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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
If you could change one thing in game, what would it be?
Flanker
Member, Alpha Two
Comments
The stranger's eyes lifted to the blood red cloud on the horizon.
'We have to move. It's not safe here.'
Personally, I would worry about it, if it wasn't possible to purchase it from other players.
Also, some freeholds will require local node currencies, not gold. This will allow more players to compete for them
If I get to go with my gut instinct regardless of actual evidence of something 'bad', then I'd definitely change back from 'Glint' and 'Commodities' to a proper system of drops and materials.
Haha I feel you. The first time I saw it, I was like "what the hell is that?". But then I learned more and at this point it looks like a pretty decent system
Ah yeah, your video's pretty clear about that.
I would remove any "colorful" Effects of Classes like Hunters or Tanks, Fighters, etc.
Instead, i would give them more like "blurry Impacts/SHOCKwaves" when they hit hard or when this "Rapid-Fire Ability" hits. Something that shows :
" Ohhh there is something heavy hitting going on there. " - but nothing glowy and colorful would go on. This should be completely reserved for magical Classes. Bard, Mage, Healer, Summoner, etc.
✓ Occasional Roleplayer
✓ Kinda starting to look for a Guild right now. (German)
Depends on the gear I guess. When I played New World, my character looked so ugly that I literally had to buy a skin for the first time in my life
Allow full progression in both
Most defiantly armor. Most of weapons too.
1. Robes are too stuck to the model.Some of them are suppose to be loose and layered and its like their concept artists never saw a wizard robe in their life. They are also scared to cover things up which makes things boring. Like, for example, they are afraid to cover wristband with a robe sleeve. Everything needs to be on display.
2. Some artists that are working on a plate armor are trying to get their ''cool factor'' by simply adding glowing eyes or some effects on armor and call it a day. Its a lazy design.
3. Same goes for spikes. You can just randomly insert some of them and call it a day. Giantslayer Banded Armor is amazing though. Why? Because it has a theme with the spikes. Its not like Protectors Armor where two random spikes protrude from your head.
4. They are going for realistic armor but at the same time they are trying to re-invent the wheel. I get it, you want to make some of the knight armor look usable in real life, but all you do is messing up but creating this power ranger villain looking things. LOOK at this silly thing.
https://www.artstation.com/artwork/wJnx26
Don't get me wrong, this artist and the one who designed this has done an amazing job with mounts. They just suck when it comes to knight armor.
There are soooooo many helmets irl that you could literally copy/paste and nobody would care. In fact, I think ppl would even like it more.
Just to name the few: visored barbute, armet, aventail, barbute, bascinet, close helmet, Coppergate Helmet, Coventry Sallet,enclosed helmet, falling buffe, frog-mouth helm,germanic boar helmet, great helm, kettle hat,lamellar helmet, Norman helmet, Sugarloaf helmet, Morion, Sallet, Shorwell helmet, turban helmet........
So many options and they chose a slit with mustard yellow glowing eyes and a skeleton hands.
5. Some armor doesn't fit their irl world references. Tier 5 Kaelar armor has that specific helmet that could only be found on Eastern armor. No consistency on cultural inspiration.
6. General problem of bending topology of the armor when character is breathing or moving. Mostly because everything on the armor seems like its glued together.
7. Some weapons are either overdesigned or underdesigned. There is no golden middle.
Greatsword will have this bizarre looking overdesigned shaft and guard and then there is this weirdly shaped blade that is just a plank of metal.
One handed hammers have a very thing and long grip, but the head is just this oversized block of metal.
8.All of the armor have this very odd assembly line look, like they just came out of factory and not being man made. Like perfect angular pieces of metal with no dents and no beveled edges.
9. All armors have the same type of decoration. Mostly floral ones. ROSES EVERYWHERE! So many types of embroidery, etching, reliefs to take inspiration from in this world and thats all they can come up with.
All the things mechanics and gameplay wise is amazing and this is probably the only thing that might keep me away from the game.
I don't want to grind for an ugly gear.
That said, I obviously do not know if that ll be the case, and I very much hope I am wrong. I am just worried because if AoC has nothing to offer the casual/crafter communities then my friends and family wont stick around, which inevitably means I'll have to follow them to another game. x'c
You might wanna check out their next showcase. Next set will probably have Stechhelm.
How could an Atheist Religion even possibly make sense?
I would also like to know more about clan wars. If I war a clan can they decline to accept? I hope not. In L2, if you declared war, and the opposing clan did not accept, 5 pvp kills would trigger acceptance of the war for both sides. This needs to happen or clan wars are kinda pointless.
Wait, what? Never heard about that war trigger in L2. Is that something from chronicles that came after Goddess of Destruction?
After Tulnar, probably would be combat. I'd prefer full "action," and probably make the combat a little closer to what we saw in the BR and combine it with elements of TERA, BDO, GW2, and.maybe Darkfall.