Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
2. Different respawn times depending on the way you died.
Love that. I would go even step further and add buffs/debuffs depending on environment and current weather.
Falling into frozen river shouldn't go unpunished.
Lets go even further. Using raft shouldn't be available if the river or lake is frozen, but it should open a new pathway for a land caravan to pass.
Caravans that are specific to climate should be a thing (optional) too.... Imagine sled caravan pulled by huskies, bears or reindeers.
Yeah I liked what we saw in the BR as well.
Change the class/gear system to allow dual setup carry and switch.. dont mind so much if limited to two but worry the outcomes of limited to one!
Out of game: The cosmetics shop. Remove it completely and let players earn all cosmetics ingame (and only let light armor skins go on light armor etc.). Exchange the cosmetics shop with plushies and other RL physical goods. I'd rather pay extra in sub fees or pay upfront for the game than have any ingame shop.
I would prefer 15-20 solid classes with their own unique animations (with some shared abilities),and 1-3 weapons per class (tank gets 1h/shield/2h/spear etc etc) Maybe the fighter should get 4 as the melee weaponmaster class.
The "play as you want" concept leads to narrow metas from a small selection of viable builds. It also lessens the quality of ability/weapon animations. It's proven from past mmos.
You get what the word alternative means? 🤣
64 class system is the single reason I am giving this game a chance. I am sure some animations will be re-used. Spell affect must be unique though.
''The "play as you want" concept leads to narrow metas from a small selection of viable builds.''
Not worried about this either. Game will have insane amount of customization-Builds within builds. Not to mention hard counters for your class of choice.
Don't worry, DarkSorcerer. You will definitely be able to play your Edgelordy-like Darkmage. 😁
✓ Occasional Roleplayer
✓ Currently no guild !! (o_o)