Hello everyone! I'd love to discuss some social ''mechanics'' and aspects that could further enhance the Ashes of Creation community, making the game feel fresh every time you log in and engage. I'll share some experiences with systems from other games that have brought a lot of enjoyment to my gaming sessions. If you have any great experiences from other MMORPGs, please feel free to share them with us!Trial and Jail System: 🏛️

One of the unforgettable experiences I had in one of my favorite MMORPGs was the trial and jail system. I recall an incident when my guild was out at sea with a trade boat, encountering an "enemy guild" from the same faction also on a sea trade route. Naturally, we engaged in PvP combat in the middle of the sea. The respawns were conveniently close, allowing us to quickly return to our ships. It was an intense fight.
However, the plot thickened when a third guild appeared, witnessing our player-killing spree. This guild promptly reported our PK (Player Killing) crimes, leading to a trial for both guilds. Surprisingly, they presented evidence, and both guilds were found guilty of their actions. The consequence? We were sentenced to prison!

Rather than harboring animosity, something remarkable happened. Instead of holding a grudge, we decided to turn the situation into an opportunity for fun. Inside the virtual prison, we organized a football match, 5v5, and it turned out to be surprisingly entertaining. The experience forged a unique bond between our guilds, leading to an alliance formed through a series of unexpected events. Who knew that a trial and subsequent imprisonment would lead to such an amusing and unifying outcome! ⚽
Deep sea fishing mini-game:
Fishing was one of the most exhilarating activities. The open sea was always a realm of uncertainty—a place where pirates lurked, enemy factions plotted, and the presence of purple players added an extra layer of risk. Despite the potential dangers, people tended to congregate in the same fishing spots. There, bonds were formed as we united to fend off pirates and rival factions.The shared experience of facing common threats during fishing excursions created a unique camaraderie among those who enjoyed casting their virtual lines. Spotting a fishing ship owned by someone you had fished with before became a reassuring sight—a silent acknowledgment that you had an ally if things took a turn for the worse. Surprisingly, these connections even extended to unexpected friendships with pirates or members of the enemy faction; after all, everyone, at some point, just wanted to fish and enjoy the virtual waters.
Social trade routes
Another noteworthy social activity was embarking on trade routes together. While I'm not intimately familiar with Ashes of Creation's plans for trading, fostering a collaborative environment for trading would undoubtedly be beneficial. Coming together for trading expeditions not only offered protection against potential threats from other players but also provided a social avenue for interaction and friendship-building. (I mean trading together not only being there to protect as mercenary)
A well-designed wedding system:
I've heard that Ashes would feature a wedding system, but please, let's not simplify it to the extent that merely giving a ring to someone automatically signifies marriage. Instead, consider creating a system within a church where you can invite friends, enhancing the social aspects of the wedding experience.
In-game events, festivals, and holidays encourage socialization:
In-game events and festivals encourage socialization by creating shared goals, providing exclusive rewards, fostering real-time communication, and offering diverse themed activities. These celebrations act as community gathering points, promoting collaboration, and strengthening player bonds within the gaming world.
Players can hide or bury items in the game world for others to discover.
This specific was something on trove that I thought was fun, player guilds could do those events of hiding specific items for other players to find; it was quite fun, encourages exploration, and fosters a sense of community as players share hidden treasures.
Bard Systems:
A bard system in MMORPGs is a blast socially! Players get to make their own tunes, turning hangout spots into virtual concert stages. It's a cool way for folks to share their musical talents, adding a fun and creative vibe to the game community.
And here's another thing... Can we please make exploring the map in Ashes of Creation super exciting? Throw in cool stuff to discover, like sky islands or treasure hunts underwater. Let's make the game buzz with life – toss in some animals, fishes, and whatnot!
Got any cool social features/mechanics in mind for Ashes of Creation? Share with us! Whether it's unique guild dynamics, player-run events, or something wild, let's hear your ideas and make this game even more awesome!