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Improving the social aspect of the game with new mechanics

TricksterTrickster Member
edited January 4 in General Discussion

Hello everyone! I'd love to discuss some social ''mechanics'' and aspects that could further enhance the Ashes of Creation community, making the game feel fresh every time you log in and engage. I'll share some experiences with systems from other games that have brought a lot of enjoyment to my gaming sessions. If you have any great experiences from other MMORPGs, please feel free to share them with us!


Trial and Jail System: 🏛️

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One of the unforgettable experiences I had in one of my favorite MMORPGs was the trial and jail system. I recall an incident when my guild was out at sea with a trade boat, encountering an "enemy guild" from the same faction also on a sea trade route. Naturally, we engaged in PvP combat in the middle of the sea. The respawns were conveniently close, allowing us to quickly return to our ships. It was an intense fight.

However, the plot thickened when a third guild appeared, witnessing our player-killing spree. This guild promptly reported our PK (Player Killing) crimes, leading to a trial for both guilds. Surprisingly, they presented evidence, and both guilds were found guilty of their actions. The consequence? We were sentenced to prison!

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Rather than harboring animosity, something remarkable happened. Instead of holding a grudge, we decided to turn the situation into an opportunity for fun. Inside the virtual prison, we organized a football match, 5v5, and it turned out to be surprisingly entertaining. The experience forged a unique bond between our guilds, leading to an alliance formed through a series of unexpected events. Who knew that a trial and subsequent imprisonment would lead to such an amusing and unifying outcome! ⚽


Deep sea fishing mini-game:

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Fishing was one of the most exhilarating activities. The open sea was always a realm of uncertainty—a place where pirates lurked, enemy factions plotted, and the presence of purple players added an extra layer of risk. Despite the potential dangers, people tended to congregate in the same fishing spots. There, bonds were formed as we united to fend off pirates and rival factions.The shared experience of facing common threats during fishing excursions created a unique camaraderie among those who enjoyed casting their virtual lines. Spotting a fishing ship owned by someone you had fished with before became a reassuring sight—a silent acknowledgment that you had an ally if things took a turn for the worse. Surprisingly, these connections even extended to unexpected friendships with pirates or members of the enemy faction; after all, everyone, at some point, just wanted to fish and enjoy the virtual waters.

Social trade routes
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Another noteworthy social activity was embarking on trade routes together. While I'm not intimately familiar with Ashes of Creation's plans for trading, fostering a collaborative environment for trading would undoubtedly be beneficial. Coming together for trading expeditions not only offered protection against potential threats from other players but also provided a social avenue for interaction and friendship-building. (I mean trading together not only being there to protect as mercenary)

A well-designed wedding system:
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I've heard that Ashes would feature a wedding system, but please, let's not simplify it to the extent that merely giving a ring to someone automatically signifies marriage. Instead, consider creating a system within a church where you can invite friends, enhancing the social aspects of the wedding experience.


In-game events, festivals, and holidays encourage socialization:
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In-game events and festivals encourage socialization by creating shared goals, providing exclusive rewards, fostering real-time communication, and offering diverse themed activities. These celebrations act as community gathering points, promoting collaboration, and strengthening player bonds within the gaming world.

Players can hide or bury items in the game world for others to discover.
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This specific was something on trove that I thought was fun, player guilds could do those events of hiding specific items for other players to find; it was quite fun, encourages exploration, and fosters a sense of community as players share hidden treasures.


Bard Systems:
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A bard system in MMORPGs is a blast socially! Players get to make their own tunes, turning hangout spots into virtual concert stages. It's a cool way for folks to share their musical talents, adding a fun and creative vibe to the game community.

And here's another thing... Can we please make exploring the map in Ashes of Creation super exciting? Throw in cool stuff to discover, like sky islands or treasure hunts underwater. Let's make the game buzz with life – toss in some animals, fishes, and whatnot!

Got any cool social features/mechanics in mind for Ashes of Creation? Share with us! Whether it's unique guild dynamics, player-run events, or something wild, let's hear your ideas and make this game even more awesome!
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Comments

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    apparently Steven dislikes jail and stuff like that, i do love those, Chronicles of Riddick: Escape from Butcher Bay is still the best jail game ever
    PvE means: A handful of coins and a bag of boredom.
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    NiKrNiKr Member
    Arya_Yeshe wrote: »
    apparently Steven dislikes jail and stuff like that
    Once again Steven is literally me. I like all the suggestions except for the jail mechanic.
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    hate the jail system. everything else is ok...and we already got some of those stuff
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    VoeltzVoeltz Member
    Trickster wrote: »
    A well-designed wedding system:
    img
    No thank you.
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    LinikerLiniker Member, Alpha One, Adventurer
    Voeltz wrote: »
    Trickster wrote: »
    A well-designed wedding system:
    img
    No thank you.

    https://ashesofcreation.wiki/Marriage
    img]
    Recrutamento aberto - Nosso Site: Clique aqui
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    Trickster wrote: »
    However, the plot thickened when a third guild appeared, witnessing our player-killing spree. This guild promptly reported our PK (Player Killing) crimes, leading to a trial for both guilds. Surprisingly, they presented evidence, and both guilds were found guilty of their actions. The consequence? We were sentenced to prison!

    You see, to me (and it seems others in the thread), that just sounds incredibly shit. Some dopey-ass mofo moron accuses you of something, and presumably some other dopey-ass mofo moron is appointed as a 'judge', and you lose your game-time cos somebody else has no idea what was actually going on?

    No thanks.

    If someone's doing something that breaches game T&Cs, then contact a GM.
    If someone's doing something that doesn't breach game T&Cs, then get a bigger group of friends and go stomp them.
    There's no need for jail.
    This link may help you: https://ashesofcreation.wiki/
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    TycanTycan Member, Alpha One
    I'm all for in-game festival and holidays that encourage socialisation. Also the bard idea would be pretty interesting just to see where players imaginations go and what they can bring to the game in terms of familiar or unique songs.

    I have to say though, I'm not a fan of the jail system idea at all. The trial and jury system from AA was one of my least favourite parts of the game!
    [URL="[/URL]
    [URL="Discord[/URL]
    [url=[img][/img]
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    Trickster wrote: »
    Players can hide or bury items in the game world for others to discover.

    * smiles in Athena Ghost Pirate burying Chests of Legend and Siren Song Skulls just because i can *


    😁
    a50whcz343yn.png
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    All for in-game holidays, as long as they stay very branded and fit in with the lore and style of game :sweat_smile:
    m6jque7ofxxf.gif
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    TricksterTrickster Member
    edited January 5
    Voeltz wrote: »
    Trickster wrote: »
    A well-designed wedding system:
    img
    No thank you.

    The wedding mechanic is already in-game, tho, I just asked for something good since it's already added, so not for the mechanic itself
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    I hear ERP boosts the social aspect of the game. :wink:
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    ThokanThokan Member
    daveywavey wrote: »
    Trickster wrote: »
    However, the plot thickened when a third guild appeared, witnessing our player-killing spree. This guild promptly reported our PK (Player Killing) crimes, leading to a trial for both guilds. Surprisingly, they presented evidence, and both guilds were found guilty of their actions. The consequence? We were sentenced to prison!

    You see, to me (and it seems others in the thread), that just sounds incredibly shit. Some dopey-ass mofo moron accuses you of something, and presumably some other dopey-ass mofo moron is appointed as a 'judge', and you lose your game-time cos somebody else has no idea what was actually going on?

    No thanks.

    If someone's doing something that breaches game T&Cs, then contact a GM.
    If someone's doing something that doesn't breach game T&Cs, then get a bigger group of friends and go stomp them.
    There's no need for jail.

    When I played AA and did some judging the motto was always "Tail equals Jail". Totally arbitrary shit system lol.
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    Thokan wrote: »
    daveywavey wrote: »
    Trickster wrote: »
    However, the plot thickened when a third guild appeared, witnessing our player-killing spree. This guild promptly reported our PK (Player Killing) crimes, leading to a trial for both guilds. Surprisingly, they presented evidence, and both guilds were found guilty of their actions. The consequence? We were sentenced to prison!

    You see, to me (and it seems others in the thread), that just sounds incredibly shit. Some dopey-ass mofo moron accuses you of something, and presumably some other dopey-ass mofo moron is appointed as a 'judge', and you lose your game-time cos somebody else has no idea what was actually going on?

    No thanks.

    If someone's doing something that breaches game T&Cs, then contact a GM.
    If someone's doing something that doesn't breach game T&Cs, then get a bigger group of friends and go stomp them.
    There's no need for jail.

    When I played AA and did some judging the motto was always "Tail equals Jail". Totally arbitrary shit system lol.

    I never said it should be the same as the one in AA, to be honest I think the AA jury system was very bad, surely interpret could do something better if they wish, was just an exemple :)
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    ThokanThokan Member
    edited January 5
    Trickster wrote: »
    Thokan wrote: »
    daveywavey wrote: »
    Trickster wrote: »
    However, the plot thickened when a third guild appeared, witnessing our player-killing spree. This guild promptly reported our PK (Player Killing) crimes, leading to a trial for both guilds. Surprisingly, they presented evidence, and both guilds were found guilty of their actions. The consequence? We were sentenced to prison!

    You see, to me (and it seems others in the thread), that just sounds incredibly shit. Some dopey-ass mofo moron accuses you of something, and presumably some other dopey-ass mofo moron is appointed as a 'judge', and you lose your game-time cos somebody else has no idea what was actually going on?

    No thanks.

    If someone's doing something that breaches game T&Cs, then contact a GM.
    If someone's doing something that doesn't breach game T&Cs, then get a bigger group of friends and go stomp them.
    There's no need for jail.

    When I played AA and did some judging the motto was always "Tail equals Jail". Totally arbitrary shit system lol.

    I never said it should be the same as the one in AA, to be honest I think the AA jury system was very bad, surely interpret could do something better if they wish, was just an exemple :)

    No absolutely, the AA trial system stands if nothing else as a warning that you need to think things through before implementing.

    EDIT:

    On another note, bard systems are always welcome :)
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    kalafaxkalafax Member, Braver of Worlds, Kickstarter, Alpha One
    One of the socialesque aspect I would like to see is having Traders/Merchants be able to have Mobile Stalls. I get that there will be plots/Freeholds and you can turn them into shops, ideally with NPC vendors and some way to advertise your location in game ala Star Wars Galaxies, but one of the aspect of say a game like Ragnarok Online that I really came to appreciate was the Merchant who could have a vendor cart and then step up their stall where they wanted.

    I made a ton of friends and connections by stocking up on Potions and various necessities and then hauling myself to the entrance of some difficult dungeon and setting up a stall, up the price a little and yes it was more expensive but it was convenient and right there! No one likes going into a town that is jam packed with player stalls so you can barely see the road your walking, with people filling the chat with spam hawking their wares, so I think that should be curbed for sure, but being able to set up small mobile/remote stalls and be a traveling merchant would be fantastic.

    I would like to see a Bounty System, allowing players to place Bounties on other players, and of course the flip side allow players to take Bounties that have been placed on people.
    Nothing better then being able to use your financial wealth to put a hit on some scumming PK who killed you and took your hard gathered/crafted mats. Now the people who actually want to PvP can take the job and go get revenge for you and they have a reason to do it!
    It's been done in a few different games and some are implemented better then others, but I definitely think if they took the time to dial it in we could have a fantastic Bounty system here.
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    kalafax wrote: »
    One of the socialesque aspect I would like to see is having Traders/Merchants be able to have Mobile Stalls. I get that there will be plots/Freeholds and you can turn them into shops, ideally with NPC vendors and some way to advertise your location in game ala Star Wars Galaxies, but one of the aspect of say a game like Ragnarok Online that I really came to appreciate was the Merchant who could have a vendor cart and then step up their stall where they wanted.

    I made a ton of friends and connections by stocking up on Potions and various necessities and then hauling myself to the entrance of some difficult dungeon and setting up a stall, up the price a little and yes it was more expensive but it was convenient and right there! No one likes going into a town that is jam packed with player stalls so you can barely see the road your walking, with people filling the chat with spam hawking their wares, so I think that should be curbed for sure, but being able to set up small mobile/remote stalls and be a traveling merchant would be fantastic.

    I would like to see a Bounty System, allowing players to place Bounties on other players, and of course the flip side allow players to take Bounties that have been placed on people.
    Nothing better then being able to use your financial wealth to put a hit on some scumming PK who killed you and took your hard gathered/crafted mats. Now the people who actually want to PvP can take the job and go get revenge for you and they have a reason to do it!
    It's been done in a few different games and some are implemented better then others, but I definitely think if they took the time to dial it in we could have a fantastic Bounty system here.

    players will already have personal stalls. not sure if we will be able to place them out in the world though. i hope so.
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    kalafaxkalafax Member, Braver of Worlds, Kickstarter, Alpha One
    Yea that's the bigger portion of that system, is being able to move around with them, place them in the open world for short amounts of time. Just being regulated to Freeholds and towns is nice, but does not totally hit that utility feature of setting up shop in a dangerous territory where you know everyone is burning through their consumables.
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    TricksterTrickster Member
    edited January 8
    kalafax wrote: »
    One of the socialesque aspect I would like to see is having Traders/Merchants be able to have Mobile Stalls. I get that there will be plots/Freeholds and you can turn them into shops, ideally with NPC vendors and some way to advertise your location in game ala Star Wars Galaxies, but one of the aspect of say a game like Ragnarok Online that I really came to appreciate was the Merchant who could have a vendor cart and then step up their stall where they wanted.

    I made a ton of friends and connections by stocking up on Potions and various necessities and then hauling myself to the entrance of some difficult dungeon and setting up a stall, up the price a little and yes it was more expensive but it was convenient and right there! No one likes going into a town that is jam packed with player stalls so you can barely see the road your walking, with people filling the chat with spam hawking their wares, so I think that should be curbed for sure, but being able to set up small mobile/remote stalls and be a traveling merchant would be fantastic.

    That's definitely an amazing idea!!
    8ohvfywwaski.jpg


    There was something ''similar'' in perfect world but mostly AFK player store inside the cities
    w97vhm95ahe6.jpg
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    HinotoriHinotori Member, Leader of Men, Kickstarter, Alpha One
    I hear ERP boosts the social aspect of the game. :wink:

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    I hear ERP boosts the social aspect of the game. :wink:

    First they try to pull you into a Bed of Goldshire,
    then a Tag-team between Worgen and Vulpera try to pull down your underpants.

    Nope, thank You. Enough bestiality - and "pregnant FUTA Draenei-Deathknight Ladies" in Goldshire.


    Enough of this ... ... ... this ... ... ... ... Monstrosity !!! x'D
    a50whcz343yn.png
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    Ace1234Ace1234 Member
    edited January 8
    There is probably some really fun stuff that could be done with a proper prison system. Stuff like guarding player prisoners as they try to plan their escapes, with jumping puzzles, parkour, stealth, etc. or busting people out of prison.

    This could make it actually fun to be in there, and they could have their own sub-cultures, social structures, and activities to do inside.


    This could also provide more strategic options in dealing with enemies, and add some drama and reputation elements. Or it could be a way of establishing new relationships and recruiting as well, it could be interesting depending on the approach.


    As Azherae mentioned before, it could also be a way of concentrating the corrupted pvp only players as well and let them cannibalize each other, which could be huge.

    Impel Down ftw
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    @Aszkalon back in my day... there were no worgan or vulpera in goldshire... LOL.

    But jokes aside about ERP, there will probably be those who do it regardless. Could stumble across the wrong inn or freehold one day... :worried:
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    TricksterTrickster Member
    edited January 8
    Honestly, I said about the jury/prison system because we're going to have bounty hunters... So what are they supposed to do? Just kill the person once? So the ''corrupted player'' will just get killed and respawn? Lose some items in the bag? I don't know... It sounds laking somehow; it needs something more over there, even more to create a real purpose to have bounty hunters in the game...

    I mean, anyone can kill corrupt players anyway; make the bounty hunters do real justice by sending the corrupted players to prison for a short time at least :smile:

    Also I see myself getting corrupted a lot, since it's kind of my ''evil'' pk player roleplaying.) So it's not like I want to create more penalties for corrupted players, but make it more fun to deal with, like jumping puzzles, parkour or something interesting to escape prision as suggested.

    75su7as5c36q.jpg
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    Trickster wrote: »
    Honestly, I said about the jury/prison system because we're going to have bounty hunters... So what are they supposed to do? Just kill the person once? So the ''corrupted player'' will just get killed and respawn? Lose some items in the bag? I don't know... It sounds laking somehow; it needs something more over there, even more to create a real purpose to have bounty hunters in the game...

    I mean, anyone can kill corrupt players anyway; make the bounty hunters do real justice by sending the corrupted players to prison for a short time at least :smile:

    Also I see myself getting corrupted a lot, since it's kind of my ''evil'' pk player roleplaying.) So it's not like I want to create more penalties for corrupted players, but make it more fun to deal with, like jumping puzzles, parkour or something interesting to escape prision as suggested.

    75su7as5c36q.jpg

    do you think being able to see corrupted player on the map, hunting them down and killing them and then the corrupted player losing months worth of weapons and armor isnt a big thing? how is it lacking? yes, kill them once and you are done.
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    Depraved wrote: »
    do you think being able to see corrupted player on the map, hunting them down and killing them and then the corrupted player losing months worth of weapons and armor isnt a big thing? how is it lacking? yes, kill them once and you are done.

    I am confident when You become "corrupted" in the first Stage/Level or Levels* and Stages* - You won't be able to drop your most valuable Gear.

    Only if you keep it up - and kill not One or Two or Three, but more like Ten or Twenty or Thirty of Fifty or a HUNDRED PEOPLE in Succession or so -> regarding on how early Corruption weakens You, so that you can not do jack anymore against Someone you could overpower easily before,

    only the truly corrupted People can drop their highest, most valuable Gear.




    At least this is how i understood it. ;)
    a50whcz343yn.png
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    Aszkalon wrote: »
    Depraved wrote: »
    do you think being able to see corrupted player on the map, hunting them down and killing them and then the corrupted player losing months worth of weapons and armor isnt a big thing? how is it lacking? yes, kill them once and you are done.

    I am confident when You become "corrupted" in the first Stage/Level or Levels* and Stages* - You won't be able to drop your most valuable Gear.

    Only if you keep it up - and kill not One or Two or Three, but more like Ten or Twenty or Thirty of Fifty or a HUNDRED PEOPLE in Succession or so -> regarding on how early Corruption weakens You, so that you can not do jack anymore against Someone you could overpower easily before,

    only the truly corrupted People can drop their highest, most valuable Gear.




    At least this is how i understood it. ;)

    u will be able to drop gear on any amount of corruption and pk count, even at 1. steven already confirmed it. so thats how its gonna work until they decide to change it.

    id like to have 2-3 free pk with no gear dropping penalty though.
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    Depraved wrote: »
    Aszkalon wrote: »
    Depraved wrote: »
    do you think being able to see corrupted player on the map, hunting them down and killing them and then the corrupted player losing months worth of weapons and armor isnt a big thing? how is it lacking? yes, kill them once and you are done.

    I am confident when You become "corrupted" in the first Stage/Level or Levels* and Stages* - You won't be able to drop your most valuable Gear.

    Only if you keep it up - and kill not One or Two or Three, but more like Ten or Twenty or Thirty of Fifty or a HUNDRED PEOPLE in Succession or so -> regarding on how early Corruption weakens You, so that you can not do jack anymore against Someone you could overpower easily before,

    only the truly corrupted People can drop their highest, most valuable Gear.




    At least this is how i understood it. ;)

    u will be able to drop gear on any amount of corruption and pk count, even at 1. steven already confirmed it. so thats how its gonna work until they decide to change it.

    id like to have 2-3 free pk with no gear dropping penalty though.

    9ld5royydf6x.png


    Also, it's a CHANCE to drop, doesn't mean you gonna drop your gear, mostly likely your materials 2clvkp6rafdr.png


    Wiki: https://ashesofcreation.wiki/Corruption#:~:text=Corrupted player in the Alpha-1 preview.&text=If a combatant (purple) character,lower value than killing players.

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    TyranthraxusTyranthraxus Member
    edited January 12
    Woof....

    So... The *lightest* and most-forgiveable death-penalties I've ever seen was in my fav MMORPG, SWG.

    Those mechanics live on, to THIS DAY, in SWG: Legends.

    Essentially? If killed by an NPC, you lose ALL of your buffs, ent-and-medic-given, immediately. If killed by a player? All buffs just lose 25% of their time remaining.

    VERY-forgivable death-penalties.

    Jail was never a thing in SWG. However? I saw Hot Tub: Time Machine - both 1 and 2. And the best joke I saw regarding MMO's was where the kid had played an MMO for 6+ months, and was in-jail the whole time. Fat IRL? Didn't matter; He spent months working out, as his in-game character, getting in awesome shape. EVERY DAY.

    It's hard not to look past the comedically-overcast consequences, in such a fictional MMORPG. However, IRL?

    You can't realistically accept over-done death-penalties. Don't push for IRL consequences, in an MMORPG. Seeing ourselves incinerated upon every death is already pretty severe; We don't need *JAIL*, too.

    It's neat that some games have this - but it's probably not a needed element.



  • Options
    daveywaveydaveywavey Member
    edited January 12
    Aszkalon wrote: »
    Depraved wrote: »
    do you think being able to see corrupted player on the map, hunting them down and killing them and then the corrupted player losing months worth of weapons and armor isnt a big thing? how is it lacking? yes, kill them once and you are done.

    I am confident when You become "corrupted" in the first Stage/Level or Levels* and Stages* - You won't be able to drop your most valuable Gear.

    Only if you keep it up - and kill not One or Two or Three, but more like Ten or Twenty or Thirty of Fifty or a HUNDRED PEOPLE in Succession or so -> regarding on how early Corruption weakens You, so that you can not do jack anymore against Someone you could overpower easily before,

    only the truly corrupted People can drop their highest, most valuable Gear.




    At least this is how i understood it. ;)

    Wiki says the following:

    Corrupt players (red players) suffer death penalties at four times the rate of non-combatants.[7][10]
    Corrupt players also have a chance to drop any equipped items based on their current corruption score, including dropping weapons and armor.[10][18][7][10][111][16]
    Any amount of corruption allows a player to drop equipped gear upon death. The higher the corruption the greater the chances.[112] – Steven Sharif
    Corrupt players respawn at random locations in the vicinity of their death, not at regular spawn points.[52] Non-corrupt players always respawn at the closest active respawn point (to their death).[113]
    Corruption penalties occur as the corruption is gained (not just at death).[20]
    Death penalties for corrupt players apply in every location, including naval PvP zones.[22]


    Relevant points being:
    Corrupt players also have a chance to drop any equipped items based on their current corruption score, including dropping weapons and armor.[10][18][7][10][111][16]
    Any amount of corruption allows a player to drop equipped gear upon death. The higher the corruption the greater the chances.[112] – Steven Sharif

    So yeah it's possible for it to drop from one kill, but I agree that it's probably going to be unlikely.
    This link may help you: https://ashesofcreation.wiki/
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    Depraved wrote: »
    hate the jail system. everything else is ok...and we already got some of those stuff

    Murder, trial and jail system was one of the best features in Archeage
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