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If you could change one thing in game, what would it be?

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Comments

  • ChicagoChicago Member, Alpha One, Alpha Two, Early Alpha Two
    probably some of the graphics to make it have a more unique personalized aesthetic, im not a huge fan in realism for MMO's as i don't think they fit the fantasy role, that being said i do think the graphics look amazing just not stylized the way id like to see them
  • OtrOtr Member, Alpha Two
    I would add land sickness and sea sickness when you transition between sea and land, and potions to temporarily attenuate them.
  • 1.I would add survival elements in the game, like a need to eat and drink, for example.
    2. Different respawn times depending on the way you died.

  • Costumes that hide your gear type
  • SoSpokeMikaSoSpokeMika Member
    edited February 13
    Otr wrote: »
    I would add land sickness and sea sickness when you transition between sea and land, and potions to temporarily attenuate them.

    Love that. I would go even step further and add buffs/debuffs depending on environment and current weather.
    Falling into frozen river shouldn't go unpunished.

    Lets go even further. Using raft shouldn't be available if the river or lake is frozen, but it should open a new pathway for a land caravan to pass.

    Caravans that are specific to climate should be a thing (optional) too.... Imagine sled caravan pulled by huskies, bears or reindeers.
  • SolvrynSolvryn Member, Alpha One, Alpha Two, Early Alpha Two
    So the thing I probably care most about is Tulnar so depending on their design, it might be that.

    After Tulnar, probably would be combat. I'd prefer full "action," and probably make the combat a little closer to what we saw in the BR and combine it with elements of TERA, BDO, GW2, and.maybe Darkfall.

    Yeah I liked what we saw in the BR as well.
  • akabearakabear Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Quite like the New World system where you can switch between classes quickly and easily..

    Change the class/gear system to allow dual setup carry and switch.. dont mind so much if limited to two but worry the outcomes of limited to one!
  • NerrorNerror Member, Alpha One, Alpha Two, Early Alpha Two
    edited February 13
    Ingame: Most definitely the freehold limitations and how processing and crafting are tied to super limited housing types. Bad idea overall.

    Out of game: The cosmetics shop. Remove it completely and let players earn all cosmetics ingame (and only let light armor skins go on light armor etc.). Exchange the cosmetics shop with plushies and other RL physical goods. I'd rather pay extra in sub fees or pay upfront for the game than have any ingame shop.
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    I dont have confidense about the 64 class combos.

    I would prefer 15-20 solid classes with their own unique animations (with some shared abilities),and 1-3 weapons per class (tank gets 1h/shield/2h/spear etc etc) Maybe the fighter should get 4 as the melee weaponmaster class.

    The "play as you want" concept leads to narrow metas from a small selection of viable builds. It also lessens the quality of ability/weapon animations. It's proven from past mmos.
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    daveywavey wrote: »
    nanfoodle wrote: »
    Add Agnostic or Atheist skill line as an alternative to a religion skill line.

    How could an Atheist Religion even possibly make sense?

    You get what the word alternative means? 🤣
  • I dont have confidense about the 64 class combos.

    I would prefer 15-20 solid classes with their own unique animations (with some shared abilities),and 1-3 weapons per class (tank gets 1h/shield/2h/spear etc etc) Maybe the fighter should get 4 as the melee weaponmaster class.

    The "play as you want" concept leads to narrow metas from a small selection of viable builds. It also lessens the quality of ability/weapon animations. It's proven from past mmos.

    64 class system is the single reason I am giving this game a chance. I am sure some animations will be re-used. Spell affect must be unique though.


    ''The "play as you want" concept leads to narrow metas from a small selection of viable builds.''
    Not worried about this either. Game will have insane amount of customization-Builds within builds. Not to mention hard counters for your class of choice.

  • AszkalonAszkalon Member, Alpha Two
    Add more versatility to mage. Spoken about this before. But I've played MMO's where all mages have focused on elemental spells. Wanted something different I guess. I hope the different archetypes changes my mind though, i either want to be this mage focusing on light or dark magic.

    Don't worry, DarkSorcerer. You will definitely be able to play your Edgelordy-like Darkmage. 😁 :D
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