    I honestly hope there will be open "dead space" of terrain too. Like just incredibly large farm fields or just grass area. And same goes for the desert. I understand the importance of having a POI every 15sec when traveling, it's pretty standard in games these days. But it doesn't have to be applied everywhere. Can be zone breaks of just beautiful scenery and views too.

    zqsbed273arm.jpeg

    After playing 80hr of Starfiled, I will never play a game like that again. I need something every 15 seconds to 3 min. Sorry just don't agree.

    It depends.
    If the PoIs don't break the scenery too much, I prefer having them fill the world with interesting Content. To create vastness and motivation for exploration I don't want to end up 30 min walking into nothing but scenery without anything to find...

    There has to be something EVERYWHERE but subtle and without breaking the scenery too much. Roaming creature herds, caves, waterholes where creatures gather, many many jumping puzzles, secret vistas everywhere with a few lore bites to find and titles and achievements for finding them, I love that stuff, and creates a better understanding of the world, and the lost history.
    q79i8hmfb0bk.png
  • AzheraeAzherae Member, Alpha One, Adventurer
    Scarctic wrote: »
    tautau wrote: »
    On Earth, the Gulfstream current keeps Ireland far more temperate than comparable areas of North America. Similar dynamics could well be at work on Verra.

    Well, sure, all we have to do is tutor the Environment Team on basics in atmospheric thermodynamics, cloud physics, and ocean remote sensing.

    o:)

    I mean Tolkien did explicit research around the geographical circumstances and influences on how to build his world Arda. It wasn't just like painting a random world map. Not at all. Everything had to make sense for him so he could establish one of the most immersive concepts of historically driven fantasy lore still true to these days.
    (There is a Podcast I follow from time to time "Prancing Pony" and I read and listened to much of the making offs and biographical stories about the people involved)

    We don't need another Tolkien approach but realism beats frustration over immersion breaks!

    They probably have already done this. The world itself is based on Steven's world map for a campaign, and he's had years to do it.

    If you know the base principles from just the meteorology side, you can make something that works right enough pretty quickly, and then just reverse-engineer the explanations for the spots that you want to put in for flavor.

    The only thing that seemed weird about the simulation is that the current map indicates that to perfectly explain it all, Verra would rotate in the opposite direction of Earth, which I'm mad about because I hate that in BDO.

    But of course they can just decide to handwave that and have it rotate the way we're used to anyway. Either way, they've already got some feedback on this one from this user's post which basically covers enough of it (there's a graphic!). All hail early-access/crowdsourced gaming!
    Sorry, my native language is Erlang.
    
  • Haha great! That's what we need, I'm proud of this community once more! :)
    q79i8hmfb0bk.png
  • edited December 2023
    Aszkalon wrote: »
    @Aszkalon :wink:

    https://ashesofcreation.wiki/Naval_combat

    Aside from that.. The World Map does feel like it's missing something

    A new and better Texture to display the different Biomes ? ^^ A new Version ? ^^

    Or drawn Sea Creatures ? ;) Maybe a Phönix, a Dragon, or a gigantic Sea-Snake in the Corner of the Map ? ^^

    Would be interesting to see a more 3D textured world map.

    But it does feel like the scale of some zones do not quite fit the projected goal regardless of biome flow. Even if it's more tropically geocentric the mountainous ranges regardless of assumed wind currents don't really line up. Air currents and elevation usually dictate the biomes allowances with weather conditions. Micro climates, seasons, air currents, ocean temperatures etc

    Maybe I'm just over thinking the currents and meteorology of it. lol
  • WHIT3ROS3WHIT3ROS3 Member
    edited December 2023
    I honestly hope there will be open "dead space" of terrain too. Like just incredibly large farm fields or just grass area. And same goes for the desert. I understand the importance of having a POI every 15sec when traveling, it's pretty standard in games these days. But it doesn't have to be applied everywhere. Can be zone breaks of just beautiful scenery and views too.

    Could not disagree more with this. I literally couldn't care less about the positioning of biomes, I just want for the transitions between areas to make sense and for the world to be packed to the brim with stuff to do. I can't stand when games advertise having large gameable areas and it's just huge swathes of dead space.

    Hundreds of creatures, dozens of gatherables, world bosses, dungeons (from solo to raid sized), POI's, collectables, lore dumps, puzzles, riddles, quests, nodes, towns, NPC villages, buildings, events. I want Verra to be bursting with life and content.
  • That’s a fair take, but one of the reasons I enjoyed Starfield was exactly that.

    I didn’t need a quest to go to any random planet, and land at any random spot, and be able to find nearby POIs and procedurally-generated side quests.

    Aye - but only if players can change the landscape. It's one of the elements I relate to SWG. Sure, there was a LOT of open-space - but it was open so that player-cities and settlements could fill it.

    I hope AoC follows a similar path: LOTS of open space, but it's space that Freeholds and player-cities can expand into.



  • Aszkalon wrote: »
    A new and better Texture to display the different Biomes ? ^^ A new Version ? ^^

    Or drawn Sea Creatures ? ;) Maybe a Phönix, a Dragon, or a gigantic Sea-Snake in the Corner of the Map ? ^^

    Well, if the past IRL has anything to offer.... "Here Be Dragons?"



  • edited December 2023
  • nanfoodlenanfoodle Member, Founder, Kickstarter
    Myself I think the scope of the playable space at lunch is to much. I think it should be cut is 1/2. One half for lunch and the other half as expansions.
  • tautautautau Member, Alpha One, Adventurer
    Doesn't that depend on how much time you have for lunch, @nanfoodle , or were you referring to Launch?

    <3
  • Don't play with your Fannoodle while eating! :D

    Did you watch the video where Steven explained the increase in world size? @nanfoodle
    When he said there wasn't enough room to breathe and given the most terrain increase was the ocean size then there wasn't enough space for navel content and oceans to be felt like oceans and not a lake or a river...

    Also, they rearranged quite a bit of the biome structure, the elven woods got bigger, etc.
    We won't know if it is too big until we play in a full-sized and content-filled Verra.
    q79i8hmfb0bk.png
  • mobtekmobtek Member, Founder, Kickstarter
    Reminder that the world looks like this ;)
    n1qpyg8bwzp6.gif
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