Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
But...
Anyone else have concerns AOC won't be able to manage or deliver on all of these different class combinations? This list is quite staggering and expectations are high. Believe me, I want it to be successful it just seems like an incredible endeavor on top of all the already huge workload.
I don't think all sub classes need to be in at launch. If they had 40% and launched a few every few months. Or a number of them at every major update. I would be more then happy with that. So not worried.
Rogue everything
Bard everything
I'd rather have all full classes, and them given more augmentations choices overtime people can pick and choose from added in. If we are talking about the devs not being able to do what they said fully.
Again this is a repeated conversation with people thinking things are more complex than they realize. In niagara is very modular in how you make effects in UE4+5.
With the warrior charge as an example with two augmentation being teleport and charge with fire. You can take the wizard blink ability effect and use it on the warrior with some minor adjustments to make it feel slightly different. That does not take that along to do the effects were already made the moment you created the wizard blink effect to begin with.
Fire charge there is going to be fire particle effects made for multiple reasons. You can take the effect from one of the wizard spells and you can apply it on the rig of the character to follow him (legs, feet) as well as leave a fire trail or take the affect effect of another fire spell made that leaves a burning look or ash on the ground.
A lot of the heavy work is done so in terms of just making the effect it isn't that intensive as they aren't making unique abilities but modifying current ones.
If we look at a more challenging example with a stronger ability change with blade summoner. Instead of a hammer falling down it could be multiple swords that fall down in front of them. Perhaps a slightly different animation would have to be used for the character. But the effect would be the same with a change to its color maybe being blue, and instead of a hammer it is like 6 swords. Those swords already having been modelled so its just apply the tweaked material effect where you use a sword instead of the hammer."
These are not that difficult to do and can be done pretty quickly if you are talking about a first phase without polish. Also the idea of every skill being augmented most likely shouldn't be thought of that will be happening. Expectations should be kept in check.
How IS decides to roll I'm behind it. I just don't want rushed sub classes. I rather have 1/2 of them and rest releaser after launch then sloppily done. Either way. I ready to test what they throw at us in A2. I just hope I get a support Bard and a DPS Bard to play with.
Examples:
Of course, I'll be looking forward to see how active dodge/block is implemented and used by all other classes/combos.
The active dodge/block being available for all classes might make normally overlooked subclasses much more viable than currently imagined.