escarreta1 wrote: » Cyridius wrote: » Voxtrium wrote: » Personally if I were going to combat botting I would just design a system that tracks the mouse movement of a player, every change in angle creates a point in a database, then use an algorithm to determine if there is a pattern across all changes in mouse movements. If so its a bot, if not probably a human. A bot cannot be random, fundamentally it has to have a pattern. Still I don't understand the entire picture so perhaps this is a useless endeavor. Of course it doesn't combat any RMT either. That’s already been tried, it’s easy to simulate random or “human-like” mouse movement. No automated system can replace human oversight, monitoring and enforcement. Actual people are better at recognising botting behaviour than any algorithm. Any MMO that doesn’t hire enough GMs to actually take on that kind of role will end up suffering. That i agree but then why even companies with unlimited money like blizzard have barely no active Gms? Looks like an expensive solution even more for Entrepid studio
Cyridius wrote: » Voxtrium wrote: » Personally if I were going to combat botting I would just design a system that tracks the mouse movement of a player, every change in angle creates a point in a database, then use an algorithm to determine if there is a pattern across all changes in mouse movements. If so its a bot, if not probably a human. A bot cannot be random, fundamentally it has to have a pattern. Still I don't understand the entire picture so perhaps this is a useless endeavor. Of course it doesn't combat any RMT either. That’s already been tried, it’s easy to simulate random or “human-like” mouse movement. No automated system can replace human oversight, monitoring and enforcement. Actual people are better at recognising botting behaviour than any algorithm. Any MMO that doesn’t hire enough GMs to actually take on that kind of role will end up suffering.
Voxtrium wrote: » Personally if I were going to combat botting I would just design a system that tracks the mouse movement of a player, every change in angle creates a point in a database, then use an algorithm to determine if there is a pattern across all changes in mouse movements. If so its a bot, if not probably a human. A bot cannot be random, fundamentally it has to have a pattern. Still I don't understand the entire picture so perhaps this is a useless endeavor. Of course it doesn't combat any RMT either.
Zehlan wrote: » I would start by not allowing anyone using a vpn to log into the game. You must use your Ip making it easier to track who you are.This wouldn't deter the more serious and qualified botter/hacker but would eliminate the wannabe botters leaving the GMs to deal with alot fewer but more serious bots.
Iskiab wrote: » Best way - add a box price. All the systems in the world won't help if the cost of creating a bot is low, the financial decision for gold sellers is the cost of the bot compared to the amount made per bot, just working to catch them quickly will help, but increasing the cost per bot will help too.
PherPhur wrote: » IPs change even if you're not using statics. It can be locked to a region though, so if an IP is trying to log on the same account 2 hours later from hundreds of miles away, that's an issue. That more deals with account security though and less on the botting end. Botters don't have much need for VPNs in the sense of evasion, IP banning is not a real solution anymore. You use to get IP only bans, then it was like IP and MAC, but then people learned how to change both of those. Now you'll see some places that will HWID ban, but even that's changeable(with a bit of work). Honestly I'd just like to see them take on South Koreas approach, at least for the US, and make account creation require a Social Security Number. Apart from that they need to have client side kernel level anti-cheat software. It's widely hated these days cause "muh privacy", but lets be real, these days you could be stranded out on a deserted island without any tech and still have your data stolen.