Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Improving the social aspect of the game with new mechanics
Trickster
Member, Alpha Two
Hello everyone! I'd love to discuss some social ''mechanics'' and aspects that could further enhance the Ashes of Creation community, making the game feel fresh every time you log in and engage. I'll share some experiences with systems from other games that have brought a lot of enjoyment to my gaming sessions. If you have any great experiences from other MMORPGs, please feel free to share them with us!
Trial and Jail System: 🏛️
One of the unforgettable experiences I had in one of my favorite MMORPGs was the trial and jail system. I recall an incident when my guild was out at sea with a trade boat, encountering an "enemy guild" from the same faction also on a sea trade route. Naturally, we engaged in PvP combat in the middle of the sea. The respawns were conveniently close, allowing us to quickly return to our ships. It was an intense fight.
However, the plot thickened when a third guild appeared, witnessing our player-killing spree. This guild promptly reported our PK (Player Killing) crimes, leading to a trial for both guilds. Surprisingly, they presented evidence, and both guilds were found guilty of their actions. The consequence? We were sentenced to prison!
Rather than harboring animosity, something remarkable happened. Instead of holding a grudge, we decided to turn the situation into an opportunity for fun. Inside the virtual prison, we organized a football match, 5v5, and it turned out to be surprisingly entertaining. The experience forged a unique bond between our guilds, leading to an alliance formed through a series of unexpected events. Who knew that a trial and subsequent imprisonment would lead to such an amusing and unifying outcome! ⚽
Deep sea fishing mini-game:
Fishing was one of the most exhilarating activities. The open sea was always a realm of uncertainty—a place where pirates lurked, enemy factions plotted, and the presence of purple players added an extra layer of risk. Despite the potential dangers, people tended to congregate in the same fishing spots. There, bonds were formed as we united to fend off pirates and rival factions.The shared experience of facing common threats during fishing excursions created a unique camaraderie among those who enjoyed casting their virtual lines. Spotting a fishing ship owned by someone you had fished with before became a reassuring sight—a silent acknowledgment that you had an ally if things took a turn for the worse. Surprisingly, these connections even extended to unexpected friendships with pirates or members of the enemy faction; after all, everyone, at some point, just wanted to fish and enjoy the virtual waters.
Social trade routes
Another noteworthy social activity was embarking on trade routes together. While I'm not intimately familiar with Ashes of Creation's plans for trading, fostering a collaborative environment for trading would undoubtedly be beneficial. Coming together for trading expeditions not only offered protection against potential threats from other players but also provided a social avenue for interaction and friendship-building. (I mean trading together not only being there to protect as mercenary)
A well-designed wedding system:
I've heard that Ashes would feature a wedding system, but please, let's not simplify it to the extent that merely giving a ring to someone automatically signifies marriage. Instead, consider creating a system within a church where you can invite friends, enhancing the social aspects of the wedding experience.
In-game events, festivals, and holidays encourage socialization:
In-game events and festivals encourage socialization by creating shared goals, providing exclusive rewards, fostering real-time communication, and offering diverse themed activities. These celebrations act as community gathering points, promoting collaboration, and strengthening player bonds within the gaming world.
Players can hide or bury items in the game world for others to discover.
This specific was something on trove that I thought was fun, player guilds could do those events of hiding specific items for other players to find; it was quite fun, encourages exploration, and fosters a sense of community as players share hidden treasures.
Bard Systems:
A bard system in MMORPGs is a blast socially! Players get to make their own tunes, turning hangout spots into virtual concert stages. It's a cool way for folks to share their musical talents, adding a fun and creative vibe to the game community.
And here's another thing... Can we please make exploring the map in Ashes of Creation super exciting? Throw in cool stuff to discover, like sky islands or treasure hunts underwater. Let's make the game buzz with life – toss in some animals, fishes, and whatnot!
Got any cool social features/mechanics in mind for Ashes of Creation? Share with us! Whether it's unique guild dynamics, player-run events, or something wild, let's hear your ideas and make this game even more awesome!
9
Comments
https://ashesofcreation.wiki/Marriage
You see, to me (and it seems others in the thread), that just sounds incredibly shit. Some dopey-ass mofo moron accuses you of something, and presumably some other dopey-ass mofo moron is appointed as a 'judge', and you lose your game-time cos somebody else has no idea what was actually going on?
No thanks.
If someone's doing something that breaches game T&Cs, then contact a GM.
If someone's doing something that doesn't breach game T&Cs, then get a bigger group of friends and go stomp them.
There's no need for jail.
I have to say though, I'm not a fan of the jail system idea at all. The trial and jury system from AA was one of my least favourite parts of the game!
* smiles in Athena Ghost Pirate burying Chests of Legend and Siren Song Skulls just because i can *
✓ Occasional Roleplayer
✓ Currently no guild !! (o_o)
The wedding mechanic is already in-game, tho, I just asked for something good since it's already added, so not for the mechanic itself
When I played AA and did some judging the motto was always "Tail equals Jail". Totally arbitrary shit system lol.
I never said it should be the same as the one in AA, to be honest I think the AA jury system was very bad, surely interpret could do something better if they wish, was just an exemple
No absolutely, the AA trial system stands if nothing else as a warning that you need to think things through before implementing.
EDIT:
On another note, bard systems are always welcome
I made a ton of friends and connections by stocking up on Potions and various necessities and then hauling myself to the entrance of some difficult dungeon and setting up a stall, up the price a little and yes it was more expensive but it was convenient and right there! No one likes going into a town that is jam packed with player stalls so you can barely see the road your walking, with people filling the chat with spam hawking their wares, so I think that should be curbed for sure, but being able to set up small mobile/remote stalls and be a traveling merchant would be fantastic.
I would like to see a Bounty System, allowing players to place Bounties on other players, and of course the flip side allow players to take Bounties that have been placed on people.
Nothing better then being able to use your financial wealth to put a hit on some scumming PK who killed you and took your hard gathered/crafted mats. Now the people who actually want to PvP can take the job and go get revenge for you and they have a reason to do it!
It's been done in a few different games and some are implemented better then others, but I definitely think if they took the time to dial it in we could have a fantastic Bounty system here.
players will already have personal stalls. not sure if we will be able to place them out in the world though. i hope so.
That's definitely an amazing idea!!
There was something ''similar'' in perfect world but mostly AFK player store inside the cities
First they try to pull you into a Bed of Goldshire,
then a Tag-team between Worgen and Vulpera try to pull down your underpants.
Nope, thank You. Enough bestiality - and "pregnant FUTA Draenei-Deathknight Ladies" in Goldshire.
Enough of this ... ... ... this ... ... ... ... Monstrosity !!! x'D
✓ Occasional Roleplayer
✓ Currently no guild !! (o_o)
This could make it actually fun to be in there, and they could have their own sub-cultures, social structures, and activities to do inside.
This could also provide more strategic options in dealing with enemies, and add some drama and reputation elements. Or it could be a way of establishing new relationships and recruiting as well, it could be interesting depending on the approach.
As Azherae mentioned before, it could also be a way of concentrating the corrupted pvp only players as well and let them cannibalize each other, which could be huge.
Impel Down ftw
But jokes aside about ERP, there will probably be those who do it regardless. Could stumble across the wrong inn or freehold one day...
I mean, anyone can kill corrupt players anyway; make the bounty hunters do real justice by sending the corrupted players to prison for a short time at least
Also I see myself getting corrupted a lot, since it's kind of my ''evil'' pk player roleplaying.) So it's not like I want to create more penalties for corrupted players, but make it more fun to deal with, like jumping puzzles, parkour or something interesting to escape prision as suggested.
do you think being able to see corrupted player on the map, hunting them down and killing them and then the corrupted player losing months worth of weapons and armor isnt a big thing? how is it lacking? yes, kill them once and you are done.
I am confident when You become "corrupted" in the first Stage/Level or Levels* and Stages* - You won't be able to drop your most valuable Gear.
Only if you keep it up - and kill not One or Two or Three, but more like Ten or Twenty or Thirty of Fifty or a HUNDRED PEOPLE in Succession or so -> regarding on how early Corruption weakens You, so that you can not do jack anymore against Someone you could overpower easily before,
only the truly corrupted People can drop their highest, most valuable Gear.
At least this is how i understood it.
✓ Occasional Roleplayer
✓ Currently no guild !! (o_o)
u will be able to drop gear on any amount of corruption and pk count, even at 1. steven already confirmed it. so thats how its gonna work until they decide to change it.
id like to have 2-3 free pk with no gear dropping penalty though.
Also, it's a CHANCE to drop, doesn't mean you gonna drop your gear, mostly likely your materials
Wiki: https://ashesofcreation.wiki/Corruption#:~:text=Corrupted player in the Alpha-1 preview.&text=If a combatant (purple) character,lower value than killing players.
So... The *lightest* and most-forgiveable death-penalties I've ever seen was in my fav MMORPG, SWG.
Those mechanics live on, to THIS DAY, in SWG: Legends.
Essentially? If killed by an NPC, you lose ALL of your buffs, ent-and-medic-given, immediately. If killed by a player? All buffs just lose 25% of their time remaining.
VERY-forgivable death-penalties.
Jail was never a thing in SWG. However? I saw Hot Tub: Time Machine - both 1 and 2. And the best joke I saw regarding MMO's was where the kid had played an MMO for 6+ months, and was in-jail the whole time. Fat IRL? Didn't matter; He spent months working out, as his in-game character, getting in awesome shape. EVERY DAY.
It's hard not to look past the comedically-overcast consequences, in such a fictional MMORPG. However, IRL?
You can't realistically accept over-done death-penalties. Don't push for IRL consequences, in an MMORPG. Seeing ourselves incinerated upon every death is already pretty severe; We don't need *JAIL*, too.
It's neat that some games have this - but it's probably not a needed element.
Wiki says the following:
Corrupt players (red players) suffer death penalties at four times the rate of non-combatants.[7][10]
Corrupt players also have a chance to drop any equipped items based on their current corruption score, including dropping weapons and armor.[10][18][7][10][111][16]
Any amount of corruption allows a player to drop equipped gear upon death. The higher the corruption the greater the chances.[112] – Steven Sharif
Corrupt players respawn at random locations in the vicinity of their death, not at regular spawn points.[52] Non-corrupt players always respawn at the closest active respawn point (to their death).[113]
Corruption penalties occur as the corruption is gained (not just at death).[20]
Death penalties for corrupt players apply in every location, including naval PvP zones.[22]
Relevant points being:
Corrupt players also have a chance to drop any equipped items based on their current corruption score, including dropping weapons and armor.[10][18][7][10][111][16]
Any amount of corruption allows a player to drop equipped gear upon death. The higher the corruption the greater the chances.[112] – Steven Sharif
So yeah it's possible for it to drop from one kill, but I agree that it's probably going to be unlikely.
Murder, trial and jail system was one of the best features in Archeage